Translation components API.

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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/en/?format=api",
            "source": [
                "You or one target of the spell are surrounded by a spiral of torn space. This is an aura, and you choose the radius of the emanation, up to 20 feet. A creature that starts its turn in the aura or enters the aura during its turn takes @Damage[(@item.level)d6[slashing]] damage, with a basic Reflex save against your spell DC. If the creature critically fails, the torn space throws it off balance and it falls @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}. The aura lasts until the beginning of your next turn. You can choose whether the aura affects the creature emitting it."
            ],
            "previous_source": "",
            "target": [
                "You or one target of the spell are surrounded by a spiral of torn space. This is an aura, and you choose the radius of the emanation, up to 20 feet. A creature that starts its turn in the aura or enters the aura during its turn takes @Damage[(@item.level)d6[slashing]] damage, with a basic Reflex save against your spell DC. If the creature critically fails, the torn space throws it off balance and it falls @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}. The aura lasts until the beginning of your next turn. You can choose whether the aura affects the creature emitting it."
            ],
            "id_hash": -4960563730134206699,
            "content_hash": 859039182164046016,
            "location": "",
            "context": "PF2E.SpecificRule.Psychic.Amp.ShatterSpace",
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            "id": 307188,
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/en/?format=api",
            "source": [
                "You create a layered barrier of three shields to improve your defenses. The duration increases to sustained up to 1 minute. The shield still lowers at the start of each of your turns, but you can raise it again when you Sustain the Spell."
            ],
            "previous_source": "",
            "target": [
                "You create a layered barrier of three shields to improve your defenses. The duration increases to sustained up to 1 minute. The shield still lowers at the start of each of your turns, but you can raise it again when you Sustain the Spell."
            ],
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            "context": "PF2E.SpecificRule.Psychic.Amp.Shield.Base",
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            "id": 307189,
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            "source": [
                "When you Shield Block with this spell, one of the three layers breaks and you cease to gain the bonus to AC, but the spell doesn't end. You can keep using the spell until the final layer breaks; once it does, the spell ends and you can't cast shield or amped shield again for 10 minutes. You can choose to break additional layers when you Shield Block with this spell to improve your defenses. If you break two layers instead of one, increase the Hardness to 1-1/2 × the normal amount (7 at 1st rank, 15 at 3rd rank, 22 at 5th rank, 30 at 7th rank, and 37 at 9th rank). If you break all three layers, increase the Hardness to double the normal amount."
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            "target": [
                "When you Shield Block with this spell, one of the three layers breaks and you cease to gain the bonus to AC, but the spell doesn't end. You can keep using the spell until the final layer breaks; once it does, the spell ends and you can't cast shield or amped shield again for 10 minutes. You can choose to break additional layers when you Shield Block with this spell to improve your defenses. If you break two layers instead of one, increase the Hardness to 1-1/2 × the normal amount (7 at 1st rank, 15 at 3rd rank, 22 at 5th rank, 30 at 7th rank, and 37 at 9th rank). If you break all three layers, increase the Hardness to double the normal amount."
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            "context": "PF2E.SpecificRule.Psychic.Amp.Shield.BaseTwo",
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            "priority": 100,
            "id": 307190,
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/en/?format=api",
            "source": [
                "Shield (Amped) — Break layers to Shield Block"
            ],
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            "target": [
                "Shield (Amped) — Break layers to Shield Block"
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            "content_hash": -2583377818238747403,
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            "context": "PF2E.SpecificRule.Psychic.Amp.Shield.RollOptionLabel",
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/en/?format=api",
            "source": [
                "Choose one target of the spell. Psychic phenomena turn themselves on the target—typically, objects fling themselves at the creature. At the beginning of each of the target's turns, it takes @Damage[(@item.level)d4[bludgeoning]] damage, with a basic Reflex save. The target remains marked by psychic ire for 3 rounds. The effect persists even if you fall @UUID[Compendium.pf2e.conditionitems.Item.fBnFDH2MTzgFijKf]{Unconscious} or leave the area."
