Changes
Translation components API.
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GET /api/components/od6s/specialabilities/changes/?format=api&page=5
https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/changes/?format=api&page=6", "previous": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/changes/?format=api&page=4", "results": [ { "unit": "https://weblate.foundryvtt-hub.com/api/units/113654/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.521328Z", "action": 59, "target": "Shapeshifting (3)", "old": "", "details": { "state": 100, "source": "Shapeshifting (3)", "old_state": -1 }, "id": 171817, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171817/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113653/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.521247Z", "action": 59, "target": "<p>The character has a good sense of direction. He gains +1D per rank to navigation and search rolls.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character has a good sense of direction. He gains +1D per rank to navigation and search rolls.</p>\n", "old_state": -1 }, "id": 171816, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171816/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113652/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.521187Z", "action": 59, "target": "Sense of Direction (2)", "old": "", "details": { "state": 100, "source": "Sense of Direction (2)", "old_state": -1 }, "id": 171815, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171815/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113651/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.521122Z", "action": 59, "target": "<p>The character has an uncanny ability to learn new skills and improve old ones, limited to one attribute. He always learns new skills as if he had a teacher (even if he doesn’t), and he can improve skills he already knows at a cost of one Character Point less than normal. This Special Ability applies to specializations as well as combines very well with the Age Disadvantage, if the character is young — he is a prodigy, and that’s why he’s learned his starting skills so quickly. This Special Ability can be taken once for each attribute.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character has an uncanny ability to learn new skills and improve old ones, limited to one attribute. He always learns new skills as if he had a teacher (even if he doesn’t), and he can improve skills he already knows at a cost of one Character Point less than normal. This Special Ability applies to specializations as well as combines very well with the Age Disadvantage, if the character is young — he is a prodigy, and that’s why he’s learned his starting skills so quickly. This Special Ability can be taken once for each attribute.</p>\n", "old_state": -1 }, "id": 171814, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171814/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113650/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.521061Z", "action": 59, "target": "Quick Study (3)", "old": "", "details": { "state": 100, "source": "Quick Study (3)", "old_state": -1 }, "id": 171813, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171813/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113649/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.520981Z", "action": 59, "target": "<p>The character can possess the body of a living creature or a corpse. The character must be within three times the rank of this Special Ability in meters of the target in order to take possession.</p>\n\n<p>Possessing a corpse doesn’t require a roll, but it does take an action. Possessing a living being involves making a Knowledge or willpower check by the possessor versus a standard interaction difficulty (see the “Mental Defenses” sidebar on page 85 for details). Exceeding (but not equalling) the difficulty means the target has been possessed. The target can actively defend if she is aware of the potential danger.</p>\n\n<p>To gather knowledge about his host body’s life, the possessing character must generate a successful investigation total against the target’s Knowledge roll (this does not count as an action for the target). Information the possessor gains depends upon the level of success achieved; see the accompanying chart for details.</p>\n\n<p>With Limited Possession, the character does not gain control of the new form. Instead, he must use persuasion, intimidation, or other interaction skills to convince his host to do what he wishes. Exiting a host body is commonly a simple action. As long as the possessing character exits before the host dies, he simply moves on to his own or another form. Killing a possessing spirit usually involves taking it completely by surprise with a killing blow to the host form or using a spell to force it to remain in the body until it can be slain.</p>\n\n<p>Possession, Full (10)</p>\n<p>The character can possess the body of a living creature or a corpse. This works in the same way as Limited Possession, save that the possessing character gains her new form’s physical attributes (Agility, Mechanical, Strength), retains her own Extranormal and mental attributes (Knowledge, Perception, and Technical), and gains complete control over the new form.</p>\n\n<p>> Possession Knowledge Chart</p>\n\n<p>Result Points* Needed Knowledge Attained</p>\n\n<p>0 Basic information: target’s name, age, base of operations</p>\n\n<p>1-4 More personal information: target’s job, financial status, any current schedule</p>\n\n<p>5-8 More in-depth personal information: identities and backgrounds of family, friends, lovers</p>\n\n<p>9-12 Very personal information: secrets, private likes and dislikes, and so on</p>\n\n<p>13 Everything there is to know</p>\n\n<p>*Result points equal the difference between the investigation total and the target’s Knowledge roll.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character can possess the body of a living creature or a corpse. The character must be within three times the rank of this Special Ability in meters of the target in order to take possession.</p>\n\n<p>Possessing a corpse doesn’t require a roll, but it does take an action. Possessing a living being involves making a Knowledge or willpower check by the possessor versus a standard interaction difficulty (see the “Mental Defenses” sidebar on page 85 for details). Exceeding (but not equalling) the difficulty means the target has been possessed. The target can actively defend if she is aware of the potential danger.