Translation components API.

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            "unit": "https://weblate.foundryvtt-hub.com/api/units/180410/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458728Z",
            "action": 59,
            "target": "This shield has been created to include a weapon in its construction, which works like an attached weapon but can't be removed from the shield.",
            "old": "",
            "details": {
                "state": 20,
                "source": "This shield has been created to include a weapon in its construction, which works like an attached weapon but can't be removed from the shield.",
                "old_state": -1
            },
            "id": 266402,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266402/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180409/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458701Z",
            "action": 59,
            "target": "The armor or shield has been treated so it can be inscribed with magical symbols using the same method as Crafting a scroll. Inscribed attire can hold one scroll inscribed on it. You need a free hand to Activate the scroll, but you don't need to Interact to draw it. You can also Activate the magic to erase the scroll the armor currently contains. You can't inscribe a new scroll onto the armor if a scroll is currently inscribed on it or if the armor is broken.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The armor or shield has been treated so it can be inscribed with magical symbols using the same method as Crafting a scroll. Inscribed attire can hold one scroll inscribed on it. You need a free hand to Activate the scroll, but you don't need to Interact to draw it. You can also Activate the magic to erase the scroll the armor currently contains. You can't inscribe a new scroll onto the armor if a scroll is currently inscribed on it or if the armor is broken.",
                "old_state": -1
            },
            "id": 266401,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266401/?format=api"
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        {
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            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458677Z",
            "action": 59,
            "target": "This poison is delivered by damaging the recipient.",
            "old": "",
            "details": {
                "state": 20,
                "source": "This poison is delivered by damaging the recipient.",
                "old_state": -1
            },
            "id": 266400,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266400/?format=api"
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        {
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            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458651Z",
            "action": 59,
            "target": "This weapon can be filled with an injury poison. Immediately after a successful attack with the weapon, you can inject the target with the loaded poison with a single Interact action. Refilling the weapon with a new substance requires three Interact actions, and uses both hands.",
            "old": "",
            "details": {
                "state": 20,
                "source": "This weapon can be filled with an injury poison. Immediately after a successful attack with the weapon, you can inject the target with the loaded poison with a single Interact action. Refilling the weapon with a new substance requires three Interact actions, and uses both hands.",
                "old_state": -1
            },
            "id": 266399,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266399/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180406/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458626Z",
            "action": 59,
            "target": "This poison is delivered when breathed in.",
            "old": "",
            "details": {
                "state": 20,
                "source": "This poison is delivered when breathed in.",
                "old_state": -1
            },
            "id": 266398,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266398/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180405/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458602Z",
            "action": 59,
            "target": "This poison is delivered when drunk or eaten.",
            "old": "",
            "details": {
                "state": 20,
                "source": "This poison is delivered when drunk or eaten.",
                "old_state": -1
            },
            "id": 266397,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266397/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180404/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458576Z",
            "action": 59,
            "target": "You created an alchemical item with the infused trait using your infused reagents, and it has a limited time before it becomes inert. Any nonpermanent effects from your infused alchemical items, with the exception of afflictions such as slow-acting poisons, end when you make your daily preparations again.",
            "old": "",
            "details": {
                "state": 20,
                "source": "You created an alchemical item with the infused trait using your infused reagents, and it has a limited time before it becomes inert. Any nonpermanent effects from your infused alchemical items, with the exception of afflictions such as slow-acting poisons, end when you make your daily preparations again.",
                "old_state": -1
            },
            "id": 266396,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266396/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180403/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458544Z",
            "action": 59,
            "target": "An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects-only against incorporeal ones-unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.",
            "old": "",
            "details": {
                "state": 20,
                "source": "An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects-only against incorporeal ones-unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.",
                "old_state": -1
            },
            "id": 266395,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266395/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180402/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458516Z",
            "action": 59,
            "target": "An ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's level treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.",
            "old": "",
            "details": {
                "state": 20,
                "source": "An ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's level treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.",
                "old_state": -1
            },
            "id": 266394,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266394/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180401/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458475Z",
            "action": 59,
