Changes
Translation components API.
See the Weblate's Web API documentation for detailed description of the API.
GET /api/translations/pf2-fr/main/en/changes/?format=api&page=5
https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/changes/?format=api&page=6", "previous": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/changes/?format=api&page=4", "results": [ { "unit": "https://weblate.foundryvtt-hub.com/api/units/304423/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419673Z", "action": 71, "target": "The public believes you are the strong-arm of the group, the person who excels in a fight but is also at times considered cruel, uncouth, or even a bully.", "old": "", "details": { "state": 20, "source": "The public believes you are the strong-arm of the group, the person who excels in a fight but is also at times considered cruel, uncouth, or even a bully.", "old_state": -1 }, "id": 496018, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496018/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304422/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419662Z", "action": 71, "target": "The public perceives you as a \"fish out of water\"—someone who accidently got swept up by the group and still manages to triumph, but who is sometimes thought of as a weak link or loser.", "old": "", "details": { "state": 20, "source": "The public perceives you as a \"fish out of water\"—someone who accidently got swept up by the group and still manages to triumph, but who is sometimes thought of as a weak link or loser.", "old_state": -1 }, "id": 496017, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496017/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304421/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419651Z", "action": 71, "target": "The public is convinced you are the \"bad boy/bad girl\" of the group who gets the distasteful but necessary things done, but who is at times thought of as a criminal or potential traitor to the party.", "old": "", "details": { "state": 20, "source": "The public is convinced you are the \"bad boy/bad girl\" of the group who gets the distasteful but necessary things done, but who is at times thought of as a criminal or potential traitor to the party.", "old_state": -1 }, "id": 496016, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496016/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304420/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419640Z", "action": 71, "target": "The public considers you the problem-solver and brains of the group, though some also perceive you as arrogant or incapable of physical tasks.", "old": "", "details": { "state": 20, "source": "The public considers you the problem-solver and brains of the group, though some also perceive you as arrogant or incapable of physical tasks.", "old_state": -1 }, "id": 496015, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496015/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304419/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419629Z", "action": 71, "target": "The public perceives you as the leader of the group, but some likewise consider you too brash or even pompous.", "old": "", "details": { "state": 20, "source": "The public perceives you as the leader of the group, but some likewise consider you too brash or even pompous.", "old_state": -1 }, "id": 496014, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496014/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304418/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419618Z", "action": 71, "target": "The public perceives you as the healer and protector of the group, but some may also consider you too soft-hearted and meek to be a \"true hero.\"", "old": "", "details": { "state": 20, "source": "The public perceives you as the healer and protector of the group, but some may also consider you too soft-hearted and meek to be a \"true hero.\"", "old_state": -1 }, "id": 496013, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496013/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304417/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419607Z", "action": 71, "target": "The public perceives you as the most romantic of the group, and you may be thought of as a seducer or vapid pretender who gets by on their looks and brings nothing of value to the party.", "old": "", "details": { "state": 20, "source": "The public perceives you as the most romantic of the group, and you may be thought of as a seducer or vapid pretender who gets by on their looks and brings nothing of value to the party.", "old_state": -1 }, "id": 496012, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496012/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180463/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419596Z", "action": 59, "target": "Peachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as duskwood for any undead creatures' resistances or weaknesses related to duskwood (allowing a peachwood weapon to bypass a jiang-shi's resistance, for example). In addition, peachwood weapons bypass a small portion of the resistances of any undead creature. Strikes with a peachwood weapon treat an undead's resistances against physical damage as 2 lower for standard-grade peachwood, and 4 lower for high-grade.", "old": "Peachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as darkwood for any undead creatures' resistances or weaknesses related to darkwood (allowing a peachwood weapon to bypass a jiang-shi's resistance, for example). In addition, peachwood weapons bypass a small portion of the resistances of any undead creature. Strikes with a peachwood weapon treat an undead's resistances against physical damage as 2 lower for standard-grade peachwood, and 4 lower for high-grade.", "details": { "state": 20, "source": "Peachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as duskwood for any undead creatures' resistances or weaknesses related to duskwood (allowing a peachwood weapon to bypass a jiang-shi's resistance, for example). In addition, peachwood weapons bypass a small portion of the resistances of any undead creature. Strikes with a peachwood weapon treat an undead's resistances against physical