T2K4E.SheetClassCharacter: Character Sheet
T2K4E.SheetClassVehicle: Vehicle Sheet
T2K4E.SheetClassUnit: Unit Sheet
T2K4E.SheetClassParty: Party Sheet
T2K4E.Attribute: Attribute
T2K4E.Attributes: Attributes
T2K4E.AttributeNames.str: Strength
T2K4E.AttributeNames.agl: Agility
T2K4E.AttributeNames.int: Intelligence
T2K4E.AttributeNames.emp: Empathy
T2K4E.Skill: Skill
T2K4E.Skills: Skills
T2K4E.SkillNames.none: –
T2K4E.SkillNames.heavyWeapons: Heavy Weapons
T2K4E.SkillNames.closeCombat: Close Combat
T2K4E.SkillNames.stamina: Stamina
T2K4E.SkillNames.driving: Driving
T2K4E.SkillNames.mobility: Mobility
T2K4E.SkillNames.rangedCombat: Ranged Combat
T2K4E.SkillNames.recon: Recon
T2K4E.SkillNames.survival: Survival
T2K4E.SkillNames.tech: Tech
T2K4E.SkillNames.command: Command
T2K4E.SkillNames.persuasion: Persuasion
T2K4E.SkillNames.medicalAid: Medical Aid
T2K4E.Action: Action
T2K4E.Actions: Actions
T2K4E.ActionNames.unarmedAttack: Unarmed attack
T2K4E.ActionNames.meleeAttack: Melee attack
T2K4E.ActionNames.grapple: Grapple
T2K4E.ActionNames.breakFree: Break free
T2K4E.ActionNames.shootFirearm: Shoot firearm
T2K4E.ActionNames.clearJam: Clear jam
T2K4E.ActionNames.aimSniper: Sniper aim
T2K4E.ActionNames.shootBow: Shoot bow
T2K4E.ActionNames.throwWeapon: Throw weapon
T2K4E.ActionNames.aimMortar: Aim mortar or howitzer
T2K4E.ActionNames.shootHeavyWeapon: Fire heavy weapon
T2K4E.ActionNames.firstAid: First aid
T2K4E.ActionNames.rally: Rally
T2K4E.ActionNames.directFire: Direct indirect fire
T2K4E.ActionNames.seekCover: Seek cover
T2K4E.ActionNames.run: Run
T2K4E.ActionNames.crawl: Crawl
T2K4E.ActionNames.shove: Shove
T2K4E.ActionNames.disarm: Disarm
T2K4E.ActionNames.retreat: Retreat
T2K4E.ActionNames.aim: Aim
T2K4E.ActionNames.prepareBow: Prepare bow
T2K4E.ActionNames.overwatch: Assume overwatch position
T2K4E.ActionNames.reload: Reload
T2K4E.ActionNames.drive: Drive
T2K4E.Constants: Constants
T2K4E.ConstantNames.encumbrance: Encumbrance
T2K4E.ConstantNames.awareness: Combat awareness
T2K4E.ConstantNames.cuf: CUF
T2K4E.TravelTasks: Travel Tasks
T2K4E.TravelTaskNames.marching: Marching
T2K4E.TravelTaskNames.driving: Driving
T2K4E.TravelTaskNames.gathering: Gathering
T2K4E.TravelTaskNames.keepingWatch: Keeping Watch
T2K4E.TravelTaskNames.scrounging: Scrounging
T2K4E.TravelTaskNames.foraging: Foraging
T2K4E.TravelTaskNames.hunting: Hunting
T2K4E.TravelTaskNames.fishing: Fishing
T2K4E.TravelTaskNames.makingCamp: Making Camp
T2K4E.TravelTaskNames.cooking: Cooking
T2K4E.TravelTaskNames.resting: Resting
T2K4E.TravelTaskNames.sleeping: Sleeping
