Changes
Translation components API.
See the Weblate's Web API documentation for detailed description of the API.
GET /api/translations/pf2-fr/main/en/changes/?format=api&page=67
https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/changes/?format=api&page=68", "previous": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/changes/?format=api&page=66", "results": [ { "unit": "https://weblate.foundryvtt-hub.com/api/units/180569/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463702Z", "action": 59, "target": "Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.", "old": "", "details": { "state": 20, "source": "Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.", "old_state": -1 }, "id": 266561, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266561/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180568/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463656Z", "action": 59, "target": "A scroll contains a single spell you can cast without a spell slot.", "old": "", "details": { "state": 20, "source": "A scroll contains a single spell you can cast without a spell slot.", "old_state": -1 }, "id": 266560, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266560/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180567/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463614Z", "action": 59, "target": "A potion is a magical liquid activated when you drink it.", "old": "", "details": { "state": 20, "source": "A potion is a magical liquid activated when you drink it.", "old_state": -1 }, "id": 266559, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266559/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180566/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463588Z", "action": 59, "target": "Oils are magical gels, ointments, pastes, or salves that are typically applied to an object and are used up in the process.", "old": "", "details": { "state": 20, "source": "Oils are magical gels, ointments, pastes, or salves that are typically applied to an object and are used up in the process.", "old_state": -1 }, "id": 266558, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266558/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180565/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463563Z", "action": 59, "target": "An elixir with the mutagen trait temporarily transmogrifies the subject's body and alters its mind. A mutagen always conveys one or more beneficial effects paired with one or more detrimental effects. Mutagens are polymorph effects, meaning you can benefit from only one at a time.", "old": "", "details": { "state": 20, "source": "An elixir with the mutagen trait temporarily transmogrifies the subject's body and alters its mind. A mutagen always conveys one or more beneficial effects paired with one or more detrimental effects. Mutagens are polymorph effects, meaning you can benefit from only one at a time.", "old_state": -1 }, "id": 266557, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266557/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180564/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463531Z", "action": 59, "target": "Fulus are small paper charms that can be affixed to a suit of armor, a shield, a weapon, a creature, or even a structure. Some fulus are composed of multiple such charms, taking effect only once all have been affixed. Normal fulus have effects immediately once affixed, while fulu talismans have an effect only once activated. Once a fulu has been activated, it lasts for the given duration and then burns out. Unless otherwise noted, fulus expire one year after being created, reverting to mundane paper. All fulus have the fulu and consumable traits. Fulus also have a tradition trait—either arcane, divine, occult or primal—determined by the magical tradition of its creator. For example, a fulu created by a priest would have the divine trait, whereas a witch who dabbles in fate might create a fulu with the occult trait. Some fulus also have the talisman trait, if they work similarly to talismans (such as being affixed to a suit of armor, a shield, or a weapon. Each fulu's stat block indicates the type of item or creature it can be affixed to. Affixing or removing a fulu requires using the Affix a Fulu activity, or the Affix a Talisman action instead if the fulu is also a talisman.", "old": "", "details": { "state": 20, "source": "Fulus are small paper charms that can be affixed to a suit of armor, a shield, a weapon, a creature, or even a structure. Some fulus are composed of multiple such charms, taking effect only once all have been affixed. Normal fulus have effects immediately once affixed, while fulu talismans have an effect only once activated. Once a fulu has been activated, it lasts for the given duration and then burns out. Unless otherwise noted, fulus expire one year after being created, reverting to mundane paper. All fulus have the fulu and consumable traits. Fulus also have a tradition trait—either arcane, divine, occult or primal—determined by the magical tradition of its creator. For example, a fulu created by a priest would have the divine trait, whereas a witch who dabbles in fate might create a fulu with the occult trait. Some fulus also have the talisman trait, if they work similarly to talismans (such as being affixed to a suit of armor, a shield, or a weapon. Each fulu's stat block indicates the type of item or creature it can be affixed to. Affixing or removing a fulu requires using the Affix a Fulu activity, or the Affix a Talisman action instead if the fulu is also a talisman.", "old_state": -1 }, "id": 266556, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266556/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180563/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463507Z", "action": 59, "target": "Creatures of the First World are called the fey.", "old": "", "details": { "state": 20, "source": "Creatures of the First World are called the