Translation components API.

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            "unit": "https://weblate.foundryvtt-hub.com/api/units/309291/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
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            "timestamp": "2025-03-29T05:17:29.688648Z",
            "action": 71,
            "target": "Si votre prochaine action consiste à lancer un sort qui inflige des dégâts d'acide, d'électricité, de feu, de froid ou de son, vous pouvez sélectionner une cible qui a été blessée pour qu'elle dispose d'une faiblesse 5 à ce type de dégâts jusqu'à la fin de votre prochain tour. Si un sort inflige plusieurs types de dégâts d'énergie, choisissez celui contre lequel la cible obtient cette faiblesse. Ceci n'a aucun effet sur les créatures ayant une résistance ou une immunité contre le type d'énergie que vous choisissez. @UUUID[Compendium.pf2e.feat-effects.Item.0Ai0u9kNJrEudPnN]{Effet : Énergie vigoureuse}",
            "old": "",
            "details": {
                "state": 20,
                "source": "If your next action is to Cast a Spell that deals acid, cold, electricity, fire, or sonic damage, you can select one target that was damaged to gain weakness 5 to that damage type until the end of your next turn. If a spell deals multiple types of energy damage, choose one that the target gains weakness to. This has no effect on creatures with resistance or immunity to the energy type you choose. @UUID[Compendium.pf2e.feat-effects.Item.0Ai0u9kNJrEudPnN]{Effect: Forcible Energy}",
                "old_state": -1
            },
            "id": 502111,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502111/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309290/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688637Z",
            "action": 71,
            "target": "Si la prochaine action que vous utilisez consiste à Lancer un sort, vous ou un allié dans un rayon de 9 mètres obtenez un bonus de statut de +2 aux jets de sauvegarde contre les effets qui devraient la rendreCondamnée ou Effrayée pendant 1 round. Au niveau 14, vous ou un allié gagnez un bonus de statut de +3 aux jets de sauvegarde contre ces effets. @UUID[Compendium.pf2e.feat-effects.Item.6I4qWkHzxj4MAt6g]{Effet : résolution du familier}",
            "old": "",
            "details": {
                "state": 20,
                "source": "If the next action you use is to Cast a Spell, you or an ally within 30 feet gain a +2 status bonus to saving throws against effects that would cause you to be doomed or frightened for 1 round. At 14th level, you or an ally gain a +3 status bonus to saving throws against these effects instead. @UUID[Compendium.pf2e.feat-effects.Item.6I4qWkHzxj4MAt6g]{Effect: Familiar's Resolve}",
                "old_state": -1
            },
            "id": 502110,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502110/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309289/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688627Z",
            "action": 71,
            "target": "Toutes les créatures sauf vous situées dans une @Template[emanation|distance:10]{émanation de 3 mètres} autour de la créature que vous avez invoquée subissent @Damage[(@item.level)d4[@actor.flags.pf2e.spellshape.explosiveArrivalDamage]|options:area-damage] dégâts. Si la créature que vous avez invoquée possède le trait acide, électricité, froid, son ou spirituel, vous pouvez infliger des dégâts de ce type à la place.",
            "old": "",
            "details": {
                "state": 20,
                "source": "All creatures in a @Template[emanation|distance:10] around the creature you summoned take @Damage[(@item.level)d4[@actor.flags.pf2e.spellshape.explosiveArrivalDamage]|options:area-damage] damage. If the creature summoned has the acid, cold, electricity, sonic, or spirit trait, you can deal damage of that type instead.",
                "old_state": -1
            },
            "id": 502109,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502109/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309288/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688616Z",
            "action": 71,
            "target": "Sélectionnez dans votre répertoire de sorts un sort qui n'est pas un tour de magie et qui inflige des dégâts d'un type d'énergie différent et dépensez un emplacement de sort supplémentaire du même rang que ce sort secondaire. Le sort que vous lancez inflige des dégâts supplémentaires égaux au rang de l'emplacement du second sort utilisé. Le total des dégâts du sort est divisé de manière égale entre le type d'énergie du sort que vous lancez et le type d'énergie du sort secondaire.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Select a non-cantrip spell in your spell repertoire that deals a different type of energy damage, and expend an additional spell slot of the same rank as this secondary spell. The spell you cast deals additional damage equal to the rank of the secondary spell slot expended. The spell's total damage is divided evenly between the energy type of the spell you cast and the energy type of the secondary spell.",
                "old_state": -1
            },
            "id": 502108,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502108/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309287/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688605Z",
            "action": 71,
            "target": "Si votre prochaine action consiste à lancer un sort qui inflige au moins un type de dégâts d'énergie (acide, électricité, feu, force, froid, son, vitalité ou vide), vous obtenez une résistance à un type de dégâts d'énergie de votre choix égal au rang du sort. La résistance dure jusqu'à la fin de votre prochain tour. Vous obtenez la résistance que le sort ait ou non infligé des dégâts.",
            "old": "",
            "details": {
