Translation projects API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/projects/pf2-fr/changes/?format=api&page=133
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 33919,
    "next": "https://weblate.foundryvtt-hub.com/api/projects/pf2-fr/changes/?format=api&page=134",
    "previous": "https://weblate.foundryvtt-hub.com/api/projects/pf2-fr/changes/?format=api&page=132",
    "results": [
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304250/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416835Z",
            "action": 71,
            "target": "<p>Whenever a troop moves, you move one of its segments and the other segments follow behind it. At the end of the movement, you can group the other segments adjacent to the one you moved as you see fit, provided none of them moves farther than the moving segment. If you choose not to move the troop any distance, you can instead reshape the position of all the segments as long as one stays in place.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>Whenever a troop moves, you move one of its segments and the other segments follow behind it. At the end of the movement, you can group the other segments adjacent to the one you moved as you see fit, provided none of them moves farther than the moving segment. If you choose not to move the troop any distance, you can instead reshape the position of all the segments as long as one stays in place.</p>",
                "old_state": -1
            },
            "id": 495765,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495765/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181960/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416823Z",
            "action": 59,
            "target": "<p>Troops are composed of many individuals, represented by four \"segments\" on a battle grid. Each segment is 10 feet on each side and as tall as the individual members of the troop. Segments must remain contiguous. Each one has to share at least 5 feet of one of its edges with another segment—being adjacent on a diagonal isn't sufficient! You can measure flanking, cover, and the like using the center of any segment.</p>\n<p>A troop has two Hit Point thresholds in its HP entry and loses segments as it crosses thresholds. Typically, the higher threshold is at 2/3 of the troop's maximum Hit Points and the lower is at 1/3 of its maximum. Once the troop drops below the higher threshold, it loses one segment, leaving three segments (12 squares) remaining and setting the first threshold as the troop's new maximum Hit Points. This repeats when the troop drops below the lower threshold, leaving two segments (8 squares). At 0 Hit Points, the troop disperses entirely, with the few remaining members surrendering, @UUID[Compendium.pf2e.conditionitems.Item.sDPxOjQ9kx2RZE8D]{Fleeing}, or easily dispatched, as determined by the GM. Typically the creature who caused the troop to lose a segment decides which to remove, or the GM decides when a specific creature wasn't responsible. To restore lost segments and maximum Hit Points, a troop needs to spend downtime to use long-term treatment on casualties or recruit new members to replace the fallen.</p>\n<p>Troops are typically immune to non-damaging effects that target a single creature, such as a @UUID[Compendium.pf2e.spells-srd.Item.vLA0q0WOK2YPuJs6]{Charm} spell or the @UUID[Compendium.pf2e.actionspf2e.Item.2u915NdUyQan6uKF]{Demoralize} action. An ability that can target 5 or more creatures can target an entire segment, increasing to two segments if it can target 10 or more creatures and to the entire troop if it can target 20 or more creatures. An ability that affects all creatures in a certain range affects all segments in range (make any checks or saves separately for each segment). As examples, an 8th rank <em>charm</em> spell (with 10 targets) can affect two segments, and an ability that Demoralizes all creatures within 30 feet of you would affect all segments that are fully within that range. A non-damaging ability that would prevent a segment from acting, cause them to flee, or otherwise make them unable to function as part of the troop for a round or more removes the segment entirely. The troop loses a number of HP required to bring it to the next threshold. If an ability both deals damage and has a non-damaging effect, apply the damage then the rest of the effect.</p>",
            "old": "<p>Troops are composed of many individuals, and over the course of enough attacks and downed comrades, troops shrink in size. Most troops start with 16 squares (4 by 4), and their Hit Points have two listed thresholds, typically the first is at 2/3 their maximum Hit Points and the second is at 1/3 their maximum Hit Points. Once the troop drops below the first threshold, it loses 4 squares, leaving 12 squares remaining, and the first threshold becomes the troop's new maximum Hit Points. Once the troop falls below the second threshold, it loses another 4 squares, leaving 8 squares remaining, and the second threshold becomes the troop's new maximum Hit Points. In order to restore its size and maximum Hit Points, a troop needs to spend downtime to use long-term treatment on casualties or recruit new members to replace the fallen. At 0 Hit Points, the troop is reduced down to 4 squares, which is too few to sustain the troop, so it disperses entirely, with the few remaining members surrendering, fleeing, or easily dispatched, depending on their nature.</p>\n<p>A damaging single-target effect, such as a Strike, can't force a troop to pass through more than one threshold at once. For instance, if a troop had 60 Hit Points, with thresholds at 40 and 20, a Strike for 50 damage would leave the troop at 21 Hit Points, just above the second threshold. A damaging area effect or multi-target effect can cross multiple thresholds at once and could potentially destroy the entire troop in one shot.</p>\n<p>Non-damaging effects with an area or that target all creatures in a certain proximity affect a troop normally if they affect the entire area occupied by the troop. If an effect has a smaller area or numbers of targets, it typically has no effect on the troop. However, if the effect can target at least four creatures or cover at least four squares in the troop, and if it would prevent its targets from acting, cause them to flee, or otherwise make them unable to function as part of the troop for a round or more, the troop loses loses a number of Hit Points equal to the amount required to bring it to the next threshold, removing 4 squares. If an effect would both deal damage and automatically cross a threshold due to incapacitating some of the creatures in the troop, apply the damage first. If the damage wasn't enough to cross a threshold on its own, then reduce the Hit Points to cross the threshold for the incapacitating effect.</p>",
            "details": {
                "state": 20,