damage as 2 lower for standard-grade peachwood, and 4 lower for high-grade.", "old_state": 20 }, "id": 496011, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496011/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304416/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419585Z", "action": 71, "target": "When a cosmic event like Godsrain disturbs all that exists, the River of Souls sometimes flows backward for a brief moment, literally, from the shockwave. Unwilling and confused souls that are forced back far enough can have the agonizing experience of enduring death in reversed time. Some of these souls manage to re-enter the river once the flow returns to normal, but those who are stranded on the metaphorical shores of the living can become palinthanos: powerful undead born from their reversed demise who struggle futilely until their predestined banishment back to the River.", "old": "", "details": { "state": 20, "source": "When a cosmic event like Godsrain disturbs all that exists, the River of Souls sometimes flows backward for a brief moment, literally, from the shockwave. Unwilling and confused souls that are forced back far enough can have the agonizing experience of enduring death in reversed time. Some of these souls manage to re-enter the river once the flow returns to normal, but those who are stranded on the metaphorical shores of the living can become palinthanos: powerful undead born from their reversed demise who struggle futilely until their predestined banishment back to the River.", "old_state": -1 }, "id": 496010, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496010/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180461/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419574Z", "action": 59, "target": "A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.", "old": "A creature with this trait is a member of the orc ancestry. A weapon with this trait is a weapon which orcs craft and use.", "details": { "state": 20, "source": "A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.", "old_state": 20 }, "id": 496009, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496009/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304415/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419563Z", "action": 71, "target": "Oozes are creatures with simple anatomies. They tend to have low mental attribute modifiers and immunity to mental effects and precision damage.", "old": "", "details": { "state": 20, "source": "Oozes are creatures with simple anatomies. They tend to have low mental attribute modifiers and immunity to mental effects and precision damage.", "old_state": -1 }, "id": 496008, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496008/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304414/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419553Z", "action": 71, "target": "Oni are a family of brutal, shapechanging giants who were once kami.", "old": "", "details": { "state": 20, "source": "Oni are a family of brutal, shapechanging giants who were once kami.", "old_state": -1 }, "id": 496007, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496007/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180456/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419542Z", "action": 59, "target": "This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.", "old": "This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.", "details": { "state": 20, "source": "This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.", "old_state": 20 }, "id": 496006, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496006/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304413/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419529Z", "action": 71, "target": "This family of beautiful fey creatures has strong ties to natural locations.", "old": "", "details": { "state": 20, "source": "This family of beautiful fey creatures has strong ties to natural locations.", "old_state": -1 }, "id": 496005, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496005/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/247346/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419517Z", "action": 59, "target": "Nindorus are chaotic evil fiends that rise from corruptions to the cycle of reincarnating souls and live on the Universe. Although they often have elements in their appearance that make them seem undead, they're actually living beings. Most nindorus have darkvision, are immune to death effects, have weakness to silver, and possess the power to manifest objects or creatures from their thoughts.", "old": "Nindorus are chaotic evil fiends that rise from corruptions to the cycle of reincarnating souls and live on the Material Plane. Although they often have elements in their appearance that make them seem undead, they're actually living beings. Most nindorus have darkvision, are immune to death effects, have weakness to silver, and possess the power to manifest objects or creatures from their thoughts.", "details": { "state": 20, "source": "Nindorus are chaotic evil fiends that rise from corruptions to the cycle of reincarnating souls and live on the Universe. Although they often have elements in their appearance that make them seem undead, they're actually living beings. Most nindorus have darkvision, are immune to death effects, have weakness to silver, and possess the power to manifest objects or creatures from their thoughts.", "old_state": 20 }, "id": 496004, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496004/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304412/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419507Z", "action": 71, "target": "A creature with this trait has the nephilim versatile heritage. Nephilim are planar scions descended from immortal beings from other planes. An ability with this trait can be used or selected only by nephilim.", "old": "", "details": { "state": 20, "source": "A creature with this trait has the nephilim versatile heritage. Nephilim are planar scions descended from immortal beings from other planes. An ability with this trait can be used or selected only by nephilim.", "old_state": -1 }, "id": 496003, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496003/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304411/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419496Z", "action": 71, "target": "Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.