Changes
Translation components API.
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GET /api/translations/pf2-fr/main/en/changes/?format=api&page=4
https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/changes/?format=api&page=5", "previous": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/changes/?format=api&page=3", "results": [ { "unit": "https://weblate.foundryvtt-hub.com/api/units/304460/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420223Z", "action": 71, "target": "Experiment", "old": "", "details": { "state": 20, "source": "Experiment", "old_state": -1 }, "id": 496068, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496068/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304459/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420212Z", "action": 71, "target": "Exemplar", "old": "", "details": { "state": 20, "source": "Exemplar", "old_state": -1 }, "id": 496067, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496067/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/181107/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420201Z", "action": 59, "target": "Etched on Weapon that isn't Unholy", "old": "Etched on Weapon w/o Unholy Rune", "details": { "state": 20, "source": "Etched on Weapon that isn't Unholy", "old_state": 20 }, "id": 496066, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496066/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/181106/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420191Z", "action": 59, "target": "Etched on Weapon that isn't Holy", "old": "Etched on Weapon w/o Holy Rune", "details": { "state": 20, "source": "Etched on Weapon that isn't Holy", "old_state": 20 }, "id": 496065, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496065/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304458/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420180Z", "action": 71, "target": "Etched onto a Shield", "old": "", "details": { "state": 20, "source": "Etched onto a Shield", "old_state": -1 }, "id": 496064, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496064/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180591/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420169Z", "action": 59, "target": "Hryngar", "old": "Duergar", "details": { "state": 20, "source": "Hryngar", "old_state": 20 }, "id": 496063, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496063/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304457/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420158Z", "action": 71, "target": "Dromaar", "old": "", "details": { "state": 20, "source": "Dromaar", "old_state": -1 }, "id": 496062, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496062/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304456/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420147Z", "action": 71, "target": "Dragonblood", "old": "", "details": { "state": 20, "source": "Dragonblood", "old_state": -1 }, "id": 496061, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496061/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304455/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420136Z", "action": 71, "target": "Destiny", "old": "", "details": { "state": 20, "source": "Destiny", "old_state": -1 }, "id": 496060, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496060/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304454/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420125Z", "action": 71, "target": "These undead are mindless rotting corpses that hunger for living flesh.", "old": "", "details": { "state": 20, "source": "These undead are mindless rotting corpses that hunger for living flesh.", "old_state": -1 }, "id": 496059, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496059/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304453/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420114Z", "action": 71, "target": "These subterranean reptilian creatures tend to have darkvision and smell awful.", "old": "", "details": { "state": 20, "source": "These subterranean reptilian creatures tend to have darkvision and smell awful.", "old_state": -1 }, "id": 496058, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496058/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304452/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420104Z", "action": 71, "target": "A wraith is an incorporeal undead creature infused with void energy and driven by a hatred of all life.", "old": "", "details": { "state": 20, "source": "A wraith is an incorporeal undead creature infused with void energy and driven by a hatred of all life.", "old_state": -1 }, "id": 496057, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496057/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304451/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420093Z", "action": 71, "target": "A wight is an undead creature that drains life and stands vigil over a burial site.", "old": "", "details": { "state": 20, "source": "A wight is an undead creature that drains life and stands vigil over a burial site.", "old_state": -1 }, "id": 496056, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496056/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304450/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420082Z", "action": 71, "target": "These shapechanging creatures can shift between animal, humanoid, and hybrid forms.", "old": "", "details": { "state": 20, "source": "These shapechanging creatures can shift between animal, humanoid, and hybrid forms.", "old_state": -1 }, "id": 496055, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496055/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180554/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420071Z", "action": 59, "target": "Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.", "old": "Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element.", "details": { "state": 20, "source": "Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.", "old_state": 