                "source": "<p>Troops are composed of many individuals, represented by four \"segments\" on a battle grid. Each segment is 10 feet on each side and as tall as the individual members of the troop. Segments must remain contiguous. Each one has to share at least 5 feet of one of its edges with another segment—being adjacent on a diagonal isn't sufficient! You can measure flanking, cover, and the like using the center of any segment.</p>\n<p>A troop has two Hit Point thresholds in its HP entry and loses segments as it crosses thresholds. Typically, the higher threshold is at 2/3 of the troop's maximum Hit Points and the lower is at 1/3 of its maximum. Once the troop drops below the higher threshold, it loses one segment, leaving three segments (12 squares) remaining and setting the first threshold as the troop's new maximum Hit Points. This repeats when the troop drops below the lower threshold, leaving two segments (8 squares). At 0 Hit Points, the troop disperses entirely, with the few remaining members surrendering, @UUID[Compendium.pf2e.conditionitems.Item.sDPxOjQ9kx2RZE8D]{Fleeing}, or easily dispatched, as determined by the GM. Typically the creature who caused the troop to lose a segment decides which to remove, or the GM decides when a specific creature wasn't responsible. To restore lost segments and maximum Hit Points, a troop needs to spend downtime to use long-term treatment on casualties or recruit new members to replace the fallen.</p>\n<p>Troops are typically immune to non-damaging effects that target a single creature, such as a @UUID[Compendium.pf2e.spells-srd.Item.vLA0q0WOK2YPuJs6]{Charm} spell or the @UUID[Compendium.pf2e.actionspf2e.Item.2u915NdUyQan6uKF]{Demoralize} action. An ability that can target 5 or more creatures can target an entire segment, increasing to two segments if it can target 10 or more creatures and to the entire troop if it can target 20 or more creatures. An ability that affects all creatures in a certain range affects all segments in range (make any checks or saves separately for each segment). As examples, an 8th rank <em>charm</em> spell (with 10 targets) can affect two segments, and an ability that Demoralizes all creatures within 30 feet of you would affect all segments that are fully within that range. A non-damaging ability that would prevent a segment from acting, cause them to flee, or otherwise make them unable to function as part of the troop for a round or more removes the segment entirely. The troop loses a number of HP required to bring it to the next threshold. If an ability both deals damage and has a non-damaging effect, apply the damage then the rest of the effect.</p>",
                "old_state": 20
            },
            "id": 495764,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495764/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181953/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416812Z",
            "action": 59,
            "target": "<p>The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an @Check[athletics|defense:reflex] check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.</p>\n<p>A swallowed creature is @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed}, is @UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{Slowed 1}, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim @UUID[Compendium.pf2e.actionspf2e.Item.SkZAQRkLLkmBQNB9]{Escapes} this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.Item.1cbIe569UD6paXad]{Effect: Swallow Whole}</p>\n<p>If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.</p>",
            "old": "<p>The monster attempts to swallow a creature of the listed size or smaller that it has grabbed in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an @Check[type:athletics|defense:reflex] check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.</p>\n<p>A swallowed creature is @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed}, is @UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{Slowed 1}, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim @UUID[Compendium.pf2e.actionspf2e.Item.SkZAQRkLLkmBQNB9]{Escapes} this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.</p>\n<p>If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.</p>",
            "details": {
                "state": 20,
                "source": "<p>The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an @Check[athletics|defense:reflex] check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.</p>\n<p>A swallowed creature is @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed}, is @UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{Slowed 1}, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim @UUID[Compendium.pf2e.actionspf2e.Item.SkZAQRkLLkmBQNB9]{Escapes} this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.Item.1cbIe569UD6paXad]{Effect: Swallow Whole}</p>\n<p>If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.</p>",
                "old_state": 20
            },
            "id": 495763,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495763/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304249/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416801Z",
            "action": 71,
            "target": "<p>A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become @UUID[Compendium.pf2e.conditionitems.Item.fesd1n5eVhpCSS18]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{Slowed 1} as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become @UUID[Compendium.pf2e.conditionitems.Item.fesd1n5eVhpCSS18]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{Slowed 1} as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.</p>",
                "old_state": -1
            },
            "id": 495762,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495762/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304248/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416790Z",
            "action": 71,
            "target": "<p><strong>Trigger</strong> A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.</p>\n<hr />\n<p><strong>Effect</strong> The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p><strong>Trigger</strong> A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.</p>\n<hr />\n<p><strong>Effect</strong> The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.</p>",
                "old_state": -1
            },
            "id": 495761,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495761/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181946/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416779Z",
            "action": 59,
            "target": "<p><strong>Requirements</strong> The monster's last action was a successful Strike that lists Push in its damage entry</p><hr /><p><strong>Effect</strong> The monster attempts to @UUID[Compendium.pf2e.actionspf2e.Item.7blmbDrQFNfdT731]{Shove} the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.</p>",
            "old": "<p><strong>Requirements</strong> The monster's last action was a success with a Strike that lists Push in its damage entry.</p>\n<hr />\n<p><strong>Effect</strong> The monster automatically knocks the target away from the monster. Unless otherwise noted in the ability description, the creature is pushed 5 feet. If the attack was a critical hit, this distance is doubled.</p>",
            "details": {
                "state": 20,
                "source": "<p><strong>Requirements</strong> The monster's last action was a successful Strike that lists Push in its damage entry</p><hr /><p><strong>Effect</strong> The monster attempts to @UUID[Compendium.pf2e.actionspf2e.Item.7blmbDrQFNfdT731]{Shove} the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.</p>",
                "old_state": 20
            },
