Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/od6s/main/ru/units/?format=api&page=8
HTTP 200 OK
Allow: GET, POST, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

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                "Configure Difficulty Numbers"
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                "Настройка числа сложности"
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                "Configure Difficulty"
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                "Настроить сложность"
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            "source": [
                "Configure default target numbers for levels of difficulty."
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                "Настройка целевых чисел по умолчанию для уровня сложности."
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                "Existing damage effects are only applied in the first round.  No additional damage effects are applied until after combat ends."
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                "Существующие эффекты урона применяются только в первом раунде.  Дополнительные эффекты повреждений не применяются до окончания боя."
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            "source": [
                "Fast Combat"
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                "Быстрый бой"
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            "source": [
                "Fate Points Always Climactic"
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                "Кубы судьбы всегда кульминационны "
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                "Fate point usage is always climactic and affects all rolls in an actor's turn."
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                "Fate Point Clear at End of Round"
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                "Пункт Судьбы очищается в Конце Раунда"
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                "If selected, fate point effects stop at the end of the round, rather than the start of the character's next turn."
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                "Если выбрано, эффекты очков судьбы прекращаются в конце раунда, а не в начале следующего хода персонажа.."
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            "source": [
                "Flat Skills"
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                "Ровные умения"
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                "Skills provide a flat bonus instead of dice."
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                "Умения дают ровный бонус вместо кубов."
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            "source": [
                "Use dice for blast radius damage instead of a proportion of the rolled damage."
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                "Используйте кубики для определения урона по радиусу взрыва вместо соотношения брошенного урона."
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            "source": [
                "Allow Fate Points on Funds Rolls"
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                "Разрешить пункты Судьбы при бросках средств"
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                "If selected and Funds are used, characters can use Fate Points or Character Points to modify Funds rolls."
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                "Если выбрано и используются средства, персонажи могут использовать Пункты судьбы или пункты персонажа для изменения бросков средств."
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            "source": [
                "Grenade/Explosives Damage Dice"
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                "Кубики урона гранат/взрывчатых веществ"
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                "Do not use advantages or disadvantages in the system."
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                "Не используйте преимущества или недостатки в системе."
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            "pending": false,
            "timestamp": "2023-05-18T02:13:13.125341Z",
            "last_updated": "2025-05-17T01:45:20.770879Z"
        },
        {
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            "source": [
                "Hide advantages/disadvantages"
            ],
            "previous_source": "",
            "target": [
                "Скрыть преимущества/недостатки"
            ],
            "id_hash": 6430166153746605891,
            "content_hash": -3492076823962062797,
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            "context": "OD6S.CONFIG_HIDE_ADVANTAGES_DISADVANTAGES",
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            "flags": "",
            "labels": [],
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            "translated": true,
            "approved": false,
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            "source": [
                "If selected, all attack rolls will be hidden as above"
            ],
            "previous_source": "If selected all attack rolls will be hidden as above",
            "target": [
                "Если выбрано, все броски атаки будут скрыты, как указано выше"
            ],
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            "content_hash": 366292125992388172,
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            "context": "OD6S.CONFIG_HIDE_ATTACK_ROLLS_DESCRIPTION",
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            "state": 10,
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            "priority": 100,
            "id": 214355,
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            "last_updated": "2025-05-24T18:39:55.843992Z"
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        {
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            "source": [
                "Hide attack rolls until resolved"
            ],
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            "target": [
                "Скрывать броски атаки до тех пор, пока они не будут обработаны"
            ],
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            "context": "OD6S.CONFIG_HIDE_ATTACK_ROLLS",
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            "source": [
                "Hide system compendia to cut down on clutter when using your own compendia."
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                "Скрывайте системные компендиумы, чтобы уменьшить путаницу при использовании собственных компендиумов."
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            "last_updated": "2025-05-17T01:45:20.776410Z"
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                "Скрыть компендиум"
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            "source": [
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                "Автоматически скрывать броски GM?"