</p><p>Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.</p><p>Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.</p><p>Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.", "old": "", "details": { "state": 20, "source": "Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.</p><p>Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.</p><p>Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.</p><p>Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.", "old_state": -1 }, "id": 496002, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496002/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304410/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419485Z", "action": 71, "target": "The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.", "old": "", "details": { "state": 20, "source": "The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.", "old_state": -1 }, "id": 496001, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496001/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304409/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419475Z", "action": 71, "target": "A mummy is an undead creature created from a preserved corpse.", "old": "", "details": { "state": 20, "source": "A mummy is an undead creature created from a preserved corpse.", "old_state": -1 }, "id": 496000, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/496000/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304408/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419464Z", "action": 71, "target": "Creatures that hail from or have a strong connection to Axis, the Boneyard, or the Maelstrom are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.", "old": "", "details": { "state": 20, "source": "Creatures that hail from or have a strong connection to Axis, the Boneyard, or the Maelstrom are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.", "old_state": -1 }, "id": 495999, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495999/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304407/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419453Z", "action": 71, "target": "Minotaurs are horned, bovine humanoids with a mastery of mazes and puzzles.", "old": "", "details": { "state": 20, "source": "Minotaurs are horned, bovine humanoids with a mastery of mazes and puzzles.", "old_state": -1 }, "id": 495998, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495998/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180438/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419443Z", "action": 59, "target": "<p>Minions are creatures that directly serve another creature. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect, like a summoned minion, you Sustain the effect; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don't act, animals follow their instincts, and sapient minions act how they please. You can have a maximum of four minions under your control.</p><p>A minion has only 2 actions and 0 reactions per turn, though certain conditions (such as slowed or quickened) or abilities might give them a reaction that they can use. Alterations to a minion's actions occur when they gain their actions for the round. A minion can't control other creatures.</p>", "old": "Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn, doesn't have reactions, and can't act when it's not your turn. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect, like a summoned minion, you Sustain a Spell or Sustain an Activation; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don't act, animals follow their instincts, and sapient minions act how they please. A minion can't control other creatures.", "details": { "state": 20, "source": "<p>Minions are creatures that directly serve another creature. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect, like a summoned minion, you Sustain the effect; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don't act, animals follow their instincts, and sapient minions act how they please. You can have a maximum of four minions under your control.</p><p>A minion has only 2 actions and 0 reactions per turn, though certain conditions (such as slowed or quickened) or abilities might give them a reaction that they can use. Alterations to a minion's actions occur when they gain their actions for the round. A minion can't control other creatures.</p>", "old_state": 20 }, "id": 495997, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495997/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180436/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419432Z", "action": 59, "target": "A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.", "old": "A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are -5. They are immune to all mental effects.", "details": { "state": 20, "source": "A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.", "old_state": 20 }, "id": 495996, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495996/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180434/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419421Z", "action": 59, "target": "Effects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.", "old": "Effects with the metal trait either manipulate or conjure metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a magical connection to that element.", "details": { "state": 20, "source": "Effects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.", "old_state": 20 }, "id": 495995, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495995/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304406/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419410Z", "action": 71, "target": "These aquatic humanoids have an upper body similar to a human and a lower body similar to a fish.", "old": "", "details": { "state": 20, "source": "These aquatic humanoids have an upper body similar to a human and a lower body similar to a fish.", "old_state": -1 }, "id": 495994, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495994/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180429/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419399Z", "action": 59, "target": "Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.", "old": "Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.", "details": { "state": 20, "source": "Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.", "old_state": 20 }, "id": 495993, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495993/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180427/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419388Z", "action": 59, "target": "Lizardfolk are a family of reptilian humanoids. These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.", "old": "These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.", "details": { "state": 20, "source": "Lizardfolk are a family of reptilian humanoids. These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.", "old_state": 20 }, "id": 495992, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495992/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304405/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419377Z", "action": 71, "target": "A feat with this trait indicates a character's descendance from a particular type of creature. You can have only one lineage feat. You can select a lineage feat only at 1st level, and you can't retrain into or out of these feats.", "old": "", "details": { "state": 20, "source": "A feat with this trait indicates a character's descendance from a particular type of creature. You can have only one lineage feat. You can select a lineage feat only at 1st level, and you can't retrain into or out of these feats.", "old_state": -1 }, "id": 495991, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495991/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180423/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419367Z", "action": 59, "target": "A creature with this trait is a member of the leshy ancestry. These small plant or fungus creatures are humanoid in form.", "old": "A creature with this trait is a member of the leshy ancestry.", "details": { "state": 20, "source": "A creature with this trait is a member of the leshy ancestry. These small plant or fungus creatures are humanoid in form.", "old_state": 20 }, "id": 495990, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495990/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180417/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419355Z", "action": 59, "target": "A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.", "old": "A creature with this trait is a member of the kobold ancestry.", "details": { "state": 20, "source": "A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.", "old_state": 20 }, "id": 495989, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495989/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304404/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419345Z", "action": 71, "target": "Kholos are humanoids that resemble hyenas.", "old": "", "details": { "state": 20, "source": "Kholos are humanoids that resemble hyenas.", "old_state": -1 }, "id": 495988, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495988/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180413/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419331Z", "action": 59, "target": "A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).", "old": "A character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).", "details": { "state": 20, "source": "A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).", "old_state": 20 }, "id": 495987, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495987/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180408/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419321Z", "action": 59, "target": "An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.", "old": "This poison is delivered by damaging the recipient.", "details": { "state": 20, "source": "An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.", "old_state": 20 }, "id": 495986, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495986/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180407/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419310Z", "action": 59, "target": "This weapon can be filled with an injury poison. Immediately after a successful attack with the weapon, you can inject the target with the loaded poison with a single Interact action. Refilling the weapon with a new substance requires 3 Interact actions and uses two hands.", "old": "This weapon can be filled with an injury poison. Immediately after a successful attack with the weapon, you can inject the target with the loaded poison with a single Interact action. Refilling the weapon with a new substance requires three Interact actions, and uses both hands.", "details": { "state": 20, "source": "This weapon can be filled with an injury poison. Immediately after a successful attack with the weapon, you can inject the target with the loaded poison with a single Interact action. Refilling the weapon with a new substance requires 3 Interact actions and uses two hands.", "old_state": 20 }, "id": 495985, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495985/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180406/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419297Z", "action": 59, "target": "An inhaled poison is activated by unleashing it from its container. Once unleashed, the poison creates a cloud filling a 10-foot cube lasting for 1 minute or until a strong wind dissipates the cloud. Every creature entering this cloud is exposed to the poison and must attempt a saving throw against it; a creature aware of the poison before entering the cloud can use a single action to hold its breath and gain a +2 circumstance bonus to the saving throw for 1 round.", "old": "This poison is delivered when breathed in.", "details": { "state": 20, "source": "An inhaled poison is activated by unleashing it from its container. Once unleashed, the poison creates a cloud filling a 10-foot cube lasting for 1 minute or until a strong wind