                "state": 20,
                "source": "If your next action is to Cast a Spell that deals at least one type of energy damage (acid, cold, electricity, fire, force, sonic, vitality, or void), you gain resistance to an energy damage type of your choice equal to the spell's rank. The resistance lasts until the end of your next turn. You get the resistance regardless of whether or not your spell dealt damage.",
                "old_state": -1
            },
            "id": 502107,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502107/?format=api"
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            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688594Z",
            "action": 71,
            "target": "Choisissez une créature supplémentaire à portée. Ciblez cette créature avec une version à 1 action du même sort. Ce sort est de même rang que le sort <emGuérison</em> ou <em>Mise à mal</em> à 2 actions que vous lancez mais ne coûte pas d'autre emplacement de sort.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Choose one additional creature in range. Target that creature with a 1-action version of the same spell. This spell is the same rank as the 2-action harm or heal you cast and doesn't cost another spell slot",
                "old_state": -1
            },
            "id": 502106,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502106/?format=api"
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        {
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            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688584Z",
            "action": 71,
            "target": "Choisissez une créature à portée qui serait blessée par le sort et choisissez une autre créature à portée qui serait soignée par le sort. Vos soins ou vos dégâts ciblent les deux créatures.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Choose one creature in range that would be harmed by the spell, and choose another creature within range that would be healed by the spell. Your heal or harm targets both creatures.",
                "old_state": -1
            },
            "id": 502105,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502105/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309284/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688573Z",
            "action": 71,
            "target": "Vous trempez la cible du sort avec de l'eau. Si la cible subit des dégâts persistants d'acide ou de feu, le DD pour mettre fin à ces états est réduit à 10 et la créature peut tenter un test nu pour mettre fin immédiatement à ces types de dégâts persistants. Le sort obtient le trait eau (ce qui le fait infliger des dégâts supplémentaires aux créatures ayant une faiblesse à l'eau).",
            "old": "",
            "details": {
                "state": 20,
                "source": "You soak the target of the spell with water. If the target has persistent acid or fire damage, the DC to end those conditions is reduced to 10, and the creature can attempt a flat check to end those types of persistent damage immediately. The spell gains the water trait (causing it to deal extra damage to creatures with weakness to water).",
                "old_state": -1
            },
            "id": 502104,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502104/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309283/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688562Z",
            "action": 71,
            "target": "La cible inflige des dégâts supplémentaires avec ses armes au corps-à-corps et ses attaques à mains nues jusqu'à la fin de son prochain tour. Les dégâts sont de type vitalité si vous lancez <em>Guérison</em> et vide si vous lancez <em>Mise à mal</em>. @UUID[Compendium.pf2e.feat-effects.Item.eecIuD6sGPX0FJcT]{Effet : Imprégnation divine}.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The target deals additional damage with its melee weapons and unarmed attacks until the end of its next turn. The damage type is void if you cast <em>harm</em> and vitality if you cast <em>heal</em>. @UUID[Compendium.pf2e.feat-effects.Item.eecIuD6sGPX0FJcT]{Effect: Divine Infusion}.",
                "old_state": -1
            },
            "id": 502103,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502103/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309282/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688551Z",
            "action": 71,
            "target": "Si la cible récupère des points de vie du sort, elle gagne également un bonus de statut de +2 à la CA et aux jets de sauvegarde pendant 1 round. @UUID[Compendium.pf2e.feat-effects.Item.jwxurN6JPQm9wXug]{Effet : Récupération défensive}",
            "old": "",
            "details": {
                "state": 20,
                "source": "If the target regains Hit Points from the spell, it also gains a +2 status bonus to AC and saving throws for 1 round. @UUID[Compendium.pf2e.feat-effects.Item.jwxurN6JPQm9wXug]{Effect: Defensive Recovery}",
                "old_state": -1
            },
            "id": 502102,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502102/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309281/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688540Z",
            "action": 71,
            "target": "Vous pouvez Lever un bouclier et un allié de votre choix qui obtient un bonus de statut du sort peut immédiatement utiliser sa réaction pour Lever un bouclier.",
            "old": "",
            "details": {
                "state": 20,
                "source": "You can Raise a Shield, and one ally of your choice who gains a status bonus from the spell can immediately use their reaction to Raise a Shield.",
                "old_state": -1
            },
            "id": 502101,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502101/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309280/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688526Z",
