Changes
Translation components API.
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GET /api/translations/pf2-fr/main/en/changes/?format=api&page=72
https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/changes/?format=api&page=73", "previous": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/changes/?format=api&page=71", "results": [ { "unit": "https://weblate.foundryvtt-hub.com/api/units/180301/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.136041Z", "action": 59, "target": "Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.", "old": "", "details": { "state": 20, "source": "Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.", "old_state": -1 }, "id": 266293, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266293/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180300/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.136016Z", "action": 59, "target": "The armor is so comfortable that you can rest normally while wearing it.", "old": "", "details": { "state": 20, "source": "The armor is so comfortable that you can rest normally while wearing it.", "old_state": -1 }, "id": 266292, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266292/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180299/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135989Z", "action": 59, "target": "This is a trait for weapons that combine the functionality of melee weapons and firearms in unique or unusual ways. A combination weapon has both a firearm form or usage and a melee weapon form or usage.", "old": "", "details": { "state": 20, "source": "This is a trait for weapons that combine the functionality of melee weapons and firearms in unique or unusual ways. A combination weapon has both a firearm form or usage and a melee weapon form or usage.", "old_state": -1 }, "id": 266291, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266291/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180298/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135963Z", "action": 59, "target": "Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.", "old": "", "details": { "state": 20, "source": "Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.", "old_state": -1 }, "id": 266290, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266290/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180297/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135928Z", "action": 59, "target": "<p>Instruments with the coda trait work mostly like staves and have the staff trait. There are two differences: Coda instruments are in the form of musical instruments, and they can be prepared only by bards. Because they're not physically staves, you can't attack with a coda instrument, nor can you etch it with weapon runes.</p><p>The process of preparing a coda instrument involves playing significant portions of songs related to the spells within the instrument—either old standards or ones of your own creation. This leaves magical reverberations within the instrument that allow you to complete the songs by playing their coda later in the day.</p>", "old": "", "details": { "state": 20, "source": "<p>Instruments with the coda trait work mostly like staves and have the staff trait. There are two differences: Coda instruments are in the form of musical instruments, and they can be prepared only by bards. Because they're not physically staves, you can't attack with a coda instrument, nor can you etch it with weapon runes.</p><p>The process of preparing a coda instrument involves playing significant portions of songs related to the spells within the instrument—either old standards or ones of your own creation. This leaves magical reverberations within the instrument that allow you to complete the songs by playing their coda later in the day.</p>", "old_state": -1 }, "id": 266289, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266289/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180296/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135877Z", "action": 59, "target": "This firearm is cobbled together and likely to misfire. No matter how well you upkeep it, on a failed attack roll, the attack misses and you must roll a @Check[type:flat|dc:5]. If you fail this check, the weapon misfires.", "old": "", "details": { "state": 20, "source": "This firearm is cobbled together and likely to misfire. No matter how well you upkeep it, on a failed attack roll, the attack misses and you must roll a @Check[type:flat|dc:5]. If you fail this check, the weapon misfires.", "old_state": -1 }, "id": 266288, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266288/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180295/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135819Z", "action": 59, "target": "The hand wielding the weapon is available to Climb.", "old": "", "details": { "state": 20, "source": "The hand wielding the weapon is available to Climb.", "old_state": -1 }, "id": 266287, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266287/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180294/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135734Z", "action": 59, "target": "Clockworks are intricate, complex constructs that can be programmed to perform specific functions.", "old": "", "details": { "state": 20, "source": "Clockworks are intricate, complex constructs that can be programmed to perform specific functions.", "old_state": -1 }, "id": 266286, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266286/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180293/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135710Z", "action": 59, "target": "This indicates abilities from the cleric class.", "old": "", "details": { "state": 20, "source": "This indicates abilities from the cleric class.", "old_state": -1 }, "id": 266285, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266285/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180292/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135681Z", "action": 59, "target": "Archetypes with the class trait fundamentally diverge from your class's specialties but still fit within the theme of your class. You can select a class archetype only if your class meets the criteria listed in the archetype's prerequisites. Class archetypes always alter or replace some of a class's static class features in addition to any new feats they offer. It might be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features. The 