Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/pf2-fr/main/en/units/?format=api&page=97
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "source": [
                "This ancestry feat is available to any character who has reincarnated at least once, either as part of their backstory or because of a reincarnation that took place during play."
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            "target": [
                "This ancestry feat is available to any character who has reincarnated at least once, either as part of their backstory or because of a reincarnation that took place during play."
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            "priority": 100,
            "id": 304430,
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            "source": [
                "If you are holy or unholy, your sanctified actions and spells gain the same trait."
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            "target": [
                "If you are holy or unholy, your sanctified actions and spells gain the same trait."
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            "source": [
                "Ocean-dwelling humanoids who communicate with sea life and usually have darkvision and wavesense."
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            "target": [
                "Ocean-dwelling humanoids who communicate with sea life and usually have darkvision and wavesense."
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            "id": 304432,
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            "source": [
                "Serpentfolk are a family of serpentine humanoids."
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                "Serpentfolk are a family of serpentine humanoids."
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            "id": 304433,
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            "source": [
                "Shades are mortal souls who have been judged and then transformed into creatures native to other planes. Petitioners can survive the basic environmental effects of their home plane."
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                "Shades are mortal souls who have been judged and then transformed into creatures native to other planes. Petitioners can survive the basic environmental effects of their home plane."
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            "source": [
                "These constructs are mentally augmented by a fragment of a once-living creature's soul."
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                "These constructs are mentally augmented by a fragment of a once-living creature's soul."
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            "source": [
                "Spellshape actions tweak the properties of your spells. You must use a spellshape action directly before casting the spell you want to alter. If you use any action (including free actions and reactions) other than casting a spell directly after, you waste the benefits of the spellshape action. The benefit is also lost if your turn ends before you cast the spell. Any additional effects added by a spellshape action are part of the spell's effect, not of the spellshape action itself."
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                "Spellshape actions tweak the properties of your spells. You must use a spellshape action directly before casting the spell you want to alter. If you use any action (including free actions and reactions) other than casting a spell directly after, you waste the benefits of the spellshape action. The benefit is also lost if your turn ends before you cast the spell. Any additional effects added by a spellshape action are part of the spell's effect, not of the spellshape action itself."
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            "source": [
                "A spell with the subtle trait can be cast without incantations and doesn't have obvious manifestations."
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            "target": [
                "A spell with the subtle trait can be cast without incantations and doesn't have obvious manifestations."
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            "id": 304437,
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "source": [
                "Surkis are a subterranean insectile ancestry that absorb ambient magic and evolve unique adaptations."
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            "target": [
                "Surkis are a subterranean insectile ancestry that absorb ambient magic and evolve unique adaptations."
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            "source": [
                "Spells with the summon trait can conjure creatures, typically ones with a particular trait. Such creatures can be found in Monster Core and similar books. Unless noted otherwise, the creature must be common, it gains the summoned trait, and it must appear in an unoccupied space in range large enough to contain it. The highest level of creature the spell can summon depends on the rank of the spell, as listed below. The spell can still summon a creature of a lower level if you so choose. These rules apply only to spells that have the summon trait; other spells that call or conjure items or beings but that don't have the trait, like summon instrument, work as explained in the spell."
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            "target": [
                "Spells with the summon trait can conjure creatures, typically ones with a particular trait. Such creatures can be found in Monster Core and similar books. Unless noted otherwise, the creature must be common, it gains the summoned trait, and it must appear in an unoccupied space in range large enough to contain it. The highest level of creature the spell can summon depends on the rank of the spell, as listed below. The spell can still summon a creature of a lower level if you so choose. These rules apply only to spells that have the summon trait; other spells that call or conjure items or beings but that don't have the trait, like summon instrument, work as explained in the spell."
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            "id": 304439,
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            "source": [
                "A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grappled, prone, and restrained conditions."
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            "target": [
                "A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grappled, prone, and restrained conditions."
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            "id": 304440,
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            "source": [
                "The Tane are powerful creatures created eons ago by the Eldest of the First World. All of the Tane treat whatever plane they happen to be on as their home plane."
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            "target": [
                "The Tane are powerful creatures created eons ago by the Eldest of the First World. All of the Tane treat whatever plane they happen to be on as their home plane."