T2K4E.TravelTaskNames.exploring: Exploring
T2K4E.ArmorLocationNames.head: Head
T2K4E.ArmorLocationNames.arms: Arms
T2K4E.ArmorLocationNames.torso: Torso
T2K4E.ArmorLocationNames.legs: Legs
T2K4E.ConditionNames.starving: Starving
T2K4E.ConditionNames.dehydrated: Dehydrated
T2K4E.ConditionNames.sleepless: Sleep Deprived
T2K4E.ConditionNames.hypothermic: Hypothermic
T2K4E.InjuryCategoryNames.physical: Physical
T2K4E.InjuryCategoryNames.mental: Mental
T2K4E.ActionTypes.fast: Fast
T2K4E.ActionTypes.slow: Slow
T2K4E.Ranges.close: In close combat
T2K4E.Ranges.short: Short
T2K4E.Ranges.medium: Medium
T2K4E.Ranges.long: Long
T2K4E.Ranges.extreme: Extreme
T2K4E.ItemTypes.ammunition: Ammunition
T2K4E.ItemTypes.armor: Armor
T2K4E.ItemTypes.gear: Gear
T2K4E.ItemTypes.grenade: Explosive
T2K4E.ItemTypes.injury: Injury
T2K4E.ItemTypes.specialty: Specialty
T2K4E.ItemTypes.weapon: Weapon
T2K4E.ItemPropNames.twoHanded: Two-Handed
T2K4E.ItemPropNames.mounted: Mounted
T2K4E.ItemPropNames.disposable: Disposable
T2K4E.ItemPropNames.ammoBelt: Ammo Belt
T2K4E.ItemPropNames.magazine: Is Magazine
T2K4E.ItemPropNames.armored: Armored
T2K4E.ItemPropNames.bipod: Bipod
T2K4E.ItemPropNames.tripod: Tripod
T2K4E.ItemPropNames.scope: Scope
T2K4E.ItemPropNames.nightVision: Night Vision
T2K4E.ItemPropNames.bayonet: Bayonet
T2K4E.ItemPropNames.suppressor: Suppressor
T2K4E.ActorTypes.character: Player Character (PC)
T2K4E.ActorTypes.npc: Non-Player Character (NPC)
T2K4E.ActorTypes.vehicle: Vehicle
T2K4E.ActorSheet.Name: Name
T2K4E.ActorSheet.MainTab: Stats
T2K4E.ActorSheet.CombatTab: Combat
T2K4E.ActorSheet.EquipmentTab: Gear
T2K4E.ActorSheet.BiographyTab: Bio
T2K4E.ActorSheet.NoteTab: Notes
T2K4E.ActorSheet.Nationality: Nationality
T2K4E.ActorSheet.Branch: Branch
T2K4E.ActorSheet.MilitaryRank: Rank
T2K4E.ActorSheet.HitCapacity: Hit Capacity
T2K4E.ActorSheet.StressCapacity: Stress Capacity
T2K4E.ActorSheet.CapacityModifier: 'Modifier:'
T2K4E.ActorSheet.Experience: Experience
T2K4E.ActorSheet.ExperienceCurrent: XP Current
T2K4E.ActorSheet.ExperienceTotal: XP Total
T2K4E.ActorSheet.Appearance: Appearance
T2K4E.ActorSheet.MoralCode: Moral Code
T2K4E.ActorSheet.Buddy: Buddy
T2K4E.ActorSheet.BigDream: Big Dream
T2K4E.ActorSheet.GroupMeeting: 'How you met the group:'
T2K4E.ActorSheet.AttributesAndSkills: Attributes & Skills
T2K4E.ActorSheet.Rating: Rating
T2K4E.ActorSheet.BaseDie: Base Die
T2K4E.ActorSheet.Specialties: Specialties
T2K4E.ActorSheet.AddSpecialty: Add a new specialty
T2K4E.ActorSheet.NoSpecialty: This character has no specialty. Click the "+" icon to add a new specialty.