</p>\n\n<p>To gather knowledge about his host body’s life, the possessing character must generate a successful investigation total against the target’s Knowledge roll (this does not count as an action for the target). Information the possessor gains depends upon the level of success achieved; see the accompanying chart for details.</p>\n\n<p>With Limited Possession, the character does not gain control of the new form. Instead, he must use persuasion, intimidation, or other interaction skills to convince his host to do what he wishes. Exiting a host body is commonly a simple action. As long as the possessing character exits before the host dies, he simply moves on to his own or another form. Killing a possessing spirit usually involves taking it completely by surprise with a killing blow to the host form or using a spell to force it to remain in the body until it can be slain.</p>\n\n<p>Possession, Full (10)</p>\n<p>The character can possess the body of a living creature or a corpse. This works in the same way as Limited Possession, save that the possessing character gains her new form’s physical attributes (Agility, Mechanical, Strength), retains her own Extranormal and mental attributes (Knowledge, Perception, and Technical), and gains complete control over the new form.</p>\n\n<p>> Possession Knowledge Chart</p>\n\n<p>Result Points* Needed Knowledge Attained</p>\n\n<p>0 Basic information: target’s name, age, base of operations</p>\n\n<p>1-4 More personal information: target’s job, financial status, any current schedule</p>\n\n<p>5-8 More in-depth personal information: identities and backgrounds of family, friends, lovers</p>\n\n<p>9-12 Very personal information: secrets, private likes and dislikes, and so on</p>\n\n<p>13 Everything there is to know</p>\n\n<p>*Result points equal the difference between the investigation total and the target’s Knowledge roll.</p>\n", "old_state": -1 }, "id": 171812, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171812/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113648/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.520919Z", "action": 59, "target": "Possession, Limited (8)", "old": "", "details": { "state": 100, "source": "Possession, Limited (8)", "old_state": -1 }, "id": 171811, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171811/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113647/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.520853Z", "action": 59, "target": "<p>The character can freeze her target with the merest touch. When she makes a brawling attack, she may, instead of doing damage, paralyze her victim, who remains that way until he makes a successful Knowledge or willpower roll against the brawling skill total. He may attempt to do so once per round; the only other actions he may take are mental-based ones and Extranormal (such as Metaphysics) or Special Ability ones that do not require movement.</p>\n\n<p>Note: Characters who are heavily armored or covered will be harder to hit. The Game Master needs to decide how much skin is exposed and adjust the attack difficulty accordingly.</p>\n\n<p>A character may not have this ability more than once.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character can freeze her target with the merest touch. When she makes a brawling attack, she may, instead of doing damage, paralyze her victim, who remains that way until he makes a successful Knowledge or willpower roll against the brawling skill total. He may attempt to do so once per round; the only other actions he may take are mental-based ones and Extranormal (such as Metaphysics) or Special Ability ones that do not require movement.</p>\n\n<p>Note: Characters who are heavily armored or covered will be harder to hit. The Game Master needs to decide how much skin is exposed and adjust the attack difficulty accordingly.</p>\n\n<p>A character may not have this ability more than once.</p>\n", "old_state": -1 }, "id": 171810, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171810/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113646/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.520792Z", "action": 59, "target": "Paralyzing Touch (4)", "old": "", "details": { "state": 100, "source": "Paralyzing Touch (4)", "old_state": -1 }, "id": 171809, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171809/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113645/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.520730Z", "action": 59, "target": "<p>The character can gain nourishment from any organic substance (though she is not immune to poisons). She can also chew through just about any organic substance with no adverse effects to her teeth or jaws. A character may not have this ability more than once.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character can gain nourishment from any organic substance (though she is not immune to poisons). She can also chew through just about any organic substance with no adverse effects to her teeth or jaws. A character may not have this ability more than once.</p>\n", "old_state": -1 }, "id": 171808, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171808/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113644/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.520671Z", "action": 59, "target": "Omnivorous (2)", "old": "", "details": { "state": 100, "source": "Omnivorous (2)", "old_state": -1 }, "id": 171807, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171807/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113643/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.520602Z", "action": 59, "target": "<p>The character has some sort of natural ranged weapon, using missile weapons (for solid objects) or firearms (for energy, gas, or chemical projection or for solid projectiles in cybernetics or super-science weapons) to target it. Long range equals 20 times the number of ranks in this Special Ability times the character’s Strength, lift, or firearms (as appropriate) in meters. The damage for physically enhanced projections is the character’s Strength Damage plus 1D per rank, while the damage for all other types of blasts is 3D per rank. The projection must have a visible effect (such as bone shards or a glowing ray) and it may not do mental damage. Note that, regardless of the nature of the projection, there are no additional effects from this type of Special Ability unless an Enhancement allows otherwise.