20 }, "id": 496054, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496054/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304449/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420061Z", "action": 71, "target": "Wandering identifies animist feats attuned to particular types of apparitions. These feats require you to have attuned to an apparition who matches their prerequisites when you select them, and represent knowledge and ability pulled from that specific bond. When you make your daily preparations, you can retrain any wandering feat you know for any other wandering feat available at the level you took the exchanged feat (including lower-level wandering feats, as usual). You must meet all the new feat’s other prerequisites.", "old": "", "details": { "state": 20, "source": "Wandering identifies animist feats attuned to particular types of apparitions. These feats require you to have attuned to an apparition who matches their prerequisites when you select them, and represent knowledge and ability pulled from that specific bond. When you make your daily preparations, you can retrain any wandering feat you know for any other wandering feat available at the level you took the exchanged feat (including lower-level wandering feats, as usual). You must meet all the new feat’s other prerequisites.", "old_state": -1 }, "id": 496053, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496053/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304448/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420050Z", "action": 71, "target": "These weapons inject poison into every hit. When you hit a creature with this weapon, it deals an additional 1 persistent poison damage. This increases to 2 persistent poison damage if the weapon has a greater striking rune.", "old": "", "details": { "state": 20, "source": "These weapons inject poison into every hit. When you hit a creature with this weapon, it deals an additional 1 persistent poison damage. This increases to 2 persistent poison damage if the weapon has a greater striking rune.", "old_state": -1 }, "id": 496052, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496052/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304447/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420040Z", "action": 71, "target": "Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.", "old": "", "details": { "state": 20, "source": "Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.", "old_state": -1 }, "id": 496051, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496051/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304446/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420029Z", "action": 71, "target": "Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.", "old": "", "details": { "state": 20, "source": "Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.", "old_state": -1 }, "id": 496050, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496050/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304445/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420018Z", "action": 71, "target": "Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.", "old": "", "details": { "state": 20, "source": "Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.", "old_state": -1 }, "id": 496049, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496049/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304444/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.420008Z", "action": 71, "target": "Trolls are giant, brutish creatures and are well known for transforming into inanimate materials.", "old": "", "details": { "state": 20, "source": "Trolls are giant, brutish creatures and are well known for transforming into inanimate materials.", "old_state": -1 }, "id": 496048, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496048/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304443/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419997Z", "action": 71, "target": "Transcendence channels the might of an exemplar’s divine spark through one of their ikons to surpass the mortal and enact a miraculous deed. Each ikon has an action with the transcendence trait, and using it is called Sparking Transcendence. To use the action, your divine spark must be empowering that ikon and you must have the ikon ready to use (typically holding a weapon ikon or wearing a worn ikon). Immediately after you Spark Transcendence, your divine spark is forcefully ejected from that ikon, coming to rest in another ikon of your choice. You can Spark Transcendence only once each round. As it comes from your divine spark, a transcendence action has the divine trait.", "old": "", "details": { "state": 20, "source": "Transcendence channels the might of an exemplar’s divine spark through one of their ikons to surpass the mortal and enact a miraculous deed. Each ikon has an action with the transcendence trait, and using it is called Sparking Transcendence. To use the action, your divine spark must be empowering that ikon and you must have the ikon ready to use (typically holding a weapon ikon or wearing a worn ikon). Immediately after you Spark Transcendence, your divine spark is forcefully ejected from that ikon, coming to rest in another ikon of your choice. You can Spark Transcendence only once each round. As it comes from your divine spark, a transcendence action has the divine trait.", "old_state": -1 }, "id": 496047, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496047/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180531/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419987Z", "action": 59, "target": "This weapon is attached to a length of rope or chain that allows you to retrieve it after it has left your hand. If you have a free hand (including if you've just thrown a two-handed tethered weapon and have a hand holding nothing but the weapon's tether), you can use an Interact action to pull the weapon back