            "id": 495760,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495760/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304247/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416768Z",
            "action": 71,
            "target": "<p><strong>Requirements</strong> The monster's last action was a success with a Strike that lists Pull in its damage entry</p><hr /><p><strong>Effect</strong> The monster attempts to @UUID[Compendium.pf2e.actionspf2e.Item.lOE4yjUnETTdaf2T]{Reposition} the creature, moving it closer to the monster. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Pull lists a distance, change the distance the creature is pulled on a success to that distance.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p><strong>Requirements</strong> The monster's last action was a success with a Strike that lists Pull in its damage entry</p><hr /><p><strong>Effect</strong> The monster attempts to @UUID[Compendium.pf2e.actionspf2e.Item.lOE4yjUnETTdaf2T]{Reposition} the creature, moving it closer to the monster. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Pull lists a distance, change the distance the creature is pulled on a success to that distance.</p>",
                "old_state": -1
            },
            "id": 495759,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495759/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181943/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416757Z",
            "action": 59,
            "target": "<p>A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.</p>",
            "old": "<p>A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.</p>",
            "details": {
                "state": 20,
                "source": "<p>A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.</p>",
                "old_state": 20
            },
            "id": 495758,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495758/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181940/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416745Z",
            "action": 59,
            "target": "<p>Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.</p>",
            "old": "<p>Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the positive energy animating living creatures and the negative energy animating undead creatures, much as sight distinguishes colors.</p>",
            "details": {
                "state": 20,
                "source": "<p>Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.</p>",
                "old_state": 20
            },
            "id": 495757,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495757/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181939/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416735Z",
            "action": 59,
            "target": "<p><strong>Requirements</strong> The monster's last action was a successful Strike that lists Knockdown in its damage entry</p><hr /><p><strong>Effect</strong> The monster attempts to [[/act trip]] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.</p>",
            "old": "<p><strong>Requirements</strong> The monster's last action was a success with a Strike that lists Knockdown in its damage entry.</p>\n<hr />\n<p><strong>Effect</strong> The monster knocks the target @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.</p>",
            "details": {
                "state": 20,
                "source": "<p><strong>Requirements</strong> The monster's last action was a successful Strike that lists Knockdown in its damage entry</p><hr /><p><strong>Effect</strong> The monster attempts to [[/act trip]] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.</p>",
                "old_state": 20
            },
            "id": 495756,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495756/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181937/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416724Z",
            "action": 59,
            "target": "<p><strong>Requirements</strong> The monster's last action was a successful Strike that lists Improved Knockdown in its damage entry</p><hr /><p><strong>Effect</strong> The monster attempts to [[/act trip]] the creature as a free action. This attempt neither applies nor counts toward the monster's multiple attack penalty.</p>",
            "old": "<p>The monster can use @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu]{Knockdown} as a free action triggered by a hit with its initial attack.</p>",
            "details": {
                "state": 20,
                "source": "<p><strong>Requirements</strong> The monster's last action was a successful Strike that lists Improved Knockdown in its damage entry</p><hr /><p><strong>Effect</strong> The monster attempts to [[/act trip]] the creature as a free action. This attempt neither applies nor counts toward the monster's multiple attack penalty.</p>",
                "old_state": 20
            },
            "id": 495755,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495755/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181936/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416696Z",
            "action": 59,
            "target": "<p><strong>Requirements</strong> The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}</p><hr /><p><strong>Effect</strong> If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.</p><p>The monster can instead spend an action to use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.</p>",
            "old": "<p>The monster can use @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr]{Grab} as a free action triggered by a hit with its initial attack. A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed}.</p>",
            "details": {
                "state": 20,
                "source": "<p><strong>Requirements</strong> The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}</p><hr /><p><strong>Effect</strong> If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.</p><p>The monster can instead spend an action to use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.</p>",
                "old_state": 20
            },
            "id": 495754,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495754/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304246/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416685Z",
            "action": 71,
            "target": "<p>A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.</p><ul><li><strong>Harmed By</strong> Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.</li><li><strong>Healed By</strong> Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.</li><li><strong>Slowed By</strong> Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{Slowed 1} for [[/gmr 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.</li><li><strong>Vulnerable To</strong> Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.</li></ul>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.</p><ul><li><strong>Harmed By</strong> Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.</li><li><strong>Healed By</strong> Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.</li><li><strong>Slowed By</strong> Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{Slowed 1} for [[/gmr 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.</li><li><strong>Vulnerable To</strong> Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.</li></ul>",
                "old_state": -1
            },