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character has some sort of natural ranged weapon, using missile weapons (for solid objects) or firearms (for energy, gas, or chemical projection or for solid projectiles in cybernetics or super-science weapons) to target it. Long range equals 20 times the number of ranks in this Special Ability times the character’s Strength, lift, or firearms (as appropriate) in meters. The damage for physically enhanced projections is the character’s Strength Damage plus 1D per rank, while the damage for all other types of blasts is 3D per rank. The projection must have a visible effect (such as bone shards or a glowing ray) and it may not do mental damage. Note that, regardless of the nature of the projection, there are no additional effects from this type of Special Ability unless an Enhancement allows otherwise.</p>\n", "old_state": -1 }, "id": 171806, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171806/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113642/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.520532Z", "action": 59, "target": "Natural Ranged Weapon (3)", "old": "", "details": { "state": 100, "source": "Natural Ranged Weapon (3)", "old_state": -1 }, "id": 171805, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171805/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113641/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.520440Z", "action": 59, "target": "<p>The character has some sort of natural weapon — such as claws, pincers, bone spikes, or stinger — that add 1D per rank to his Strength Damage when determining his damage with the natural weapon. The character uses brawling to attack, unless he can detach the weapon from himself or (in the case of a super-scientific weapon) its exists separately. In these latter cases, the character employs melee combat to wield it.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character has some sort of natural weapon — such as claws, pincers, bone spikes, or stinger — that add 1D per rank to his Strength Damage when determining his damage with the natural weapon. The character uses brawling to attack, unless he can detach the weapon from himself or (in the case of a super-scientific weapon) its exists separately. In these latter cases, the character employs melee combat to wield it.</p>\n", "old_state": -1 }, "id": 171804, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171804/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113640/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.520287Z", "action": 59, "target": "Natural Hand-to-Hand Weapon (2)", "old": "", "details": { "state": 100, "source": "Natural Hand-to-Hand Weapon (2)", "old_state": -1 }, "id": 171803, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171803/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113639/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.520215Z", "action": 59, "target": "<p>The character has plates, toughened skin, scales, or something similar. His own surface adds 1D per rank to his damage resistance total to physical (not mental) attacks and contact poisons, corrosives, or similar materials.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character has plates, toughened skin, scales, or something similar. His own surface adds 1D per rank to his damage resistance total to physical (not mental) attacks and contact poisons, corrosives, or similar materials.</p>\n", "old_state": -1 }, "id": 171802, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171802/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113638/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.520147Z", "action": 59, "target": "Natural Armor (3)", "old": "", "details": { "state": 100, "source": "Natural Armor (3)", "old_state": -1 }, "id": 171801, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171801/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113637/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.520072Z", "action": 59, "target": "<p>The character has multiple minor abilities that improve a few different tasks. All bonuses are added to the skill or attribute total, not to the die code. The bonuses should be fairly limited in their applications, pertaining to specific uses of particular skills (like specializations do), but there can be several of them for each selection of this Special Ability. The maximum total bonus for each rank is +4.</p>\n\n<p>Example: A character could have “eyestalks” that give him a +1 bonus to Perception or search totals that would negate surprise, the ability to focus his ears on particular types of noises (+1 bonus when listening for particular sounds), and fingers that are sensitive to subdermal motion (+1 bonus to sleight of hand against safes with moving tumblers).</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character has multiple minor abilities that improve a few different tasks. All bonuses are added to the skill or attribute total, not to the die code. The bonuses should be fairly limited in their applications, pertaining to specific uses of particular skills (like specializations do), but there can be several of them for each selection of this Special Ability. The maximum total bonus for each rank is +4.</p>\n\n<p>Example: A character could have “eyestalks” that give him a +1 bonus to Perception or search totals that would negate surprise, the ability to focus his ears on particular types of noises (+1 bonus when listening for particular sounds), and fingers that are sensitive to subdermal motion (+1 bonus to sleight of hand against safes with moving tumblers).</p>\n", "old_state": -1 }, "id": 171800, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171800/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113636/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.520005Z", "action": 59, "target": "Multiple Abilities (1)", "old": "", "details": { "state": 100, "source": "Multiple Abilities (1)", "old_state": -1 }, "id": 171799, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171799/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113635/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.519931Z", "action": 59, "target": "<p>The character has a natural talent for disguise. She gains a +5 per rank bonus to con totals when using that skill to disguise herself and a +1D bonus per rank to any con, intimidation, or persuasion actions while in that disguise.