            "target": "A spell with the incarnate trait is similar in theme to spells that summon creatures, but it doesn't conjure a minion with the summoned trait. Instead, when summoned, the incarnate creature takes its Arrive action when you finish Casting the Spell. At the end of your next turn, the incarnate creature can either Step, Stride, or take the action for another movement type it has (such as Climb or Burrow), and then takes its Depart action. The spell then ends. The names of specific Arrive and Depart actions are listed in italics after the word “Arrive” or “Depart” respectively, along with any traits. A creature summoned by an incarnate spell acts in your interests, directs its effects away from you and your allies as much as possible, and might listen to your requests, but ultimately makes its own decisions. If the spell indicates that the incarnate makes a decision, the GM determines what the incarnate would do. It might even become more inclined to do precisely as you wish over multiple summonings. The incarnate is not fully a creature. It can't take any other actions, nor can it be targeted or harmed by Strikes, spells, or other effects unless they would be able to target or end a spell effect (such as dispel magic). It has a size for the purposes of determining its placement for effects, but it doesn't block movement. If applicable, its effects use your spell DCs and spell attack roll modifier.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A spell with the incarnate trait is similar in theme to spells that summon creatures, but it doesn't conjure a minion with the summoned trait. Instead, when summoned, the incarnate creature takes its Arrive action when you finish Casting the Spell. At the end of your next turn, the incarnate creature can either Step, Stride, or take the action for another movement type it has (such as Climb or Burrow), and then takes its Depart action. The spell then ends. The names of specific Arrive and Depart actions are listed in italics after the word “Arrive” or “Depart” respectively, along with any traits. A creature summoned by an incarnate spell acts in your interests, directs its effects away from you and your allies as much as possible, and might listen to your requests, but ultimately makes its own decisions. If the spell indicates that the incarnate makes a decision, the GM determines what the incarnate would do. It might even become more inclined to do precisely as you wish over multiple summonings. The incarnate is not fully a creature. It can't take any other actions, nor can it be targeted or harmed by Strikes, spells, or other effects unless they would be able to target or end a spell effect (such as dispel magic). It has a size for the purposes of determining its placement for effects, but it doesn't block movement. If applicable, its effects use your spell DCs and spell attack roll modifier.",
                "old_state": -1
            },
            "id": 266393,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266393/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180400/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458438Z",
            "action": 59,
            "target": "A type of geniekin descended from a being from the Plane of Fire.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A type of geniekin descended from a being from the Plane of Fire.",
                "old_state": -1
            },
            "id": 266392,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266392/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180399/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458412Z",
            "action": 59,
            "target": "Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.",
                "old_state": -1
            },
            "id": 266391,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266391/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180398/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458387Z",
            "action": 59,
            "target": "Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.",
                "old_state": -1
            },
            "id": 266390,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266390/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180397/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458363Z",
            "action": 59,
            "target": "A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.",
                "old_state": -1
            },
            "id": 266389,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266389/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180395/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458315Z",
            "action": 59,
            "target": "A hex is a type of focus spell a witch can cast.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A hex is a type of focus spell a witch can cast.",
                "old_state": -1
            },
            "id": 266387,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266387/?format=api"
        },
        {
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            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458288Z",
            "action": 59,
            "target": "This armor is so heavy and bulky it slows you down no matter what. You take a –5 penalty to all your Speeds (to a minimum of a 5‑foot Speed). This is separate from and in addition to the armor's Speed penalty, and affects you even if your Strength or an ability lets you reduce or ignore the armor's Speed penalty.",
            "old": "",
            "details": {
                "state": 20,
                "source": "This armor is so heavy and bulky it slows you down no matter what. You take a –5 penalty to all your Speeds (to a minimum of a 5‑foot Speed). This is separate from and in addition to the armor's Speed penalty, and affects you even if your Strength or an ability lets you reduce or ignore the armor's Speed penalty.",
                "old_state": -1
            },
            "id": 266386,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266386/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180393/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458262Z",
            "action": 59,
            "target": "A hefty shield is so heavy that raising it takes more effort. Raising a Shield with the hefty trait is a 2-action activity unless your Strength score equals or exceeds the number with the trait.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A hefty shield is so heavy that raising it takes more effort. Raising a Shield with the hefty trait is a 2-action activity unless your Strength score equals or exceeds the number with the trait.",
                "old_state": -1
            },
            "id": 266385,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266385/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180392/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458237Z",
            "action": 59,
            "target": "A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.",
                "old_state": -1
            },
            "id": 266384,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266384/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180391/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458212Z",
            "action": 59,
