Translation projects API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/projects/midi-qol/changes/?format=api&page=139
HTTP 200 OK
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Content-Type: application/json
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            "timestamp": "2022-11-03T16:44:40.831223Z",
            "action": 59,
            "target": "Display the player damage card if the rolled damage does not match the applied damage for some target",
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            "target": "A simpler version of the damage card. Only displayed if the GM card is displayed. Card is not shown to the GM",
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            "target": "Show a players' damage card",
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            "target": "Auto apply damage to hit targets (if autocheck hits on) or targets user has selected",
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            "action": 59,
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            "action": 59,
            "target": "Always",
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            "action": 59,
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            "timestamp": "2022-11-03T16:44:40.830936Z",
            "action": 59,
            "target": "Require tokens to be targeted before rolls. Never means never require targets to be set, In Combat means only in combat and always whenever an item with targets is rolled. Does not work with better rolls",
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            "action": 59,
            "target": "Require targets to be selected",
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                "old_state": -1
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            "action": 59,
            "target": "Check if an attack roll hits selected targets - damage is rolled if one or more targets is hit and auto roll damage is enabled. If disabled midi-qol will assume the attack hits and continue rolling.",
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                "state": 20,
                "source": "Check if an attack roll hits selected targets - damage is rolled if one or more targets is hit and auto roll damage is enabled. If disabled midi-qol will assume the attack hits and continue rolling.",
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            "action": 59,
            "target": "Auto check if attack hits target",
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                "state": 20,
                "source": "Auto check if attack hits target",
                "old_state": -1
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            "action": 59,
            "target": "When rolling attack or damage always fast forward rolls also applies when clicking on attack/damage buttons",
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            "action": 59,
            "target": "Auto fast forward rolls",
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                "state": 20,
                "source": "Auto fast forward rolls",
                "old_state": -1
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            "target": "When the attack is rolled the auto fast forward roll settings are used to decide what to do",
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                "state": 20,
                "source": "When the attack is rolled the auto fast forward roll settings are used to decide what to do",
                "old_state": -1
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            "target": "When item is rolled, automatically roll the attack if there is one",
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                "source": "When item is rolled, automatically roll the attack if there is one",
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            "target": "If set the item details will be displayed in the chat card. You can use the DND5E system setting to auto hide the description",
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                "state": 20,
                "source": "If set the item details will be displayed in the chat card. You can use the DND5E system setting to auto hide the description",
                "old_state": -1
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            "action_name": "String updated in the repository",
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            "target": "Show Item details in chat card",
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                "source": "Show Item details in chat card",
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            "timestamp": "2022-11-03T16:44:40.830546Z",
            "action": 59,
            "target": "Enable Speed Ability (save/check/skill) Rolls",
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                "old_state": -1
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            "action_name": "String updated in the repository",
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            "timestamp": "2022-11-03T16:44:40.830507Z",
            "action": 59,
            "target": "I have tested 'Force Client Controls' with success",
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                "state": 20,
                "source": "I have tested 'Force Client Controls' with success",
                "old_state": -1
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            "action_name": "String updated in the repository",
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            "action": 59,
            "target": "Key mappings are defined per client. Each player can have different key mappings. To force all clients to have the same key mappings use one of the available modules to enforce common settings.",
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                "source": "Key mappings are defined per client. Each player can have different key mappings. To force all clients to have the same key mappings use one of the available modules to enforce common settings.",
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            "action_name": "String updated in the repository",
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            "timestamp": "2022-11-03T16:44:40.830427Z",
            "action": 59,
            "target": "World vs Client Key Configuration",
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                "state": 20,
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                "old_state": -1
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            "action_name": "String updated in the repository",
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