            ],
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            "target": [
                "Choose one target of the spell. Psychic phenomena turn themselves on the target—typically, objects fling themselves at the creature. At the beginning of each of the target's turns, it takes @Damage[(@item.level)d4[bludgeoning]] damage, with a basic Reflex save. The target remains marked by psychic ire for 3 rounds. The effect persists even if you fall @UUID[Compendium.pf2e.conditionitems.Item.fBnFDH2MTzgFijKf]{Unconscious} or leave the area."
            ],
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            "context": "PF2E.SpecificRule.Psychic.Amp.TargetOfPsychicIre",
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            "flags": "",
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            "state": 20,
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            "translated": true,
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            "position": 2729,
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            "num_words": 59,
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            "priority": 100,
            "id": 307192,
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/en/?format=api",
            "source": [
                "You create a multitude of telekinetic hands that grip onto a creature and move it about. Target a creature of Medium size or smaller with the amped spell instead of an object. You attempt to @UUID[Compendium.pf2e.actionspf2e.Item.7blmbDrQFNfdT731]{Shove} the target in a direction of your choice, rolling a spell attack roll against its Fortitude DC instead of an Athletics check. The creature takes a –10-foot circumstance penalty to its Speeds until the spell ends. Starting the round after you Cast the Spell, the first time each round you Sustain the Spell, you can attempt to Shove the creature again."
            ],
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            "target": [
                "You create a multitude of telekinetic hands that grip onto a creature and move it about. Target a creature of Medium size or smaller with the amped spell instead of an object. You attempt to @UUID[Compendium.pf2e.actionspf2e.Item.7blmbDrQFNfdT731]{Shove} the target in a direction of your choice, rolling a spell attack roll against its Fortitude DC instead of an Athletics check. The creature takes a –10-foot circumstance penalty to its Speeds until the spell ends. Starting the round after you Cast the Spell, the first time each round you Sustain the Spell, you can attempt to Shove the creature again."
            ],
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            "content_hash": -5532611125493913656,
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            "context": "PF2E.SpecificRule.Psychic.Amp.TelekineticHand.Base",
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            "translated": true,
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            "num_words": 97,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/307193/?format=api",
            "priority": 100,
            "id": 307193,
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            "timestamp": "2025-03-29T05:17:11.575523Z",
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/en/?format=api",
            "source": [
                "You can attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Dt6B1slsBy8ipJu9]{Disarm} the creature instead of attempting to @UUID[Compendium.pf2e.actionspf2e.Item.7blmbDrQFNfdT731]{Shove} it. If you knock an item out of the creature's grasp in this way, the Telekinetic Hand immediately grabs it. Any effect of the Telekinetic Hand on the creature ends, and the spell now carries the item, just like you had picked it up with an unamped Telekinetic Hand."
            ],
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            "target": [
                "You can attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Dt6B1slsBy8ipJu9]{Disarm} the creature instead of attempting to @UUID[Compendium.pf2e.actionspf2e.Item.7blmbDrQFNfdT731]{Shove} it. If you knock an item out of the creature's grasp in this way, the Telekinetic Hand immediately grabs it. Any effect of the Telekinetic Hand on the creature ends, and the spell now carries the item, just like you had picked it up with an unamped Telekinetic Hand."
            ],
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            "content_hash": -308184334928098189,
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            "context": "PF2E.SpecificRule.Psychic.Amp.TelekineticHand.Heightened",
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            "flags": "",
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            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
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            "priority": 100,
            "id": 307194,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/rule-element/en/?checksum=18db44e038e67e7c",
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/en/?format=api",
            "source": [
                "You fling objects with even more force, driving your opponents backwards in a hail of objects. On a success, you push the target 5 feet away from you, and on a critical success, you push the target 10 feet away from you in addition to dealing double damage."
            ],
            "previous_source": "",
            "target": [
                "You fling objects with even more force, driving your opponents backwards in a hail of objects. On a success, you push the target 5 feet away from you, and on a critical success, you push the target 10 feet away from you in addition to dealing double damage."
