Changes
Translation components API.
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GET /api/translations/pf2-fr/main/en/changes/?format=api&page=68
https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/changes/?format=api&page=69", "previous": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/changes/?format=api&page=67", "results": [ { "unit": "https://weblate.foundryvtt-hub.com/api/units/180516/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462148Z", "action": 59, "target": "Items with this trait are powered by engines that boil water to produce steam and move their components.", "old": "", "details": { "state": 20, "source": "Items with this trait are powered by engines that boil water to produce steam and move their components.", "old_state": -1 }, "id": 266508, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266508/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180515/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462114Z", "action": 59, "target": "This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.", "old": "", "details": { "state": 20, "source": "This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.", "old_state": -1 }, "id": 266507, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266507/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180514/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462069Z", "action": 59, "target": "A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can't use another one for 1 round. You can enter or be in a stance only in encounter mode.", "old": "", "details": { "state": 20, "source": "A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can't use another one for 1 round. You can enter or be in a stance only in encounter mode.", "old_state": -1 }, "id": 266506, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266506/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180513/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462046Z", "action": 59, "target": "A family of diminutive winged fey with a strong connection to primal magic.", "old": "", "details": { "state": 20, "source": "A family of diminutive winged fey with a strong connection to primal magic.", "old_state": -1 }, "id": 266505, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266505/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180512/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.462019Z", "action": 59, "target": "When you use a thrown weapon with the splash trait, you don't add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 10 feet of the target (including the target) take the listed splash damage. On a failure (but not a critical failure), the target of the attack still takes the splash damage. Add splash damage together with the initial damage against the target before applying the target's weaknesses or resistances. You don't multiply splash damage on a critical hit.", "old": "", "details": { "state": 20, "source": "When you use a thrown weapon with the splash trait, you don't add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 10 feet of the target (including the target) take the listed splash damage. On a failure (but not a critical failure), the target of the attack still takes the splash damage. Add splash damage together with the initial damage against the target before applying the target's weaknesses or resistances. You don't multiply splash damage on a critical hit.", "old_state": -1 }, "id": 266504, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266504/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180511/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461991Z", "action": 59, "target": "When you use a thrown weapon with the splash trait, you don't add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. On a failure (but not a critical failure), the target of the attack still takes the splash damage. Add splash damage together with the initial damage against the target before applying the target's weaknesses or resistances. You don't multiply splash damage on a critical hit.", "old": "", "details": { "state": 20, "source": "When you use a thrown weapon with the splash trait, you don't add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. On a failure (but not a critical failure), the target of the attack still takes the splash damage. Add splash damage together with the initial damage against the target before applying the target's weaknesses or resistances. You don't multiply splash damage on a critical hit.", "old_state": -1 }, "id": 266503, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266503/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180510/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461968Z", "action": 59, "target": "This indicates abilities from the sorcerer class.", "old": "", "details": { "state": 20, "source": "This indicates abilities from the sorcerer class.", "old_state": -1 }, "id": 266502, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266502/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180509/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461943Z", "action": 59, "target": "An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.", "old": "", "details": { "state": 20, "source": "An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.", "old_state": -1 }, "id": 266501, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266501/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180508/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461918Z", "action": 59, "target": "Actions and abilities with the social trait can be used only while a vigilante is in their social identity.", "old": "", "details": { "state": 20, "source": "Actions and abilities with the social trait can be used only while a vigilante is in their social identity.", "old_state": -1 }, "id": 266500, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266500/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180507/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461894Z", "action": 59, "target": "This effect can cause a creature to fall asleep or get drowsy.", "old": "", "details": { "state": 20, "source": "This effect can cause a creature to fall asleep or get drowsy.", "old_state": -1 }, "id": 266499, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266499/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180506/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461868Z", "action": 59, "target": "A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat.", "old": "", "details": { "state": 20, "source": "A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat.", "old_state": -1 }, "id": 266498, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266498/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180505/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461842Z", "action": 59, "target": "This undead is made by animating a dead creature's skeleton with negative energy. An ability with this trait can be used or selected only by skeletons.", "old": "", "details": { "state": 20, "source": "This