            "id": 495753,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495753/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181935/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416674Z",
            "action": 59,
            "target": "<p>A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.</p>",
            "old": "<p>A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-rank <em>@UUID[Compendium.pf2e.spells-srd.Item.4GE2ZdODgIQtg51c]{Darkness}</em> spell, block normal @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.qCCLZhnp2HhP3Ex6]{Darkvision}. A creature with greater darkvision, however, can see through even these forms of magical darkness.</p>",
            "details": {
                "state": 20,
                "source": "<p>A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.</p>",
                "old_state": 20
            },
            "id": 495752,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495752/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181933/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416663Z",
            "action": 59,
            "target": "<p><strong>Requirements</strong> The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}</p><hr /><p><strong>Effect</strong> If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.</p><p>The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.</p>",
            "old": "<p><strong>Requirements</strong> The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.</p>\n<hr />\n<p><strong>Effect</strong> The monster automatically Grabs the target until the end of the monster's next turn. The creature is @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the @UUID[Compendium.pf2e.actionspf2e.Item.SkZAQRkLLkmBQNB9]{Escape} action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.</p>",
            "details": {
                "state": 20,
                "source": "<p><strong>Requirements</strong> The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}</p><hr /><p><strong>Effect</strong> If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.</p><p>The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.</p>",
                "old_state": 20
            },
            "id": 495751,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495751/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181926/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416652Z",
            "action": 59,
            "target": "<p>A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-rank @UUID[Compendium.pf2e.spells-srd.Item.4GE2ZdODgIQtg51c]{Darkness} spell, block normal darkvision. A monster with @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.4Ho2xMPEC05aSxzr]{Greater Darkvision}, however, can see through even these forms of magical darkness.</p>",
            "old": "<p>A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-rank <em>@UUID[Compendium.pf2e.spells-srd.Item.4GE2ZdODgIQtg51c]{Darkness}</em> spell, block normal darkvision. A monster with @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.4Ho2xMPEC05aSxzr]{Greater Darkvision}, however, can see through even these forms of magical darkness.</p>",
            "details": {
                "state": 20,
                "source": "<p>A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-rank @UUID[Compendium.pf2e.spells-srd.Item.4GE2ZdODgIQtg51c]{Darkness} spell, block normal darkvision. A monster with @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.4Ho2xMPEC05aSxzr]{Greater Darkvision}, however, can see through even these forms of magical darkness.</p>",
                "old_state": 20
            },
            "id": 495750,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495750/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181925/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416640Z",
            "action": 59,
            "target": "<p>This monster can form a coven with two or more other creatures who also have the coven ability. This involves performing an 8-hour ceremony with all prospective coven members. After the coven is formed, each of its members gains elite adjustments, adjusting their levels accordingly. Coven members can sense other members' locations and conditions by spending a single action, which has the concentrate trait, and can sense what another coven member is sensing as a two-action activity, which has the concentrate trait as well.</p>\n<p>Covens also grant spells and rituals to their members, but these can be cast only in cooperation between three coven members who are all within 30 feet of one another. A coven member can contribute to a coven spell with a single action that has the concentrate trait. If two coven members have contributed these actions within the last round, a third member can cast a coven spell on her turn by spending the normal spellcasting actions. A coven can cast its coven spells an unlimited number of times but can cast only one coven spell each round. All covens grant the 8th-rank @UUID[Compendium.pf2e.spells-srd.Item.dN8QBNuTiaBHCKUe]{Cursed Metamorphosis} spell and all the following spells, which the coven can cast at any rank up to 5th: @UUID[Compendium.pf2e.spells-srd.Item.41TZEjhO6D1nWw2X]{Augury}, @UUID[Compendium.pf2e.spells-srd.Item.vLA0q0WOK2YPuJs6]{Charm}, @UUID[Compendium.pf2e.spells-srd.Item.HXhWYJviWalN5tQ2]{Clairaudience}, @UUID[Compendium.pf2e.spells-srd.Item.zvKWclOZ7A53DObE]{Clairvoyance}, @UUID[Compendium.pf2e.spells-srd.Item.yM3KTTSAIHhyuP14]{Dream Message}, @UUID[Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo]{Illusory Disguise}, @UUID[Compendium.pf2e.spells-srd.Item.Ucf8eynbZMfUucjE]{Illusory Scene}, @UUID[Compendium.pf2e.spells-srd.Item.Ek5XI0aEdZhBgm21]{Scouting Eye}, and @UUID[Compendium.pf2e.spells-srd.Item.FM3SmEW8N1FCRjqt]{Talking Corpse}. Individual creatures with the coven ability also grant additional spells to any coven they join. A coven can also cast the @UUID[Compendium.pf2e.spells-srd.Item.XkDCzMIyc0YOjw05]{Control Weather} ritual, with a DC of 23 instead of the standard DC.</p>\n<p>If a coven member's departure or death brings the coven below three members, the remaining members keep their elite adjustments for 24 hours, but without enough members to contribute the necessary actions, they can't cast coven spells.</p>",