            ],
            "id_hash": 3858338992579984499,
            "content_hash": 5396674363902112617,
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            "context": "PF2E.SpecificRule.Psychic.Amp.TelekineticProjectile.Base",
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            "flags": "",
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            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 2732,
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            "has_failing_check": false,
            "num_words": 48,
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            "priority": 100,
            "id": 307195,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/rule-element/en/?checksum=b58b92df13c4bc73",
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            "timestamp": "2025-03-29T05:17:11.601872Z",
            "last_updated": "2025-03-29T05:17:11.601876Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/en/?format=api",
            "source": [
                "The damage increases by 2d6 instead of by 1d6."
            ],
            "previous_source": "",
            "target": [
                "The damage increases by 2d6 instead of by 1d6."
            ],
            "id_hash": 3058675715737315138,
            "content_hash": 6177279478347645777,
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            "context": "PF2E.SpecificRule.Psychic.Amp.TelekineticProjectile.Heightened",
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            "flags": "",
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            "translated": true,
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            "priority": 100,
            "id": 307196,
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/en/?format=api",
            "source": [
                "Your thoughts expand in scope and power. The bursts deal 1d6 bludgeoning damage and 1d6 slashing damage, instead of the usual damage. A creature that critically fails its save is also @UUID[Compendium.pf2e.conditionitems.Item.dfCMdR4wnpbYNTix]{Stunned 1}."
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            "target": [
                "Your thoughts expand in scope and power. The bursts deal 1d6 bludgeoning damage and 1d6 slashing damage, instead of the usual damage. A creature that critically fails its save is also @UUID[Compendium.pf2e.conditionitems.Item.dfCMdR4wnpbYNTix]{Stunned 1}."
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            "content_hash": -5634318483602501416,
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            "context": "PF2E.SpecificRule.Psychic.Amp.TelekineticRend.Base",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 2734,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 33,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/307197/?format=api",
            "priority": 100,
            "id": 307197,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/rule-element/en/?checksum=f3e99d7be6c17962",
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/en/?format=api",
            "source": [
                "Both types of damage increase by 1d6 instead of just one. Add a third non-overlapping @Template[burst|distance:5] to the area."
            ],
            "previous_source": "",
            "target": [
                "Both types of damage increase by 1d6 instead of just one. Add a third non-overlapping @Template[burst|distance:5] to the area."
            ],
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            "content_hash": -7119328840070064619,
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            "translated": true,
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            "priority": 100,
            "id": 307198,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/rule-element/en/?checksum=32e4ee774463274d",
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            "source": [
                "Physical movement is no longer necessary to connect two points in space. When you cast tesseract tunnel, you simply create a tunnel that ends in a square within a range equal to your Speed; you can choose to immediately teleport to the space at the far end of the tunnel. Furthermore, the tunnel can be traversed in both directions, instead of only from entrance to exit. Finally, the spell's duration changes to 1 minute. You can Dismiss the spell."
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            "target": [
                "Physical movement is no longer necessary to connect two points in space. When you cast tesseract tunnel, you simply create a tunnel that ends in a square within a range equal to your Speed; you can choose to immediately teleport to the space at the far end of the tunnel. Furthermore, the tunnel can be traversed in both directions, instead of only from entrance to exit. Finally, the spell's duration changes to 1 minute. You can Dismiss the spell."
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            "context": "PF2E.SpecificRule.Psychic.Amp.TesseractTunnel",
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            "translated": true,
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            "source": [
                "The spell's duration becomes 1 minute."
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            "target": [
                "The spell's duration becomes 1 minute."
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            "priority": 100,
            "id": 307200,
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            "source": [
                "Amp Psi Cantrips"
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            "target": [
                "Amp Psi Cantrips"
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            "context": "PF2E.SpecificRule.Psychic.Amp.Toggle",
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            "priority": 100,
            "id": 307201,
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        },
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            "source": [
                "Your screen persists for longer, and you can detonate it in an explosive counterattack. The duration of the spell increases to 1 minute. You can Dismiss the spell. If there are any projectiles trapped in the screen, you can cast telekinetic projectile to fire them at one creature as part of Dismissing the spell. Measure the range for the telekinetic projectile from where the vector screen was, instead of from you."
