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                "source": "{weapon} has no ammunition remaining",
                "old_state": -1
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                "old_state": -1
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                "source": "{weapon}'s current chamber is not loaded.",
                "old_state": -1
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                "source": "{weapon}'s magazine is empty.",
                "old_state": -1
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                "source": "{weapon} has no magazine loaded.",
                "old_state": -1
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                "state": 20,
                "source": "{weapon} is not loaded.",
                "old_state": -1
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            "action_name": "String updated in the repository",
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                "state": 20,
                "source": "Ammunition Select",
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            "action": 59,
            "target": "{weapon} is already loaded.",
            "old": "",
            "details": {
                "state": 20,
                "source": "{weapon} is already loaded.",
                "old_state": -1
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            "action_name": "String updated in the repository",
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            "details": {
                "state": 20,
                "source": "{weapon} is already fully loaded.",
                "old_state": -1
            },
            "id": 303085,
            "action_name": "String updated in the repository",
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            "action": 59,
            "target": "{actor} fires their conjured round.",
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                "state": 20,
                "source": "{actor} fires their conjured round.",
                "old_state": -1
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            "id": 303084,
            "action_name": "String updated in the repository",
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            "action": 59,
            "target": "{actor} uses {ammunition} ({remaining}/{capacity} remaining).",
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            "details": {
                "state": 20,
                "source": "{actor} uses {ammunition} ({remaining}/{capacity} remaining).",
                "old_state": -1
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            "action_name": "String updated in the repository",
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        {
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            "action": 59,
            "target": "{actor} fires {ammunition}.",
            "old": "",
            "details": {
                "state": 20,
                "source": "{actor} fires {ammunition}.",
                "old_state": -1
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            "id": 303082,
            "action_name": "String updated in the repository",
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            "action": 59,
            "target": "Cancel",
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            "details": {
                "state": 20,
                "source": "Cancel",
                "old_state": -1
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            "id": 303081,
            "action_name": "String updated in the repository",
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        {
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            "action": 59,
            "target": "Done",
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            "details": {
                "state": 20,
                "source": "Done",
                "old_state": -1
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            "id": 303080,
            "action_name": "String updated in the repository",
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                "state": 20,
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                "old_state": -1
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            "action_name": "String updated in the repository",
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                "old_state": -1
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            "action_name": "String updated in the repository",
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                "source": "Melee",
                "old_state": -1
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            "action_name": "String updated in the repository",
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            "action": 59,
            "target": "You can map each of your NPC's attacks to a weapon and ammunition, so it is treated like a PC's weapon by the module.",
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                "state": 20,
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                "old_state": -1
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