Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

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                "state": 0,
                "source": "You have faced something truly terrifying and from now on wear the mark of fear. A white strak in your hair or constantly twitching eyes or anything else you can think of. Change this description here in consultation of your Game Master and adjust the change you've gone through.",
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                "state": 0,
                "source": "Determines if and how the SWIM functions to remove certain conditions (i.e. Shaken) should execute when the characters turn starts. Manual: A dialogue will ask for a roll. | Disabled: The system default rolls will be initiated (can be disabled in SUCC).",
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                "state": 0,
                "source": "Automatic -> | Automatic: The roll will automatically be made. | ",
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                "state": 0,
                "source": "Only available for items not owned by an actor.",
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            "details": {
                "state": 0,
                "source": "its",
                "old_state": -1
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            "action_name": "String updated in the repository",
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                "state": 0,
                "source": "Enter this actors pronoun here (usually 'his' or 'her'). If empty, SWIM will default to 'its' to fit most NPC monsters.",
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                "state": 0,
                "source": "Pronoun:",
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                "state": 0,
                "source": "General Actor Configuration",
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            "details": {
                "state": 0,
                "source": "You can specify a radiation resistance here. It may be negative for vulnerability to radiation.",
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            "action_name": "String updated in the repository",
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                "source": "Radiation Resistance:",
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                "state": 0,
                "source": "This marks an item as a charge pack. Charge packs will always refill the entire weapon instead of a single shot (used for magazines, batteries, etc.).",
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                "state": 0,
                "source": "Charge Pack:",
                "old_state": -1
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            "details": {
                "state": 0,
                "source": "Ammunition Configuration",
                "old_state": -1
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            "action_name": "String updated in the repository",
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            "timestamp": "2023-03-20T12:27:52.441521Z",
            "action": 59,
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            "old": "",
            "details": {
                "state": 0,
                "source": "This marks a weapon as a consumable one. Consumable weapons do not reduce their ammunition on usage; instead the quantity is removed (used for throwing knives, grenades, etc.).",
                "old_state": -1
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            "id": 282762,
            "action_name": "String updated in the repository",
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            "details": {
                "state": 0,
                "source": "Consumable Weapon:",
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            "action_name": "String updated in the repository",
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            "details": {
                "state": 0,
                "source": "The currently loaded ammunition. This is set by the ammo management function in SWIM and usually doesn't need to be configured by the user.",
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            "action_name": "String updated in the repository",
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            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Check this to mark the weapon as being suppressed (silenced).",
                "old_state": -1
            },
            "id": 282758,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/282758/?format=api"
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        {
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            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Suppressed (Silenced):",
                "old_state": -1
            },
            "id": 282757,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/282757/?format=api"
        },
        {
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            "component": "https://weblate.foundryvtt-hub.com/api/components/swade-immersive-macros/main/?format=api",
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            "timestamp": "2023-03-20T12:27:52.441226Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Weapon Configurations",
                "old_state": -1
            },
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            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/282756/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/193845/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/swade-immersive-macros/main/?format=api",
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            "timestamp": "2023-03-20T12:27:52.441188Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "The SFX to be played when this weapon is empty but tried to be fired regardless.",
                "old_state": -1
            },
            "id": 282755,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/282755/?format=api"
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        {
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            "details": {
                "state": 0,
                "source": "Empty shot SFX:",
                "old_state": -1
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            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/282754/?format=api"
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        {
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            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "The SFX to be played when this weapon is suppressed and shoots ten or more shots at once.",
                "old_state": -1
            },
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            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/282753/?format=api"
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        {
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            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Silenced automatic fire SFX:",
                "old_state": -1
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            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/282752/?format=api"
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            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "The SFX to be played when this weapon is shot with a suppressor (silencer) on. This SFX is used multiple times when a burst or Fanning the Hammer is executed while it is suppressed.",
                "old_state": -1
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            "action_name": "String updated in the repository",
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                "state": 0,
                "source": "Silenced shot SFX:",
                "old_state": -1
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            "id": 282750,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/282750/?format=api"
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            "old": "",
            "details": {
                "state": 0,
                "source": "The SFX to be played when this weapon shoots ten or more shots at once.",
                "old_state": -1
            },
            "id": 282749,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/282749/?format=api"
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            "details": {
                "state": 0,
                "source": "Automatic fire SFX:",
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            "action_name": "String updated in the repository",
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                "state": 0,
                "source": "The SFX to be played when this weapon is fired. This SFX is used multiple times when a burst or Fanning the Hammer is executed.",
                "old_state": -1
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            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/282747/?format=api"
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        {
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            "details": {
                "state": 0,
                "source": "Shot SFX:",
                "old_state": -1
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            "action_name": "String updated in the repository",
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            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "The SFX to be played when this weapon is reloaded.",
                "old_state": -1
            },
            "id": 282745,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/282745/?format=api"
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                "state": 0,
                "source": "Reload SFX:",
                "old_state": -1
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            "action_name": "String updated in the repository",
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            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "The SFX to be played when this actor recovers Fatigue.",
                "old_state": -1
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            "id": 282743,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/282743/?format=api"
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            "details": {
                "state": 0,
                "source": "Loose Fatigue SFX:",
                "old_state": -1
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            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/282742/?format=api"
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            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "The SFX to be played when this actor gets gains Fatigue.",
                "old_state": -1
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            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/282741/?format=api"
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            "details": {
                "state": 0,
                "source": "Fatigued SFX:",
                "old_state": -1
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            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/282740/?format=api"
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            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "The SFX to be played when this actor gets Stunned.",
                "old_state": -1
            },
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            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/282739/?format=api"
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            "details": {
                "state": 0,
                "source": "Stunned SFX:",
                "old_state": -1
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            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/282738/?format=api"
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            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "The SFX to be played when this actor successfully soaks wounds.",
                "old_state": -1
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            "id": 282737,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/282737/?format=api"
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                "state": 0,
                "source": "Soak SFX:",
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            "action_name": "String updated in the repository",
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                "state": 0,
                "source": "The SFX to be played when this actor becomes recovers from being Shaken.",
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            "action_name": "String updated in the repository",
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