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            "target": [
                "Your screen persists for longer, and you can detonate it in an explosive counterattack. The duration of the spell increases to 1 minute. You can Dismiss the spell. If there are any projectiles trapped in the screen, you can cast telekinetic projectile to fire them at one creature as part of Dismissing the spell. Measure the range for the telekinetic projectile from where the vector screen was, instead of from you."
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            "context": "PF2E.SpecificRule.Psychic.Amp.VectorScreen",
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            "source": [
                "Choose a square within 30 feet to which you have line of effect and line of sight. Determine your spell's line of effect and line of sight from there, as well as whether creatures have cover against the spell. The spell can exceed its normal range as measured from you, as long as it's within its normal range from the square you chose."
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            "target": [
                "Choose a square within 30 feet to which you have line of effect and line of sight. Determine your spell's line of effect and line of sight from there, as well as whether creatures have cover against the spell. The spell can exceed its normal range as measured from you, as long as it's within its normal range from the square you chose."
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            "context": "PF2E.SpecificRule.Psychic.Amp.WarpSpace",
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            "source": [
                "Space contracts with hardly a thought, letting you Cast the Spell as a single action."
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            "target": [
                "Space contracts with hardly a thought, letting you Cast the Spell as a single action."
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            "context": "PF2E.SpecificRule.Psychic.Amp.WarpStep.Base",
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            "source": [
                "You twist space so completely you don't need to travel the interposing distance. You can choose to instead teleport to a space within your line of sight and line of effect with a range equal to your double your Speed (after applying the status bonus from warp step). This grants the spell the teleportation trait."
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                "You twist space so completely you don't need to travel the interposing distance. You can choose to instead teleport to a space within your line of sight and line of effect with a range equal to your double your Speed (after applying the status bonus from warp step). This grants the spell the teleportation trait."
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            "source": [
                "Choose one enemy who is a target of the spell. If that enemy fails its save or the spell hits it, you whisper in the creature's mind, forcing it to Step in a direction of your choosing; as this is forced movement, you can't force the creature to Step into hazardous terrain, off a ledge, or the like. After it Steps, the creature becomes temporarily immune to this amp for 24 hours."
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                "Choose one enemy who is a target of the spell. If that enemy fails its save or the spell hits it, you whisper in the creature's mind, forcing it to Step in a direction of your choosing; as this is forced movement, you can't force the creature to Step into hazardous terrain, off a ledge, or the like. After it Steps, the creature becomes temporarily immune to this amp for 24 hours."
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            "source": [
                "Add Energy"
            ],
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            "target": [
                "Add Energy"
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            "context": "PF2E.SpecificRule.Psychic.OscillatingWave.AddEnergy",
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                "Conservation of Energy"
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            "target": [
                "Conservation of Energy"
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            "priority": 100,
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                "Mindshift: Add/Remove Energy"
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                "Mindshift: Add/Remove Energy"
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            "source": [
                "Remove Energy"
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                "Remove Energy"
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            "source": [
                "Daze"
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                "Daze"
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            "source": [
                "Detect Magic"
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                "Detect Magic"
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                "Distortion Lens"
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                "Distortion Lens"
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            "source": [
                "Figment"
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                "Frostbite"
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                "Frostbite"
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            "source": [
                "Guidance"
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                "Guidance"
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            "source": [
                "Ignition"
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                "Ignition"
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            "source": [
                "Imaginary Weapon"
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                "Imaginary Weapon"
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            "source": [
                "Message"
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                "Message"
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            "source": [
                "Phase Bolt"
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                "Phase Bolt"
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                "Shield"
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                "Shield"
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            "source": [
                "Telekinetic Hand"
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                "Telekinetic Hand"
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                "Telekinetic Projectile"
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                "Telekinetic Rend"
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                "Telekinetic Rend"
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                "Thermal Stasis"
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                "Thermal Stasis"
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            "source": [
                "Warp Step"
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                "Warp Step"
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            "source": [
                "You can _daze_ from a great distance. The range increases to 120 feet."