1st-level ability is presented much like a class feature and includes the class archetype's prerequisites and rules on how it changes your class. If you select this ability, you must take that archetype's dedication feat at 2nd level, and you proceed normally afterward. You can never have more than one class archetype.", "old": "", "details": { "state": 20, "source": "Archetypes with the class trait fundamentally diverge from your class's specialties but still fit within the theme of your class. You can select a class archetype only if your class meets the criteria listed in the archetype's prerequisites. Class archetypes always alter or replace some of a class's static class features in addition to any new feats they offer. It might be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features. The 1st-level ability is presented much like a class feature and includes the class archetype's prerequisites and rules on how it changes your class. If you select this ability, you must take that archetype's dedication feat at 2nd level, and you proceed normally afterward. You can never have more than one class archetype.", "old_state": -1 }, "id": 266284, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266284/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180290/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135614Z", "action": 59, "target": "A creature with this trait is a member of the changeling ancestry.", "old": "", "details": { "state": 20, "source": "A creature with this trait is a member of the changeling ancestry.", "old_state": -1 }, "id": 266282, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266282/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180289/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135569Z", "action": 59, "target": "This indicates abilities from the champion class.", "old": "", "details": { "state": 20, "source": "This indicates abilities from the champion class.", "old_state": -1 }, "id": 266281, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266281/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180288/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135545Z", "action": 59, "target": "A creature with this trait is a member of the catfolk ancestry.", "old": "", "details": { "state": 20, "source": "A creature with this trait is a member of the catfolk ancestry.", "old_state": -1 }, "id": 266280, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266280/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180287/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135518Z", "action": 59, "target": "Weapons that have the capacity trait typically have multiple barrels or chambers capable of containing a round of ammunition. Capacity is always accompanied by a number indicating the number of barrels or chambers. After a capacity weapon is fired, you can select the next loaded barrel or chamber as an Interact action that doesn't require a free hand. Each barrel or chamber can be reloaded after it's fired as a separate Interact action.", "old": "", "details": { "state": 20, "source": "Weapons that have the capacity trait typically have multiple barrels or chambers capable of containing a round of ammunition. Capacity is always accompanied by a number indicating the number of barrels or chambers. After a capacity weapon is fired, you can select the next loaded barrel or chamber as an Interact action that doesn't require a free hand. Each barrel or chamber can be reloaded after it's fired as a separate Interact action.", "old_state": -1 }, "id": 266279, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266279/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180286/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135487Z", "action": 59, "target": "A spell you can cast at will that is automatically heightened to half your level rounded up.", "old": "", "details": { "state": 20, "source": "A spell you can cast at will that is automatically heightened to half your level rounded up.", "old_state": -1 }, "id": 266278, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266278/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180285/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135447Z", "action": 59, "target": "A ranged attack with this trait uses its Strength modifier instead of Dexterity on the attack roll.", "old": "", "details": { "state": 20, "source": "A ranged attack with this trait uses its Strength modifier instead of Dexterity on the attack roll.", "old_state": -1 }, "id": 266277, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266277/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180284/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135418Z", "action": 59, "target": "A brace weapon is effective at damaging moving opponents. When you Ready to Strike an opponent that moves within your reach, until the start of your next turn Strikes with the brace weapon deal an additional 2 precision damage for each weapon damage die it has.", "old": "", "details": { "state": 20, "source": "A brace weapon is effective at damaging moving opponents. When you Ready to Strike an opponent that moves within your reach, until the start of your next turn Strikes with the brace weapon deal an additional 2 precision damage for each weapon damage die it has.", "old_state": -1 }, "id": 266276, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266276/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180283/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135386Z", "action": 59, "target": "The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier.", "old": "", "details": { "state": 20, "source": "The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier.", "old_state": -1 }, "id": 266275, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266275/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180282/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135360Z", "action": 59, "target": "An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.", "old": "", "details": { "state": 20, "source": "An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.", "old_state": -1 }, "id": 266274, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266274/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180281/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135335Z", "action": 59, "target": "Humanoids that can partially or fully transform into