T2K4E.ActorSheet.Combat: Combat
T2K4E.ActorSheet.Actions: Actions
T2K4E.ActorSheet.Current: Current
T2K4E.ActorSheet.Max: Max
T2K4E.ActorSheet.CuF: Coolness Under Fire
T2K4E.ActorSheet.UnitMorale: Unit Morale
T2K4E.ActorSheet.NoArmor: This character has no equipped armor.
T2K4E.ActorSheet.Conditions: Conditions
T2K4E.ActorSheet.CriticalInjuries: Critical Injuries
T2K4E.ActorSheet.AddInjury: Add a new injury
T2K4E.ActorSheet.InjuryTimeLeft: '{time} left'
T2K4E.ActorSheet.Diseases: Diseases
T2K4E.ActorSheet.Radiation: Radiation
T2K4E.ActorSheet.RadiationRoll: Rad Attack
T2K4E.ActorSheet.TemporaryRadiation: Temporary
T2K4E.ActorSheet.PermanentRadiation: Permanent
T2K4E.ActorSheet.EncumbranceFull: FULL
T2K4E.ActorSheet.EncumbranceTooHeavy: TOO HEAVY
T2K4E.ActorSheet.Weapons: Weapons
T2K4E.ActorSheet.AddWeapon: Add a new weapon
T2K4E.ActorSheet.Unarmed: Unarmed
T2K4E.ActorSheet.Cover: Covers
T2K4E.ActorSheet.Add: Add
T2K4E.ActorSheet.AddArmor: Add a new armor
T2K4E.ActorSheet.AddGear: Add new gear
T2K4E.ActorSheet.AddAmmo: Add new ammunition
T2K4E.ActorSheet.Encumbrance: Encumbrance
T2K4E.ActorSheet.CombatGearEncumbrance: Combat Gear (Encumbrance)
T2K4E.ActorSheet.BackpackEncumbrance: Backpack (Encumbrance)
T2K4E.ActorSheet.Equip: Equip
T2K4E.ActorSheet.Store: Store in the backpack
T2K4E.ActorSheet.Edit: Edit
T2K4E.ActorSheet.Delete: Delete
T2K4E.ActorSheet.NewItem.weapon: New Weapon
T2K4E.ActorSheet.NewItem.armor: New Armor
T2K4E.ActorSheet.NewItem.gear: New Gear
T2K4E.ActorSheet.NewItem.ammunition: New Ammunition
T2K4E.ActorSheet.NewItem.specialty: New Specialty
T2K4E.ActorSheet.NewItem.injury: New Injury
T2K4E.ActorSheet.NotifWrongItemType: '"{type}" items cannot be added to a {actor}!'
T2K4E.VehicleSheet.CrewTab: Crew
T2K4E.VehicleSheet.ComponentsTab: Components
T2K4E.VehicleSheet.CombatTab: Combat
T2K4E.VehicleSheet.CargoTab: Cargo
T2K4E.VehicleSheet.VehicleType: Vehicle Type
T2K4E.VehicleSheet.Reliability: Reliability
T2K4E.VehicleSheet.Movement: Movement
T2K4E.VehicleSheet.CombatSpeed: Combat Speed
T2K4E.VehicleSheet.TravelSpeed: Travel Speed
T2K4E.VehicleSheet.Wheels: Wheels
T2K4E.VehicleSheet.Tracks: Tracks
T2K4E.VehicleSheet.Hovercraft: Hovercraft
T2K4E.VehicleSheet.Flying: Flying
T2K4E.VehicleSheet.Naval: Naval
T2K4E.VehicleSheet.Fuel: Fuel
T2K4E.VehicleSheet.FuelCapacity: Fuel Capacity
T2K4E.VehicleSheet.FuelConsumption: Fuel Consumption
T2K4E.VehicleSheet.Gasoline: Gasoline
T2K4E.VehicleSheet.Diesel: Diesel
T2K4E.VehicleSheet.Alcohol: Alcohol
T2K4E.VehicleSheet.Nuclear: Nuclear
T2K4E.VehicleSheet.CrewQty: 'Crew:'
T2K4E.VehicleSheet.PassengerQty: 'Passengers:'
T2K4E.VehicleSheet.EmptyCrew: Drag-'n-drop an actor to add it to the crew.