undead is made by animating a dead creature's skeleton with negative energy. An ability with this trait can be used or selected only by skeletons.", "old_state": -1 }, "id": 266497, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266497/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180504/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461815Z", "action": 59, "target": "You can use this weapon to Shove with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.", "old": "", "details": { "state": 20, "source": "You can use this weapon to Shove with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.", "old_state": -1 }, "id": 266496, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266496/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180503/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461790Z", "action": 59, "target": "A creature with this trait is a member of the shoony ancestry.", "old": "", "details": { "state": 20, "source": "A creature with this trait is a member of the shoony ancestry.", "old_state": -1 }, "id": 266495, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266495/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180502/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461766Z", "action": 59, "target": "Secretive humanoids covered in bony plumage that reside underground.", "old": "", "details": { "state": 20, "source": "Secretive humanoids covered in bony plumage that reside underground.", "old_state": -1 }, "id": 266494, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266494/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180501/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461741Z", "action": 59, "target": "A shield with this trait is designed to be thrown as a ranged attack.", "old": "", "details": { "state": 20, "source": "A shield with this trait is designed to be thrown as a ranged attack.", "old_state": -1 }, "id": 266493, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266493/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180500/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461718Z", "action": 59, "target": "This magic involves shadows or the energy of the Shadow Plane.", "old": "", "details": { "state": 20, "source": "This magic involves shadows or the energy of the Shadow Plane.", "old_state": -1 }, "id": 266492, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266492/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180499/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461694Z", "action": 59, "target": "The GM rolls the check for this ability in secret.", "old": "", "details": { "state": 20, "source": "The GM rolls the check for this ability in secret.", "old_state": -1 }, "id": 266491, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266491/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180498/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461669Z", "action": 59, "target": "A scrying effect lets you see, hear, or otherwise get sensory information from a distance using a sensor or apparatus, rather than your own eyes and ears.", "old": "", "details": { "state": 20, "source": "A scrying effect lets you see, hear, or otherwise get sensory information from a distance using a sensor or apparatus, rather than your own eyes and ears.", "old_state": -1 }, "id": 266490, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266490/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180497/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461643Z", "action": 59, "target": "This weapon fires a cluster of pellets in a wide spray. Scatter always has an area listed with it, indicating the radius of the spray. On a hit, the primary target of attacks with a scatter weapon take the listed damage, and the target and all other creatures within the listed radius around it take 1 point of splash damage per weapon damage die.", "old": "", "details": { "state": 20, "source": "This weapon fires a cluster of pellets in a wide spray. Scatter always has an area listed with it, indicating the radius of the spray. On a hit, the primary target of attacks with a scatter weapon take the listed damage, and the target and all other creatures within the listed radius around it take 1 point of splash damage per weapon damage die.", "old_state": -1 }, "id": 266489, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266489/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180496/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461616Z", "action": 59, "target": "Ancient dwarven blacksmiths in Saggorak designed a series of spectacularly powerful runes. Only someone with legendary proficiency in Crafting, or a well-versed dwarven crafter from the city of Kovlar, can apply, transfer, or remove a rune with the Saggorak trait. Because of their considerable power, all Saggorak runes take up two property rune slots, and consequently they can be applied only to armor and weapons with at least a +2 potency rune.", "old": "", "details": { "state": 20, "source": "Ancient dwarven blacksmiths in Saggorak designed a series of spectacularly powerful runes. Only someone with legendary proficiency in Crafting, or a well-versed dwarven crafter from the city of Kovlar, can apply, transfer, or remove a rune with the Saggorak trait. Because of their considerable power, all Saggorak runes take up two property rune slots, and consequently they can be applied only to armor and weapons with at least a +2 potency rune.", "old_state": -1 }, "id": 266488, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266488/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180495/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461592Z", "action": 59, "target": "This indicates abilities from the rogue class.", "old": "", "details": { "state": 20, "source": "This indicates abilities from the rogue class.", "old_state": -1 }, "id": 266487, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266487/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180494/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461567Z", "action": 59, "target": "Effects with this trait see things as they truly are.", "old": "", "details": { "state": 20, "source": "Effects with this trait see things as they truly are.", "old_state": -1 }, "id": 266486, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266486/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180493/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461541Z", "action": 59, "target": "This weapon can channel energy damage. You gain the Conduct Energy free action while wielding a resonant weapon.", "old": "", "details": { "state": 20, "source": "This weapon can channel energy damage. You gain the Conduct Energy free action while wielding a resonant weapon.", "old_state": -1 }, "id": 266485, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266485/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180492/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461500Z", "action": 59, "target": "A repeating weapon is typically a type of crossbow that has