            "old": "<p>This monster can form a coven with two or more other creatures who also have the coven ability. This involves performing an 8-hour ceremony with all prospective coven members. After the coven is formed, each of its members gains elite adjustments, adjusting their levels accordingly. Coven members can sense other members' locations and conditions by spending a single action, which has the concentrate trait, and can sense what another coven member is sensing as a two-action activity, which has the concentrate trait as well.</p>\n<p>Covens also grant spells and rituals to their members, but these can be cast only in cooperation between three coven members who are all within 30 feet of one another. A coven member can contribute to a coven spell with a single-action spellcasting activity that has a single verbal component. If two coven members have contributed these actions within the last round, a third member can cast a coven spell on her turn by spending the normal spellcasting actions. A coven can cast its coven spells an unlimited number of times but can cast only one coven spell each round. All covens grant the 8th-rank <em>@UUID[Compendium.pf2e.spells-srd.Item.dN8QBNuTiaBHCKUe]{Baleful Polymorph}</em> spell and all the following spells, which the coven can cast at any rank up to 5th: <em>@UUID[Compendium.pf2e.spells-srd.Item.41TZEjhO6D1nWw2X]{Augury}</em>, <em>@UUID[Compendium.pf2e.spells-srd.Item.vLA0q0WOK2YPuJs6]{Charm}</em>, <em>@UUID[Compendium.pf2e.spells-srd.Item.HXhWYJviWalN5tQ2]{Clairaudience}</em>, <em>@UUID[Compendium.pf2e.spells-srd.Item.zvKWclOZ7A53DObE]{Clairvoyance}</em>, <em>@UUID[Compendium.pf2e.spells-srd.Item.yM3KTTSAIHhyuP14]{Dream Message}</em>, <em>@UUID[Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo]{Illusory Disguise}</em>, <em>@UUID[Compendium.pf2e.spells-srd.Item.Ucf8eynbZMfUucjE]{Illusory Scene}</em>, <em>@UUID[Compendium.pf2e.spells-srd.Item.Ek5XI0aEdZhBgm21]{Prying Eye}</em>, and <em>@UUID[Compendium.pf2e.spells-srd.Item.FM3SmEW8N1FCRjqt]{Talking Corpse}</em>. Individual creatures with the coven ability also grant additional spells to any coven they join. A coven can also cast the <em>@UUID[Compendium.pf2e.spells-srd.Item.XkDCzMIyc0YOjw05]{Control Weather}</em> ritual, with a DC of 23 instead of the standard DC.</p>\n<p>If a coven member leaving the coven or the death of a coven member brings the coven below three members, the remaining members keep their elite adjustments for 24 hours, but without enough members to contribute the necessary actions, they can't cast coven spells.</p>",
            "details": {
                "state": 20,
                "source": "<p>This monster can form a coven with two or more other creatures who also have the coven ability. This involves performing an 8-hour ceremony with all prospective coven members. After the coven is formed, each of its members gains elite adjustments, adjusting their levels accordingly. Coven members can sense other members' locations and conditions by spending a single action, which has the concentrate trait, and can sense what another coven member is sensing as a two-action activity, which has the concentrate trait as well.</p>\n<p>Covens also grant spells and rituals to their members, but these can be cast only in cooperation between three coven members who are all within 30 feet of one another. A coven member can contribute to a coven spell with a single action that has the concentrate trait. If two coven members have contributed these actions within the last round, a third member can cast a coven spell on her turn by spending the normal spellcasting actions. A coven can cast its coven spells an unlimited number of times but can cast only one coven spell each round. All covens grant the 8th-rank @UUID[Compendium.pf2e.spells-srd.Item.dN8QBNuTiaBHCKUe]{Cursed Metamorphosis} spell and all the following spells, which the coven can cast at any rank up to 5th: @UUID[Compendium.pf2e.spells-srd.Item.41TZEjhO6D1nWw2X]{Augury}, @UUID[Compendium.pf2e.spells-srd.Item.vLA0q0WOK2YPuJs6]{Charm}, @UUID[Compendium.pf2e.spells-srd.Item.HXhWYJviWalN5tQ2]{Clairaudience}, @UUID[Compendium.pf2e.spells-srd.Item.zvKWclOZ7A53DObE]{Clairvoyance}, @UUID[Compendium.pf2e.spells-srd.Item.yM3KTTSAIHhyuP14]{Dream Message}, @UUID[Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo]{Illusory Disguise}, @UUID[Compendium.pf2e.spells-srd.Item.Ucf8eynbZMfUucjE]{Illusory Scene}, @UUID[Compendium.pf2e.spells-srd.Item.Ek5XI0aEdZhBgm21]{Scouting Eye}, and @UUID[Compendium.pf2e.spells-srd.Item.FM3SmEW8N1FCRjqt]{Talking Corpse}. Individual creatures with the coven ability also grant additional spells to any coven they join. A coven can also cast the @UUID[Compendium.pf2e.spells-srd.Item.XkDCzMIyc0YOjw05]{Control Weather} ritual, with a DC of 23 instead of the standard DC.</p>\n<p>If a coven member's departure or death brings the coven below three members, the remaining members keep their elite adjustments for 24 hours, but without enough members to contribute the necessary actions, they can't cast coven spells.</p>",
                "old_state": 20
            },
            "id": 495749,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495749/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304245/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416630Z",
            "action": 71,
            "target": "<p>The troop reconfigures to assume one of the formations below they know. Using this action again ends any previous formation, and the troop can also use this action to revert to its default formation, ending any benefits and drawbacks.</p><ul><li><strong>Loose</strong> Members of the troop fan out to cover more ground. <strong>Benefit</strong> Any weaknesses the troop has to area and splash damage are suppressed. <strong>Drawback</strong> Enemies' saving throws against the troop's damaging effects are one degree of success better than they roll.</li><li><strong>Marching Column</strong> This formation traverses long distances more rapidly. <strong>Benefit</strong> The troop gains a +10 foot circumstance bonus to all its Speeds. <strong>Drawback</strong> The troop is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] and takes a –2 penalty to Reflex saves.</li><li><strong>Turtle Shell</strong> The troop interlocks their shields. Only a group with shields can use this formation. <strong>Benefit</strong> The troop gains a +2 circumstance bonus to AC against ranged attacks and to Reflex saves. <strong>Drawback</strong> The troop takes a –10-foot penalty to all its Speeds.</li><li><strong>Wedge</strong> The troop aligns itself behind a powerful commander. <strong>Benefit</strong> The troop chooses an adjacent allied creature without the troop trait to fall in behind. Each time the chosen creature Strides, the troop follows as a free action, Striding to keep the chosen creature adjacent. <strong>Drawback</strong> The troop loses some of their autonomy. They're slowed 1 and can't voluntarily move away from their leader.</li></ul>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The troop reconfigures to assume one of the formations below they know. Using this action again ends any previous formation, and the troop can also use this action to revert to its default formation, ending any benefits and drawbacks.</p><ul><li><strong>Loose</strong> Members of the troop fan out to cover more ground. <strong>Benefit</strong> Any weaknesses the troop has to area and splash damage are suppressed. <strong>Drawback</strong> Enemies' saving throws against the troop's damaging effects are one degree of success better than they roll.</li><li><strong>Marching Column</strong> This formation traverses long distances more rapidly. <strong>Benefit</strong> The troop gains a +10 foot circumstance bonus to all its Speeds. <strong>Drawback</strong> The troop is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] and takes a –2 penalty to Reflex saves.</li><li><strong>Turtle Shell</strong> The troop interlocks their shields. Only a group with shields can use this formation. <strong>Benefit</strong> The troop gains a +2 circumstance bonus to AC against ranged attacks and to Reflex saves. <strong>Drawback</strong> The troop takes a –10-foot penalty to all its Speeds.</li><li><strong>Wedge</strong> The troop aligns itself behind a powerful commander. <strong>Benefit</strong> The troop chooses an adjacent allied creature without the troop trait to fall in behind. Each time the chosen creature Strides, the troop follows as a free action, Striding to keep the chosen creature adjacent. <strong>Drawback</strong> The troop loses some of their autonomy. They're slowed 1 and can't voluntarily move away from their leader.</li></ul>",