fey.", "old_state": -1 }, "id": 266555, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266555/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180562/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463481Z", "action": 59, "target": "Elixirs are alchemical liquids that are used by drinking them.", "old": "", "details": { "state": 20, "source": "Elixirs are alchemical liquids that are used by drinking them.", "old_state": -1 }, "id": 266554, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266554/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180561/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463446Z", "action": 59, "target": "Items with the catalyst trait are consumable material spell components that alter or magnify specific spells. Activating a catalyst is part of Casting the Spell. The catalyst might increase the number of actions required to Cast the Spell, as indicated in the catalyst's Activate entry. Additionally, the spell gains material components if it didn't have them already or adds the catalyst to its existing components. Because the catalyst becomes part of the material components, you can draw the catalyst as part of Casting the Spell.", "old": "", "details": { "state": 20, "source": "Items with the catalyst trait are consumable material spell components that alter or magnify specific spells. Activating a catalyst is part of Casting the Spell. The catalyst might increase the number of actions required to Cast the Spell, as indicated in the catalyst's Activate entry. Additionally, the spell gains material components if it didn't have them already or adds the catalyst to its existing components. Because the catalyst becomes part of the material components, you can draw the catalyst as part of Casting the Spell.", "old_state": -1 }, "id": 266553, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266553/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180560/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463394Z", "action": 59, "target": "When you Invest an Item that has the apex trait, it improves one of your ability scores, either increasing it by 2 or to a total of 18, whichever grants the higher score. This gives you all the benefits of the new ability score until the investiture ends. An apex item grants this benefit only the first time it's invested within a 24-hour period, and you can benefit from only one apex item at a time. If you attempt to invest an apex item when you already have one invested, you don't gain the ability score increase, though you do gain any other effects of Investing the Item.", "old": "", "details": { "state": 20, "source": "When you Invest an Item that has the apex trait, it improves one of your ability scores, either increasing it by 2 or to a total of 18, whichever grants the higher score. This gives you all the benefits of the new ability score until the investiture ends. An apex item grants this benefit only the first time it's invested within a 24-hour period, and you can benefit from only one apex item at a time. If you attempt to invest an apex item when you already have one invested, you don't gain the ability score increase, though you do gain any other effects of Investing the Item.", "old_state": -1 }, "id": 266552, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266552/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180559/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463356Z", "action": 59, "target": "Items with this trait are intended to alter existing pieces of equipment, typically armors, shields, and weapons. The given item will note which type of equipment it modifies. A piece of equipment can only be affected by a single adjustment at a time. Unless otherwise noted, adding or removing an adjustment requires using a 10-minute activity and a repair kit.", "old": "", "details": { "state": 20, "source": "Items with this trait are intended to alter existing pieces of equipment, typically armors, shields, and weapons. The given item will note which type of equipment it modifies. A piece of equipment can only be affected by a single adjustment at a time. Unless otherwise noted, adding or removing an adjustment requires using a 10-minute activity and a repair kit.", "old_state": -1 }, "id": 266551, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266551/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180558/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463328Z", "action": 59, "target": "A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.", "old": "", "details": { "state": 20, "source": "A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.", "old_state": -1 }, "id": 266550, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266550/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180557/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463304Z", "action": 59, "target": "This indicates abilities from the wizard class.", "old": "", "details": { "state": 20, "source": "This indicates abilities from the wizard class.", "old_state": -1 }, "id": 266549, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266549/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180556/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463281Z", "action": 59, "target": "This indicates abilities from the witch class.", "old": "", "details": { "state": 20, "source": "This indicates abilities from the witch class.", "old_state": -1 }, "id": 266548, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266548/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180555/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463256Z", "action": 59, "target": "Creatures with the wild hunt trait are never below 14th level. They possess greater darkvision, greensight, planar acclimation, wild gaze, instinctive cooperation, weakness to cold iron, the ability to speak with plants and animals, and their own specific wild hunt link.", "old": "", "details": { "state": 