            "target": "A hazard with this trait is a spiritual echo, often of someone with a tragic death. Putting a haunt to rest often involves resolving the haunt's unfinished business. A haunt that hasn't been properly put to rest always returns after a time.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A hazard with this trait is a spiritual echo, often of someone with a tragic death. Putting a haunt to rest often involves resolving the haunt's unfinished business. A haunt that hasn't been properly put to rest always returns after a time.",
                "old_state": -1
            },
            "id": 266383,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266383/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180390/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458188Z",
            "action": 59,
            "target": "This shield features a special brace or opening designed to hold jousting weapons.",
            "old": "",
            "details": {
                "state": 20,
                "source": "This shield features a special brace or opening designed to hold jousting weapons.",
                "old_state": -1
            },
            "id": 266382,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266382/?format=api"
        },
        {
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            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458162Z",
            "action": 59,
            "target": "A weapon with the hampering trait includes a disruptive limb or flange. You can use an Interact action to thrash the weapon in a square within the weapon's reach. That square becomes difficult terrain until you attack with the weapon, move, would otherwise stop thrashing it, or at the beginning of your next turn.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A weapon with the hampering trait includes a disruptive limb or flange. You can use an Interact action to thrash the weapon in a square within the weapon's reach. That square becomes difficult terrain until you attack with the weapon, move, would otherwise stop thrashing it, or at the beginning of your next turn.",
                "old_state": -1
            },
            "id": 266381,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266381/?format=api"
        },
        {
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            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458136Z",
            "action": 59,
            "target": "A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.",
                "old_state": -1
            },
            "id": 266380,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266380/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180385/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458064Z",
            "action": 59,
            "target": "This indicates abilities from the gunslinger class.",
            "old": "",
            "details": {
                "state": 20,
                "source": "This indicates abilities from the gunslinger class.",
                "old_state": -1
            },
            "id": 266377,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266377/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180384/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458039Z",
            "action": 59,
            "target": "Gripplis are a family of frog-like humanoids",
            "old": "",
            "details": {
                "state": 20,
                "source": "Gripplis are a family of frog-like humanoids",
                "old_state": -1
            },
            "id": 266376,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266376/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180383/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.458012Z",
            "action": 59,
            "target": "Spellbooks are useful tools for any magic user to write down incantations and runes of power, but where most spellbooks are nothing more than ink on parchment, grimoires have absorbed the magic of the spells within—magic that knowledgeable spellcasters can use to augment their spells.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Spellbooks are useful tools for any magic user to write down incantations and runes of power, but where most spellbooks are nothing more than ink on parchment, grimoires have absorbed the magic of the spells within—magic that knowledgeable spellcasters can use to augment their spells.",
                "old_state": -1
            },
            "id": 266375,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266375/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180382/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457984Z",
            "action": 59,
            "target": "You can use this weapon to Grapple with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Grapple using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.",
            "old": "",
            "details": {
                "state": 20,
                "source": "You can use this weapon to Grapple with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Grapple using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.",
                "old_state": -1
            },
            "id": 266374,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266374/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180380/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457934Z",
            "action": 59,
            "target": "Insular humanoids that bear countless eyes.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Insular humanoids that bear countless eyes.",
                "old_state": -1
            },
            "id": 266372,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266372/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180379/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457907Z",
            "action": 59,
            "target": "A creature with this trait can come from multiple tribes of creatures, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A creature with this trait can come from multiple tribes of creatures, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.",
                "old_state": -1
            },
            "id": 266371,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266371/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180378/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457881Z",
            "action": 59,
            "target": "A creature with this trait is a member of the gnome ancestry. Gnomes are small people skilled at magic who seek out new experiences and usually have low-light vision. An ability with this trait can be used or selected only by gnomes. A weapon with this trait is created and used by gnomes.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A creature with this trait is a member of the gnome ancestry. Gnomes are small people skilled at magic who seek out new experiences and usually have low-light vision. An ability with this trait can be used or selected only by gnomes. A weapon with this trait is created and used by gnomes.",
                "old_state": -1
            },
            "id": 266370,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266370/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180377/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457855Z",
            "action": 59,
            "target": "Gnolls are humanoids that resemble hyenas.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Gnolls are humanoids that resemble hyenas.",