T2K4E.VehicleSheet.Armor: Armor
T2K4E.VehicleSheet.FrontArmor: Front
T2K4E.VehicleSheet.SideLeftArmor: Left
T2K4E.VehicleSheet.SideRightArmor: Right
T2K4E.VehicleSheet.RearArmor: Rear
T2K4E.VehicleSheet.Damage: Damage
T2K4E.VehicleSheet.MountedWeapons1: Primary Weapons
T2K4E.VehicleSheet.MountedWeapons2: Secondary Weapons
T2K4E.VehicleSheet.MountedWeaponType: Type
T2K4E.VehicleSheet.CargoCapacity: 'Cargo Capacity:'
T2K4E.VehicleSheet.CrewCargo: 'Crew Weight:'
T2K4E.VehicleSheet.VehicleEncumbrance: Encumbrance (Vehicle)
T2K4E.VehicleSheet.Mount: Mount weapon
T2K4E.VehicleSheet.Unmount: Unmount weapon
T2K4E.VehicleSheet.MoveMount: Toggle weapon mount
T2K4E.VehicleSheet.Price: Price
T2K4E.VehicleSheet.CrewPositions.Driver: DRIVER
T2K4E.VehicleSheet.CrewPositions.Gunner: GUNNER
T2K4E.VehicleSheet.CrewPositions.Commander: COMMANDER
T2K4E.VehicleSheet.CrewPositions.Passenger: PASSENGER
T2K4E.VehicleSheet.ExposedPassenger: Exposed
T2K4E.VehicleSheet.InnerComponents: Inner Components
T2K4E.VehicleSheet.OuterComponents: Outer Components
T2K4E.VehicleSheet.ComponentDamage: Quantity of damage dealt to this component
T2K4E.VehicleSheet.FcsType: Type
T2K4E.VehicleSheet.Components.fuel: Fuel
T2K4E.VehicleSheet.Components.engine: Engine
T2K4E.VehicleSheet.Components.suspension: Suspension
T2K4E.VehicleSheet.Components.ammunition: Ammunition
T2K4E.VehicleSheet.Components.radio: Radio
T2K4E.VehicleSheet.Components.trackWheel: Tracks / Wheels
T2K4E.VehicleSheet.Components.fcs: Fire Control System
T2K4E.VehicleSheet.Components.antenna: Antenna
T2K4E.VehicleSheet.HasTrailer: Has a trailer
T2K4E.VehicleSheet.HasSmokeDischarger: Smoke Discharger
T2K4E.UnitSheet.Name: Full Name
T2K4E.UnitSheet.Info: Additional information
T2K4E.UnitSheet.Faction: Faction
T2K4E.UnitSheet.UnitAffiliation: Affiliation
T2K4E.UnitSheet.UnitSize: Unit Size
T2K4E.UnitSheet.UnitType: Unit Type
T2K4E.UnitSheet.UnitModifiers: Unit Modifiers
T2K4E.UnitSheet.Personnel: Personnel
T2K4E.UnitSheet.Vehicles: Combat Vehicles
T2K4E.UnitSheet.HQ: Headquarters (HQ)
T2K4E.UnitAffiliationNames.friendly: Friendly
T2K4E.UnitAffiliationNames.hostile: Hostile
T2K4E.UnitAffiliationNames.neutral: Neutral
T2K4E.UnitAffiliationNames.unknown: Unknown
T2K4E.UnitModifierNames.airborne: Airborne
T2K4E.UnitModifierNames.parachute: Parachute
T2K4E.UnitModifierNames.airmobile: Airmobile
T2K4E.UnitModifierNames.airmobileOrganicLift: Airm. O. L.