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            "source": [
                "This weapon is edged with curved teeth that leave bleeding wounds. When you hit a creature with this weapon, it deals an additional 1 persistent bleed damage. This increases to 2 persistent bleed damage if the weapon has a greater striking rune."
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            "target": [
                "This weapon is edged with curved teeth that leave bleeding wounds. When you hit a creature with this weapon, it deals an additional 1 persistent bleed damage. This increases to 2 persistent bleed damage if the weapon has a greater striking rune."
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            "source": [
                "Transcendence channels the might of an exemplar’s divine spark through one of their ikons to surpass the mortal and enact a miraculous deed. Each ikon has an action with the transcendence trait, and using it is called Sparking Transcendence. To use the action, your divine spark must be empowering that ikon and you must have the ikon ready to use (typically holding a weapon ikon or wearing a worn ikon). Immediately after you Spark Transcendence, your divine spark is forcefully ejected from that ikon, coming to rest in another ikon of your choice. You can Spark Transcendence only once each round. As it comes from your divine spark, a transcendence action has the divine trait."
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                "Transcendence channels the might of an exemplar’s divine spark through one of their ikons to surpass the mortal and enact a miraculous deed. Each ikon has an action with the transcendence trait, and using it is called Sparking Transcendence. To use the action, your divine spark must be empowering that ikon and you must have the ikon ready to use (typically holding a weapon ikon or wearing a worn ikon). Immediately after you Spark Transcendence, your divine spark is forcefully ejected from that ikon, coming to rest in another ikon of your choice. You can Spark Transcendence only once each round. As it comes from your divine spark, a transcendence action has the divine trait."
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            "pending": false,
            "timestamp": "2025-03-29T05:16:10.545856Z",
            "last_updated": "2025-03-29T05:16:10.545859Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "source": [
                "Trolls are giant, brutish creatures and are well known for transforming into inanimate materials."
            ],
            "previous_source": "",
            "target": [
                "Trolls are giant, brutish creatures and are well known for transforming into inanimate materials."
            ],
            "id_hash": 588874645671762642,
            "content_hash": -6851328777839838599,
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            "context": "PF2E.TraitDescriptionTroll",
            "note": "",
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            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 3410,
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            "num_words": 14,
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            "priority": 100,
            "id": 304444,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/main/en/?checksum=882c1a5ec87fdad2",
            "url": "https://weblate.foundryvtt-hub.com/api/units/304444/?format=api",
            "explanation": "",
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            "timestamp": "2025-03-29T05:16:10.559113Z",
            "last_updated": "2025-03-29T05:16:10.559116Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "source": [
                "Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects."
            ],
            "previous_source": "",
            "target": [
                "Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects."
            ],
            "id_hash": -7312029695603669385,
            "content_hash": -6986050739457557142,
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            "context": "PF2E.TraitDescriptionUndead",
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            "state": 20,
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            "translated": true,
            "approved": false,
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            "num_words": 46,
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            "priority": 100,
            "id": 304445,
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            "timestamp": "2025-03-29T05:16:10.574063Z",
            "last_updated": "2025-03-29T05:16:10.574066Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "source": [
                "Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness."
            ],
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            "target": [
                "Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness."
            ],
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            "context": "PF2E.TraitDescriptionUnholy",
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            "translated": true,
            "approved": false,
            "position": 3418,
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            "num_words": 58,
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            "priority": 100,
            "id": 304446,
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            "timestamp": "2025-03-29T05:16:10.586854Z",
            "last_updated": "2025-03-29T05:16:10.586857Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "source": [
                "Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy."
            ],
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            "target": [
                "Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy."
            ],
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            "content_hash": 2815683274582894214,
            "location": "",
            "context": "PF2E.TraitDescriptionVampire",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 3421,
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            "num_words": 14,
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            "priority": 100,
            "id": 304447,
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            "timestamp": "2025-03-29T05:16:10.599833Z",
            "last_updated": "2025-03-29T05:16:10.599837Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "source": [
                "These weapons inject poison into every hit. When you hit a creature with this weapon, it deals an additional 1 persistent poison damage. This increases to 2 persistent poison damage if the weapon has a greater striking rune."