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                "You can _daze_ from a great distance. The range increases to 120 feet."
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            "source": [
                "When you Cast a Spell that imposes the @UUID[Compendium.pf2e.conditionitems.Item.9qGBRpbX9NEwtAAr]{Controlled} condition or otherwise forces the target to take certain actions (such as @UUID[Compendium.pf2e.spells-srd.Item.aIHY2DArKFweIrpf]{Command}), you can choose one target that critically failed its save. When that target finishes fulfilling any commands issued by your spell, or when the spell is dispelled or counteracted, the target takes @Damage[(@item.level)d6[mental]] damage."
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                "When you Cast a Spell that imposes the @UUID[Compendium.pf2e.conditionitems.Item.9qGBRpbX9NEwtAAr]{Controlled} condition or otherwise forces the target to take certain actions (such as @UUID[Compendium.pf2e.spells-srd.Item.aIHY2DArKFweIrpf]{Command}), you can choose one target that critically failed its save. When that target finishes fulfilling any commands issued by your spell, or when the spell is dispelled or counteracted, the target takes @Damage[(@item.level)d6[mental]] damage."
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            "source": [
                "You have the kind of fine control that other spellcasters can only dream of. When you cast _detect magic_, you're aware of any creature in the emanation affected by a spell or carrying a magic item, and you determine the main location of magic within any magical hazard in the emanation (with the normal restrictions on detecting illusions). This typically manifests as an alteration to your vision, such as seeing a soft aura around the creature or hazard. Sensing these phenomena doesn't make it clear which spell is on a creature, nor which of its items are magical."
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            "target": [
                "You have the kind of fine control that other spellcasters can only dream of. When you cast _detect magic_, you're aware of any creature in the emanation affected by a spell or carrying a magic item, and you determine the main location of magic within any magical hazard in the emanation (with the normal restrictions on detecting illusions). This typically manifests as an alteration to your vision, such as seeing a soft aura around the creature or hazard. Sensing these phenomena doesn't make it clear which spell is on a creature, nor which of its items are magical."
            ],
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            "translated": true,
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            "position": 2768,
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            "has_failing_check": false,
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            "priority": 100,
            "id": 307231,
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            "last_updated": "2025-03-29T05:17:11.984503Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/en/?format=api",
            "source": [
                "Your minor illusions shift and dance. The range of _figment_ increases to 60 feet. When you Sustain the spell, you can move the apparent sound or vision up to 15 feet. You can then attempt to @UUID[Compendium.pf2e.actionspf2e.Item.GkmbTGfg8KcgynOA]{Create a Diversion} as usual. Those creatures who disbelieved the illusion aren't affected by this diversion."
            ],
            "previous_source": "",
            "target": [
                "Your minor illusions shift and dance. The range of _figment_ increases to 60 feet. When you Sustain the spell, you can move the apparent sound or vision up to 15 feet. You can then attempt to @UUID[Compendium.pf2e.actionspf2e.Item.GkmbTGfg8KcgynOA]{Create a Diversion} as usual. Those creatures who disbelieved the illusion aren't affected by this diversion."
            ],
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            "content_hash": -5393873811678146142,
            "location": "",
            "context": "PF2E.SpecificRule.Psychic.SpellModification.Figment",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 2769,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 52,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/307232/?format=api",
            "priority": 100,
            "id": 307232,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/rule-element/en/?checksum=b02ef60a68423303",
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            "explanation": "",
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            "pending": false,
            "timestamp": "2025-03-29T05:17:11.995155Z",
            "last_updated": "2025-03-29T05:17:11.995159Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/en/?format=api",
            "source": [
                "You can freeze people from even farther away. The range of your _frostbite_ increases to 120 feet."
            ],
            "previous_source": "",
            "target": [
                "You can freeze people from even farther away. The range of your _frostbite_ increases to 120 feet."