T2K4E.UnitModifierNames.amphibious: Amphibious
T2K4E.UnitModifierNames.motorized: Motorized
T2K4E.UnitModifierNames.moutain: Mountain
T2K4E.UnitModifierNames.cannon: Cannon
T2K4E.UnitModifierNames.wheeled: Wheeled
T2K4E.UnitSizeNames.army: Army XXXX
T2K4E.UnitSizeNames.corps: Corps XXX
T2K4E.UnitSizeNames.division: Division XX
T2K4E.UnitSizeNames.Brigade: Brigade X
T2K4E.UnitSizeNames.regiment: Regiment | | |
T2K4E.UnitSizeNames.battalion: Battalion | |
T2K4E.UnitSizeNames.company: Company |
T2K4E.UnitSizeNames.staffel: Staffel ••••
T2K4E.UnitSizeNames.platoon: Platoon •••
T2K4E.UnitSizeNames.section: Section ••
T2K4E.UnitSizeNames.squad: Squad •
T2K4E.UnitSizeNames.fireteam: Fireteam
T2K4E.ItemSheet.Name: Name
T2K4E.ItemSheet.FeaturesTab: Features
T2K4E.ItemSheet.ModifiersTab: Modifiers
T2K4E.ItemSheet.RollModifiers: Roll Modifiers
T2K4E.ItemSheet.AddNewRollModifier: Add a new roll modifier to this item
T2K4E.ItemSheet.DeleteRollModifier: Remove this roll modifier
T2K4E.ItemSheet.NoRollModifier: This item has no modifier. To add one, click the "+" icon.
T2K4E.ItemSheet.SelectRollModifier: Choose a name
T2K4E.ItemSheet.DescriptionTab: Notes
T2K4E.ItemSheet.AttributeUsed: Attribute Used
T2K4E.ItemSheet.SkillUsed: Skill Used
T2K4E.ItemSheet.WeaponMagazine: Magazine
T2K4E.ItemSheet.Quantity: Quantity
T2K4E.ItemSheet.ItemType: Type
T2K4E.ItemSheet.Ammo: Ammo
T2K4E.ItemSheet.AmmoType: Ammo Identifier
T2K4E.ItemSheet.OverrideOption: Override Weapon's Features
T2K4E.ItemSheet.Reliability: Rel
T2K4E.ItemSheet.RoF: RoF
T2K4E.ItemSheet.Damage: Damage
T2K4E.ItemSheet.Crit: Crit
T2K4E.ItemSheet.Blast: Blast
T2K4E.ItemSheet.Range: Range
T2K4E.ItemSheet.Mag: Mag
T2K4E.ItemSheet.Armor: Armor
T2K4E.ItemSheet.Weight: Weight
T2K4E.ItemSheet.Price: Price
T2K4E.ItemSheet.ArmorLocation: Protected Location
T2K4E.ItemSheet.Equipped: Equipped
T2K4E.ItemSheet.StoredInBackpack: Stored in the backpack
T2K4E.ItemSheet.CreateAmmo: Generate Ammo
T2K4E.ItemSheet.CreateAmmoNotif: Generated 1x <b>{ammo}</b> for weapon <b>{weapon}</b>
T2K4E.ItemSheet.FeaturesForVehicle: Vehicle Features
T2K4E.InjurySheet.Category: Category
T2K4E.InjurySheet.Location: Location
T2K4E.InjurySheet.TimeLimit: Time Limit
T2K4E.InjurySheet.HealTime: Heal Time
T2K4E.InjurySheet.Effect: Effect
T2K4E.InjurySheet.Lethal: Lethal
T2K4E.InjurySheet.day: day
T2K4E.InjurySheet.days: days
T2K4E.Chat.Actions.Attack: Attack
T2K4E.Chat.Actions.Reload: Reload
T2K4E.Chat.Actions.Roll: Roll
T2K4E.Chat.Actions.Push: Push
T2K4E.Chat.Actions.ApplyDamage: Apply Damage
T2K4E.Chat.Roll.Success: Success
T2K4E.Chat.Roll.Successes: Successes
T2K4E.Chat.Roll.Pushed: — Pushed
T2K4E.Chat.Roll.Suppression: Suppression
T2K4E.Chat.Roll.ExtraHit: Extra Hit
T2K4E.Chat.Roll.ExtraHits: Extra Hits
T2K4E.Chat.Roll.Mishap: Mishap
T2K4E.Chat.Roll.AmmoSpent: Ammo Spent
T2K4E.Chat.Roll.NoItemNotif: The item does not exist anymore.