a shorter reload time. These weapons can't be loaded with individual bolts like other crossbows; instead, they require a magazine of specialized ammunition to be loaded into a special slot. Once that magazine is in place, the ammunition is automatically loaded each time the weapon is cocked to fire, reducing its reload to the value in its reload entry (typically 0). When the ammunition runs out, a new magazine must be loaded, which requires a free hand and 3 Interact actions (to remove the old magazine, retrieve the new magazine, and slot the new magazine in place). These actions don't need to be consecutive.", "old": "", "details": { "state": 20, "source": "A repeating weapon is typically a type of crossbow that has a shorter reload time. These weapons can't be loaded with individual bolts like other crossbows; instead, they require a magazine of specialized ammunition to be loaded into a special slot. Once that magazine is in place, the ammunition is automatically loaded each time the weapon is cocked to fire, reducing its reload to the value in its reload entry (typically 0). When the ammunition runs out, a new magazine must be loaded, which requires a free hand and 3 Interact actions (to remove the old magazine, retrieve the new magazine, and slot the new magazine in place). These actions don't need to be consecutive.", "old_state": -1 }, "id": 266484, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266484/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180491/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461470Z", "action": 59, "target": "While all weapons need some amount of time to get into position, many ranged weapons also need to be loaded and reloaded. This entry indicates how many Interact actions it takes to reload such weapons. This can be 0 if drawing ammunition and firing the weapon are part of the same action. If an item takes 2 or more actions to reload, the GM determines whether they must be performed together as an activity, or you can spend some of those actions during one turn and the rest during your next turn.", "old": "", "details": { "state": 20, "source": "While all weapons need some amount of time to get into position, many ranged weapons also need to be loaded and reloaded. This entry indicates how many Interact actions it takes to reload such weapons. This can be 0 if drawing ammunition and firing the weapon are part of the same action. If an item takes 2 or more actions to reload, the GM determines whether they must be performed together as an activity, or you can spend some of those actions during one turn and the rest during your next turn.", "old_state": -1 }, "id": 266483, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266483/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180490/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461442Z", "action": 59, "target": "A creature with this trait has the reflection versatile heritage. Reflections are beings who are copies of living people, whether through cloning, planar duplication, or another mechanism. An ability with this trait can be used or selected only by reflections.", "old": "", "details": { "state": 20, "source": "A creature with this trait has the reflection versatile heritage. Reflections are beings who are copies of living people, whether through cloning, planar duplication, or another mechanism. An ability with this trait can be used or selected only by reflections.", "old_state": -1 }, "id": 266482, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266482/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180489/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461365Z", "action": 59, "target": "Recovery weapons are thrown weapons designed to return to the thrower when they miss the target. When you make an unsuccessful thrown Strike with this weapon, it flies back to your hand after the Strike is complete, allowing you to try again. If your hands are full when the weapon returns, it falls to the ground in your space.", "old": "", "details": { "state": 20, "source": "Recovery weapons are thrown weapons designed to return to the thrower when they miss the target. When you make an unsuccessful thrown Strike with this weapon, it flies back to your hand after the Strike is complete, allowing you to try again. If your hands are full when the weapon returns, it falls to the ground in your space.", "old_state": -1 }, "id": 266481, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266481/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180488/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461340Z", "action": 59, "target": "Actions with the reckless trait run the risk of the pilot losing control of a vehicle. When performing a reckless action, the pilot must first attempt an appropriate piloting check to keep control of the vehicle.", "old": "", "details": { "state": 20, "source": "Actions with the reckless trait run the risk of the pilot losing control of a vehicle. When performing a reckless action, the pilot must first attempt an appropriate piloting check to keep control of the vehicle.", "old_state": -1 }, "id": 266480, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266480/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180487/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461313Z", "action": 59, "target": "Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet.", "old": "", "details": { "state": 20, "source": "Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet.", "old_state": -1 }, "id": 266479, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266479/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180486/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461286Z", "action": 59, "target": "Razing weapons are particularly good at damaging objects, structures, and vehicles. Whenever you deal damage to an object (including shields and animated objects), structure, or vehicle with a razing weapon, the object takes an amount of additional damage equal to double the number of weapon damage dice.", "old": "", "details": { "state": 20, "source": "Razing weapons are particularly good at damaging objects, structures, and vehicles. Whenever you deal damage to an object (including shields and animated objects), structure, or vehicle with a razing weapon, the object takes an amount of additional damage equal to double the number of weapon damage dice.", "old_state": -1 }, "id": 266478, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266478/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180485/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461259Z", "action": 59, "target": "A creature with this trait is a member of the ratfolk ancestry.", "old": "", "details": { "state": 20, "source": "A creature with this trait is a member of the ratfolk ancestry.", "old_state": -1 }, "id": 266477, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266477/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180484/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461224Z", "action": 