            "action": 71,
            "target": "Jusqu'au début de votre prochain tour, vous obtenez un bonus de circonstance de +1 à la CA ou un bonus de circonstance de +2 contre les attaques à distance. Cet effet possède le trait air ou eau, voireles deux, selon les traits du sort que vous lancez. Vous obtenez également un bonus de circonstances de +1 à tous les jets de sauvegarde contre les traits sélectionnés, en fonction des traits du sort. @UUID[Compendium.pf2e.feat-effects.Item.8HGz3rQCHNgdAqFC]{Effet : Courant de sort}",
            "old": "",
            "details": {
                "state": 20,
                "source": "Until the start of your next turn, you gain a +1 circumstance bonus to AC or a +2 circumstance bonus against ranged attacks. This effect has the air or water trait, or both, depending on the traits of the spell you cast. You also gain a +1 circumstance bonus to all saves against effects with the selected trait, depending on the spell's traits. @UUID[Compendium.pf2e.feat-effects.Item.8HGz3rQCHNgdAqFC]{Effect: Current Spell}",
                "old_state": -1
            },
            "id": 502100,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502100/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309279/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688512Z",
            "action": 71,
            "target": "Si la prochaine action que vous entreprenez consiste à Lancer un sort, Faites un test de Nature contre les DD de Perception de tous les observateurs. Si vous réussissez votre test contre le DD de Perception d'un observateur, celui-ci ne remarque pas que vous Lancez un sort, même si l'incantation est généralement perceptible et que les sorts ont normalement des manifestations sensorielles qui rendraient le lancement du sort évident pour ceux qui sont à proximité. Tous ces éléments sont au contraire cachés dans les images et les sons naturels de l'environnement. Cette capacité ne cache que les actions d'incantation et les manifestations du sort, mais pas ses effets. Un observateur peut donc toujours vous voir vous transformer en ours géant.",
            "old": "",
            "details": {
                "state": 20,
                "source": "If the next action you take is to Cast a Spell, attempt a Nature check against all observers' Perception DCs. If you succeed at your check against an observer's Perception DC, that observer doesn't notice that you're Casting a Spell, even though verbal, somatic, and material components are usually noticeable, and spells normally have sensory manifestations that would make spellcasting obvious to those nearby. All of these are instead hidden in the natural sights and sounds of the environment. This ability hides only the spell's spellcasting actions and manifestations, not its effects, so an observer might still see you transform into a giant bear.",
                "old_state": -1
            },
            "id": 502099,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502099/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309278/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688495Z",
            "action": 71,
            "target": "Un allié de votre choix qui obtient un bonus de statut du sort peut immédiatement utiliser sa réaction pour Marcher rapidement et faire une Frappe au corps-à-corps.",
            "old": "",
            "details": {
                "state": 20,
                "source": "One ally of your choice who gains a status bonus from the spell can immediately use their reaction to Stride and then make a melee Strike.",
                "old_state": -1
            },
            "id": 502098,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502098/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309277/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688484Z",
            "action": 71,
            "target": "Un allié de votre choix qui obtient un bonus de statut du sort peut immédiatement utiliser sa réaction pour faire une Frappe au corps-à-corps.",
            "old": "",
            "details": {
                "state": 20,
                "source": "One ally of your choice who gains a status bonus from the spell can immediately use their reaction to make a melee Strike.",
                "old_state": -1
            },
            "id": 502097,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502097/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309276/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688473Z",
            "action": 71,
            "target": "Un allié de votre choix qui obtient un bonus de statut du sort peut immédiatement utiliser sa réaction pour Marcher rapidement.",
            "old": "",
            "details": {
                "state": 20,
                "source": "One ally of your choice who gains a status bonus from the spell can immediately use their reaction to Stride.",
                "old_state": -1
            },
            "id": 502096,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502096/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309275/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688462Z",
            "action": 71,
            "target": "Le sort obtient le trait subtil, cachant les runes lumineuses, les étincelles de magie et autres manifestations qui pourraient normalement trahir votre incantation. Ce trait cache uniquement les actions et les manifestations du sort et non ses effets. De la sorte, un observateur verra tout de même un rayon qui venir de votre direction ou vous verra disparaître.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell's spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.",
                "old_state": -1
            },
            "id": 502095,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502095/?format=api"
        },
        {
