Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/171253/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/113113/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api",
    "user": null,
    "author": null,
    "timestamp": "2022-12-10T18:24:56.728018Z",
    "action": 59,
    "target": "<p>Las reglas son las mismas que para Enemigo (R1), solo que el personaje es m&aacute;s poderoso, m&aacute;s molesto y/o forma parte de la vida del personaje.</p> <p><strong> Restricciones/Notas:</strong> Debe mencionarse que matar al Enemigo o huir no deber&iacute;a eliminar la Desventaja, al menos no f&aacute;cilmente.</p> <p>Como m&iacute;nimo, el personaje deber&iacute;a pasar por algunas aventuras para <strong>eliminar</strong>&nbsp;al Enemigo de su vida. Por lo general, el personaje tiene que lidiar con el Enemigo durante bastante tiempo. Por supuesto, se pueden seleccionar varios enemigos.</p>",
    "old": "",
    "details": {
        "state": 20,
        "source": "<p>The rules are the same as for Enemy (R1), only the character is more powerful, more annoying, and/or more a part of the character’s life.</p>\n\n<p>Restrictions/Notes: It should be mentioned that killing the Enemy or running away should not get rid of the Disadvantage — at least not easily. At the very least, the character should have to go though a few adventures to “remove” the Enemy from his life. Usually, the character has to deal with the Enemy for quite a long time. Multiple Enemies can, of course, be selected.</p>\n",
        "old_state": -1
    },
    "id": 171253,
    "action_name": "String updated in the repository",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/171253/?format=api"
}