animal forms.", "old": "", "details": { "state": 20, "source": "Humanoids that can partially or fully transform into animal forms.", "old_state": -1 }, "id": 266273, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266273/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180280/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135299Z", "action": 59, "target": "You can purchase special armor for animals, called barding. All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal's size. Unlike for a suit of armor, barding's Strength entry is listed as a modifier, not a score. Barding can't be etched with magic runes, though special magical barding might be available.", "old": "", "details": { "state": 20, "source": "You can purchase special armor for animals, called barding. All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal's size. Unlike for a suit of armor, barding's Strength entry is listed as a modifier, not a score. Barding can't be etched with magic runes, though special magical barding might be available.", "old_state": -1 }, "id": 266272, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266272/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180279/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135245Z", "action": 59, "target": "This indicates abilities from the bard class.", "old": "", "details": { "state": 20, "source": "This indicates abilities from the bard class.", "old_state": -1 }, "id": 266271, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266271/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180278/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135188Z", "action": 59, "target": "This indicates abilities from the barbarian class.", "old": "", "details": { "state": 20, "source": "This indicates abilities from the barbarian class.", "old_state": -1 }, "id": 266270, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266270/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180277/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135121Z", "action": 59, "target": "You can use the momentum from a missed attack with this weapon to lead into your next attack. After missing with this weapon on your turn, you gain a +1 circumstance bonus to your next attack with this weapon before the end of your turn.", "old": "", "details": { "state": 20, "source": "You can use the momentum from a missed attack with this weapon to lead into your next attack. After missing with this weapon on your turn, you gain a +1 circumstance bonus to your next attack with this weapon before the end of your turn.", "old_state": -1 }, "id": 266269, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266269/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180276/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135055Z", "action": 59, "target": "When you hit a flat-footed creature, this weapon deals 1 precision damage in addition to its normal damage. The precision damage increases to 2 if the weapon is a +3 weapon.", "old": "", "details": { "state": 20, "source": "When you hit a flat-footed creature, this weapon deals 1 precision damage in addition to its normal damage. The precision damage increases to 2 if the weapon is a +3 weapon.", "old_state": -1 }, "id": 266268, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266268/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180275/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.135001Z", "action": 59, "target": "Amphibious humanoids who live among the seas of the Inner Sea region, said to have descended from the people of Azlant. Sometimes known as gillmen or Low Azlanti.", "old": "", "details": { "state": 20, "source": "Amphibious humanoids who live among the seas of the Inner Sea region, said to have descended from the people of Azlant. Sometimes known as gillmen or Low Azlanti.", "old_state": -1 }, "id": 266267, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266267/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180274/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134956Z", "action": 59, "target": "A creature with this trait is a member of the automaton ancestry.", "old": "", "details": { "state": 20, "source": "A creature with this trait is a member of the automaton ancestry.", "old_state": -1 }, "id": 266266, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266266/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180273/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134910Z", "action": 59, "target": "An aura is an emanation that continually ebbs out from you, af ecting creatures within a certain radius. Aura can also refer to the magical signature of an item or a creature with a strong alignment.", "old": "", "details": { "state": 20, "source": "An aura is an emanation that continually ebbs out from you, af ecting creatures within a certain radius. Aura can also refer to the magical signature of an item or a creature with a strong alignment.", "old_state": -1 }, "id": 266265, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266265/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180272/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134865Z", "action": 59, "target": "Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.", "old": "", "details": { "state": 20, "source": "Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.", "old_state": -1 }, "id": 266264, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266264/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180271/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134827Z", "action": 59, "target": "An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.", "old": "", "details": { "state": 20, "source": "An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.", "old_state": -1 }, "id": 266263, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266263/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180270/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134788Z", "action": 59, "target": "An attached weapon must be combined with another piece of gear to be used. The trait lists what type of item the weapon must be attached to. You must be wielding or wearing the item the weapon is attached to in order to attack with it. For example, shield spikes are attached to a shield, allowing you to attack with the spikes instead of a shield bash, but only if you're wielding the shield. An attached weapon is usually bolted onto or built into the item it's