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character has a natural talent for disguise. She gains a +5 per rank bonus to con totals when using that skill to disguise herself and a +1D bonus per rank to any con, intimidation, or persuasion actions while in that disguise.</p>\n", "old_state": -1 }, "id": 171798, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171798/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113634/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.519859Z", "action": 59, "target": "Master of Disguise (3)", "old": "", "details": { "state": 100, "source": "Master of Disguise (3)", "old_state": -1 }, "id": 171797, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171797/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113633/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.519753Z", "action": 59, "target": "<p>A character with Great Luck can call on one of the following benefits once per adventure per rank: action, alertness, breakthrough, haste, hero, opponent fails, or second chance. See the “Luck Benefits” sidebar for details on each of these options. Calling upon one’s luck does not count as an action.</p>\n\n<p>If the character has not used his Great Luck during an adventure and something really disastrous happens, the Game Master may choose to counteract the effects and temporarily “burn out” the character’s Special Ability — that is, the character’s Great Luck has been used up for the adventure. Usually, this is used when the character does something stupid or the player is the victim of incredibly bad luck — die rolling, not the Disadvantage — and something “stops” the effect. This is a “last ditch,” Game Master-controlled effort when circumstances get out of control. It is also a nice thing for inexperienced roleplayers to have — just in case they do something they really shouldn’t have, they get another chance. Example: The character’s mission is to turn off the power at a nuclear plant or it will explode and destroy the city that’s conveniently downwind. Unfortunately, the character takes too long fighting the minions of the bad guy who set the plant to overload, and, according to the rules, the whole city should go up in a radioactive fireball. The character is too late. The Game Master might choose to have the character be really lucky — the villain was bluffing, and there’s really more time on the clock than anyone thought, or the power plant begins a long meltdown procedure instead of exploding. In any case, the character’s Good Luck is gone for this adventure (his luck ran out), but he has a chance of averting disaster.</p>\n\n<p>As with Good Luck, the character may have up to two ranks of this Special Ability.</p>\n\n<p>Luck Benefits</p>\n<p>action: Add 2 to all of the character’s skill or attribute totals for the round.</p>\n\n<p>alertness: When the character calls upon this benefit, he gains a special “sixth sense” outside of all other rules and roleplaying situations that will help him to spot a previously unseen item, character, or clue selected by the Game Master. The benefit does not confer omniscience, however — and the Game Master can select her own time for having it come into effect. It is normally used to allow a character to spot something he missed in a previous search, something that is important to the adventure.</p>\n\n<p>breakthrough: Add 1D to any one skill die code in which the character has no additional pips or dice (in other words, a skill in which the character is untrained). The benefit also eliminates the unskilled modifier for using that skill.</p>\n\n<p>haste: Gain one additional action for one round.</p>\n\n<p>hero: Receive one bonus Fate Point, which must be used on an action immediately after requesting it.</p>\n\n<p>opponent fails: After an opponent or enemy has completed an action against the character, this benefit may be called upon to cancel the effects entirely. The opponent’s action is then wasted, and play continues. This benefit may not be used to cancel an action that is not directed at least partially at the lucky character.</p>\n\n<p>second chance: Using this benefit allows the character to attempt any action she has just tried again, from the very beginning. Relying on this benefit, however, may not be used to negate “bad choices” — the action performed must be performed again — nor does it allow the character to “get back” Fate Points, Character Points, or cards (if used) spent on the original action. The character merely gets another chance, immediately following the first attempt, to perform the action again. All effects from the first attempt are negated.</p>\n\n<p>Luck Notes</p>\n\n<p>A character may have up to two ranks each in Good Luck and Great Luck. This Special Ability can be taken with the Bad Luck Disadvantage — sometimes really good things happen, sometimes really bad things happen.</p>\n", "old": "", "details": { "state": 100, "source": "<p>A character with Great Luck can call on one of the following benefits once per adventure per rank: action, alertness, breakthrough, haste, hero, opponent fails, or second chance. See the “Luck Benefits” sidebar for details on each of these options. Calling upon one’s luck does not count as an action.</p>\n\n<p>If the character has not used his Great Luck during an adventure and something really disastrous happens, the Game Master may choose to counteract the effects and temporarily “burn out” the character’s Special Ability — that is, the character’s Great Luck has been used up for the adventure. Usually, this is used when the character does something stupid or the player is the victim of incredibly bad luck — die rolling, not the Disadvantage — and something “stops” the effect. This is a “last ditch,” Game Master-controlled effort when circumstances get out of control. It is also a nice thing for inexperienced roleplayers to have — just in case they do something they really shouldn’t have, they get another chance. Example: The character’s mission is to turn off the power at a nuclear plant or it will explode and destroy the city that’s conveniently downwind. Unfortunately, the character takes too long fighting the minions of the bad guy who set the plant to overload, and, according to the rules, the whole city should go up in a radioactive fireball. The character is too late. The Game Master might choose to have the character be really lucky — the villain was bluffing, and there’s really more time on the clock than anyone thought, or the power plant begins a long meltdown procedure instead of exploding. In any case, the character’s Good Luck is gone for this adventure (his luck ran out), but he has a chance of averting disaster.