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            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688451Z",
            "action": 71,
            "target": "La cible est @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{À terre} si elle subit des dégâts du sort. Si la cible obtient un échec critique à son jet de sauvegarde contre le sort, elle subit également une pénalité de statut de -3 mètres à sa Vitesse pendant 1 minute. @UUID[Compendium.pf2e.feat-effects.Item.Ve1CRFI8ikL6dqcL]{Effet : Incantation renversante}",
            "old": "",
            "details": {
                "state": 20,
                "source": "The target is knocked @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone} if it takes any damage from the spell. If the target critically fails its save against the spell, it also takes a –10-foot status penalty to its Speed for 1 minute. @UUID[Compendium.pf2e.feat-effects.Item.Ve1CRFI8ikL6dqcL]{Effect: Cast Down}",
                "old_state": -1
            },
            "id": 502094,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502094/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309273/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688440Z",
            "action": 71,
            "target": "Tant que le sort est actif, un allié de votre choix affecté par le sort peut répondre à votre appel en une seule action qui possède les traits audible et concentration pour prolonger la durée du sort d'un round. Un seul allié peut répondre à un appel donné et répondre à la réponse de l'allié n'a pas d'effet supplémentaire.",
            "old": "",
            "details": {
                "state": 20,
                "source": "While the spell is active, one ally of your choice affected by the spell can respond to your call as a single action that has the auditory and concentrate traits to extend the spell's duration by 1 round. Only one ally can respond to a given call, and responding to the ally's response has no additional effect.",
                "old_state": -1
            },
            "id": 502093,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502093/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309272/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688429Z",
            "action": 71,
            "target": "Le sort inflige @Damage[(@item.rank)[persistent,fire]] en plus de ses autres effets. Cela n'a aucun effet si le sort inflige déjà des dégâts de feu persistants. Le sort obtient le trait feu",
            "old": "",
            "details": {
                "state": 20,
                "source": "The spell deals @Damage[(@item.rank)[persistent,fire]] in addition to its other effects. This has no effect if the spell already deals persistent fire damage. The spell gains the fire trait",
                "old_state": -1
            },
            "id": 502092,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502092/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309271/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688419Z",
            "action": 71,
            "target": "Vous obtenez une utilisation supplémentaire de Drain d'objet lié. Vous pouvez l'utiliser pour lancer un sort d'au moins 2 rangs inférieur au sort précédent et vous devez l'utiliser avant la fin de votre prochain tour ou vous le perdez.",
            "old": "",
            "details": {
                "state": 20,
                "source": "You gain an extra use of Drain Bonded Item. You can use it to cast a spell 2 or more ranks lower than the previous spell, and must use it before the end of your next turn or you lose it.",
                "old_state": -1
            },
            "id": 502091,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502091/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309270/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688408Z",
            "action": 71,
            "target": "Vous ne dépensez pas l'emplacement lorsque vous le lancez.",
            "old": "",
            "details": {
                "state": 20,
                "source": "You don't expend the spell's slot when you cast it.",
                "old_state": -1
            },
            "id": 502090,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502090/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309269/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688397Z",
            "action": 71,
            "target": "Si votre prochaine action consiste à Lancer @UUID[Compendium.pf2e.spells-srd.Item.8RWfKConLYFZpQ9X]{Forme indomptée}, vous pouvez changer le type de dégâts d'une seule attaque à mains nues accordée par la <em>Forme indomptée</em> en un des suivants: acide, contondant, froid, électricité, feu, poison, perforant ou tranchant. L'attaque choisie acquiert le trait approprié.",
            "old": "",
            "details": {
                "state": 20,
                "source": "If your next action is to cast @UUID[Compendium.pf2e.spells-srd.Item.8RWfKConLYFZpQ9X]{Untamed Form}, you can change the damage type of a single unarmed attack granted by the <em>untamed form</em> form to one of the following: acid, bludgeoning, cold, electricity, fire, poison, piercing, or slashing. The chosen attack gains the appropriate trait.",
                "old_state": -1
            },
            "id": 502089,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502089/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309268/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688386Z",
            "action": 71,
            "target": "La cible est @UUID[Compendium.pf2e.conditionitems.Item.TkIyaNPgTZFBCCuh]{Éblouie} jusqu'à la fin de son prochain tour.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The target is @UUID[Compendium.pf2e.conditionitems.Item.TkIyaNPgTZFBCCuh]{Dazzled} until the end of its next turn.",
                "old_state": -1
            },