attached to, and typically an item can have only one weapon attached to it. An attached weapon can be affixed to an item with 10 minutes of work and a successful @Check[type:crafting|dc:10] check; this includes the time needed to remove the weapon from a previous item, if necessary. If an item is destroyed, its attached weapon can usually be salvaged.", "old": "", "details": { "state": 20, "source": "An attached weapon must be combined with another piece of gear to be used. The trait lists what type of item the weapon must be attached to. You must be wielding or wearing the item the weapon is attached to in order to attack with it. For example, shield spikes are attached to a shield, allowing you to attack with the spikes instead of a shield bash, but only if you're wielding the shield. An attached weapon is usually bolted onto or built into the item it's attached to, and typically an item can have only one weapon attached to it. An attached weapon can be affixed to an item with 10 minutes of work and a successful @Check[type:crafting|dc:10] check; this includes the time needed to remove the weapon from a previous item, if necessary. If an item is destroyed, its attached weapon can usually be salvaged.", "old_state": -1 }, "id": 266262, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266262/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180269/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134759Z", "action": 59, "target": "This feat belongs to an archetype.", "old": "", "details": { "state": 20, "source": "This feat belongs to an archetype.", "old_state": -1 }, "id": 266261, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266261/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180268/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134708Z", "action": 59, "target": "This armor is designed for use underwater, with streamlined design and buoyant materials used in strategic places. You don't apply the armor's check penalty to Acrobatics or Athletics checks in water or similar liquids.", "old": "", "details": { "state": 20, "source": "This armor is designed for use underwater, with streamlined design and buoyant materials used in strategic places. You don't apply the armor's check penalty to Acrobatics or Athletics checks in water or similar liquids.", "old_state": -1 }, "id": 266260, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266260/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180267/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134666Z", "action": 59, "target": "This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical.", "old": "", "details": { "state": 20, "source": "This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical.", "old_state": -1 }, "id": 266259, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266259/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180266/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134603Z", "action": 59, "target": "A type of planar scion descended from a being from Axis, the Plane of Law.", "old": "", "details": { "state": 20, "source": "A type of planar scion descended from a being from Axis, the Plane of Law.", "old_state": -1 }, "id": 266258, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266258/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180265/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134541Z", "action": 59, "target": "A synthetic humanoid ancestry created by artificial means. Most common in Numeria.", "old": "", "details": { "state": 20, "source": "A synthetic humanoid ancestry created by artificial means. Most common in Numeria.", "old_state": -1 }, "id": 266257, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266257/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180264/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134510Z", "action": 59, "target": "A reclusive people from Garund who resemble spiders and can assume human forms.", "old": "", "details": { "state": 20, "source": "A reclusive people from Garund who resemble spiders and can assume human forms.", "old_state": -1 }, "id": 266256, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266256/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180263/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134478Z", "action": 59, "target": "An amp is a special thoughtform that modifies the properties of your psi cantrips. Psi cantrips each have their own amp, and feats with the amp trait provide different amps you can apply to psi cantrips in place of their normal amps.", "old": "", "details": { "state": 20, "source": "An amp is a special thoughtform that modifies the properties of your psi cantrips. Psi cantrips each have their own amp, and feats with the amp trait provide different amps you can apply to psi cantrips in place of their normal amps.", "old_state": -1 }, "id": 266255, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266255/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180262/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134452Z", "action": 59, "target": "An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.", "old": "", "details": { "state": 20, "source": "An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.", "old_state": -1 }, "id": 266254, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266254/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180261/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134427Z", "action": 59, "target": "This indicates abilities from the alchemist class.", "old": "", "details": { "state": 20, "source": "This indicates abilities from the alchemist class.", "old_state": -1 }, "id": 266253, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266253/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180260/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134390Z", "action": 59, "target": "Alchemical items are powered by reactions of alchemical reagents. Alchemical items aren't magical and don't radiate a magical aura.", "old": "", "details": { "state": 20, "source": "Alchemical items are powered by reactions of alchemical reagents. Alchemical items aren't magical and don't radiate a magical aura.", "old_state": -1 }, "id": 266252, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266252/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180259/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134365Z", "action": 