T2K4E.Chat.Roll.NoReliabilityNotif: The current reliability value of this item does not allow to use it.
T2K4E.Chat.Damage.Incapacited: INCAPACITED
T2K4E.Chat.Damage.DamagedArmor: Damaged
T2K4E.Chat.Damage.DamageDealt: <b>{name}</b> is dealt <b>{amount}</b> damage.
T2K4E.Chat.Damage.NoDamageDealt: No damage was dealt to <b>{name}</b>.
T2K4E.Chat.Damage.InitialAmount: >-
  The attack had an initial amount of <b>{damage}</b> damage, with an armor
  modifier of {mod}.
T2K4E.Chat.Damage.DeflectedDamage: deflected {damage} damage
T2K4E.Chat.Damage.DeflectedAllDamage: deflected all damage
T2K4E.Chat.Damage.NoEffect: no effect
T2K4E.Combat.Attack: '{weapon} — Attack'
T2K4E.Combat.Barrier: Barrier
T2K4E.Combat.BodyArmor: Body Armor
T2K4E.Combat.NoQuantityLeft: No unit left for weapon {weapon}.
T2K4E.Combat.NoAmmoLeft: No ammo left in the magazine of the weapon {weapon}.
T2K4E.Combat.NoMag: Please insert a magazine for the weapon {weapon}.
T2K4E.Dialog.Actions.Normal: Roll
T2K4E.Dialog.Actions.Reload: Reload
T2K4E.Dialog.Actions.Ok: OK
T2K4E.Dialog.Actions.Cancel: Cancel
T2K4E.Dialog.Roll.Attribute: Attribute
T2K4E.Dialog.Roll.Skill: Skill
T2K4E.Dialog.Roll.Formula: Formula
T2K4E.Dialog.Roll.RoF: Rate of Fire
T2K4E.Dialog.Roll.Modifier: Modifier
T2K4E.Dialog.Roll.Locate: Add a Hit Die?
T2K4E.Dialog.Roll.MaxPush: Max Pushes
T2K4E.Dialog.Roll.RollMode: Roll Mode
T2K4E.Dialog.CuF.CoolnessUnderFire: Coolness Under Fire (CUF)
T2K4E.Dialog.CuF.UnitMorale: Add the Unit Morale?
T2K4E.Dialog.Actor.ChooseActor: Choose an Actor
T2K4E.Dialog.Damage.ChooseDamage: Amount of Damage
T2K4E.Dialog.Damage.Description: Choose how much damage to inflict to <b>{target}</b>.
T2K4E.Dialog.Damage.DamageQuantity: Base Amount
T2K4E.Dialog.Damage.ExtraHits: Extra Hits
T2K4E.Dialog.Damage.BarrierArmors: Barrier's Armor Levels
T2K4E.Dialog.Damage.BarrierArmorsHint: Multiple barriers are comma-separated.
T2K4E.MACRO.GetActorTitle: Choose an Actor
T2K4E.MACRO.GetActorHint: You have selected multiple tokens. Please choose one of them.
T2K4E.MACRO.MultipleItems: >-
  Your controlled Actor {actor} has more than one Item with name {item}. The first matched item will be chosen.
T2K4E.MACRO.NoActor: Your controlled Actor {actor} was not found.
T2K4E.MACRO.NoItem: Your controlled Actor {actor} does not have an item named {item}.