dissipates the cloud. Every creature entering this cloud is exposed to the poison and must attempt a saving throw against it; a creature aware of the poison before entering the cloud can use a single action to hold its breath and gain a +2 circumstance bonus to the saving throw for 1 round.", "old_state": 20 }, "id": 495984, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495984/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180405/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419286Z", "action": 59, "target": "An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature's mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day.", "old": "This poison is delivered when drunk or eaten.", "details": { "state": 20, "source": "An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature's mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day.", "old_state": 20 }, "id": 495983, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495983/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180404/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419275Z", "action": 59, "target": "An alchemical item with the infused trait has a limited time before it becomes inert. Any non-permanent effects from your infused alchemical items, with the exception of afflictions such as slow-acting poisons, end when you make your daily preparations again.", "old": "You created an alchemical item with the infused trait using your infused reagents, and it has a limited time before it becomes inert. Any nonpermanent effects from your infused alchemical items, with the exception of afflictions such as slow-acting poisons, end when you make your daily preparations again.", "details": { "state": 20, "source": "An alchemical item with the infused trait has a limited time before it becomes inert. Any non-permanent effects from your infused alchemical items, with the exception of afflictions such as slow-acting poisons, end when you make your daily preparations again.", "old_state": 20 }, "id": 495982, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495982/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180403/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419265Z", "action": 59, "target": "An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.", "old": "An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects-only against incorporeal ones-unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.", "details": { "state": 20, "source": "An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.", "old_state": 20 }, "id": 495981, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495981/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180399/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419254Z", "action": 59, "target": "Effects and magic items with this trait involve false sensory stimuli.", "old": "Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.", "details": { "state": 20, "source": "Effects and magic items with this trait involve false sensory stimuli.", "old_state": 20 }, "id": 495980, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495980/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304403/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419243Z", "action": 71, "target": "An item with the ikon trait is a special item provided or created by an exemplar's divinity that is so tied to that exemplar that it can serve as a sacred vessel for their might. You gain three ikons at first level. Each ikon has a passive immanence ability and an activated transcendence ability. A feat with the ikon trait imbues one of your ikons with further capabilities. Whenever you gain a feat with the ikon trait, choose which of your ikons gains that ability; if you have multiple ikons that meet the feat's usage requirements, you can take the feat multiple times to apply its effects to another one of your ikons. These feats list what ikon they can be imbued into, and any number of them can be imbued into a single ikon.", "old": "", "details": { "state": 20, "source": "An item with the ikon trait is a special item provided or created by an exemplar's divinity that is so tied to that exemplar that it can serve as a sacred vessel for their might. You gain three ikons at first level. Each ikon has a passive immanence ability and an activated transcendence ability. A feat with the ikon trait imbues one of your ikons with further capabilities. Whenever you gain a feat with the ikon trait, choose which of your ikons gains that ability; if you have multiple ikons that meet the feat's usage requirements, you can take the feat multiple times to apply its effects to another one of your ikons. These feats list what ikon they can be imbued into, and any number of them can be imbued into a single ikon.", "old_state": -1 }, "id": 495979, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495979/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304402/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419232Z", "action": 71, "target": "Subterranean kin of the dwarves, hryngars typically have darkvision, resist poison, and recoil from bright light", "old": "", "details": { "state": 20, "source": "Subterranean kin of the dwarves, hryngars typically have darkvision, resist poison, and recoil from bright light", "old_state": -1 }, "id": 495978, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495978/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304401/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419222Z", "action": 71, "target": "Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.", "old": "", "details": { "state": 20, "source": "Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.", "old_state": -1 }, "id": 495977, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495977/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304400/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419210Z", "action": 71, "target": "A creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.", "old": "", "details": { "state": 20, "source": "A creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.", "old_state": -1 }, "id": 