Translation components API.

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            "source": [
                "When you critically succeed on a Strike, water blasts the target and those nearby. This deals bludgeoning splash damage equal to the number of weapon damage dice to the target and all creatures within 10 feet of it. This effect has the water trait."
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                "When you critically succeed on a Strike, water blasts the target and those nearby. This deals bludgeoning splash damage equal to the number of weapon damage dice to the target and all creatures within 10 feet of it. This effect has the water trait."
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            "source": [
                "When you Spark Transcendence, you can Step, your body carried along by a surging tide. If your transcendence affected an enemy, you can instead move that enemy 5 feet in a direction of your choice unless it succeeds at a @Check[fortitude|against:exemplar] save against your class DC. If you move an enemy who started out adjacent to you, you can Step into the space it vacated."
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                "When you Spark Transcendence, you can Step, your body carried along by a surging tide. If your transcendence affected an enemy, you can instead move that enemy 5 feet in a direction of your choice unless it succeeds at a @Check[fortitude|against:exemplar] save against your class DC. If you move an enemy who started out adjacent to you, you can Step into the space it vacated."
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                "After you Spark Transcendence, you can attempt to Recall Knowledge about one enemy you can see as a free action and instantly transmit any knowledge you gain as a result to every ally within 60 feet. The first piece of knowledge you gain when Recalling Knowledge in this way is always the enemy's immunities. If the enemy has no immunities, you learn its greatest resistance; if it also possesses no resistances, you learn its greatest weakness; if it possesses none of the above, you learn its lowest saving throw."
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                "After you Spark Transcendence, you can attempt to Recall Knowledge about one enemy you can see as a free action and instantly transmit any knowledge you gain as a result to every ally within 60 feet. The first piece of knowledge you gain when Recalling Knowledge in this way is always the enemy's immunities. If the enemy has no immunities, you learn its greatest resistance; if it also possesses no resistances, you learn its greatest weakness; if it possesses none of the above, you learn its lowest saving throw."
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                "Your body carries you forward, allowing you to Stride up to half your Speed in a straight line toward one enemy of your choice as a free action. Once you have used this ability on a given enemy, you can't use it against that enemy again for 10 minutes."
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                "Your body carries you forward, allowing you to Stride up to half your Speed in a straight line toward one enemy of your choice as a free action. Once you have used this ability on a given enemy, you can't use it against that enemy again for 10 minutes."
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            "source": [
                "After you Spark Transcendence, you can @UUID[Compendium.pf2e.actionspf2e.Item.GkmbTGfg8KcgynOA]{Create a Diversion} or @UUID[Compendium.pf2e.actionspf2e.Item.QNAVeNKtHA0EUw4X]{Feint} as a free action."
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                "After you Spark Transcendence, you can @UUID[Compendium.pf2e.actionspf2e.Item.GkmbTGfg8KcgynOA]{Create a Diversion} or @UUID[Compendium.pf2e.actionspf2e.Item.QNAVeNKtHA0EUw4X]{Feint} as a free action."
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            "source": [
                "When you Spark Transcendence, you can Interact as a free action to reload or draw a weapon ikon, either directly before or directly after your transcendence action. The weapon ikon must be a ranged weapon with the reload trait or a one-handed melee weapon with the thrown trait."
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                "When you Spark Transcendence, you can Interact as a free action to reload or draw a weapon ikon, either directly before or directly after your transcendence action. The weapon ikon must be a ranged weapon with the reload trait or a one-handed melee weapon with the thrown trait."
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                "After you Spark Transcendence, you can exude an air of authority until the start of your next turn. If any enemy fails at an attack roll against you during this time, you can attempt an Intimidation check to [[/act demoralize]] that enemy as a free action as you rebuke it for its foolish attempt to stand against your authority."
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                "After you Spark Transcendence, you can exude an air of authority until the start of your next turn. If any enemy fails at an attack roll against you during this time, you can attempt an Intimidation check to [[/act demoralize]] that enemy as a free action as you rebuke it for its foolish attempt to stand against your authority."
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                "After you Spark Transcendence, your act resonates with bittersweet poignancy, making one enemy of your choice within 30 feet who witnessed the act @UUID[Compendium.pf2e.conditionitems.Item.TkIyaNPgTZFBCCuh]{Dazzled} as tears or memories dance in their eyes. This is an emotion and mental effect. The enemy remains dazzled until the start of your next turn, and then they are temporarily immune for 10 minutes."
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                "After you Spark Transcendence, your act resonates with bittersweet poignancy, making one enemy of your choice within 30 feet who witnessed the act @UUID[Compendium.pf2e.conditionitems.Item.TkIyaNPgTZFBCCuh]{Dazzled} as tears or memories dance in their eyes. This is an emotion and mental effect. The enemy remains dazzled until the start of your next turn, and then they are temporarily immune for 10 minutes."
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                "After you Spark Transcendence, you can boast to one enemy within 30 feet to draw its attention; this effect has the auditory, emotion, mental, and linguistic traits. Until the start of your next turn, the target takes a –1 status penalty to attack rolls, damage rolls, and skill checks against creatures other than you, and it gains a +1 status bonus to these rolls when targeting you."
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                "After you Spark Transcendence, you can boast to one enemy within 30 feet to draw its attention; this effect has the auditory, emotion, mental, and linguistic traits. Until the start of your next turn, the target takes a –1 status penalty to attack rolls, damage rolls, and skill checks against creatures other than you, and it gains a +1 status bonus to these rolls when targeting you."
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                "After you Spark Transcendence, you inspire an ally within 30 feet to push on, restoring Hit Points equal to @Damage[(2*([email protected]))[healing]]{2 + double your level}; this is a mental and emotion effect. The ally is then temporarily immune for 10 minutes."
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                "After you Spark Transcendence, you inspire an ally within 30 feet to push on, restoring Hit Points equal to @Damage[(2*([email protected]))[healing]]{2 + double your level}; this is a mental and emotion effect. The ally is then temporarily immune for 10 minutes."
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            "source": [
                "After you Spark Transcendence, as a free action you can attempt a check to [[/act palm-an-object]] or to [[/act steal]] an item from an enemy within 30 feet. The relocated objects simply disappear and reappear in your hand."
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            "target": [
                "After you Spark Transcendence, as a free action you can attempt a check to [[/act palm-an-object]] or to [[/act steal]] an item from an enemy within 30 feet. The relocated objects simply disappear and reappear in your hand."
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                "When you critically succeed on a Strike, the target must make a @Check[fortitude|against:exemplar|traits:sonic] saving throw against your class DC. On a failure, they are knocked @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone} and @UUID[Compendium.pf2e.conditionitems.Item.9PR9y0bi4JPKnHPR]{Deafened} for 1 minute. This is a sonic effect."
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                "When you critically succeed on a Strike, the target must make a @Check[fortitude|against:exemplar|traits:sonic] saving throw against your class DC. On a failure, they are knocked @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone} and @UUID[Compendium.pf2e.conditionitems.Item.9PR9y0bi4JPKnHPR]{Deafened} for 1 minute. This is a sonic effect."
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                "When you Spark Transcendence, you can choose to become electrically charged until the start of your next turn. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon while you're charged takes @Damage[1d6[electricity]] damage as lightning courses back to them."
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                "When you Spark Transcendence, you can choose to become electrically charged until the start of your next turn. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon while you're charged takes @Damage[1d6[electricity]] damage as lightning courses back to them."
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