Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/pf2-fr/main/en/changes/?format=api&page=6
HTTP 200 OK
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            "user": null,
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            "timestamp": "2025-03-29T05:16:13.419123Z",
            "action": 59,
            "target": "Kholos are humanoids that resemble hyenas.",
            "old": "Gnolls are humanoids that resemble hyenas.",
            "details": {
                "state": 20,
                "source": "Kholos are humanoids that resemble hyenas.",
                "old_state": 20
            },
            "id": 495968,
            "action_name": "String updated in the repository",
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            "user": null,
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            "timestamp": "2025-03-29T05:16:13.419112Z",
            "action": 71,
            "target": "Giants are massive humanoid creatures.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Giants are massive humanoid creatures.",
                "old_state": -1
            },
            "id": 495967,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495967/?format=api"
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        {
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            "user": null,
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            "timestamp": "2025-03-29T05:16:13.419102Z",
            "action": 71,
            "target": "Ghouls are vile undead creatures that feast on flesh.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Ghouls are vile undead creatures that feast on flesh.",
                "old_state": -1
            },
            "id": 495966,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495966/?format=api"
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        {
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.419091Z",
            "action": 71,
            "target": "Lost souls that haunt the world as incorporeal undead are called ghosts.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Lost souls that haunt the world as incorporeal undead are called ghosts.",
                "old_state": -1
            },
            "id": 495965,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495965/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180372/?format=api",
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            "user": null,
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            "timestamp": "2025-03-29T05:16:13.419081Z",
            "action": 59,
            "target": "The diverse families of genies hold positions of prominence on the elemental planes. They have powerful magical abilities.",
            "old": "The diverse families of genies hold positions of prominence on the Elemental Planes. They have powerful magical abilities.",
            "details": {
                "state": 20,
                "source": "The diverse families of genies hold positions of prominence on the elemental planes. They have powerful magical abilities.",
                "old_state": 20
            },
            "id": 495964,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495964/?format=api"
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        {
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.419070Z",
            "action": 71,
            "target": "Fungal creatures have the fungus trait. They are distinct from normal fungi.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Fungal creatures have the fungus trait. They are distinct from normal fungi.",
                "old_state": -1
            },
            "id": 495963,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495963/?format=api"
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        {
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.419059Z",
            "action": 71,
            "target": "Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.",
                "old_state": -1
            },
            "id": 495962,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495962/?format=api"
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.419048Z",
            "action": 59,
            "target": "Actions with the flourish trait are special techniques that require too much exertion for you to perform frequently. You can use only one action with the flourish trait per round.",
            "old": "Flourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.",
            "details": {
                "state": 20,
                "source": "Actions with the flourish trait are special techniques that require too much exertion for you to perform frequently. You can use only one action with the flourish trait per round.",
                "old_state": 20
            },
            "id": 495961,
            "action_name": "String updated in the repository",
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.419037Z",
            "action": 59,
            "target": "Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.",
            "old": "Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.",
            "details": {
                "state": 20,
                "source": "Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.",
                "old_state": 20
            },
            "id": 495960,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495960/?format=api"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.419026Z",
            "action": 71,
            "target": "Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.",
                "old_state": -1
            },
            "id": 495959,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495959/?format=api"
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            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.419015Z",
            "action": 59,
            "target": "A creature with this trait is a member of the fetchling ancestry. Fetchlings were once human, but generations of life in the Netherworld have transformed them.",
            "old": "A creature with this trait is a member of the fetchling ancestry. Fetchlings were once human, but generations of life on the Shadow Plane have transformed them.",
            "details": {
                "state": 20,
                "source": "A creature with this trait is a member of the fetchling ancestry. Fetchlings were once human, but generations of life in the Netherworld have transformed them.",
                "old_state": 20
            },
            "id": 495958,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495958/?format=api"
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        {
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            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.419004Z",
            "action": 71,
            "target": "An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect.",
            "old": "",
            "details": {
                "state": 20,
                "source": "An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect.",
                "old_state": -1
            },
            "id": 495957,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495957/?format=api"
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        {
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            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418993Z",