                "old_state": -1
            },
            "id": 266369,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266369/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180376/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457830Z",
            "action": 59,
            "target": "Greedy and gluttonous undead originally formed from genie.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Greedy and gluttonous undead originally formed from genie.",
                "old_state": -1
            },
            "id": 266368,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266368/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180375/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457793Z",
            "action": 59,
            "target": "An intelligent plant ancestry that maintain long lives by rejuvenating themselves from seeds.",
            "old": "",
            "details": {
                "state": 20,
                "source": "An intelligent plant ancestry that maintain long lives by rejuvenating themselves from seeds.",
                "old_state": -1
            },
            "id": 266367,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266367/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180374/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457757Z",
            "action": 59,
            "target": "A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.",
                "old_state": -1
            },
            "id": 266366,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266366/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180373/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457729Z",
            "action": 59,
            "target": "An umbrella term for planar scions descended from beings from the Elemental Planes.",
            "old": "",
            "details": {
                "state": 20,
                "source": "An umbrella term for planar scions descended from beings from the Elemental Planes.",
                "old_state": -1
            },
            "id": 266365,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266365/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180372/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457679Z",
            "action": 59,
            "target": "The diverse families of genies hold positions of prominence on the Elemental Planes. They have powerful magical abilities.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The diverse families of genies hold positions of prominence on the Elemental Planes. They have powerful magical abilities.",
                "old_state": -1
            },
            "id": 266364,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266364/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180371/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457643Z",
            "action": 59,
            "target": "Gadgets are consumable technological inventions with innovative uses.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Gadgets are consumable technological inventions with innovative uses.",
                "old_state": -1
            },
            "id": 266363,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266363/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180370/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457611Z",
            "action": 59,
            "target": "A planar scion descended from a chaotic being of the Maelstrom, such as a protean.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A planar scion descended from a chaotic being of the Maelstrom, such as a protean.",
                "old_state": -1
            },
            "id": 266362,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266362/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180369/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457581Z",
            "action": 59,
            "target": "This weapon doesn't take up your hand, usually because it is built into your armor. A free-hand weapon can't be Disarmed. You can use the hand covered by your free-hand weapon to wield other items, perform manipulate actions, and so on. You can't attack with a free-hand weapon if you're wielding anything in that hand or otherwise using that hand. When you're not wielding anything and not otherwise using the hand, you can use abilities that require you to have a hand free as well as those that require you to be wielding a weapon in that hand. Each of your hands can have only one free-hand weapon on it.",
            "old": "",
            "details": {
                "state": 20,
                "source": "This weapon doesn't take up your hand, usually because it is built into your armor. A free-hand weapon can't be Disarmed. You can use the hand covered by your free-hand weapon to wield other items, perform manipulate actions, and so on. You can't attack with a free-hand weapon if you're wielding anything in that hand or otherwise using that hand. When you're not wielding anything and not otherwise using the hand, you can use abilities that require you to have a hand free as well as those that require you to be wielding a weapon in that hand. Each of your hands can have only one free-hand weapon on it.",
                "old_state": -1
            },
            "id": 266361,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266361/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180368/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457553Z",
            "action": 59,
            "target": "A fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune effects would apply, you have to pick which to use. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune effects would apply, you have to pick which to use. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.",
                "old_state": -1
            },
            "id": 266360,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266360/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180367/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457516Z",
            "action": 59,
            "target": "This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each subsequent attack gains a circumstance bonus to damage equal to double the number of weapon damage dice.",
            "old": "",
            "details": {
                "state": 20,
                "source": "This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each subsequent attack gains a circumstance bonus to damage equal to double the number of weapon damage dice.",
                "old_state": -1
            },
            "id": 266359,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266359/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180366/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457484Z",
            "action": 59,
            "target": "Effects with this trait deal force damage or create objects made of pure magical force.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Effects with this trait deal force damage or create objects made of pure magical force.",
                "old_state": -1
            },
            "id": 266358,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266358/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180365/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457449Z",
            "action": 59,