T2K4E.MACRO.RollAction: Action {action}
T2K4E.MACRO.RollStat: Roll {stat}
FLPS.TAB.MAIN: Party Team
FLPS.TAB.TRAVEL: Travel Actions
FLPS.TAB.NOTE: Notes
FLPS.PARTY.NAME: Party Name
FLPS.PARTY.MEMBERS: Party Members
FLPS.PARTY.HINT_ADD: Drag & drop characters here to add them to the party.
FLPS.PARTY.HINT_ASSIGN: Drag & drop characters to assign them to the desired travel activities.
FLPS.TRAVEL.MARCH: Marching
FLPS.TRAVEL.DRIVE: Driving
FLPS.TRAVEL.WATCH: Keeping Watch
FLPS.TRAVEL.REST: Resting
FLPS.TRAVEL.SLEEP: Sleeping
FLPS.TRAVEL.SCROUNGE: Scrounging
FLPS.TRAVEL.FORAGE: Foraging
FLPS.TRAVEL.HUNT: Hunting
FLPS.TRAVEL.FISH: Fishing
FLPS.TRAVEL.CAMP: Making Camp
FLPS.TRAVEL.COOK: Cooking
FLPS.TRAVEL.OTHER: Other
FLPS.TRAVEL.RESET: RESET
FLPS.UI.WHO_ROLLS: Who rolls?
FLPS.UI.WHO_PUSHES: Who pushes?
FLPS.UI.ATTENTION: Attention
FLPS.UI.ERROR.OPEN_SHEET: Please open your character sheet at least once before making travel rolls.
FLPS.TRAVEL_ROLL.FORCED_MARCH: Forced March
FLPS.TRAVEL_ROLL.MARCH_IN_DARKNESS: March in Darkness
FLPS.TRAVEL_ROLL.DRIVE: Drive
FLPS.TRAVEL_ROLL.KEEP_WATCH: Keep Watch
FLPS.TRAVEL_ROLL.RECOVER: Recover
FLPS.TRAVEL_ROLL.FIND_SCRAP: Scrounge
FLPS.TRAVEL_ROLL.FIND_FOOD: Forage
FLPS.TRAVEL_ROLL.FIND_PREY: Find Prey
FLPS.TRAVEL_ROLL.RECON_PREY: Approach Prey
FLPS.TRAVEL_ROLL.KILL_PREY: Kill Prey
FLPS.TRAVEL_ROLL.CATCH_FISH: Fish
FLPS.TRAVEL_ROLL.MAKE_CAMP: Make Camp
FLPS.TRAVEL_ROLL.HIDE_CAMP: Hide Camp
FLPS.TRAVEL_ROLL.COOK_FOOD: Cook Food
FLPS.SETTINGS.ALLOW_PUSH: Allow Unlimited Pushed Rolls
FLPS.SETTINGS.ALLOW_PUSH_HINT: >-
  If your GM allows an unlimited number of pushed rolls. Or perhaps you are a GM
  who wants to be able to push this encounter's rolls; check this setting to
  display a push button on almost any roll.
SETTINGS.trackPcAmmo.name: Track Player Characters' Ammunitions
SETTINGS.trackPcAmmo.label: Whether the ammo consumption should be tracked for PCs.
SETTINGS.trackNpcAmmo.name: Track NPCs' Ammunitions
SETTINGS.trackNpcAmmo.label: Whether the ammo consumption should be tracked for NPCs.
SETTINGS.trackVehicleAmmo.name: Track Vehicles' Ammunitions
SETTINGS.trackVehicleAmmo.label: Whether the ammo consumption should be tracked for weaponized vehicles.
SETTINGS.showTaskCheckOptions.name: Ask for Task Check Options by Default
SETTINGS.showTaskCheckOptions.label: Hold Shift to toggle.