into your grasp after you have thrown it as a ranged attack or after it has been disarmed (unless it's being held by another creature).", "old": "This weapon is attached to a length of rope or chain that allows you to retrieve it after it has left your hand. If you have a free hand while wielding this weapon, you can use an Interact action to pull the weapon back into your grasp after you have thrown it as a ranged attack or after it has been disarmed (unless it is being held by another creature).", "details": { "state": 20, "source": "This weapon is attached to a length of rope or chain that allows you to retrieve it after it has left your hand. If you have a free hand (including if you've just thrown a two-handed tethered weapon and have a hand holding nothing but the weapon's tether), you can use an Interact action to pull the weapon back into your grasp after you have thrown it as a ranged attack or after it has been disarmed (unless it's being held by another creature).", "old_state": 20 }, "id": 496046, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496046/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180530/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419970Z", "action": 59, "target": "A creature with this trait is a member of the tengu ancestry. Tengus are humanoids who resemble crows. An ability with this trait can be used or selected only by tengus. An item with this trait is created and used by tengus.", "old": "A creature with this trait is a member of the tengu ancestry. Tengus are humanoids who resemble birds. An ability with this trait can be used or selected only by tengus. An item with this trait is created and used by tengus.", "details": { "state": 20, "source": "A creature with this trait is a member of the tengu ancestry. Tengus are humanoids who resemble crows. An ability with this trait can be used or selected only by tengus. An item with this trait is created and used by tengus.", "old_state": 20 }, "id": 496045, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496045/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304442/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419959Z", "action": 71, "target": "This weapon is edged with curved teeth that leave bleeding wounds. When you hit a creature with this weapon, it deals an additional 1 persistent bleed damage. This increases to 2 persistent bleed damage if the weapon has a greater striking rune.", "old": "", "details": { "state": 20, "source": "This weapon is edged with curved teeth that leave bleeding wounds. When you hit a creature with this weapon, it deals an additional 1 persistent bleed damage. This increases to 2 persistent bleed damage if the weapon has a greater striking rune.", "old_state": -1 }, "id": 496044, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496044/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304441/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419948Z", "action": 71, "target": "The Tane are powerful creatures created eons ago by the Eldest of the First World. All of the Tane treat whatever plane they happen to be on as their home plane.", "old": "", "details": { "state": 20, "source": "The Tane are powerful creatures created eons ago by the Eldest of the First World. All of the Tane treat whatever plane they happen to be on as their home plane.", "old_state": -1 }, "id": 496043, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496043/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304440/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419936Z", "action": 71, "target": "A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grappled, prone, and restrained conditions.", "old": "", "details": { "state": 20, "source": "A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grappled, prone, and restrained conditions.", "old_state": -1 }, "id": 496042, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496042/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304439/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419926Z", "action": 71, "target": "Spells with the summon trait can conjure creatures, typically ones with a particular trait. Such creatures can be found in Monster Core and similar books. Unless noted otherwise, the creature must be common, it gains the summoned trait, and it must appear in an unoccupied space in range large enough to contain it. The highest level of creature the spell can summon depends on the rank of the spell, as listed below. The spell can still summon a creature of a lower level if you so choose. These rules apply only to spells that have the summon trait; other spells that call or conjure items or beings but that don't have the trait, like summon instrument, work as explained in the spell.", "old": "", "details": { "state": 20, "source": "Spells with the summon trait can conjure creatures, typically ones with a particular trait. Such creatures can be found in Monster Core and similar books. Unless noted otherwise, the creature must be common, it gains the summoned trait, and it must appear in an unoccupied space in range large enough to contain it. The highest level of creature the spell can summon depends on the rank of the spell, as listed below. The spell can still summon a creature of a lower level if you so choose. These rules apply only to spells that have the summon trait; other spells that call or conjure items or beings but that don't have the trait, like summon instrument, work as explained in the spell.", "old_state": -1 }, "id": 496041, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496041/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304438/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419915Z", "action": 71, "target": "Surkis are a subterranean insectile ancestry that absorb ambient magic and evolve unique adaptations.", "old": "", "details": { "state": 20, "source": "Surkis are a subterranean insectile ancestry that absorb ambient magic and evolve unique