Changes
Translation components API.
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GET /api/translations/pf2-fr/main/en/changes/?format=api&page=69
https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/changes/?format=api&page=70", "previous": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/changes/?format=api&page=68", "results": [ { "unit": "https://weblate.foundryvtt-hub.com/api/units/180465/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460460Z", "action": 59, "target": "An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.", "old": "", "details": { "state": 20, "source": "An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.", "old_state": -1 }, "id": 266457, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266457/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180464/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460413Z", "action": 59, "target": "Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.", "old": "", "details": { "state": 20, "source": "Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.", "old_state": -1 }, "id": 266456, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266456/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180463/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460348Z", "action": 59, "target": "Peachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as darkwood for any undead creatures' resistances or weaknesses related to darkwood (allowing a peachwood weapon to bypass a jiang-shi's resistance, for example). In addition, peachwood weapons bypass a small portion of the resistances of any undead creature. Strikes with a peachwood weapon treat an undead's resistances against physical damage as 2 lower for standard-grade peachwood, and 4 lower for high-grade.", "old": "", "details": { "state": 20, "source": "Peachwood weapons have a particularly auburn tinge to them when under direct sunlight. Peachwood is treated as darkwood for any undead creatures' resistances or weaknesses related to darkwood (allowing a peachwood weapon to bypass a jiang-shi's resistance, for example). In addition, peachwood weapons bypass a small portion of the resistances of any undead creature. Strikes with a peachwood weapon treat an undead's resistances against physical damage as 2 lower for standard-grade peachwood, and 4 lower for high-grade.", "old_state": -1 }, "id": 266455, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266455/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180462/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460280Z", "action": 59, "target": "This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a single action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn.", "old": "", "details": { "state": 20, "source": "This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a single action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn.", "old_state": -1 }, "id": 266454, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266454/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180461/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460237Z", "action": 59, "target": "A creature with this trait is a member of the orc ancestry. A weapon with this trait is a weapon which orcs craft and use.", "old": "", "details": { "state": 20, "source": "A creature with this trait is a member of the orc ancestry. A weapon with this trait is a weapon which orcs craft and use.", "old_state": -1 }, "id": 266453, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266453/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180460/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460212Z", "action": 59, "target": "A type of geniekin descended from a being from the Plane of Earth.", "old": "", "details": { "state": 20, "source": "A type of geniekin descended from a being from the Plane of Earth.", "old_state": -1 }, "id": 266452, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266452/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180459/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460187Z", "action": 59, "target": "This indicates abilities from the oracle class.", "old": "", "details": { "state": 20, "source": "This indicates abilities from the oracle class.", "old_state": -1 }, "id": 266451, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266451/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180457/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460116Z", "action": 59, "target": "An olfactory effect can affect only creatures that can smell it. This applies only to olfactory parts of the effect, as determined by the GM.", "old": "", "details": { "state": 20, "source": "An olfactory effect can affect only creatures that can smell it. This applies only to olfactory parts of the effect, as determined by the GM.", "old_state": -1 }, "id": 266449, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266449/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180456/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460076Z", "action": 59, "target": "This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.", "old": "", "details": { "state": 20, "source": "This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.", "old_state": -1 }, "id": 266448, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266448/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180455/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.460039Z", "action": 59, "target": "Oaths add an additional tenet to your code. You can usually have only one feat with this trait.", "old": "", "details": { "state": 20, "source": "Oaths add an additional tenet to your code. You can usually have only one feat with this trait.", "old_state": -1 }, "id": 266447, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266447/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180454/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459988Z", "action": 59, "target": "Attacks with this weapon are nonlethal, and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a -2 circumstance penalty.", "old": "", "details": { "state": 20, "source": "Attacks with this weapon are nonlethal, and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a -2 circumstance penalty.", "old_state": -1 }, "id": 266446, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266446/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180453/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459917Z", "action": 59, "target": "This trait has no description.", "old": "", "details": { "state": 20, "source": "This trait has no description.", "old_state": -1 }, "id": 266445, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266445/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180452/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459888Z", "action": 59, "target": "This armor is loud and likely to alert others to your presence when you're using the Avoid Notice exploration activity. The armor's check penalty applies to Stealth checks even if you meet the required Strength score.", "old": "", "details": { "state": 20, "source": "This armor is loud and likely to alert others to your presence when you're using the Avoid Notice exploration activity. The armor's check penalty applies to Stealth checks even if you meet the required Strength score.", "old_state": -1 }, "id": 266444, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266444/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180449/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459781Z", "action": 59, "target": "A traditionalist ancestry with reptilian features and serpentine heads.", "old": "", "details": { "state": 20, "source": "A