59, "target": "Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element.", "old": "", "details": { "state": 20, "source": "Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element.", "old_state": -1 }, "id": 266251, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266251/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180258/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134337Z", "action": 59, "target": "The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.", "old": "", "details": { "state": 20, "source": "The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.", "old_state": -1 }, "id": 266250, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266250/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180257/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134311Z", "action": 59, "target": "This family of animal-featured celestials is native to the plane of Nirvana. Most agathions are neutral good, have darkvision, and have a weakness to evil damage.", "old": "", "details": { "state": 20, "source": "This family of animal-featured celestials is native to the plane of Nirvana. Most agathions are neutral good, have darkvision, and have a weakness to evil damage.", "old_state": -1 }, "id": 266249, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266249/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180256/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134266Z", "action": 59, "target": "This trait describes feats that represent special abilities gained after exposure to the weird and deadly.", "old": "", "details": { "state": 20, "source": "This trait describes feats that represent special abilities gained after exposure to the weird and deadly.", "old_state": -1 }, "id": 266248, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266248/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180255/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134207Z", "action": 59, "target": "Aesir are often-bellicose monitors of the chaotic planes, honing their skill in battle and preparing for a final confrontation at the end of the multiverse.", "old": "", "details": { "state": 20, "source": "Aesir are often-bellicose monitors of the chaotic planes, honing their skill in battle and preparing for a final confrontation at the end of the multiverse.", "old_state": -1 }, "id": 266247, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266247/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180254/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134152Z", "action": 59, "target": "These monitors are the self-styled defenders of reality. Traditional aeons have dualistic natures and forms, and they hold a dichotomy of interests, though axiomites and inevitables do not. Aeons other than axiomites and inevitables communicate via a strange telepathic hodgepodge of sensory sending called envisioning.", "old": "", "details": { "state": 20, "source": "These monitors are the self-styled defenders of reality. Traditional aeons have dualistic natures and forms, and they hold a dichotomy of interests, though axiomites and inevitables do not. Aeons other than axiomites and inevitables communicate via a strange telepathic hodgepodge of sensory sending called envisioning.", "old_state": -1 }, "id": 266246, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266246/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180253/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134118Z", "action": 59, "target": "The equipment comes with an adjustment described in its entry. This adjustment is built into the equipment permanently, meaning the equipment can't have another adjustment added, nor can it be swapped out for a different adjustment. If the adjustment alters the item's base statistics, such as adding the noisy trait, that's reflected in the equipment's table entry.", "old": "", "details": { "state": 20, "source": "The equipment comes with an adjustment described in its entry. This adjustment is built into the equipment permanently, meaning the equipment can't have another adjustment added, nor can it be swapped out for a different adjustment. If the adjustment alters the item's base statistics, such as adding the noisy trait, that's reflected in the equipment's table entry.", "old_state": -1 }, "id": 266245, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266245/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180252/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134088Z", "action": 59, "target": "Feats with the additive trait allow you to spend actions to add special substances to bombs or elixirs. You can add only one additive to a single alchemical item, and attempting to add another spoils the item. You can typically use actions with the additive trait only when you're creating an infused alchemical item, and some can be used only with the Quick Alchemy action. The additive trait is always followed by a level, such as additive 2. An additive adds its level to the level of the alchemical item you're modifying; the result is the new level of the mixture. The mixture's item level must be no higher than your advanced alchemy level", "old": "", "details": { "state": 20, "source": "Feats with the additive trait allow you to spend actions to add special substances to bombs or elixirs. You can add only one additive to a single alchemical item, and attempting to add another spoils the item. You can typically use actions with the additive trait only when you're creating an infused alchemical item, and some can be used only with the Quick Alchemy action. The additive trait is always followed by a level, such as additive 2. An additive adds its level to the level of the alchemical item you're modifying; the result is the new level of the mixture. The mixture's item level must be no higher than your advanced alchemy level", "old_state": -1 }, "id": 266244, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266244/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/180251/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-03-08T16:58:54.134064Z", "action": 59, "target": "Effects with this trait deal acid damage. Creatures with this trait have a magical connection to acid.", "old": "", "details": { "state": 20, "source": "Effects with this trait deal acid damage. Creatures with this trait have a magical connection to acid.", "old_state": -1 }, "id": 266243, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/266243/?format=api" } ] }{ "count": 5433, "next": "