adaptations.", "old_state": -1 }, "id": 496040, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496040/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304437/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419905Z", "action": 71, "target": "A spell with the subtle trait can be cast without incantations and doesn't have obvious manifestations.", "old": "", "details": { "state": 20, "source": "A spell with the subtle trait can be cast without incantations and doesn't have obvious manifestations.", "old_state": -1 }, "id": 496039, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496039/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180518/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419894Z", "action": 59, "target": "A spell, item activation, or ability with the structure trait creates a magical building or other structure. The structure must be created on a plot of land free of other structures. The structure adapts to the natural terrain, adopting the structural requirements for being built there. The structure adjusts around small features such as ponds or spires of rock, but it can't be created on water or other nonsolid surfaces. If created on snow, sand dunes, or other soft surfaces with a solid surface underneath, the structure's foundation (if any) reaches the solid ground. If the structure is on a solid but unstable surface, such as a swamp or an area plagued by tremors, roll a @Check[flat|dc:3] each day; on a failure, the structure begins to sink or collapse.</p><p>The structure doesn't harm creatures within the area when it appears, and it can't be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the structure when it's created ends up unharmed inside the complete structure and always has a clear path of escape. A creature inside the structure when the effect ends isn't harmed, and it lands harmlessly on the ground if it was on an upper level of the structure", "old": "An item with the structure trait creates a magical building or other structure when activated. The item must be activated on a plot of land free of other structures. The structure adapts to the natural terrain, adopting the structural requirements for being built there. The structure adjusts around small features such as ponds or spires of rock, but it can't be created on water or other nonsolid surfaces. If activated on snow, sand dunes, or other soft surfaces with a solid surface underneath, the structure's foundation (if any) reaches the solid ground. If an item with this trait is activated on a solid but unstable surface, such as a swamp or an area plagued by tremors, roll a @Check[type:flat|dc:3] each day; on a failure, the structure begins to sink or collapse. The structure doesn't harm creatures within the area when it appears, and it can't be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the structure when the item is activated ends up unharmed inside the complete structure and always has a clear path of escape. A creature inside the structure when the activation ends isn't harmed, and it lands harmlessly on the ground if it was on an upper level of the structure.", "details": { "state": 20, "source": "A spell, item activation, or ability with the structure trait creates a magical building or other structure. The structure must be created on a plot of land free of other structures. The structure adapts to the natural terrain, adopting the structural requirements for being built there. The structure adjusts around small features such as ponds or spires of rock, but it can't be created on water or other nonsolid surfaces. If created on snow, sand dunes, or other soft surfaces with a solid surface underneath, the structure's foundation (if any) reaches the solid ground. If the structure is on a solid but unstable surface, such as a swamp or an area plagued by tremors, roll a @Check[flat|dc:3] each day; on a failure, the structure begins to sink or collapse.</p><p>The structure doesn't harm creatures within the area when it appears, and it can't be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the structure when it's created ends up unharmed inside the complete structure and always has a clear path of escape. A creature inside the structure when the effect ends isn't harmed, and it lands harmlessly on the ground if it was on an upper level of the structure", "old_state": 20 }, "id": 496038, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496038/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180511/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419883Z", "action": 59, "target": "Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don't add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target's resistance or weakness. You don't multiply splash damage on a critical hit.", "old": "When you use a thrown weapon with the splash trait, you don't add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. On a failure (but not a critical failure), the target of the attack still takes the splash damage. Add splash damage together with the initial damage against the target before applying the target's weaknesses or resistances. You don't multiply splash damage on a critical hit.", "details": { "state": 20, "source": "Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don't add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target's resistance or weakness. You don't multiply splash damage on a critical hit.", "old_state": 20 }, "id": 496037, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496037/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304436/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419872Z", "action": 71, "target": "Spellshape actions tweak the properties of your spells. You must use a spellshape action directly before casting the spell you want to alter. If you use any action (including free actions and reactions) other than casting a spell directly after, you waste the benefits of the spellshape action. The benefit is also lost