traditionalist ancestry with reptilian features and serpentine heads.", "old_state": -1 }, "id": 266441, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266441/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180448/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459756Z", "action": 59, "target": "Archetypes with the multiclass trait represent diversifying your training into another class's specialties. You can't select a multiclass archetype's dedication feat if you are a member of the class of the same name.", "old": "", "details": { "state": 20, "source": "Archetypes with the multiclass trait represent diversifying your training into another class's specialties. You can't select a multiclass archetype's dedication feat if you are a member of the class of the same name.", "old_state": -1 }, "id": 266440, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266440/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180447/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459732Z", "action": 59, "target": "An action with this trait involves moving from one space to another.", "old": "", "details": { "state": 20, "source": "An action with this trait involves moving from one space to another.", "old_state": -1 }, "id": 266439, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266439/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180446/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459706Z", "action": 59, "target": "Mounted siege weapons take up a certain size and space, and typically have statistics to allow them to be attacked. They're used for large-scale warfare.", "old": "", "details": { "state": 20, "source": "Mounted siege weapons take up a certain size and space, and typically have statistics to allow them to be attacked. They're used for large-scale warfare.", "old_state": -1 }, "id": 266438, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266438/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180445/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459678Z", "action": 59, "target": "Effects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.", "old": "", "details": { "state": 20, "source": "Effects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.", "old_state": -1 }, "id": 266437, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266437/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180444/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459654Z", "action": 59, "target": "Many monks learn to use these weapons.", "old": "", "details": { "state": 20, "source": "Many monks learn to use these weapons.", "old_state": -1 }, "id": 266436, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266436/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180443/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459630Z", "action": 59, "target": "Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.", "old": "", "details": { "state": 20, "source": "Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.", "old_state": -1 }, "id": 266435, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266435/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180442/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459603Z", "action": 59, "target": "The weapon has multiple configurations that you can switch between using an Interact action. Typically, switching between configurations of a modular weapon allows it to deal different types of damage (listed in the trait, such as \"modular B, P, or S\"), though it's possible for a modular weapon's description to list more complicated configurations.", "old": "", "details": { "state": 20, "source": "The weapon has multiple configurations that you can switch between using an Interact action. Typically, switching between configurations of a modular weapon allows it to deal different types of damage (listed in the trait, such as \"modular B, P, or S\"), though it's possible for a modular weapon's description to list more complicated configurations.", "old_state": -1 }, "id": 266434, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266434/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180441/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459578Z", "action": 59, "target": "A feat with this trait alters the construction of your innovation. If you have the reconfigure class feature, you can retrain such a feat more easily.", "old": "", "details": { "state": 20, "source": "A feat with this trait alters the construction of your innovation. If you have the reconfigure class feature, you can retrain such a feat more easily.", "old_state": -1 }, "id": 266433, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266433/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180440/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459551Z", "action": 59, "target": "A missive is a piece of magical stationery that must be crafted and composed before it can be activated. All missives have the missive and consumable traits. Missives are often constructed of paper, parchment, or vellum, but any other thin, portable material that can hold writing or embossing upon it can be crafted into missives. After being crafted, the missive is a blank sheet until a message is composed upon it, completing its magic.", "old": "", "details": { "state": 20, "source": "A missive is a piece of magical stationery that must be crafted and composed before it can be activated. All missives have the missive and consumable traits. Missives are often constructed of paper, parchment, or vellum, but any other thin, portable material that can hold writing or embossing upon it can be crafted into missives. After being crafted, the missive is a blank sheet until a message is composed upon it, completing its magic.", "old_state": -1 }, "id": 266432, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266432/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180439/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459525Z", "action": 59, "target": "A misfortune effect detrimentally alters how you roll your dice. You can never have more than one misfortune effect alter a single roll. If multiple misfortune effects would apply, the GM decides which is worse and applies it. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.", "old": "", "details": { "state": 20, "source": "A misfortune effect detrimentally alters how you roll your dice. You can never have more than one misfortune effect alter a single roll. If multiple misfortune effects would apply, the GM decides which is worse and applies it. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.", "old_state": -1 }, "id": 266431, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266431/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180438/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459496Z", "action": 59, "target": "Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn, doesn't have reactions, and can't act when it's not your turn. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect, like a summoned minion, you Sustain a Spell or Sustain an Activation; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don't act, animals follow their instincts, and sapient minions act how they please. A minion can't control other creatures.", "old": "", "details": { "state": 20, "source": "Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn, doesn't have reactions, and can't act when it's not your turn. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect, like a summoned minion, you Sustain a Spell or Sustain an Activation; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don't act, animals follow their instincts, and sapient minions act how they please. A minion can't control other creatures.", "old_state": -1 }, "id": 266430, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266430/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180437/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459470Z", "action": 59, "target": "An action with this trait can always be altered to use the raw power of your mind. When you take this action, you can choose to replace any damage it deals with mental damage, give it the mental trait, and replace any save it requires with a Will save. The action loses any traits matching damage types it no longer deals.", "old": "", "details": { "state": 20, "source": "An action with this trait can always be altered to use the raw power of your mind. When you take this action, you can choose to replace any damage it deals with mental damage, give it the mental trait, and replace any save it requires with a Will save. The action loses any traits matching damage types it no longer deals.", "old_state": -1 }, "id": 266429, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266429/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180436/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459444Z", "action": 59, "target": "A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.", "old": "", "details": { "state": 20, "source": "A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.", "old_state": -1 }, "id": 266428, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266428/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180434/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459389Z", "action": 59, "target": "Effects with the metal trait either manipulate or conjure metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a magical connection to that element.", "old": "", "details": { "state": 20, "source": "Effects with the metal trait either manipulate or conjure metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a magical connection to that element.", "old_state": -1 }, "id": 266426, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266426/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180433/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459364Z", "action": 59, "target": "A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.", "old": "", "details": { "state": 20, "source": "A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.", "old_state": -1 }, "id": 266425, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266425/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180432/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459340Z", "action": 59, "target": "A hazard with this trait is a constructed physical object.", "old": "", "details": { "state": 20, "source": "A hazard with this trait is a constructed physical object.", "old_state": -1 }, "id": 266424, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266424/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180431/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459315Z", "action": 59, "target": "You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.", "old": "", "details": { "state": 20, "source": "You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.", "old_state": -1 }, "id": 266423, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266423/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180430/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459291Z", "action": 59, "target": "This indicates abilities from the magus class.", "old": "", "details": { "state": 20, "source": "This indicates abilities from the magus class.", "old_state": -1 }, "id": 266422, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266422/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180429/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459265Z", "action": 59, "target": "Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.", "old": "", "details": { "state": 20, "source": "Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.", "old_state": -1 }, "id": 266421, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266421/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180428/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459235Z", "action": 59, "target": "You Activate an alchemical lozenge by putting it in your mouth. It stays there, slowly dissolving and releasing its ingredients over time. You can bite a lozenge for a secondary effect. The action this takes is noted in the item. As soon as this secondary effect is over, the lozenge is used up and its benefits for you end. You can drink elixirs, potions, and beverages with a lozenge in your mouth, but you can't benefit from more than one lozenge at a time. If you have two lozenges in your mouth at the same time, both become inert. You can also spit out a lozenge as a single action to end its effect and make it inert. A lozenge dissolves due to its alchemical ingredients, so it typically still works even if you don't have saliva.", "old": "", "details": { "state": 20, "source": "You Activate an alchemical lozenge by putting it in your mouth. It stays there, slowly dissolving and releasing its ingredients over time. You can bite a lozenge for a secondary effect. The action this takes is noted in the item. As soon as this secondary effect is over, the lozenge is used up and its benefits for you end. You can drink elixirs, potions, and beverages with a lozenge in your mouth, but you can't benefit from more than one lozenge at a time. If you have two lozenges in your mouth at the same time, both become inert. You can also spit out a lozenge as a single action to end its effect and make it inert. A lozenge dissolves due to its alchemical ingredients, so it typically still works even if you don't have saliva.", "old_state": -1 }, "id": 266420, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266420/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180427/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459210Z", "action": 59, "target": "These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.", "old": "", "details": { "state": 20, "source": "These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.", "old_state": -1 }, "id": 266419, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266419/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180426/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459185Z", "action": 59, "target": "Litanies are special devotion spells, typically used by champions and requiring a single action, that usually give temporary immunity to further litanies.", "old": "", "details": { "state": 20, "source": "Litanies are special devotion spells, typically used by champions and requiring a single action, that usually give temporary immunity to further litanies.", "old_state": -1 }, "id": 266418, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266418/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180425/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459158Z", "action": 59, "target": "An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.", "old": "", "details": { "state": 20, "source": "An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.", "old_state": -1 }, "id": 266417, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266417/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180424/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459132Z", "action": 59, "target": "Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.", "old": "", "details": { "state": 20, "source": "Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.", "old_state": -1 }, "id": 266416, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266416/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180423/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459107Z", "action": 59, "target": "A creature with this trait is a member of the leshy ancestry.", "old": "", "details": { "state": 20, "source": "A creature with this trait is a member of the leshy ancestry.", "old_state": -1 }, "id": 266415, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266415/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180421/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459050Z", "action": 59, "target": "A mechanism within this shield can shoot projectiles, causing the shield to also function as a ranged weapon. The trait lists the type of weapon, such as \"launching dart.