            "target": "<p>This shield can collapse into a smaller form attached to a gauntlet for stability and easy travel. You can use an Interact action to deploy or stow the shield. While it's deployed, you can Raise the Shield as long as you have that hand free or are holding an object of light Bulk that's not a weapon in that hand. The shield impedes the use of your hand while it's deployed. Though you can still hold items in that hand, you can't wield weapons in that hand, operate anything that takes two hands, or attack with the gauntlet.</p><p>A foldaway shield must be attached to a gauntlet for stability. It can be affixed to an item with 10 minutes of work and a successful DC 10 Crafting check; this includes the time needed to remove the shield from a previous gauntlet, if necessary. If the gauntlet is destroyed, the foldaway shield can usually be salvaged. The collapsible nature of the shield makes it impossible to affix an attached weapon to it.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>This shield can collapse into a smaller form attached to a gauntlet for stability and easy travel. You can use an Interact action to deploy or stow the shield. While it's deployed, you can Raise the Shield as long as you have that hand free or are holding an object of light Bulk that's not a weapon in that hand. The shield impedes the use of your hand while it's deployed. Though you can still hold items in that hand, you can't wield weapons in that hand, operate anything that takes two hands, or attack with the gauntlet.</p><p>A foldaway shield must be attached to a gauntlet for stability. It can be affixed to an item with 10 minutes of work and a successful DC 10 Crafting check; this includes the time needed to remove the shield from a previous gauntlet, if necessary. If the gauntlet is destroyed, the foldaway shield can usually be salvaged. The collapsible nature of the shield makes it impossible to affix an attached weapon to it.</p>",
                "old_state": -1
            },
            "id": 266357,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266357/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180364/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457418Z",
            "action": 59,
            "target": "An item with this trait can give you an additional Focus Point. This focus point is separate from your focus pool and doesn't count toward the cap on your focus pool. You can gain this benefit only if you have a focus pool, and there might be restrictions on how the point can be used. You can't gain more than 1 Focus Point per day from focused items.",
            "old": "",
            "details": {
                "state": 20,
                "source": "An item with this trait can give you an additional Focus Point. This focus point is separate from your focus pool and doesn't count toward the cap on your focus pool. You can gain this benefit only if you have a focus pool, and there might be restrictions on how the point can be used. You can't gain more than 1 Focus Point per day from focused items.",
                "old_state": -1
            },
            "id": 266356,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266356/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180363/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457357Z",
            "action": 59,
            "target": "Flourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Flourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.",
                "old_state": -1
            },
            "id": 266355,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266355/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180362/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457329Z",
            "action": 59,
            "target": "The armor is flexible enough that it doesn't hinder most actions. You don't apply its check penalty to Acrobatics or Athletics checks.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The armor is flexible enough that it doesn't hinder most actions. You don't apply its check penalty to Acrobatics or Athletics checks.",
                "old_state": -1
            },
            "id": 266354,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266354/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180361/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457302Z",
            "action": 59,
            "target": "A humanoid transformed so completely by outside forces that they are now a unique ancestry.",
            "old": "",
            "details": {
                "state": 20,
                "source": "A humanoid transformed so completely by outside forces that they are now a unique ancestry.",
                "old_state": -1
            },
            "id": 266353,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266353/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180360/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457274Z",
            "action": 59,
            "target": "Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.",
                "old_state": -1
            },
            "id": 266352,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266352/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180359/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457241Z",
            "action": 59,
            "target": "Planes with this trait consist of a limited amount of space.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Planes with this trait consist of a limited amount of space.",
                "old_state": -1
            },
            "id": 266351,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266351/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180358/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.457162Z",
            "action": 59,
            "target": " Finishers are spectacular finishing moves. You can use a finisher only if you have panache, and you lose your panache immediately after performing a finisher. Once you use a finisher, you can't use actions that have the attack trait for the rest of your turn. Some finisher actions also grant an effect on a failure. If your finisher succeeds, you can choose to apply the failure effect instead.",
            "old": "",
            "details": {
                "state": 20,
                "source": " Finishers are spectacular finishing moves. You can use a finisher only if you have panache, and you lose your panache immediately after performing a finisher. Once you use a finisher, you can't use actions that have the attack trait for the rest of your turn. Some finisher actions also grant an effect on a failure. If your finisher succeeds, you can choose to apply the failure effect instead.",
                "old_state": -1
            },
            "id": 266350,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266350/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/180357/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.138289Z",
            "action": 59,
            "target": "You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.",
            "old": "",
            "details": {
                "state": 20,
                "source": "You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.",
                "old_state": -1
            },
            "id": 266349,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/266349/?format=api"
        }
    ]
}