20, "source": "Creatures with the wild hunt trait are never below 14th level. They possess greater darkvision, greensight, planar acclimation, wild gaze, instinctive cooperation, weakness to cold iron, the ability to speak with plants and animals, and their own specific wild hunt link.", "old_state": -1 }, "id": 266547, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266547/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180554/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463232Z", "action": 59, "target": "Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element.", "old": "", "details": { "state": 20, "source": "Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element.", "old_state": -1 }, "id": 266546, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266546/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180553/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463207Z", "action": 59, "target": "This ranged weapon is less effective at close distances. Your attacks against targets that are at a distance within the range listed take a -2 penalty.", "old": "", "details": { "state": 20, "source": "This ranged weapon is less effective at close distances. Your attacks against targets that are at a distance within the range listed take a -2 penalty.", "old_state": -1 }, "id": 266545, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266545/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180552/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463183Z", "action": 59, "target": "A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.", "old": "", "details": { "state": 20, "source": "A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.", "old_state": -1 }, "id": 266544, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266544/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180551/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463157Z", "action": 59, "target": "An ancestry with snake-like features and powerful venom.", "old": "", "details": { "state": 20, "source": "An ancestry with snake-like features and powerful venom.", "old_state": -1 }, "id": 266543, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266543/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180550/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463123Z", "action": 59, "target": "Afflictions with the virulent trait are harder to remove. You must succeed at two consecutive saves to reduce a virulent affliction's stage by 1. A critical success reduces a virulent affliction's stage by only 1 instead of by 2.", "old": "", "details": { "state": 20, "source": "Afflictions with the virulent trait are harder to remove. You must succeed at two consecutive saves to reduce a virulent affliction's stage by 1. A critical success reduces a virulent affliction's stage by only 1 instead of by 2.", "old_state": -1 }, "id": 266542, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266542/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180549/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463077Z", "action": 59, "target": "A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.", "old": "", "details": { "state": 20, "source": "A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.", "old_state": -1 }, "id": 266541, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266541/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180548/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.463012Z", "action": 59, "target": "A vehicular weapon is attached to a vehicle or worn by a mount and can typically only be wielded by the driver of the vehicle or the mount's primary rider. The driver or rider can control a vehicular weapon with the same hands they use to steer the vehicle or guide the mount. A vehicular weapon can be Disarmed by knocking the controls (typically reins for a mount or a steering device for a vehicle) out of the wielder's hands.", "old": "", "details": { "state": 20, "source": "A vehicular weapon is attached to a vehicle or worn by a mount and can typically only be wielded by the driver of the vehicle or the mount's primary rider. The driver or rider can control a vehicular weapon with the same hands they use to steer the vehicle or guide the mount. A vehicular weapon can be Disarmed by knocking the controls (typically reins for a mount or a steering device for a vehicle) out of the wielder's hands.", "old_state": -1 }, "id": 266540, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266540/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180547/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462988Z", "action": 59, "target": "An inquisitive ancestry with primate-like features and prehensile tails.", "old": "", "details": { "state": 20, "source": "An inquisitive ancestry with primate-like features and prehensile tails.", "old_state": -1 }, "id": 266539, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266539/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180546/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462963Z", "action": 59, "target": "Unstable actions rely on experimental functions of your innovation that even you can't fully predict. After an unstable action is used on an innovation, using another one is dangerous.", "old": "", "details": { "state": 20, "source": "Unstable actions rely on experimental functions of your innovation that even you can't fully predict. After an unstable action is used on an innovation, using another one is dangerous.", "old_state": -1 }, "id": 266538, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266538/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180545/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462939Z", "action": 59, "target": "A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.", "old": "", "details": { "state": 20, "source": "A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.", "old_state": -1 }, "id": 