            "action": 71,
            "target": "This indicates abilities from the exemplar class.",
            "old": "",
            "details": {
                "state": 20,
                "source": "This indicates abilities from the exemplar class.",
                "old_state": -1
            },
            "id": 495956,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495956/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304388/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418983Z",
            "action": 71,
            "target": "Ethereal creatures are natives of the Ethereal Plane. They can survive the basic environmental effects of the Ethereal Plane.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Ethereal creatures are natives of the Ethereal Plane. They can survive the basic environmental effects of the Ethereal Plane.",
                "old_state": -1
            },
            "id": 495955,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495955/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304387/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418963Z",
            "action": 71,
            "target": "Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.",
                "old_state": -1
            },
            "id": 495954,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495954/?format=api"
        },
        {
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            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418953Z",
            "action": 59,
            "target": "Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.",
            "old": "Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.",
            "details": {
                "state": 20,
                "source": "Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.",
                "old_state": 20
            },
            "id": 495953,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495953/?format=api"
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        {
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            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418942Z",
            "action": 71,
            "target": "A creature with this trait has the dromaar versatile heritage. Dromaars are of mixed ancestry, including orcs or other dromaars. An ability with this trait can be used or selected only by dromaars.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A creature with this trait has the dromaar versatile heritage. Dromaars are of mixed ancestry, including orcs or other dromaars. An ability with this trait can be used or selected only by dromaars.",
                "old_state": -1
            },
            "id": 495952,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495952/?format=api"
        },
        {
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            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418931Z",
            "action": 71,
            "target": "A creature with this trait has the dragonblood versatile heritage. These creatures are born of draconic lineage and often have draconic appearances.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A creature with this trait has the dragonblood versatile heritage. These creatures are born of draconic lineage and often have draconic appearances.",
                "old_state": -1
            },
            "id": 495951,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495951/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304384/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418921Z",
            "action": 71,
            "target": "Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.",
                "old_state": -1
            },
            "id": 495950,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495950/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180332/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418910Z",
            "action": 59,
            "target": "This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.",
            "old": "This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.",
            "details": {
                "state": 20,
                "source": "This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.",
                "old_state": 20
            },
            "id": 495949,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495949/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304383/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418899Z",
            "action": 71,
            "target": "These reptiles have survived from prehistoric times.",
            "old": "",
            "details": {
                "state": 20,
                "source": "These reptiles have survived from prehistoric times.",
                "old_state": -1
            },
            "id": 495948,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495948/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180328/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418889Z",
            "action": 59,
            "target": "A creature with this trait has the dhampir versatile heritage. These humanoids are the offspring of vampires and members of other ancestries.",
            "old": "A creature with this trait is a member of the dhampir ancestry. These humanoids are the mortal offspring of vampires and members of other ancestries.",
            "details": {
                "state": 20,
                "source": "A creature with this trait has the dhampir versatile heritage. These humanoids are the offspring of vampires and members of other ancestries.",
                "old_state": 20
            },
            "id": 495947,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495947/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304382/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418878Z",
            "action": 71,
            "target": "A family of fiends from Hell, most devils are irredeemably unholy. They typically have greater darkvision, immunity to fire, telepathy, and weakness to holy.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A family of fiends from Hell, most devils are irredeemably unholy. They typically have greater darkvision, immunity to fire, telepathy, and weakness to holy.",
                "old_state": -1
            },
            "id": 495946,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495946/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304381/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418867Z",
            "action": 71,
            "target": "The destiny trait indicates the first feat in a mythic destiny. You must be a mythic character of 12th-level to select a destiny and cannot take subsequent feats in that mythic destiny without first taking the destiny feat.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The destiny trait indicates the first feat in a mythic destiny. You must be a mythic character of 12th-level to select a destiny and cannot take subsequent feats in that mythic destiny without first taking the destiny feat.",
                "old_state": -1
            },
            "id": 495945,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495945/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304380/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418856Z",
            "action": 71,