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            "target": [
                "These weapons inject poison into every hit. When you hit a creature with this weapon, it deals an additional 1 persistent poison damage. This increases to 2 persistent poison damage if the weapon has a greater striking rune."
            ],
            "id_hash": -5453092437857252013,
            "content_hash": -8408603648089542919,
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            "context": "PF2E.TraitDescriptionVenomous",
            "note": "",
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            "state": 20,
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            "translated": true,
            "approved": false,
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            "num_words": 38,
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            "priority": 100,
            "id": 304448,
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            "url": "https://weblate.foundryvtt-hub.com/api/units/304448/?format=api",
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            "timestamp": "2025-03-29T05:16:10.613315Z",
            "last_updated": "2025-03-29T05:16:10.613319Z"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "source": [
                "Wandering identifies animist feats attuned to particular types of apparitions. These feats require you to have attuned to an apparition who matches their prerequisites when you select them, and represent knowledge and ability pulled from that specific bond. When you make your daily preparations, you can retrain any wandering feat you know for any other wandering feat available at the level you took the exchanged feat (including lower-level wandering feats, as usual). You must meet all the new feat’s other prerequisites."
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            "target": [
                "Wandering identifies animist feats attuned to particular types of apparitions. These feats require you to have attuned to an apparition who matches their prerequisites when you select them, and represent knowledge and ability pulled from that specific bond. When you make your daily preparations, you can retrain any wandering feat you know for any other wandering feat available at the level you took the exchanged feat (including lower-level wandering feats, as usual). You must meet all the new feat’s other prerequisites."
            ],
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            "context": "PF2E.TraitDescriptionWandering",
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            "translated": true,
            "approved": false,
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            "last_updated": "2025-03-29T05:16:10.632867Z"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "source": [
                "These shapechanging creatures can shift between animal, humanoid, and hybrid forms."
            ],
            "previous_source": "",
            "target": [
                "These shapechanging creatures can shift between animal, humanoid, and hybrid forms."
            ],
            "id_hash": -7674760545924596536,
            "content_hash": 1620024022998512468,
            "location": "",
            "context": "PF2E.TraitDescriptionWerecreature",
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            "state": 20,
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            "translated": true,
            "approved": false,
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            "num_words": 11,
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            "priority": 100,
            "id": 304450,
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            "timestamp": "2025-03-29T05:16:10.647221Z",
            "last_updated": "2025-03-29T05:16:10.647225Z"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "source": [
                "A wight is an undead creature that drains life and stands vigil over a burial site."
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            "target": [
                "A wight is an undead creature that drains life and stands vigil over a burial site."
            ],
            "id_hash": 2989385339961395375,
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            "context": "PF2E.TraitDescriptionWight",
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            "state": 20,
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            "translated": true,
            "approved": false,
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            "priority": 100,
            "id": 304451,
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            "timestamp": "2025-03-29T05:16:10.658032Z",
            "last_updated": "2025-03-29T05:16:10.658036Z"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "source": [
                "A wraith is an incorporeal undead creature infused with void energy and driven by a hatred of all life."
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            "target": [
                "A wraith is an incorporeal undead creature infused with void energy and driven by a hatred of all life."
            ],
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            "timestamp": "2025-03-29T05:16:10.671374Z",
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "source": [
                "These subterranean reptilian creatures tend to have darkvision and smell awful."
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            "target": [
                "These subterranean reptilian creatures tend to have darkvision and smell awful."
            ],
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            "timestamp": "2025-03-29T05:16:10.690344Z",
            "last_updated": "2025-03-29T05:16:10.690349Z"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "source": [
                "These undead are mindless rotting corpses that hunger for living flesh."
            ],
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            "target": [
                "These undead are mindless rotting corpses that hunger for living flesh."
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            "id_hash": -8402457376871459007,
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            "last_updated": "2025-03-29T05:16:10.715905Z"
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            "source": [
                "Destiny"
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            "target": [
                "Destiny"
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            "source": [
                "Dragonblood"
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                "Dragonblood"
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            "source": [
                "Dromaar"
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                "Dromaar"
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                "Etched onto a Shield"
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                "Etched onto a Shield"
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