Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/babonus/main/en/changes/?format=api&page=6
HTTP 200 OK
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Content-Type: application/json
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            "target": "Name…",
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            "action_name": "String updated in the repository",
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            "action": 59,
            "target": "Keys: {name}",
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                "old_state": -1
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            "action_name": "String updated in the repository",
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            "action": 59,
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                "state": 20,
                "source": "Include",
                "old_state": -1
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            "action_name": "String updated in the repository",
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        {
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            "action": 59,
            "target": "Exclude",
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                "state": 20,
                "source": "Exclude",
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        {
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            "action": 59,
            "target": "Apply Selection",
            "old": "",
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                "state": 20,
                "source": "Apply Selection",
                "old_state": -1
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            "action_name": "String updated in the repository",
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        {
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            "action": 59,
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                "source": "ID",
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            "action_name": "String updated in the repository",
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            "action": 59,
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            "details": {
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                "old_state": -1
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            "action_name": "String updated in the repository",
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            "action": 59,
            "target": "This filter is only available for bonuses applying to attack rolls, damage rolls, and save DCs, and only if 'weapon' is selected as one of the Item Types.",
            "old": "",
            "details": {
                "state": 20,
                "source": "This filter is only available for bonuses applying to attack rolls, damage rolls, and save DCs, and only if 'weapon' is selected as one of the Item Types.",
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            "action_name": "String updated in the repository",
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            "action": 59,
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                "source": "Weapon Props.",
                "old_state": -1
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            "action_name": "String updated in the repository",
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            "action_name": "String updated in the repository",
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        {
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            "action": 59,
            "target": "The type of saving throw the bonus should apply to. This also applies to death saving throws, and you can adjust the target value of death saves as well.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The type of saving throw the bonus should apply to. This also applies to death saving throws, and you can adjust the target value of death saves as well.",
                "old_state": -1
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            "action_name": "String updated in the repository",
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            "action": 59,
            "target": "This filter is only available for bonuses applying to saving throws.",
            "old": "",
            "details": {
                "state": 20,
                "source": "This filter is only available for bonuses applying to saving throws.",
                "old_state": -1
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            "action_name": "String updated in the repository",
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            "action": 59,
            "target": "Throw Types",
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            "target": "Throw Types",
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            "action": 59,
            "target": "The conditions the target actor must be affected by. For example <span style='font-family: monospace;'>blind;charm</span> will mean you only get this bonus while your target is either blinded or charmed. The module looks for Status Ids in the effects.",
            "old": "",
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                "state": 20,
                "source": "The conditions the target actor must be affected by. For example <span style='font-family: monospace;'>blind;charm</span> will mean you only get this bonus while your target is either blinded or charmed. The module looks for Status Ids in the effects.",
                "old_state": -1
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            "action": 59,
            "target": "Target Conds.",
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                "state": 20,
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            "action": 59,
            "target": "The conditions the actor must be affected by. For example <span style='font-family: monospace;'>blind;charm</span> will mean you only get this bonus while either blinded or charmed. The module looks for Status Ids in the effects.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The conditions the actor must be affected by. For example <span style='font-family: monospace;'>blind;charm</span> will mean you only get this bonus while either blinded or charmed. The module looks for Status Ids in the effects.",
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            "action": 59,
            "target": "Actor Conds.",
            "old": "",
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                "state": 20,
                "source": "Actor Conds.",
                "old_state": -1
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            "action": 59,
            "target": "Actor Conditions",
            "old": "",
            "details": {
                "state": 20,
                "source": "Actor Conditions",
                "old_state": -1
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            "id": 185815,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/185815/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/119081/?format=api",
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            "user": null,
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            "timestamp": "2023-01-10T20:23:29.705205Z",
            "action": 59,
            "target": "The school the spell must belong to for the bonus to apply. If multiple schools are selected, the spell must belong to any one of them. For example, if you want a bonus to apply only to Divination spells.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The school the spell must belong to for the bonus to apply. If multiple schools are selected, the spell must belong to any one of them. For example, if you want a bonus to apply only to Divination spells.",
                "old_state": -1
            },
            "id": 185814,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/185814/?format=api"
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