266537, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266537/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180544/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462915Z", "action": 59, "target": "A type of geniekin descended from a being from the Plane of Water.", "old": "", "details": { "state": 20, "source": "A type of geniekin descended from a being from the Plane of Water.", "old_state": -1 }, "id": 266536, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266536/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180543/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462890Z", "action": 59, "target": "Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.", "old": "", "details": { "state": 20, "source": "Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.", "old_state": -1 }, "id": 266535, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266535/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180542/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462864Z", "action": 59, "target": "An unarmed attack uses your body rather than a manufactured weapon. An unarmed attack isn't a weapon, though it's categorized with weapons for weapon groups, and it might have weapon traits. Since it's part of your body, an unarmed attack can't be Disarmed. It also doesn't take up a hand, though a fist or other grasping appendage follows the same rules as a free-hand weapon.", "old": "", "details": { "state": 20, "source": "An unarmed attack uses your body rather than a manufactured weapon. An unarmed attack isn't a weapon, though it's categorized with weapons for weapon groups, and it might have weapon traits. Since it's part of your body, an unarmed attack can't be Disarmed. It also doesn't take up a hand, though a fist or other grasping appendage follows the same rules as a free-hand weapon.", "old_state": -1 }, "id": 266534, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266534/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180541/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462833Z", "action": 59, "target": "This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.", "old": "", "details": { "state": 20, "source": "This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.", "old_state": -1 }, "id": 266533, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266533/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180540/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462807Z", "action": 59, "target": "These weapons are used as a pair, complementing each other. When you attack with a twin weapon, you add a circumstance bonus to the damage roll equal to the weapon's number of damage dice if you have previously attacked with a different weapon of the same type this turn. The weapons must be of the same type to benefit from this trait, but they don't need to have the same runes.", "old": "", "details": { "state": 20, "source": "These weapons are used as a pair, complementing each other. When you attack with a twin weapon, you add a circumstance bonus to the damage roll equal to the weapon's number of damage dice if you have previously attacked with a different weapon of the same type this turn. The weapons must be of the same type to benefit from this trait, but they don't need to have the same runes.", "old_state": -1 }, "id": 266532, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266532/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180539/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462782Z", "action": 59, "target": "Certain spells, feats, and items have the true name trait. This trait means they require you to know a creature's true name to use them.", "old": "", "details": { "state": 20, "source": "Certain spells, feats, and items have the true name trait. This trait means they require you to know a creature's true name to use them.", "old_state": -1 }, "id": 266531, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266531/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180538/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462745Z", "action": 59, "target": "You can use this weapon to Trip with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.", "old": "", "details": { "state": 20, "source": "You can use this weapon to Trip with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.", "old_state": -1 }, "id": 266530, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266530/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180537/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462720Z", "action": 59, "target": "A hazard or item with this trait is constructed to hinder interlopers.", "old": "", "details": { "state": 20, "source": "A hazard or item with this trait is constructed to hinder interlopers.", "old_state": -1 }, "id": 266529, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266529/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180535/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462672Z", "action": 59, "target": "A training weapon is designed to be used when training an animal to participate in combat by identifying the target for the animal to attack. Striking a creature with a training weapon gives your animal companion or your bonded animal a +1 circumstance bonus to its next attack roll against that target.", "old": "", "details": { "state": 20, "source": "A training weapon is designed to be used when training an animal to participate in combat by identifying the target for the animal to attack. Striking a creature with a training weapon gives your animal companion or your bonded animal a +1 circumstance bonus to its next attack roll against that target.", "old_state": -1 }, "id": 266527, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266527/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180533/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462619Z", "action": 59, "target": "You can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment.", "old": "", "details": { "state": 