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            "context": "OD6S.CONFIG_HIDE_GM_ROLLS",
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            "state": 20,
            "fuzzy": false,
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            "priority": 100,
            "id": 214359,
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            "last_updated": "2025-05-17T01:45:20.777689Z"
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            "source": [
                "Automatically hide rolls (/gmroll) made by the GM made from character sheets"
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                "Автоматически скрывать броски (/gmroll), сделанные ГМ из листов персонажей"
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            "context": "OD6S.CONFIG_HIDE_GM_ROLLS_DESCRIPTION",
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            "state": 20,
            "fuzzy": false,
            "translated": true,
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            "priority": 100,
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            "pending": false,
            "timestamp": "2023-05-18T02:13:13.152082Z",
            "last_updated": "2025-05-17T01:45:20.778316Z"
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            "source": [
                "If selected, the system will not show difficulties or success of skill rolls until the GM reveals the card.  If not selected, it will only hide data when the difficulty is selected as 'Unknown'.  This gives the GM the opportunity to withhold information until the player decides whether or not to use a character point post-roll."
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            "target": [
                "Если выбрано, система не будет показывать сложность или успех бросков умений, пока ГМ не откроет карту.  Если не выбрано, система будет скрывать данные только в том случае, если сложность выбрана как Неизвестно.  Это дает GM возможность скрывать информацию до тех пор, пока игрок не решит, использовать или нет очко персонажа после броска."
            ],
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            "content_hash": -8290283568493865161,
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            "context": "OD6S.CONFIG_HIDE_SKILL_ROLLS_DESCRIPTION",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
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            "has_suggestion": false,
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            "has_failing_check": false,
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            "priority": 100,
            "id": 214361,
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            "pending": false,
            "timestamp": "2023-05-18T02:13:13.155334Z",
            "last_updated": "2025-05-17T01:45:20.778949Z"
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        {
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            "source": [
                "Hide skill rolls until resolved"
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                "Скрывать броски навыков до тех пор, пока они не будут решены"
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            "content_hash": 735670442652625959,
            "location": "",
            "context": "OD6S.CONFIG_HIDE_SKILL_ROLLS",
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            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
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            "has_suggestion": false,
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            "has_failing_check": false,
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            "priority": 100,
            "id": 214362,
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            "extra_flags": "",
            "pending": false,
            "timestamp": "2023-05-18T02:13:13.160624Z",
            "last_updated": "2025-05-17T01:45:20.779566Z"
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            "source": [
                "Provide a green or red highlight to Attribute, Skill or Specialization scores that have been modified by an active effect."
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                "Выделите зеленым или красным цветом показатели атрибутов, умений или специализаций, которые были изменены активным эффектом."
            ],
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            "context": "OD6S.CONFIG_HIGHLIGHT_EFFECTS_DESCRIPTION",
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            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
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            "has_suggestion": false,
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            "source": [
                "Highlight Active Effects"
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                "Выделение активных эффектов"
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            "context": "OD6S.CONFIG_HIGHLIGHT_EFFECTS",
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            "translated": true,
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            "priority": 100,
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                "Первоначальные Пункты атрибутов"
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            "flags": "",
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            "translated": true,
            "approved": false,
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        {
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                "Начальные пункты судьбы"
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            "id_hash": 5429235416920837934,
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            "context": "OD6S.CONFIG_INITIAL_FATE_POINTS",
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            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
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                "Стартовые пункты судьбы для новых персонажей"
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                "Значение Передвижения для новых персонажей"
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                "Настройка межзвездного привода"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/ru/?format=api",
            "source": [
                "Instead of melee weapons having a default attack of 5 with difficulty modifiers use a Difficulty level for the item.  This will also make brawl attacks use a difficulty of Very Easy."
            ],
            "previous_source": "",
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                "Вместо того чтобы оружие ближнего боя по умолчанию имело атаку 5 с модификаторами сложности, используйте уровень сложности для предмета.  Это также приведет к тому, что атаки в драке будут иметь сложность Очень легко."
            ],
            "id_hash": -2463978226143314846,
            "content_hash": -2783202937600340393,
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            "context": "OD6S.CONFIG_MELEE_DIFFICULTY_DESCRIPTION",
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            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 556,
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            "priority": 100,
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        {
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            "source": [
                "Only use the Metaphysics Skills and not the attribute"
            ],
            "previous_source": "",
            "target": [
                "Используйте только навыки Метафизики, а не атрибут"
            ],
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            "content_hash": 5682166065138459284,
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            "priority": 100,
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}