                "old_state": -1
            },
            "id": 495748,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495748/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181920/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416618Z",
            "action": 59,
            "target": "<hr />\n<p>Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.</p>\n<p><strong>Trigger</strong> A creature @UUID[Compendium.pf2e.actionspf2e.Item.PM5jvValFkbFH3TV]{Mounts} or uses the @UUID[Compendium.pf2e.actionspf2e.Item.q9nbyIF0PEBqMtYe]{Command an Animal} action while riding the monster.</p>\n<hr />\n<p><strong>Effect</strong> The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}. If the save is a critical failure, the triggering creature also takes @Damage[1d6[bludgeoning]] damage in addition to the normal damage for the fall.</p>",
            "old": "<hr />\n<p>Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.</p>\n<p><strong>Trigger</strong> A creature @UUID[Compendium.pf2e.actionspf2e.Item.PM5jvValFkbFH3TV]{Mounts} or uses the @UUID[Compendium.pf2e.actionspf2e.Item.q9nbyIF0PEBqMtYe]{Command an Animal} action while riding the monster.</p>\n<hr />\n<p><strong>Effect</strong> The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}. If the save is a critical failure, the triggering creature also takes [[/roll 1d6[bludgeoning]]]{1d6 bludgeoning damage} in addition to the normal damage for the fall.</p>",
            "details": {
                "state": 20,
                "source": "<hr />\n<p>Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.</p>\n<p><strong>Trigger</strong> A creature @UUID[Compendium.pf2e.actionspf2e.Item.PM5jvValFkbFH3TV]{Mounts} or uses the @UUID[Compendium.pf2e.actionspf2e.Item.q9nbyIF0PEBqMtYe]{Command an Animal} action while riding the monster.</p>\n<hr />\n<p><strong>Effect</strong> The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}. If the save is a critical failure, the triggering creature also takes @Damage[1d6[bludgeoning]] damage in addition to the normal damage for the fall.</p>",
                "old_state": 20
            },
            "id": 495747,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495747/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181915/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416608Z",
            "action": 59,
            "target": "<p>This monster can see in all directions simultaneously and therefore can't be flanked.</p>",
            "old": "<p>This monster can see in all directions simultaneously, and therefore can't be flanked.</p>",
            "details": {
                "state": 20,
                "source": "<p>This monster can see in all directions simultaneously and therefore can't be flanked.</p>",
                "old_state": 20
            },
            "id": 495746,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495746/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304244/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416596Z",
            "action": 71,
            "target": "Living",
            "old": "",
            "details": {
                "state": 20,
                "source": "Living",
                "old_state": -1
            },
            "id": 495745,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495745/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304243/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416586Z",
            "action": 71,
            "target": "Level 25",
            "old": "",
            "details": {
                "state": 20,
                "source": "Level 25",
                "old_state": -1
            },
            "id": 495744,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495744/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304242/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416575Z",
            "action": 71,
            "target": "Level 24",
            "old": "",
            "details": {
                "state": 20,
                "source": "Level 24",
                "old_state": -1
            },
            "id": 495743,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495743/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304241/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416564Z",
            "action": 71,
            "target": "Level 23",
            "old": "",
            "details": {
                "state": 20,
                "source": "Level 23",
                "old_state": -1
            },
            "id": 495742,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495742/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304240/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416553Z",
            "action": 71,
            "target": "Level 22",
            "old": "",
            "details": {
                "state": 20,
                "source": "Level 22",
                "old_state": -1
            },
            "id": 495741,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495741/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304239/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416542Z",
            "action": 71,
            "target": "Level 21",
            "old": "",
            "details": {
                "state": 20,
                "source": "Level 21",
                "old_state": -1
            },
            "id": 495740,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495740/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304238/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416531Z",
            "action": 71,
            "target": "Place Waypoint (Drag Measurement)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Place Waypoint (Drag Measurement)",
                "old_state": -1
            },
            "id": 495739,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495739/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304237/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416520Z",
            "action": 71,
            "target": "Place a waypoint while using drag measurement.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Place a waypoint while using drag measurement.",
                "old_state": -1
            },
            "id": 495738,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495738/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304236/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416509Z",
            "action": 71,
            "target": "+4 Weapon Potency",
            "old": "",
            "details": {
                "state": 20,
                "source": "+4 Weapon Potency",
                "old_state": -1
            },
            "id": 495737,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495737/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/179183/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416498Z",
            "action": 59,
            "target": "This is a world item and will not work if saved to a compendium.",
            "old": "This is a World Item and will not work if saved in a compendium",
            "details": {
                "state": 20,