            "target": "This family of humanoids are the descendants of fey creatures that fell into darkness and confusion after being abandoned in the Darklands. They are immune to confusion and vulnerable to sunlight.",
            "old": "",
            "details": {
                "state": 20,
                "source": "This family of humanoids are the descendants of fey creatures that fell into darkness and confusion after being abandoned in the Darklands. They are immune to confusion and vulnerable to sunlight.",
                "old_state": -1
            },
            "id": 495944,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495944/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304379/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418846Z",
            "action": 71,
            "target": "A family of fiends, demons hail from or trace their origins to the Outer Rifts. Most are irredeemably unholy and have darkvision and weaknesses to cold iron and holy.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A family of fiends, demons hail from or trace their origins to the Outer Rifts. Most are irredeemably unholy and have darkvision and weaknesses to cold iron and holy.",
                "old_state": -1
            },
            "id": 495943,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495943/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180321/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418835Z",
            "action": 59,
            "target": "Entropic undead creatures twisted by the Netherworld and the Void.",
            "old": "Entropic undead creatures twisted by the Shadow Plane and Negative Energy Plane.",
            "details": {
                "state": 20,
                "source": "Entropic undead creatures twisted by the Netherworld and the Void.",
                "old_state": 20
            },
            "id": 495942,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495942/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304378/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418824Z",
            "action": 71,
            "target": "A family of fiends spawned on the desolate plane of Abaddon, most daemons are irredeemably unholy. They typically have darkvision and weakness to holy.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A family of fiends spawned on the desolate plane of Abaddon, most daemons are irredeemably unholy. They typically have darkvision and weakness to holy.",
                "old_state": -1
            },
            "id": 495941,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495941/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180319/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418812Z",
            "action": 59,
            "target": "Spells with this trait increase the severity of your oracular curse when cast. Usually, only revelation spells have this trait. You can't cast a cursebound spell if you don't have an oracular curse. A cursebound ability that allows a defense uses your spell attack modifier or spell DC unless noted otherwise.",
            "old": "Spells with this trait increase the severity of your oracular curse when cast. Usually, only revelation spells have this trait. You can't cast a cursebound spell if you don't have an oracular curse.",
            "details": {
                "state": 20,
                "source": "Spells with this trait increase the severity of your oracular curse when cast. Usually, only revelation spells have this trait. You can't cast a cursebound spell if you don't have an oracular curse. A cursebound ability that allows a defense uses your spell attack modifier or spell DC unless noted otherwise.",
                "old_state": 20
            },
            "id": 495940,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495940/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180314/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418802Z",
            "action": 59,
            "target": "A contact poison is activated by applying it to an item or directly onto a living creature's skin. The first creature to touch the affected item must attempt a saving throw against the poison; if the poison is applied directly, the creature must attempt a saving throw immediately when the poison touches its skin. Contact poisons are infeasible to apply to a creature via a weapon attack due to the logistics of delivering them without poisoning yourself. Typically, the onset time of a contact poison is 1 minute.",
            "old": "This poison is delivered by contact with the skin.",
            "details": {
                "state": 20,
                "source": "A contact poison is activated by applying it to an item or directly onto a living creature's skin. The first creature to touch the affected item must attempt a saving throw against the poison; if the poison is applied directly, the creature must attempt a saving throw immediately when the poison touches its skin. Contact poisons are infeasible to apply to a creature via a weapon attack due to the logistics of delivering them without poisoning yourself. Typically, the onset time of a contact poison is 1 minute.",
                "old_state": 20
            },
            "id": 495939,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495939/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180313/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418791Z",
            "action": 59,
            "target": "A construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.",
            "old": "A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.",
            "details": {
                "state": 20,
                "source": "A construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.",
                "old_state": 20
            },
            "id": 495938,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495938/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180304/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418780Z",
            "action": 59,
            "target": "To cast a composition cantrip or focus spell, you use a type of Performance. If the spell requires an auditory performance, you might recite a poem, sing a song, or perform a dramatic monologue. If the spell requires a visual performance, you might dance or pantomime. You can cast only one composition spell each turn, and you can have only one active at a time. If you cast a new composition spell, any ongoing effects from your previous composition spell end immediately.",
            "old": "To cast a composition cantrip or focus spell, you usually use a type of Performance. If the spell includes a verbal component, you must use an auditory performance, and if it includes a somatic component, you must use a visual one. The spell gains all the traits of the performance you used. You can cast only one composition spell each turn, and you can have only one active at a time. If you cast a new composition spell, any ongoing effects from your previous composition spell end immediately.",
            "details": {
                "state": 20,
                "source": "To cast a composition cantrip or focus spell, you use a type of Performance. If the spell requires an auditory performance, you might recite a poem, sing a song, or perform a dramatic monologue. If the spell requires a visual performance, you might dance or pantomime. You can cast only one composition spell each turn, and you can have only one active at a time. If you cast a new composition spell, any ongoing effects from your previous composition spell end immediately.",
