{"unit":"https://weblate.foundryvtt-hub.com/api/units/316450/?format=json","component":"https://weblate.foundryvtt-hub.com/api/components/pf2e-ranged-combat/main/?format=json","translation":"https://weblate.foundryvtt-hub.com/api/translations/pf2e-ranged-combat/main/zh_Hans/?format=json","user":null,"author":null,"timestamp":"2026-02-27T14:38:20.944682Z","action":71,"target":"你可以将NPC的攻击配置到武器和弹药，模组将按照处理PC武器的方式处理它。","old":"","details":{"state":20,"source":"You can map each of your NPC's attacks to a weapon and ammunition, so it is treated like a PC's weapon by the module.","old_state":-1},"id":514867,"action_name":"String added in the repository","url":"https://weblate.foundryvtt-hub.com/api/changes/514867/?format=json"}