                "source": "This is a world item and will not work if saved to a compendium.",
                "old_state": 20
            },
            "id": 495736,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495736/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304235/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416484Z",
            "action": 71,
            "target": "Twin 2nd+ Attack",
            "old": "",
            "details": {
                "state": 20,
                "source": "Twin 2nd+ Attack",
                "old_state": -1
            },
            "id": 495735,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495735/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304234/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416473Z",
            "action": 71,
            "target": "Mythic Striking",
            "old": "",
            "details": {
                "state": 20,
                "source": "Mythic Striking",
                "old_state": -1
            },
            "id": 495734,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495734/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304233/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416462Z",
            "action": 71,
            "target": "Forceful 3rd+ Attack",
            "old": "",
            "details": {
                "state": 20,
                "source": "Forceful 3rd+ Attack",
                "old_state": -1
            },
            "id": 495733,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495733/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304232/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416449Z",
            "action": 71,
            "target": "Forceful 2nd Attack",
            "old": "",
            "details": {
                "state": 20,
                "source": "Forceful 2nd Attack",
                "old_state": -1
            },
            "id": 495732,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495732/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/179124/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416438Z",
            "action": 59,
            "target": "Weapons of this type pierce the target, weakening its attacks. The target is @UUID[Compendium.pf2e.conditionitems.Item.i3OJZU2nk64Df3xm]{Clumsy 1} until the start of your next turn.",
            "old": "The weapon pierces the target, weakening its attacks. The target is @UUID[Compendium.pf2e.conditionitems.Item.i3OJZU2nk64Df3xm]{Clumsy 1} until the start of your next turn.",
            "details": {
                "state": 20,
                "source": "Weapons of this type pierce the target, weakening its attacks. The target is @UUID[Compendium.pf2e.conditionitems.Item.i3OJZU2nk64Df3xm]{Clumsy 1} until the start of your next turn.",
                "old_state": 20
            },
            "id": 495731,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495731/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/179123/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416427Z",
            "action": 59,
            "target": "The target must succeed at a @Check[fortitude|against:class|name:Sling Critical Specialization] save against your class DC or be @UUID[Compendium.pf2e.conditionitems.Item.dfCMdR4wnpbYNTix]{Stunned 1}.",
            "old": "The target must succeed at a @Check[type:fortitude|dc:resolve(@actor.attributes.classDC.value)|name:Sling Critical Specialization] save or be @UUID[Compendium.pf2e.conditionitems.Item.dfCMdR4wnpbYNTix]{Stunned 1}.",
            "details": {
                "state": 20,
                "source": "The target must succeed at a @Check[fortitude|against:class|name:Sling Critical Specialization] save against your class DC or be @UUID[Compendium.pf2e.conditionitems.Item.dfCMdR4wnpbYNTix]{Stunned 1}.",
                "old_state": 20
            },
            "id": 495730,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495730/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/179118/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416416Z",
            "action": 59,
            "target": "The target is knocked @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone} unless they succeed at a @Check[fortitude|against:class|name:Hammer Critical Specialization] save against your class DC.",
            "old": "The target is knocked @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.",
            "details": {
                "state": 20,
                "source": "The target is knocked @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone} unless they succeed at a @Check[fortitude|against:class|name:Hammer Critical Specialization] save against your class DC.",
                "old_state": 20
            },
            "id": 495729,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495729/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/179117/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416406Z",
            "action": 59,
            "target": "The target is knocked @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone} unless they succeed at a @Check[reflex|against:class|name:Flail Critical Specialization] save against your class DC.",
            "old": "The target is knocked @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.",
            "details": {
                "state": 20,
                "source": "The target is knocked @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone} unless they succeed at a @Check[reflex|against:class|name:Flail Critical Specialization] save against your class DC.",
                "old_state": 20
            },
            "id": 495728,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495728/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/179116/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416395Z",
            "action": 59,
            "target": "The target must succeed at a @Check[fortitude|against:class|name:Firearm Critical Specialization] save against your class DC or be @UUID[Compendium.pf2e.conditionitems.Item.dfCMdR4wnpbYNTix]{Stunned 1}.",
            "old": "The target must succeed at a @Check[type:fortitude|dc:resolve(@actor.attributes.classDC.value)|name:Firearm Critical Specialization] save or be @UUID[Compendium.pf2e.conditionitems.Item.dfCMdR4wnpbYNTix]{Stunned 1}.",
            "details": {
                "state": 20,
                "source": "The target must succeed at a @Check[fortitude|against:class|name:Firearm Critical Specialization] save against your class DC or be @UUID[Compendium.pf2e.conditionitems.Item.dfCMdR4wnpbYNTix]{Stunned 1}.",
                "old_state": 20
            },
            "id": 495727,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495727/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/179114/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416385Z",
            "action": 59,
            "target": "You knock the target up to 10 feet in a straight line away from you, in a direction of your choice. This is forced movement.",
            "old": "You knock the target away from you up to 10 feet (you choose the distance). This is forced movement.",
            "details": {
                "state": 20,
                "source": "You knock the target up to 10 feet in a straight line away from you, in a direction of your choice. This is forced movement.",