            ],
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            "content_hash": 1723738844295196598,
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            "context": "PF2E.SpecificRule.Psychic.SpellModification.Frostbite",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 2770,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 17,
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            "priority": 100,
            "id": 307233,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/rule-element/en/?checksum=816a7bbfc1ea532f",
            "url": "https://weblate.foundryvtt-hub.com/api/units/307233/?format=api",
            "explanation": "",
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            "pending": false,
            "timestamp": "2025-03-29T05:17:12.006431Z",
            "last_updated": "2025-03-29T05:17:12.006435Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/en/?format=api",
            "source": [
                "You have eyes everywhere, allowing you to guide people from a great distance. The range of _guidance_ increases to 120 feet."
            ],
            "previous_source": "",
            "target": [
                "You have eyes everywhere, allowing you to guide people from a great distance. The range of _guidance_ increases to 120 feet."
            ],
            "id_hash": -6385089156924707520,
            "content_hash": -2404864930099795095,
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            "context": "PF2E.SpecificRule.Psychic.SpellModification.Guidance",
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            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 2771,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 21,
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            "priority": 100,
            "id": 307234,
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            "timestamp": "2025-03-29T05:17:12.016938Z",
            "last_updated": "2025-03-29T05:17:12.016942Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/en/?format=api",
            "source": [
                "You can drastically increase the heat against targets at a distance. When using _ignition_ as a ranged attack, increase the range to 60 feet. When using ignition as a melee attack, your reach increases by 5 feet."
            ],
            "previous_source": "",
            "target": [
                "You can drastically increase the heat against targets at a distance. When using _ignition_ as a ranged attack, increase the range to 60 feet. When using ignition as a melee attack, your reach increases by 5 feet."
            ],
            "id_hash": -3258510662367756315,
            "content_hash": -3074012350077417749,
            "location": "",
            "context": "PF2E.SpecificRule.Psychic.SpellModification.Ignition",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 2772,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 37,
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            "priority": 100,
            "id": 307235,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/rule-element/en/?checksum=52c771d120bf3fe5",
            "url": "https://weblate.foundryvtt-hub.com/api/units/307235/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2025-03-29T05:17:12.027693Z",
            "last_updated": "2025-03-29T05:17:12.027697Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/en/?format=api",
            "source": [
                "Your _message_ is not so easily bound by obstacles. The spell can travel up to 120 feet to reach the target, bending around walls and obstacles; this means you don't need a straight line of effect or line of sight to cast message as long as you know the target's space and there is an unblocked path of 120 feet or less that can reach them."
            ],
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            "target": [
                "Your _message_ is not so easily bound by obstacles. The spell can travel up to 120 feet to reach the target, bending around walls and obstacles; this means you don't need a straight line of effect or line of sight to cast message as long as you know the target's space and there is an unblocked path of 120 feet or less that can reach them."
            ],
            "id_hash": -2920739173171756796,
            "content_hash": -1219008587172807097,
            "location": "",
            "context": "PF2E.SpecificRule.Psychic.SpellModification.Message",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 2773,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 66,
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            "priority": 100,
            "id": 307236,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/rule-element/en/?checksum=577773325d878104",
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            "pending": false,
            "timestamp": "2025-03-29T05:17:12.038152Z",
            "last_updated": "2025-03-29T05:17:12.038156Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/en/?format=api",
            "source": [
                "Your _phase bolt_ temporarily sends the target's cover out of phase if it hits. On a success, reduce the target's circumstance bonus to AC (if any) by 1 until the beginning of your next turn."
            ],
            "previous_source": "",
            "target": [
                "Your _phase bolt_ temporarily sends the target's cover out of phase if it hits. On a success, reduce the target's circumstance bonus to AC (if any) by 1 until the beginning of your next turn."
            ],
            "id_hash": 5635015056465544560,
            "content_hash": -179533699648621244,
            "location": "",
            "context": "PF2E.SpecificRule.Psychic.SpellModification.PhaseBolt",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 2774,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 35,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/307237/?format=api",
            "priority": 100,
            "id": 307237,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/rule-element/en/?checksum=ce339856989b4570",
            "url": "https://weblate.foundryvtt-hub.com/api/units/307237/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2025-03-29T05:17:12.048685Z",
            "last_updated": "2025-03-29T05:17:12.048689Z"
        }
    ]
}