                "old_state": 20
            },
            "id": 495937,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495937/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/234482/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418769Z",
            "action": 59,
            "target": "A composite impulse combines multiple elements. You can gain an impulse with the composite trait only if your kinetic elements include all the elements listed in the impulse's traits.",
            "old": "A composite impulse combines multiple elements. You can gain an impulse with the composite trait only if your kinetic elements include all the elements listed in the impulse’s traits.",
            "details": {
                "state": 20,
                "source": "A composite impulse combines multiple elements. You can gain an impulse with the composite trait only if your kinetic elements include all the elements listed in the impulse's traits.",
                "old_state": 20
            },
            "id": 495936,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495936/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180296/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418758Z",
            "action": 59,
            "target": "This firearm is cobbled together and likely to misfire. No matter how well you upkeep it, on a failed attack roll, the attack misses and you must roll a @Check[flat|dc:5]. If you fail this check, the weapon misfires.",
            "old": "This firearm is cobbled together and likely to misfire. No matter how well you upkeep it, on a failed attack roll, the attack misses and you must roll a @Check[type:flat|dc:5]. If you fail this check, the weapon misfires.",
            "details": {
                "state": 20,
                "source": "This firearm is cobbled together and likely to misfire. No matter how well you upkeep it, on a failed attack roll, the attack misses and you must roll a @Check[flat|dc:5]. If you fail this check, the weapon misfires.",
                "old_state": 20
            },
            "id": 495935,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495935/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304377/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418748Z",
            "action": 71,
            "target": "A family of supernatural feathered serpents who serve as guardians and messengers in the Universe for various holy divinities.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A family of supernatural feathered serpents who serve as guardians and messengers in the Universe for various holy divinities.",
                "old_state": -1
            },
            "id": 495934,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495934/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304376/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418737Z",
            "action": 71,
            "target": "Healing alchemical items with the coagulant trait lose effectiveness when many are applied in a short period of time. If a creature heals Hit Points from an item with the coagulant trait, that creature is temporarily immune to healing Hit Points from subsequent items with the coagulant trait for 10 minutes (but not immune to any other effects of those items).",
            "old": "",
            "details": {
                "state": 20,
                "source": "Healing alchemical items with the coagulant trait lose effectiveness when many are applied in a short period of time. If a creature heals Hit Points from an item with the coagulant trait, that creature is temporarily immune to healing Hit Points from subsequent items with the coagulant trait for 10 minutes (but not immune to any other effects of those items).",
                "old_state": -1
            },
            "id": 495933,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495933/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180290/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418726Z",
            "action": 59,
            "target": "A creature with this trait has the changeling versatile heritage. Changelings are the children of hags and members of other humanoid ancestries. An ability with this trait can be used or selected only by changelings.",
            "old": "A creature with this trait is a member of the changeling ancestry.",
            "details": {
                "state": 20,
                "source": "A creature with this trait has the changeling versatile heritage. Changelings are the children of hags and members of other humanoid ancestries. An ability with this trait can be used or selected only by changelings.",
                "old_state": 20
            },
            "id": 495932,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495932/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304375/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418713Z",
            "action": 71,
            "target": "The Lightkeeper can use a Certain Kill Art as long as they are within the Glass Lighthouse—these abilities, which have the certain kill trait, cause obvious distortions in the Lighthouse's fabric as the user calls upon their technique. However, as each technique requires one of the Lightkeepers to temporarily take command of the demiplane from the rest of their team, only one Certain Kill Art can be used by any of the Lightkeepers in a given round.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The Lightkeeper can use a Certain Kill Art as long as they are within the Glass Lighthouse—these abilities, which have the certain kill trait, cause obvious distortions in the Lighthouse's fabric as the user calls upon their technique. However, as each technique requires one of the Lightkeepers to temporarily take command of the demiplane from the rest of their team, only one Certain Kill Art can be used by any of the Lightkeepers in a given round.",
                "old_state": -1
            },
            "id": 495931,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495931/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304374/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418701Z",
            "action": 71,
            "target": "Centaurs have humanoid upper bodies and equine lower bodies.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Centaurs have humanoid upper bodies and equine lower bodies.",
                "old_state": -1
            },
            "id": 495930,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495930/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304373/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418690Z",
            "action": 71,
            "target": "Creatures that hail from or have a strong connection to the holy planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Creatures that hail from or have a strong connection to the holy planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.",
                "old_state": -1
            },
            "id": 495929,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495929/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180288/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418679Z",
            "action": 59,
            "target": "A creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.",