495976, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495976/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180395/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419200Z", "action": 59, "target": "A hex is a spell caused by your patron's direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.", "old": "A hex is a type of focus spell a witch can cast.", "details": { "state": 20, "source": "A hex is a spell caused by your patron's direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.", "old_state": 20 }, "id": 495975, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495975/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180389/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419189Z", "action": 59, "target": "After you hit with the weapon, you can use an Interact action to give the target a –10-foot circumstance penalty to all Speeds. The penalty ends after the target takes a move action, at the start of your next turn, if you attack with the weapon, or if you move out of reach of the target, whichever comes first.", "old": "A weapon with the hampering trait includes a disruptive limb or flange. You can use an Interact action to thrash the weapon in a square within the weapon's reach. That square becomes difficult terrain until you attack with the weapon, move, would otherwise stop thrashing it, or at the beginning of your next turn.", "details": { "state": 20, "source": "After you hit with the weapon, you can use an Interact action to give the target a –10-foot circumstance penalty to all Speeds. The penalty ends after the target takes a move action, at the start of your next turn, if you attack with the weapon, or if you move out of reach of the target, whichever comes first.", "old_state": 20 }, "id": 495974, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495974/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304399/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419178Z", "action": 71, "target": "These malevolent spellcasters form covens.", "old": "", "details": { "state": 20, "source": "These malevolent spellcasters form covens.", "old_state": -1 }, "id": 495973, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495973/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180384/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419167Z", "action": 59, "target": "Tripkees are a family of froglike humanoids.", "old": "Gripplis are a family of frog-like humanoids", "details": { "state": 20, "source": "Tripkees are a family of froglike humanoids.", "old_state": 20 }, "id": 495972, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495972/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304398/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419156Z", "action": 71, "target": "Cruel and mischievous fey, gremlins have acclimated to life in the Universe.", "old": "", "details": { "state": 20, "source": "Cruel and mischievous fey, gremlins have acclimated to life in the Universe.", "old_state": -1 }, "id": 495971, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495971/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/304397/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419144Z", "action": 71, "target": "<p>An item that has the graft trait is a living tissue sample that has been implanted into a host. It's permanently a part of the subject's body and reduces the number of items that creature can invest per day by 1. Each graft has the invested trait to indicate this limitation—a graft is like an invested item that the host creature has no choice but to invest. If a creature gets a new graft when their limit on invested items has already been reduced to zero, the host body rejects the graft. Once fully implanted, a graft cannot take damage separately.</p><p>If a graft is ever severed from the host body, it can be reattached by any effect that can typically reattach limbs or organs, such as the regenerate spell. A grafter can remove a grant using the same process required to implant one, though this does not necessarily restore any organs replaced by the graft initially. Grafts typically require specialized storage conditions, such as alchemical tanks, to remain viable outside of a host. Grafts can usually be upgraded into their greater versions by having a grafter apply additional surgeries, mutagenic development, or similar medical procedures</p>", "old": "", "details": { "state": 20, "source": "<p>An item that has the graft trait is a living tissue sample that has been implanted into a host. It's permanently a part of the subject's body and reduces the number of items that creature can invest per day by 1. Each graft has the invested trait to indicate this limitation—a graft is like an invested item that the host creature has no choice but to invest. If a creature gets a new graft when their limit on invested items has already been reduced to zero, the host body rejects the graft. Once fully implanted, a graft cannot take damage separately.</p><p>If a graft is ever severed from the host body, it can be reattached by any effect that can typically reattach limbs or organs, such as the regenerate spell. A grafter can remove a grant using the same process required to implant one, though this does not necessarily restore any organs replaced by the graft initially. Grafts typically require specialized storage conditions, such as alchemical tanks, to remain viable outside of a host. Grafts can usually be upgraded into their greater versions by having a grafter apply additional surgeries, mutagenic development, or similar medical procedures</p>", "old_state": -1 }, "id": 495970, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495970/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180379/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:16:13.419134Z", "action": 59, "target": "A creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.", "old": "A creature with this trait can come from multiple tribes of creatures, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.", "details": { "state": 20, "source": "A creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.", "old_state": 20 }, "id": 495969, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/495969/?format=api" } ] }{ "count": 5433, "next": "