if your turn ends before you cast the spell. Any additional effects added by a spellshape action are part of the spell's effect, not of the spellshape action itself.", "old": "", "details": { "state": 20, "source": "Spellshape actions tweak the properties of your spells. You must use a spellshape action directly before casting the spell you want to alter. If you use any action (including free actions and reactions) other than casting a spell directly after, you waste the benefits of the spellshape action. The benefit is also lost if your turn ends before you cast the spell. Any additional effects added by a spellshape action are part of the spell's effect, not of the spellshape action itself.", "old_state": -1 }, "id": 496036, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496036/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304435/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419862Z", "action": 71, "target": "These constructs are mentally augmented by a fragment of a once-living creature's soul.", "old": "", "details": { "state": 20, "source": "These constructs are mentally augmented by a fragment of a once-living creature's soul.", "old_state": -1 }, "id": 496035, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496035/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180505/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419852Z", "action": 59, "target": "This undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.", "old": "This undead is made by animating a dead creature's skeleton with negative energy. An ability with this trait can be used or selected only by skeletons.", "details": { "state": 20, "source": "This undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.", "old_state": 20 }, "id": 496034, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496034/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180500/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419841Z", "action": 59, "target": "This magic involves shadows or the energy of the Netherworld.", "old": "This magic involves shadows or the energy of the Shadow Plane.", "details": { "state": 20, "source": "This magic involves shadows or the energy of the Netherworld.", "old_state": 20 }, "id": 496033, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496033/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304434/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419830Z", "action": 71, "target": "Shades are mortal souls who have been judged and then transformed into creatures native to other planes. Petitioners can survive the basic environmental effects of their home plane.", "old": "", "details": { "state": 20, "source": "Shades are mortal souls who have been judged and then transformed into creatures native to other planes. Petitioners can survive the basic environmental effects of their home plane.", "old_state": -1 }, "id": 496032, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496032/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304433/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419820Z", "action": 71, "target": "Serpentfolk are a family of serpentine humanoids.", "old": "", "details": { "state": 20, "source": "Serpentfolk are a family of serpentine humanoids.", "old_state": -1 }, "id": 496031, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496031/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304432/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419809Z", "action": 71, "target": "Ocean-dwelling humanoids who communicate with sea life and usually have darkvision and wavesense.", "old": "", "details": { "state": 20, "source": "Ocean-dwelling humanoids who communicate with sea life and usually have darkvision and wavesense.", "old_state": -1 }, "id": 496030, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496030/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304431/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419799Z", "action": 71, "target": "If you are holy or unholy, your sanctified actions and spells gain the same trait.", "old": "", "details": { "state": 20, "source": "If you are holy or unholy, your sanctified actions and spells gain the same trait.", "old_state": -1 }, "id": 496029, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496029/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180492/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419788Z", "action": 59, "target": "These weapons can't be loaded with individual bolts or bullets like other crossbows and firearms; instead, they require a magazine of specialized ammunition to be loaded into a special slot. Once that magazine is in place, the ammunition is automatically loaded each time the weapon is cocked to fire, reducing its reload to the value in its reload entry (typically 0). When the ammunition runs out, a new magazine must be loaded, which requires a free hand and 3 Interact actions (to remove the old magazine, retrieve the new magazine, and slot the new magazine in place). These actions don't need to be consecutive.", "old": "A repeating weapon is typically a type of crossbow that has a shorter reload time. These weapons can't be loaded with individual bolts like other crossbows; instead, they require a magazine of specialized ammunition to be loaded into a special slot. Once that magazine is in place, the ammunition is automatically loaded each time the weapon is cocked to fire, reducing its reload to the value in its reload entry (typically 0). When the ammunition runs out, a new magazine must be loaded, which requires a free hand and 3 Interact actions (to remove the old magazine, retrieve the new magazine, and slot the new magazine in place). These actions don't need to be consecutive.", "details": { "state": 20, "source": "These weapons can't be loaded with individual bolts or bullets like other crossbows and firearms; instead, they require a magazine of specialized ammunition to be loaded into a special slot. Once that magazine