            "old": "A creature with this trait is a member of the catfolk ancestry.",
            "details": {
                "state": 20,
                "source": "A creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.",
                "old_state": 20
            },
            "id": 495928,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495928/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180561/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418668Z",
            "action": 59,
            "target": "Items that have the catalyst trait are consumable material spell components that alter or magnify specific spells. Activating a catalyst is part of Casting the Spell. The catalyst might increase the number of actions required to Cast the Spell, as indicated in the catalyst's Activate entry. Additionally, the spell gains the manipulate trait if it didn't already. Because the catalyst becomes part of the spell, you can draw the catalyst as part of Casting the Spell.",
            "old": "Items with the catalyst trait are consumable material spell components that alter or magnify specific spells. Activating a catalyst is part of Casting the Spell. The catalyst might increase the number of actions required to Cast the Spell, as indicated in the catalyst's Activate entry. Additionally, the spell gains material components if it didn't have them already or adds the catalyst to its existing components. Because the catalyst becomes part of the material components, you can draw the catalyst as part of Casting the Spell.",
            "details": {
                "state": 20,
                "source": "Items that have the catalyst trait are consumable material spell components that alter or magnify specific spells. Activating a catalyst is part of Casting the Spell. The catalyst might increase the number of actions required to Cast the Spell, as indicated in the catalyst's Activate entry. Additionally, the spell gains the manipulate trait if it didn't already. Because the catalyst becomes part of the spell, you can draw the catalyst as part of Casting the Spell.",
                "old_state": 20
            },
            "id": 495927,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495927/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304372/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418657Z",
            "action": 71,
            "target": "The calling trait identifies mechanical options a character gains when they first gain mythic power. Every calling option grants a way to use and regain Mythic Points.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The calling trait identifies mechanical options a character gains when they first gain mythic power. Every calling option grants a way to use and regain Mythic Points.",
                "old_state": -1
            },
            "id": 495926,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495926/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304371/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418643Z",
            "action": 71,
            "target": "These subterranean people have darkvision, and some have powers to create darkness.",
            "old": "",
            "details": {
                "state": 20,
                "source": "These subterranean people have darkvision, and some have powers to create darkness.",
                "old_state": -1
            },
            "id": 495925,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495925/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304370/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418632Z",
            "action": 71,
            "target": "A creature with this trait is a furry, stealthy goblinoid. Bugbears tend to have darkvision.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A creature with this trait is a furry, stealthy goblinoid. Bugbears tend to have darkvision.",
                "old_state": -1
            },
            "id": 495924,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495924/?format=api"
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        {
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            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418621Z",
            "action": 71,
            "target": "Boggards are frog-like humanoids. They typically have darkvision.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Boggards are frog-like humanoids. They typically have darkvision.",
                "old_state": -1
            },
            "id": 495923,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495923/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304368/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418610Z",
            "action": 71,
            "target": "Blights are corruptions of nature's wrath.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Blights are corruptions of nature's wrath.",
                "old_state": -1
            },
            "id": 495922,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495922/?format=api"
        },
        {
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            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418598Z",
            "action": 71,
            "target": "A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.",
                "old_state": -1
            },
            "id": 495921,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495921/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/304366/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418549Z",
            "action": 71,
            "target": "This family of celestials is native to Elysium. They are typically holy and have darkvision and a weakness to cold iron and unholy.",
            "old": "",
            "details": {
                "state": 20,
                "source": "This family of celestials is native to Elysium. They are typically holy and have darkvision and a weakness to cold iron and unholy.",
                "old_state": -1
            },
            "id": 495920,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495920/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180275/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:13.418538Z",
            "action": 59,
            "target": "Amphibious humanoids who live among the seas of the Inner Sea region, said to have descended from the people of Azlant. Sometimes known as gillmen or Low Azlanti. Azarketi are an offshoot of humans adapted to live in aquatic communities. They have gills, webbed digits, and small fins, and they can survive in or out of water.",
            "old": "Amphibious humanoids who live among the seas of the Inner Sea region, said to have descended from the people of Azlant. Sometimes known as gillmen or Low Azlanti.",
            "details": {
                "state": 20,
                "source": "Amphibious humanoids who live among the seas of the Inner Sea region, said to have descended from the people of Azlant. Sometimes known as gillmen or Low Azlanti. Azarketi are an offshoot of humans adapted to live in aquatic communities. They have gills, webbed digits, and small fins, and they can survive in or out of water.",
                "old_state": 20
            },
            "id": 495919,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/495919/?format=api"
        }
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}