</p>\n\n<p>As with Good Luck, the character may have up to two ranks of this Special Ability.</p>\n\n<p>Luck Benefits</p>\n<p>action: Add 2 to all of the character’s skill or attribute totals for the round.</p>\n\n<p>alertness: When the character calls upon this benefit, he gains a special “sixth sense” outside of all other rules and roleplaying situations that will help him to spot a previously unseen item, character, or clue selected by the Game Master. The benefit does not confer omniscience, however — and the Game Master can select her own time for having it come into effect. It is normally used to allow a character to spot something he missed in a previous search, something that is important to the adventure.</p>\n\n<p>breakthrough: Add 1D to any one skill die code in which the character has no additional pips or dice (in other words, a skill in which the character is untrained). The benefit also eliminates the unskilled modifier for using that skill.</p>\n\n<p>haste: Gain one additional action for one round.</p>\n\n<p>hero: Receive one bonus Fate Point, which must be used on an action immediately after requesting it.</p>\n\n<p>opponent fails: After an opponent or enemy has completed an action against the character, this benefit may be called upon to cancel the effects entirely. The opponent’s action is then wasted, and play continues. This benefit may not be used to cancel an action that is not directed at least partially at the lucky character.</p>\n\n<p>second chance: Using this benefit allows the character to attempt any action she has just tried again, from the very beginning. Relying on this benefit, however, may not be used to negate “bad choices” — the action performed must be performed again — nor does it allow the character to “get back” Fate Points, Character Points, or cards (if used) spent on the original action. The character merely gets another chance, immediately following the first attempt, to perform the action again. All effects from the first attempt are negated.</p>\n\n<p>Luck Notes</p>\n\n<p>A character may have up to two ranks each in Good Luck and Great Luck. This Special Ability can be taken with the Bad Luck Disadvantage — sometimes really good things happen, sometimes really bad things happen.</p>\n", "old_state": -1 }, "id": 171796, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171796/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113632/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.519683Z", "action": 59, "target": "Luck, Great (3)", "old": "", "details": { "state": 100, "source": "Luck, Great (3)", "old_state": -1 }, "id": 171795, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171795/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113631/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.519615Z", "action": 59, "target": "<p>The character is blessed with unusually good luck. Once per adventure, a character with Good Luck can receive one of the following benefits just by asking for it: action, breakthrough, haste, or second chance. See the “Luck Benefits” sidebar for details on each of these options. Calling upon one’s luck does not count as an action.</p>\n\n<p>Good Luck can only be declared once per rank during a particular adventure, but it may be declared at any time, and it cannot be cancelled by any other effect. A character may have up to two ranks of this Special Ability.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character is blessed with unusually good luck. Once per adventure, a character with Good Luck can receive one of the following benefits just by asking for it: action, breakthrough, haste, or second chance. See the “Luck Benefits” sidebar for details on each of these options. Calling upon one’s luck does not count as an action.</p>\n\n<p>Good Luck can only be declared once per rank during a particular adventure, but it may be declared at any time, and it cannot be cancelled by any other effect. A character may have up to two ranks of this Special Ability.</p>\n", "old_state": -1 }, "id": 171794, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171794/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113630/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.519554Z", "action": 59, "target": "Luck, Good (2)", "old": "", "details": { "state": 100, "source": "Luck, Good (2)", "old_state": -1 }, "id": 171793, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171793/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113629/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.519490Z", "action": 59, "target": "<p>The character lives longer than the average Human. Often, this Special Ability has a Flaw attached that governs what the character must do to maintain his life. The character should gain peripheral bonuses during game play because of his “longer outlook.” A character may not have this ability more than once.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character lives longer than the average Human. Often, this Special Ability has a Flaw attached that governs what the character must do to maintain his life. The character should gain peripheral bonuses during game play because of his “longer outlook.” A character may not have this ability more than once.</p>\n", "old_state": -1 }, "id": 171792, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171792/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113628/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.519430Z", "action": 59, "target": "Longevity (3)", "old": "", "details": { "state": 100, "source": "Longevity (3)", "old_state": -1 }, "id": 171791, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171791/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113627/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.519357Z", "action": 59, "target": "<p>This ability allows the character to drain attribute pips, Body Points, or Wounds from his target. The character must choose one set of attributes to target, either physical (Agility, Mechanical, Strength), mental (Knowledge, Perception, Technical), Wounds, or Body Points. For example, most vampires drink blood, and thus lower Body Points, while succubi target the soul and so weaken mental attributes. The player must specify in what manner the character drains these attributes (biting the neck, hypnosis, or another means). It should involve some sort of successful attack result (either physical or mental).