is in place, the ammunition is automatically loaded each time the weapon is cocked to fire, reducing its reload to the value in its reload entry (typically 0). When the ammunition runs out, a new magazine must be loaded, which requires a free hand and 3 Interact actions (to remove the old magazine, retrieve the new magazine, and slot the new magazine in place). These actions don't need to be consecutive.", "old_state": 20 }, "id": 496028, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496028/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304430/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419776Z", "action": 71, "target": "This ancestry feat is available to any character who has reincarnated at least once, either as part of their backstory or because of a reincarnation that took place during play.", "old": "", "details": { "state": 20, "source": "This ancestry feat is available to any character who has reincarnated at least once, either as part of their backstory or because of a reincarnation that took place during play.", "old_state": -1 }, "id": 496027, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496027/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180485/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419765Z", "action": 59, "target": "A creature with this trait is a member of the ratfolk ancestry. Ratfolk are humanoids who resemble rats.", "old": "A creature with this trait is a member of the ratfolk ancestry.", "details": { "state": 20, "source": "A creature with this trait is a member of the ratfolk ancestry. Ratfolk are humanoids who resemble rats.", "old_state": 20 }, "id": 496026, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496026/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304429/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419754Z", "action": 71, "target": "Rakshasas are divine spirits who exemplify the profane. They can typically Change Shape and have a weakness to holy.", "old": "", "details": { "state": 20, "source": "Rakshasas are divine spirits who exemplify the profane. They can typically Change Shape and have a weakness to holy.", "old_state": -1 }, "id": 496025, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496025/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304428/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419743Z", "action": 71, "target": "A family of fiends hailing from the Outer Rifts, most qlippoth are unholy. Their appearance affects the minds of non-qlippoth that view them.", "old": "", "details": { "state": 20, "source": "A family of fiends hailing from the Outer Rifts, most qlippoth are unholy. Their appearance affects the minds of non-qlippoth that view them.", "old_state": -1 }, "id": 496024, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496024/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304427/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419732Z", "action": 71, "target": "A family of monitors spawned within the Boneyard to convey souls to the Outer Planes. They typically have darkvision, lifesense, and shepherd's touch, and they are immune to death effects.", "old": "", "details": { "state": 20, "source": "A family of monitors spawned within the Boneyard to convey souls to the Outer Planes. They typically have darkvision, lifesense, and shepherd's touch, and they are immune to death effects.", "old_state": -1 }, "id": 496023, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496023/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304426/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419720Z", "action": 71, "target": "A family of monitors spawned within the Maelstrom, these creatures are guardians of disorder. They typically have darkvision, an amorphous anatomy, and abilities that create magical warpwaves.", "old": "", "details": { "state": 20, "source": "A family of monitors spawned within the Maelstrom, these creatures are guardians of disorder. They typically have darkvision, an amorphous anatomy, and abilities that create magical warpwaves.", "old_state": -1 }, "id": 496022, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496022/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180475/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419709Z", "action": 59, "target": "This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.", "old": "This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.", "details": { "state": 20, "source": "This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.", "old_state": 20 }, "id": 496021, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496021/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304425/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419694Z", "action": 71, "target": "A phantom is soul that has diverged from the River of Souls on the Ethereal Plane before being judged. They typically retain memories of their life before death but are not undead.", "old": "", "details": { "state": 20, "source": "A phantom is soul that has diverged from the River of Souls on the Ethereal Plane before being judged. They typically retain memories of their life before death but are not undead.", "old_state": -1 }, "id": 496020, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496020/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304424/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419684Z", "action": 71, "target": "The public perceives you as a source of whimsy, outlandish ideas, and comedy in the group, but that reputation is a double-edged sword, as some also consider you a liability or unreliable.", "old": "", "details": { "state": 20, "source": "The public perceives you as a source of whimsy, outlandish ideas, and comedy in the group, but that reputation is a double-edged sword, as some also consider you a liability or unreliable.", "old_state": -1 }, "id": 496019, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496019/?format=api" } ] }{ "count": 5433, "next": "