59, "target": "This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.", "old": "", "details": { "state": 20, "source": "This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.", "old_state": -1 }, "id": 266476, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266476/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180483/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461164Z", "action": 59, "target": "This indicates abilities from the ranger class.", "old": "", "details": { "state": 20, "source": "This indicates abilities from the ranger class.", "old_state": -1 }, "id": 266475, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266475/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180482/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461131Z", "action": 59, "target": "This weapon can be used to Trip with the Athletics skill at a distance up to the weapon's first range increment. The skill check takes a -2 circumstance penalty. You can add the weapon's item bonus to attack rolls as a bonus to the check. As with using a melee weapon to trip, a ranged trip doesn't deal any damage when used to Trip.", "old": "", "details": { "state": 20, "source": "This weapon can be used to Trip with the Athletics skill at a distance up to the weapon's first range increment. The skill check takes a -2 circumstance penalty. You can add the weapon's item bonus to attack rolls as a bonus to the check. As with using a melee weapon to trip, a ranged trip doesn't deal any damage when used to Trip.", "old_state": -1 }, "id": 266474, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266474/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180481/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461107Z", "action": 59, "target": "These attacks will either list a finite range or a range increment, which follows the normal rules for range increments.", "old": "", "details": { "state": 20, "source": "These attacks will either list a finite range or a range increment, which follows the normal rules for range increments.", "old_state": -1 }, "id": 266473, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266473/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180480/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461082Z", "action": 59, "target": "You must be raging to use abilities with the rage trait, and they end automatically when you stop raging.", "old": "", "details": { "state": 20, "source": "You must be raging to use abilities with the rage trait, and they end automatically when you stop raging.", "old_state": -1 }, "id": 266472, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266472/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180479/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461058Z", "action": 59, "target": "This indicates abilities from the psychic class.", "old": "", "details": { "state": 20, "source": "This indicates abilities from the psychic class.", "old_state": -1 }, "id": 266471, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266471/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180478/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461034Z", "action": 59, "target": "Your psyche must be unleashed to use abilities that have the psyche trait, and they end automatically when your unleashed psyche subsides.", "old": "", "details": { "state": 20, "source": "Your psyche must be unleashed to use abilities that have the psyche trait, and they end automatically when your unleashed psyche subsides.", "old_state": -1 }, "id": 266470, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266470/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180477/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.461009Z", "action": 59, "target": "You add half your Strength modifier (if positive) to damage rolls with a propulsive ranged weapon. If you have a negative Strength modifier, you add your full Strength modifier instead.", "old": "", "details": { "state": 20, "source": "You add half your Strength modifier (if positive) to damage rolls with a propulsive ranged weapon. If you have a negative Strength modifier, you add your full Strength modifier instead.", "old_state": -1 }, "id": 266469, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266469/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180476/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460984Z", "action": 59, "target": "An alchemical consumable with the processed trait can be created with Quick Alchemy but is too complex to create in a single action.", "old": "", "details": { "state": 20, "source": "An alchemical consumable with the processed trait can be created with Quick Alchemy but is too complex to create in a single action.", "old_state": -1 }, "id": 266468, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266468/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180475/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460956Z", "action": 59, "target": "This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.", "old": "", "details": { "state": 20, "source": "This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.", "old_state": -1 }, "id": 266467, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266467/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180474/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460898Z", "action": 59, "target": "Actions with this trait allow you to follow up earlier attacks. An action with the press trait can be used only if you are currently affected by a multiple attack penalty. You can't use a press action when it's not your turn, even if you use the Ready activity. Some actions with the press trait also grant an effect on a failure. The effects that are added on a failure don't apply on a critical failure. If your press action succeeds, you can choose to apply the failure effect instead. (For example, you may wish to do this when an attack deals no damage due to resistance.)", "old": "", "details": { "state": 20, "source": "Actions with this trait allow you to follow up earlier attacks. An action with the press trait can be used only if you are currently affected by a multiple attack penalty. You can't use a press action when it's not your turn, even if you use the Ready activity. Some actions with the press trait also grant an effect on a failure. The effects that are added on a failure don't apply on a critical failure. If your press action succeeds, you can choose to apply the failure effect instead. (For example, you may wish to do this when an attack deals no damage due to resistance.)", "old_state": -1 }, "id": 266466, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266466/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180473/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460857Z", "action": 59, "target": "Effects with this trait determine what is likely to happen in the near future. Most predictions are divinations.", "old": "", "details": { "state": 20, "source": "Effects with this trait determine what is likely to happen in the near future. Most predictions are divinations.", "old_state": -1 }, "id": 266465, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266465/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180472/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460785Z", "action": 59, "target": "Valuable materials with special properties have the precious trait. They can be substituted for base materials when you Craft items.", "old": "", "details": { "state": 20, "source": "Valuable materials with special properties have the precious trait. They can be substituted for base materials when you Craft items.", "old_state": -1 }, "id": 266464, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266464/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180471/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460719Z", "action": 59, "target": "Effects with this trait allow a creature to project its mind and spirit into a target. A creature immune to mental effects can't use a possession effect. While possessing a target, a possessor's true body is unconscious (and can't wake up normally), unless the possession effect allows the creature to physically enter the target. Whenever the target takes damage, the possessor takes half that amount of damage as mental damage. A possessor loses the benefits of any of its active spells or abilities that affect its physical body, though it gains the benefits of the target's active spells and abilities that affect their body. A possessor can use any of the target's abilities that are purely physical, and it can't use any of its own abilities except spells and purely mental abilities. The GM decides whether an ability is purely physical or purely mental. A possessor uses the target's attack modifier, AC, Fortitude save, Reflex save, Perception, and physical skills, and its own Will save, mental skills, spell attack roll, and spell DC; benefits of invested items apply where relevant (the possessor's invested items apply when using its own values, and the target's invested items apply when using the target's values). A possessor gains no benefit from casting spells that normally affect only the caster, since it isn't in its own body. The possessor must use its own actions to make the possessed creature act. If a possessor reaches 0 Hit Points through any combination of damage to its true body and mental damage from the possession, it is knocked out as normal and the possession immediately ends. If the target reaches 0 Hit Points first, the possessor can either fall unconscious with the body and continue the possession or end the effect as a free action and return to its body. If the target dies, the possession ends immediately and the possessor is stunned for 1 minute.", "old": "", "details": { "state": 20, "source": "Effects with this trait allow a creature to project its mind and spirit into a target. A creature immune to mental effects can't use a possession effect. While possessing a target, a possessor's true body is unconscious (and can't wake up normally), unless the possession effect allows the creature to physically enter the target. Whenever the target takes damage, the possessor takes half that amount of damage as mental damage. A possessor loses the benefits of any of its active spells or abilities that affect its physical body, though it gains the benefits of the target's active spells and abilities that affect their body. A possessor can use any of the target's abilities that are purely physical, and it can't use any of its own abilities except spells and purely mental abilities. The GM decides whether an ability is purely physical or purely mental. A possessor uses the target's attack modifier, AC, Fortitude save, Reflex save, Perception, and physical skills, and its own Will save, mental skills, spell attack roll, and spell DC; benefits of invested items apply where relevant (the possessor's invested items apply when using its own values, and the target's invested items apply when using the target's values). A possessor gains no benefit from casting spells that normally affect only the caster, since it isn't in its own body. The possessor must use its own actions to make the possessed creature act. If a possessor reaches 0 Hit Points through any combination of damage to its true body and mental damage from the possession, it is knocked out as normal and the possession immediately ends. If the target reaches 0 Hit Points first, the possessor can either fall unconscious with the body and continue the possession or end the effect as a free action and return to its body. If the target dies, the possession ends immediately and the possessor is stunned for 1 minute.", "old_state": -1 }, "id": 266463, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266463/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180469/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460634Z", "action": 59, "target": "A creature with this trait is a member of the poppet ancestry.", "old": "", "details": { "state": 20, "source": "A creature with this trait is a member of the poppet ancestry.", "old_state": -1 }, "id": 266461, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266461/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180468/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460594Z", "action": 59, "target": "Portable siege weapons, such as battering rams, can be more easily carried and have a role in both warfare and smaller conflicts or exploration.", "old": "", "details": { "state": 20, "source": "Portable siege weapons, such as battering rams, can be more easily carried and have a role in both warfare and smaller conflicts or exploration.", "old_state": -1 }, "id": 266460, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266460/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180467/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460550Z", "action": 59, "target": "The armor has moving parts or other complications that lengthen the wearer's initial reaction time. While wearing the armor, you take a –1 penalty to initiative checks. If you don't meet the armor's required Strength score, this penalty increases to be equal to the armor's check penalty if it's worse.", "old": "", "details": { "state": 20, "source": "The armor has moving parts or other complications that lengthen the wearer's initial reaction time. While wearing the armor, you take a –1 penalty to initiative checks. If you don't meet the armor's required Strength score, this penalty increases to be equal to the armor's check penalty if it's worse.", "old_state": -1 }, "id": 266459, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266459/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180466/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460501Z", "action": 59, "target": "These effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items.", "old": "", "details": { "state": 20, "source": "These effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items.", "old_state": -1 }, "id": 266458, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266458/?format=api" } ] }{ "count": 5433, "next": "