20, "source": "You can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment.", "old_state": -1 }, "id": 266525, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266525/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180532/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462596Z", "action": 59, "target": "This indicates abilities from the thaumaturge class.", "old": "", "details": { "state": 20, "source": "This indicates abilities from the thaumaturge class.", "old_state": -1 }, "id": 266524, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266524/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180531/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462570Z", "action": 59, "target": "This weapon is attached to a length of rope or chain that allows you to retrieve it after it has left your hand. If you have a free hand while wielding this weapon, you can use an Interact action to pull the weapon back into your grasp after you have thrown it as a ranged attack or after it has been disarmed (unless it is being held by another creature).", "old": "", "details": { "state": 20, "source": "This weapon is attached to a length of rope or chain that allows you to retrieve it after it has left your hand. If you have a free hand while wielding this weapon, you can use an Interact action to pull the weapon back into your grasp after you have thrown it as a ranged attack or after it has been disarmed (unless it is being held by another creature).", "old_state": -1 }, "id": 266523, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266523/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180530/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462543Z", "action": 59, "target": "A creature with this trait is a member of the tengu ancestry. Tengus are humanoids who resemble birds. An ability with this trait can be used or selected only by tengus. An item with this trait is created and used by tengus.", "old": "", "details": { "state": 20, "source": "A creature with this trait is a member of the tengu ancestry. Tengus are humanoids who resemble birds. An ability with this trait can be used or selected only by tengus. An item with this trait is created and used by tengus.", "old_state": -1 }, "id": 266522, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266522/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180529/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462518Z", "action": 59, "target": "Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.", "old": "", "details": { "state": 20, "source": "Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.", "old_state": -1 }, "id": 266521, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266521/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180528/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462493Z", "action": 59, "target": "A creature with telepathy can communicate mentally with creatures. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.", "old": "", "details": { "state": 20, "source": "A creature with telepathy can communicate mentally with creatures. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.", "old_state": -1 }, "id": 266520, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266520/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180527/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462469Z", "action": 59, "target": "Items with this trait are associated with the technology of Numeria.", "old": "", "details": { "state": 20, "source": "Items with this trait are associated with the technology of Numeria.", "old_state": -1 }, "id": 266519, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266519/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180526/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462444Z", "action": 59, "target": "A tattoo is a type of item that is drawn or cut into a creature's skin and usually takes the form of images or symbols.", "old": "", "details": { "state": 20, "source": "A tattoo is a type of item that is drawn or cut into a creature's skin and usually takes the form of images or symbols.", "old_state": -1 }, "id": 266518, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266518/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180525/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462420Z", "action": 59, "target": "A type of geniekin descended from a being from the Plane of Air.", "old": "", "details": { "state": 20, "source": "A type of geniekin descended from a being from the Plane of Air.", "old_state": -1 }, "id": 266517, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266517/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180524/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462394Z", "action": 59, "target": "This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.", "old": "", "details": { "state": 20, "source": "This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.", "old_state": -1 }, "id": 266516, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266516/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180523/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462369Z", "action": 59, "target": "This indicates abilities from the Swashbuckler class.", "old": "", "details": { "state": 20, "source": "This indicates abilities from the Swashbuckler class.", "old_state": -1 }, "id": 266515, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266515/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180522/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462343Z", "action": 59, "target": "Sulis are planar scions descended from jann.", "old": "", "details": { "state": 20, "source": "Sulis are planar scions descended from jann.", "old_state": -1 }, "id": 266514, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266514/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180521/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462308Z", "action": 59, "target": "This