SETTINGS.closeRollTooltipDelay.name: Close Roll Tooltip Delay
SETTINGS.closeRollTooltipDelay.label: >-
  How many seconds to wait before automatically closing dice results tooltips.
  Maximum is 15 minutes. Set this value to -1 for never.
SETTINGS.defaultCharTokenSize.name: Default Token Size for Characters & NPCs
SETTINGS.defaultCharTokenSize.label: >-
  Set a default size between [0.3, 2.0] for newly created character & npc
  Actors.
SETTINGS.hideCapacitiesButtons.name: Hide Capacities Modifiers
SETTINGS.hideCapacitiesButtons.label: >-
  Whether to hide from the players the plus-minus buttons used to modify the Hit
  & Stress maximum capacities in the character sheet.
SETTINGS.hideWeaponProps.name: Hide Weapon Properties
SETTINGS.hideWeaponProps.label: >-
  Whether to hide from the players the properties checkboxes in the weapon
  sheet.
YZUR.CHAT.ROLL.Push: Push
YZUR.CHAT.ROLL.HitLocation: 'Hit Location:'
YZUR.CHAT.ROLL.HitLocations: 'Hit Locations:'
YZUR.CHAT.ROLL.Locations.1: Legs
YZUR.CHAT.ROLL.Locations.2: Torso
YZUR.CHAT.ROLL.Locations.3: Torso
YZUR.CHAT.ROLL.Locations.4: Torso
YZUR.CHAT.ROLL.Locations.5: Arms
YZUR.CHAT.ROLL.Locations.6: Head
YZUR.CHAT.ROLL.ExtraHit: 'Extra Hit:'
YZUR.CHAT.ROLL.ExtraHits: 'Extra Hits:'
YZUR.CHAT.ROLL.Suppression: 'Suppression:'
YZUR.CHAT.ROLL.AmmoSpent: 'Ammunition Spent:'
YZUR.CHAT.ROLL.DamageOrStress: 'Damage/Stress:'
YZUR.CHAT.ROLL.JamCount: 'Reliability:'
YZUR.CHAT.ROLL.Jammed: WEAPON JAM!!
YZUR.DIETERMS.D6TwilightDie: Base D6
YZUR.DIETERMS.D8TwilightDie: Base D8
YZUR.DIETERMS.D10TwilightDie: Base D10
YZUR.DIETERMS.D12TwilightDie: Base D12
YZUR.DIETERMS.AmmoDie: Ammo
YZUR.DIETERMS.LocationDie: Hit Die
GAME.Paused: War Paused
TYPES.Actor.character: Player Character
TYPES.Actor.npc: Non-Player Character
TYPES.Actor.vehicle: Vehicle
TYPES.Actor.unit: Military Unit
TYPES.Actor.party: Travel Party
TYPES.Item.weapon: Weapon
TYPES.Item.armor: Body Armor
TYPES.Item.ammunition: Ammo
TYPES.Item.grenade: Explosive
TYPES.Item.gear: Gear
TYPES.Item.injury: Critical Injury
TYPES.Item.specialty: Specialty
EFFECT.StatusFullCover: Full Cover
EFFECT.StatusPartialCover: Partial Cover
EFFECT.StatusOverwatch: Overwatch
EFFECT.StatusSuppressed: Suppressed
EFFECT.StatusStop: Stop
EFFECT.StatusSmoke: Smoke
EFFECT.StatusFire: Fire
EFFECT.StatusSlowAction: Slow Action Spent
EFFECT.StatusFastAction: Fast Action Spent
T2K4E.ActorSheet.ToChat: Send item to chat
YZUR.CHAT.ROLL.Accept: Accept
T2K4E.Dialog.ChooseValue.Value: Modifier
T2K4E.Dialog.ChooseValue.Armor: Modify Armor for {name}
T2K4E.Dialog.ChooseValue.Ammo: Modify Ammunition Amount for {name}
T2K4E.Dialog.ChooseValue.Qty: Modify Quantity for {name}
T2K4E.ActorSheet.Age: Age