</p>\n\n<p>When the character wishes to employ Life Drain, he makes an attack on his target using the relevant skill. For every four points over the target’s defense roll, the character drains one pip per rank off each of the target’s relevant attributes or three points per rank from the character’s Body Points or one Wound for every two ranks. (Remember that there are three pips in each die.)</p>\n\n<p>If any of the target’s attributes or Body Points ever go to zero (or the character reaches the Dead Wound level), the target goes into a coma. She may try once per day to wake up by making a successful Moderate stamina or Strength roll. She regains one attribute point (to each attribute affected) every hour after the attack. Body Points and Wound levels return at the normal rate.</p>\n\n<p>For each attribute pip the character drains, he may add one pip to any attribute in his chosen category. He would get one Body Point for each Body Point drained or one Wound for each Wound drained. Life-Drained attributes and unused Body Points or Wounds disappear at a rate of one pip or point per hour.</p>\n\n<p>A character may have multiple ranks of this Special Ability, as well as multiple versions of it.</p>\n", "old": "", "details": { "state": 100, "source": "<p>This ability allows the character to drain attribute pips, Body Points, or Wounds from his target. The character must choose one set of attributes to target, either physical (Agility, Mechanical, Strength), mental (Knowledge, Perception, Technical), Wounds, or Body Points. For example, most vampires drink blood, and thus lower Body Points, while succubi target the soul and so weaken mental attributes. The player must specify in what manner the character drains these attributes (biting the neck, hypnosis, or another means). It should involve some sort of successful attack result (either physical or mental).</p>\n\n<p>When the character wishes to employ Life Drain, he makes an attack on his target using the relevant skill. For every four points over the target’s defense roll, the character drains one pip per rank off each of the target’s relevant attributes or three points per rank from the character’s Body Points or one Wound for every two ranks. (Remember that there are three pips in each die.)</p>\n\n<p>If any of the target’s attributes or Body Points ever go to zero (or the character reaches the Dead Wound level), the target goes into a coma. She may try once per day to wake up by making a successful Moderate stamina or Strength roll. She regains one attribute point (to each attribute affected) every hour after the attack. Body Points and Wound levels return at the normal rate.</p>\n\n<p>For each attribute pip the character drains, he may add one pip to any attribute in his chosen category. He would get one Body Point for each Body Point drained or one Wound for each Wound drained. Life-Drained attributes and unused Body Points or Wounds disappear at a rate of one pip or point per hour.</p>\n\n<p>A character may have multiple ranks of this Special Ability, as well as multiple versions of it.</p>\n", "old_state": -1 }, "id": 171790, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171790/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113626/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.519295Z", "action": 59, "target": "Life Drain (5)", "old": "", "details": { "state": 100, "source": "Life Drain (5)", "old_state": -1 }, "id": 171789, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171789/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113625/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.519227Z", "action": 59, "target": "<p>The character is highly resistant to all interaction attempts and mental attacks. The character gains a +1D per rank to all willpower rolls and +2 to the standard difficulty of any such attempts against this character.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character is highly resistant to all interaction attempts and mental attacks. The character gains a +1D per rank to all willpower rolls and +2 to the standard difficulty of any such attempts against this character.</p>\n", "old_state": -1 }, "id": 171788, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171788/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113624/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.519165Z", "action": 59, "target": "Iron Will (2)", "old": "", "details": { "state": 100, "source": "Iron Will (2)", "old_state": -1 }, "id": 171787, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171787/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113623/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.519096Z", "action": 59, "target": "<p>The character can become transparent. This adds 1 per rank to the character’s dodge, sneak, and hide totals, as well as +1 per rank to all default search, investigation, and attack difficulties against the character that the invisible character is not actively trying to defeat. Additionally, no character may take an action to “spot” the character unless the Game Master feels there is sufficient provocation, such as brushing against others or removing something in a crowded area. The invisibility covers the character’s basic clothes only — not any gear she’s carrying, or anything she picks up. Also, remember that the character is transparent when invisible — she can’t hide things behind her back.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character can become transparent. This adds 1 per rank to the character’s dodge, sneak, and hide totals, as well as +1 per rank to all default search, investigation, and attack difficulties against the character that the invisible character is not actively trying to defeat. Additionally, no character may take an action to “spot” the character unless the Game Master feels there is sufficient provocation, such as brushing against others or removing something in a crowded area. The invisibility covers the character’s basic clothes only — not any gear she’s carrying, or anything she picks up. Also, remember that the character is transparent when invisible — she can’t hide things behind her back.