indicates abilities from the Summoner class.", "old": "", "details": { "state": 20, "source": "This indicates abilities from the Summoner class.", "old_state": -1 }, "id": 266513, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266513/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180520/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462257Z", "action": 59, "target": "A creature called by a spell or effect gains the summoned trait. A summoned creature can't summon other creatures, create things of value, or cast spells that require a cost. It has the minion trait. If it tries to Cast a Spell of equal or higher level than the spell that summoned it, it overpowers the summoning magic, causing its own spell to fail and the summon spell to end. Otherwise, the summoned creature uses the standard abilities for a creature of its kind. It generally attacks your enemies to the best of its ability. If you can communicate with it, you can attempt to command it, but the GM determines the degree to which it follows your commands. Immediately when you finish Casting the Spell, the summoned creature uses its 2 actions for that turn. A spawn or other creature generated from a summoned creature returns to its unaltered state (usually a corpse in the case of spawn) once the summoned creature is gone. If it's unclear what this state would be, the GM decides. Summoned creatures can be banished by various spells and effects. They are automatically banished if reduced to 0 Hit Points or if the spell that called them ends.", "old": "", "details": { "state": 20, "source": "A creature called by a spell or effect gains the summoned trait. A summoned creature can't summon other creatures, create things of value, or cast spells that require a cost. It has the minion trait. If it tries to Cast a Spell of equal or higher level than the spell that summoned it, it overpowers the summoning magic, causing its own spell to fail and the summon spell to end. Otherwise, the summoned creature uses the standard abilities for a creature of its kind. It generally attacks your enemies to the best of its ability. If you can communicate with it, you can attempt to command it, but the GM determines the degree to which it follows your commands. Immediately when you finish Casting the Spell, the summoned creature uses its 2 actions for that turn. A spawn or other creature generated from a summoned creature returns to its unaltered state (usually a corpse in the case of spawn) once the summoned creature is gone. If it's unclear what this state would be, the GM decides. Summoned creatures can be banished by various spells and effects. They are automatically banished if reduced to 0 Hit Points or if the spell that called them ends.", "old_state": -1 }, "id": 266512, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266512/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180518/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462199Z", "action": 59, "target": "An item with the structure trait creates a magical building or other structure when activated. The item must be activated on a plot of land free of other structures. The structure adapts to the natural terrain, adopting the structural requirements for being built there. The structure adjusts around small features such as ponds or spires of rock, but it can't be created on water or other nonsolid surfaces. If activated on snow, sand dunes, or other soft surfaces with a solid surface underneath, the structure's foundation (if any) reaches the solid ground. If an item with this trait is activated on a solid but unstable surface, such as a swamp or an area plagued by tremors, roll a @Check[type:flat|dc:3] each day; on a failure, the structure begins to sink or collapse. The structure doesn't harm creatures within the area when it appears, and it can't be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the structure when the item is activated ends up unharmed inside the complete structure and always has a clear path of escape. A creature inside the structure when the activation ends isn't harmed, and it lands harmlessly on the ground if it was on an upper level of the structure.", "old": "", "details": { "state": 20, "source": "An item with the structure trait creates a magical building or other structure when activated. The item must be activated on a plot of land free of other structures. The structure adapts to the natural terrain, adopting the structural requirements for being built there. The structure adjusts around small features such as ponds or spires of rock, but it can't be created on water or other nonsolid surfaces. If activated on snow, sand dunes, or other soft surfaces with a solid surface underneath, the structure's foundation (if any) reaches the solid ground. If an item with this trait is activated on a solid but unstable surface, such as a swamp or an area plagued by tremors, roll a @Check[type:flat|dc:3] each day; on a failure, the structure begins to sink or collapse. The structure doesn't harm creatures within the area when it appears, and it can't be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the structure when the item is activated ends up unharmed inside the complete structure and always has a clear path of escape. A creature inside the structure when the activation ends isn't harmed, and it lands harmlessly on the ground if it was on an upper level of the structure.", "old_state": -1 }, "id": 266510, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266510/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180517/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462174Z", "action": 59, "target": "Winged humanoids, most of whom live in and around Cheliax.", "old": "", "details": { "state": 20, "source": "Winged humanoids, most of whom live in and around Cheliax.", "old_state": -1 }, "id": 266509, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266509/?format=api" } ] }{ "count": 5433, "next": "