\" Striking with the launcher requires the same number of hands as normal, except that the hand holding the shield counts toward this total, so a one-handed ranged weapon would require only one hand. Reloading takes the normal number of Interact actions, to a minimum of 1 action, and you can't use the hand holding your shield to reload.", "old": "", "details": { "state": 20, "source": "A mechanism within this shield can shoot projectiles, causing the shield to also function as a ranged weapon. The trait lists the type of weapon, such as \"launching dart.\" Striking with the launcher requires the same number of hands as normal, except that the hand holding the shield counts toward this total, so a one-handed ranged weapon would require only one hand. Reloading takes the normal number of Interact actions, to a minimum of 1 action, and you can't use the hand holding your shield to reload.", "old_state": -1 }, "id": 266413, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266413/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180420/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.459024Z", "action": 59, "target": "The armor is made up of layered sections, so when it breaks, it isn't as much of a problem. The status penalty to AC if this armor is broken is –1 for broken medium armor, –2 for broken heavy armor, or no penalty for broken light armor.", "old": "", "details": { "state": 20, "source": "The armor is made up of layered sections, so when it breaks, it isn't as much of a problem. The status penalty to AC if this armor is broken is –1 for broken medium armor, –2 for broken heavy armor, or no penalty for broken light armor.", "old_state": -1 }, "id": 266412, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266412/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180419/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.458999Z", "action": 59, "target": "Shapeshifting humanoids whose true forms resemble foxes.", "old": "", "details": { "state": 20, "source": "Shapeshifting humanoids whose true forms resemble foxes.", "old_state": -1 }, "id": 266411, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266411/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180418/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.458971Z", "action": 59, "target": "A kickback weapon is extra powerful and difficult to use due to its high recoil. A kickback weapon deals 1 additional damage with all attacks. Firing a kickback weapon gives a -2 circumstance penalty to the attack roll, but characters with 14 or more Strength ignore the penalty. Attaching a kickback weapon to a deployed bipod, tripod, or other stabilizer can lower or negate this penalty.", "old": "", "details": { "state": 20, "source": "A kickback weapon is extra powerful and difficult to use due to its high recoil. A kickback weapon deals 1 additional damage with all attacks. Firing a kickback weapon gives a -2 circumstance penalty to the attack roll, but characters with 14 or more Strength ignore the penalty. Attaching a kickback weapon to a deployed bipod, tripod, or other stabilizer can lower or negate this penalty.", "old_state": -1 }, "id": 266410, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266410/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180417/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.458944Z", "action": 59, "target": "A creature with this trait is a member of the kobold ancestry.", "old": "", "details": { "state": 20, "source": "A creature with this trait is a member of the kobold ancestry.", "old_state": -1 }, "id": 266409, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266409/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180416/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.458911Z", "action": 59, "target": "A stout ancestry bearing distinctive crystal horns and inherent psychic abilities.", "old": "", "details": { "state": 20, "source": "A stout ancestry bearing distinctive crystal horns and inherent psychic abilities.", "old_state": -1 }, "id": 266408, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266408/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180415/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.458860Z", "action": 59, "target": "The weapon is suited for mounted combat with a harness or similar means. When mounted, if you moved at least 10 feet on the action before your attack, add a circumstance bonus to damage for that attack equal to the number of damage dice for the weapon. In addition, while mounted, you can wield the weapon in one hand, changing the damage die to the listed value.", "old": "", "details": { "state": 20, "source": "The weapon is suited for mounted combat with a harness or similar means. When mounted, if you moved at least 10 feet on the action before your attack, add a circumstance bonus to damage for that attack equal to the number of damage dice for the weapon. In addition, while mounted, you can wield the weapon in one hand, changing the damage die to the listed value.", "old_state": -1 }, "id": 266407, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266407/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180414/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.458833Z", "action": 59, "target": "This indicates abilities from the investigator class.", "old": "", "details": { "state": 20, "source": "This indicates abilities from the investigator class.", "old_state": -1 }, "id": 266406, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266406/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180413/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.458806Z", "action": 59, "target": "A character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).", "old": "", "details": { "state": 20, "source": "A character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).", "old_state": -1 }, "id": 266405, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266405/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180412/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.458781Z", "action": 59, "target": "This indicates abilities from the inventor class.", "old": "", "details": { "state": 20, "source": "This indicates abilities from the inventor class.", "old_state": -1 }, "id": 266404, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266404/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180411/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.458754Z", "action": 59, "target": "An item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don't have. Intelligent items can't be crafted by normal means, and they are always rare or unique.", "old": "", "details": { "state": 20, "source": "An item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don't have. Intelligent items can't be crafted by normal means, and they are always rare or unique.", "old_state": -1 }, "id": 266403, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266403/?format=api" } ] }{ "count": 5433, "next": "