</p>\n", "old_state": -1 }, "id": 171786, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171786/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113622/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.519034Z", "action": 59, "target": "Invisibility (3)", "old": "", "details": { "state": 100, "source": "Invisibility (3)", "old_state": -1 }, "id": 171785, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171785/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113621/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.518965Z", "action": 59, "target": "<p>The character can reduce his physical density to virtually zero for one minute per rank. During that time, his damage resistance score against physical and energy attacks is +3D per rank, but his movement rate is halved. An intangible character can pass through solid objects, providing they do not contain wards or other spells of protection designed to repel passage of this nature. He may not pass through energy or electrified barriers. While intangible, the character cannot carry any object along (including clothing), nor can he attempt any physical attack. It takes a full round for a character to become intangible or solid, during which he can do nothing else. The character must spend at least one minute solid before attempting intangibility again.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character can reduce his physical density to virtually zero for one minute per rank. During that time, his damage resistance score against physical and energy attacks is +3D per rank, but his movement rate is halved. An intangible character can pass through solid objects, providing they do not contain wards or other spells of protection designed to repel passage of this nature. He may not pass through energy or electrified barriers. While intangible, the character cannot carry any object along (including clothing), nor can he attempt any physical attack. It takes a full round for a character to become intangible or solid, during which he can do nothing else. The character must spend at least one minute solid before attempting intangibility again.</p>\n", "old_state": -1 }, "id": 171784, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171784/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113620/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.518898Z", "action": 59, "target": "Intangibility (5)", "old": "", "details": { "state": 100, "source": "Intangibility (5)", "old_state": -1 }, "id": 171783, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171783/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113619/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.518827Z", "action": 59, "target": "<p>The character gains the ability to see in the dark using either infravision or ultravision. Infravision allows the character to see changes in heat, while ultra-vision enables the character to make the most of the available light. Each provides a +2 per rank in a single version of this Special Ability to sight-based rolls while in dim or dark conditions. Obviously, extreme heat or bright light (including daylight) prevent this Special Ability from working.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character gains the ability to see in the dark using either infravision or ultravision. Infravision allows the character to see changes in heat, while ultra-vision enables the character to make the most of the available light. Each provides a +2 per rank in a single version of this Special Ability to sight-based rolls while in dim or dark conditions. Obviously, extreme heat or bright light (including daylight) prevent this Special Ability from working.</p>\n", "old_state": -1 }, "id": 171782, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171782/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113618/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.518758Z", "action": 59, "target": "Infravision/ Ultravision (1)", "old": "", "details": { "state": 100, "source": "Infravision/ Ultravision (1)", "old_state": -1 }, "id": 171781, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171781/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113617/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.518687Z", "action": 59, "target": "<p>Some extraordinary training or physiological trait allows the character to gain +1 bonus per rank to all rolled totals related to that attribute. (For Strength, this also includes the damage resistance total and Strength Damage.) A character may have multiple ranks of this Special Ability, as well as multiple versions of it.</p>\n\n<p>Note: To get another rank in this Special Ability after character creation costs 4 times the number in front of the “D” of the attribute that it affects plus the number of ranks currently in the Special Ability. (This is instead of the normal cost to increase Special Abilities.)</p>\n", "old": "", "details": { "state": 100, "source": "<p>Some extraordinary training or physiological trait allows the character to gain +1 bonus per rank to all rolled totals related to that attribute. (For Strength, this also includes the damage resistance total and Strength Damage.) A character may have multiple ranks of this Special Ability, as well as multiple versions of it.</p>\n\n<p>Note: To get another rank in this Special Ability after character creation costs 4 times the number in front of the “D” of the attribute that it affects plus the number of ranks currently in the Special Ability. (This is instead of the normal cost to increase Special Abilities.)</p>\n", "old_state": -1 }, "id": 171780, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171780/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113616/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.518623Z", "action": 59, "target": "Increased Attribute (2)", "old": "", "details": { "state": 100, "source": "Increased Attribute (2)", "old_state": -1 }, "id": 171779, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171779/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113615/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.518555Z", "action": 59, "target": "<p>The character is highly resistant to disease and poisons and receives a +1D per rank to Strength or stamina checks when determining whether he has contracted an illness or suffering from ingested poisons.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character is highly resistant to disease and poisons and receives a +1D per rank to Strength or stamina checks when determining whether he has contracted an illness or suffering from ingested poisons.