                "old_state": 20
            },
            "id": 495726,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495726/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/179113/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416373Z",
            "action": 59,
            "target": "The target must succeed at a @Check[fortitude|against:class|name:Brawling Critical Specialization] save against your class DC or be @UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{Slowed 1} until the end of your next turn.",
            "old": "The target must succeed at a @Check[type:fortitude|dc:resolve(@actor.attributes.classDC.value)|name:Brawling Critical Specialization] save or be @UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{Slowed 1} until the end of your next turn.",
            "details": {
                "state": 20,
                "source": "The target must succeed at a @Check[fortitude|against:class|name:Brawling Critical Specialization] save against your class DC or be @UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{Slowed 1} until the end of your next turn.",
                "old_state": 20
            },
            "id": 495725,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495725/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/179112/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416363Z",
            "action": 59,
            "target": "If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is @UUID[Compendium.pf2e.conditionitems.Item.eIcWbB5o3pP6OIMe]{Immobilized} and must spend an Interact action to attempt a @Check[athletics|dc:10|name:Pull the Missile Free|showDC:all] check to pull the missile free; it can't move from its space until it succeeds. The creature doesn't become stuck if it is incorporeal, is liquid, or could otherwise escape without effort (such as by being large enough that the missile would not be an impediment.)",
            "old": "If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is @UUID[Compendium.pf2e.conditionitems.Item.eIcWbB5o3pP6OIMe]{Immobilized} and must spend an Interact action to attempt a @Check[type:athletics|dc:10|name:Pull the Missile Free|showDC:all] check to pull the missile free; it can't move from its space until it succeeds. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort",
            "details": {
                "state": 20,
                "source": "If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is @UUID[Compendium.pf2e.conditionitems.Item.eIcWbB5o3pP6OIMe]{Immobilized} and must spend an Interact action to attempt a @Check[athletics|dc:10|name:Pull the Missile Free|showDC:all] check to pull the missile free; it can't move from its space until it succeeds. The creature doesn't become stuck if it is incorporeal, is liquid, or could otherwise escape without effort (such as by being large enough that the missile would not be an impediment.)",
                "old_state": 20
            },
            "id": 495724,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495724/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/179110/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416352Z",
            "action": 59,
            "target": "Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its <em>striking rune</em>, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.",
            "old": "Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.",
            "details": {
                "state": 20,
                "source": "Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its <em>striking rune</em>, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.",
                "old_state": 20
            },
            "id": 495723,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495723/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/179109/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416341Z",
            "action": 59,
            "target": "Cannot add {type} spell to this casting entry.",
            "old": "Cannot add {spellType} spell to this casting entry.",
            "details": {
                "state": 20,
                "source": "Cannot add {type} spell to this casting entry.",
                "old_state": 20
            },
            "id": 495722,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495722/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304231/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416329Z",
            "action": 71,
            "target": "{spell} is not a cantrip and cannot be added to a cantrips list.",
            "old": "",
            "details": {
                "state": 20,
                "source": "{spell} is not a cantrip and cannot be added to a cantrips list.",
                "old_state": -1
            },
            "id": 495721,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495721/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304230/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416318Z",
            "action": 71,
            "target": "{spell} is {spellRank}, but these slots are for {targetRank}.",
            "old": "",
            "details": {
                "state": 20,
                "source": "{spell} is {spellRank}, but these slots are for {targetRank}.",
                "old_state": -1
            },
            "id": 495720,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495720/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304229/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416307Z",
            "action": 71,
            "target": "{spell} is a cantrip and must be added to a cantrips list.",
            "old": "",
            "details": {
                "state": 20,
                "source": "{spell} is a cantrip and must be added to a cantrips list.",
                "old_state": -1
            },
            "id": 495719,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495719/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/179103/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416296Z",
            "action": 59,
            "target": "Are you sure you want to delete {variantName}?",
            "old": "Are you sure you want to delete '{variantName}'?",
            "details": {
                "state": 20,
                "source": "Are you sure you want to delete {variantName}?",
                "old_state": 20
            },
            "id": 495718,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495718/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304228/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416285Z",
            "action": 71,
            "target": "Sustained",
            "old": "",
            "details": {
                "state": 20,
                "source": "Sustained",
                "old_state": -1
            },
            "id": 495717,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495717/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304227/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.416274Z",
            "action": 71,
            "target": "Sustained for up to {maximum}",
            "old": "",
            "details": {
                "state": 20,
                "source": "Sustained for up to {maximum}",
                "old_state": -1
            },
            "id": 495716,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495716/?format=api"
        }
    ]
}