</p>\n", "old_state": -1 }, "id": 171778, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171778/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113614/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.518482Z", "action": 59, "target": "Immunity (1)", "old": "", "details": { "state": 100, "source": "Immunity (1)", "old_state": -1 }, "id": 171777, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171777/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113613/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.518376Z", "action": 59, "target": "<p>The character is immortal, though she will grow older, at a decreased pace compared to the rest of her species. If she is reduced to zero Body Points, she doesn’t die. She will not go unconscious or bleed to death (as mortally wounded characters do), but she will not heal without psionic or similar special aid or the Accelerated Healing Special Ability — her arms could be blown off, her abdomen eviscerated, or whatever. She may perform only the most minimal of physical actions, such as squirming, and some actions may be impossible. She may rely on her Agility for initiative purposes only.</p>\n\n<p>There should be one particular set of circumstances whereby the character will die forever. These sets of circumstances should not be too unusual — killed directly by an Extranormal blast, drowning decapitation, and so on are all good examples.</p>\n\n<p>A character may not have this ability more than once.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character is immortal, though she will grow older, at a decreased pace compared to the rest of her species. If she is reduced to zero Body Points, she doesn’t die. She will not go unconscious or bleed to death (as mortally wounded characters do), but she will not heal without psionic or similar special aid or the Accelerated Healing Special Ability — her arms could be blown off, her abdomen eviscerated, or whatever. She may perform only the most minimal of physical actions, such as squirming, and some actions may be impossible. She may rely on her Agility for initiative purposes only.</p>\n\n<p>There should be one particular set of circumstances whereby the character will die forever. These sets of circumstances should not be too unusual — killed directly by an Extranormal blast, drowning decapitation, and so on are all good examples.</p>\n\n<p>A character may not have this ability more than once.</p>\n", "old_state": -1 }, "id": 171776, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171776/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113612/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.518308Z", "action": 59, "target": "Immortality (7)", "old": "", "details": { "state": 100, "source": "Immortality (7)", "old_state": -1 }, "id": 171775, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171775/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113611/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.518245Z", "action": 59, "target": "<p>The character is extremely fast, adding +2 meters per round per rank to her base Move rate, which in turn affects all other types of movement.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character is extremely fast, adding +2 meters per round per rank to her base Move rate, which in turn affects all other types of movement.</p>\n", "old_state": -1 }, "id": 171774, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171774/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113610/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.518185Z", "action": 59, "target": "Hypermovement (1)", "old": "", "details": { "state": 100, "source": "Hypermovement (1)", "old_state": -1 }, "id": 171773, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171773/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113609/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.518108Z", "action": 59, "target": "<p>The character can take damage better than normal. She add 1 per rank to her damage resistance total against any type of damage.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character can take damage better than normal. She add 1 per rank to her damage resistance total against any type of damage.</p>\n", "old_state": -1 }, "id": 171772, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171772/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113608/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.518048Z", "action": 59, "target": "Hardiness (1)", "old": "", "details": { "state": 100, "source": "Hardiness (1)", "old_state": -1 }, "id": 171771, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171771/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113607/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.517982Z", "action": 59, "target": "<p>The character can fly by drifting with air currents, provided there is sufficient wind. The Game Master decides how much wind there is available and how fast it moves the glider. Characters with this Special Ability need the flying/0-G skill to control their passage. A character may not have this ability more than once.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character can fly by drifting with air currents, provided there is sufficient wind. The Game Master decides how much wind there is available and how fast it moves the glider. Characters with this Special Ability need the flying/0-G skill to control their passage. A character may not have this ability more than once.</p>\n", "old_state": -1 }, "id": 171770, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171770/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113606/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.517918Z", "action": 59, "target": "Glider Wings (3)", "old": "", "details": { "state": 100, "source": "Glider Wings (3)", "old_state": -1 }, "id": 171769, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171769/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113605/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.517848Z", "action": 59, "target": "<p>The character can fly, either by nature or by virtue of having wings. The character’s flying rate equals his base Move times 2 times the number of ranks. The flying/0-G skill is required to maneuver.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character can fly, either by nature or by virtue of having wings. The character’s flying rate equals his base Move times 2 times the number of ranks. The flying/0-G skill is required to maneuver.</p>\n", "old_state": -1 }, "id": 171768, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171768/?format=api" } ] }{ "count": 293, "next": "