            "id": 502088,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502088/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309267/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688374Z",
            "action": 71,
            "target": "La cible est @UUID[Compendium.pf2e.conditionitems.Item.XgEqL1kFApUbl5Z2]{Aveugle} jusqu'à la fin de son prochain tour.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The target is @UUID[Compendium.pf2e.conditionitems.Item.XgEqL1kFApUbl5Z2]{Blinded} until the end of its next turn.",
                "old_state": -1
            },
            "id": 502087,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502087/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309266/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688363Z",
            "action": 71,
            "target": "Lorsque vous lancez _Lumière_, vous pouvez modifier sa durée pour qu'elle soit de 1 minute et modifier ses effets normaux pour créer une unique lumière flottante prenant la forme d'une créature Très petite au lieu de quatre lumières flottantes. La créature plane au-dessus de votre tête, à moins que vous ne dépensiez une action simple dotée du trait concentration pour diriger la lumière de manière à ce qu'elle se déplace de 9 m, auquel cas elle reste là jusqu'à ce que vous la dirigiez à nouveau. Si vous la dirigez de nouveau vers votre tête, elle plane en vol stationnaire et vous suit de nouveau jusqu'à ce que vous la dirigiez ailleurs. Si la lumière se déplace à plus de 36 m de vous, elle s'éteint immédiatement.",
            "old": "",
            "details": {
                "state": 20,
                "source": "When you cast _light_, you can modify its duration to be 1 minute and modify its standard effects to create a single floating light in the shape of a Tiny creature, instead of up to four floating lights. The creature hovers over your head unless you spend a single action that has the concentrate trait to direct the light to move up to 30 feet, in which case it remains there until you direct it again. If you direct it back to your head, it hovers there and follows you again until you direct it elsewhere. If the light ever moves beyond 120 feet of you, it winks out immediately.",
                "old_state": -1
            },
            "id": 502086,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502086/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309265/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688353Z",
            "action": 71,
            "target": "La cible est aspergée de graisse et obtient une faiblesse de 2 au feu jusqu'à la fin de votre prochain tour. La cible ou une cible adjacente peut enlever la graisse combustible avec une action Interagir, pour mettre un terme à l'effet.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The target is splattered with grease and gains weakness 2 to fire until the end of your next turn. The target or an adjacent creature can rub off the combustible grease with an Interact action, ending the effect.",
                "old_state": -1
            },
            "id": 502085,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502085/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309264/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688342Z",
            "action": 71,
            "target": "Comme en cas de succès, sauf que la faiblesse dure pendant 1 minute.",
            "old": "",
            "details": {
                "state": 20,
                "source": "As success, except the weakness to fire lasts for 1 minute.",
                "old_state": -1
            },
            "id": 502084,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502084/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309263/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688331Z",
            "action": 71,
            "target": "La faiblesse augmente de 1.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The weakness increases by 1.",
                "old_state": -1
            },
            "id": 502083,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502083/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309262/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688320Z",
            "action": 71,
            "target": "Lorsque vous lancez _Graisse_, vous pouvez modifier sa cible pour qu'elle soit 1 créature. Si vous le faites, remplacez les effets habituels du sort par les suivants : Vous aspergez la cible de graisse combustible. La cible doit tenter un jet de @Check[type:reflex].",
            "old": "",
            "details": {
                "state": 20,
                "source": "When you cast _grease_, you can modify its target to be 1 creature. If you do, replace the spell's standard effects with the following: You splash the target with combustible grease. The target must attempt a @Check[reflex] save.",
                "old_state": -1
            },
            "id": 502082,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502082/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309261/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688309Z",
            "action": 71,
            "target": "La cible n'est pas affectée.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The target is unaffected.",
                "old_state": -1
            },
            "id": 502081,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502081/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309260/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688299Z",
            "action": 71,
            "target": "Lorsque vous Lancez _Sommeil_, vous pouvez modifier le sort pour ajouter les éléments suivants à ses effets habituels : Les sujets de votre sort font des rêves troublés. Lorsqu'une cible qui a obtenu un échec ou un échec critique sur son jet de sauvegarde se réveille, elle est @UUID[Compendium.pf2e.conditionitems.Item.TBSHQspnbcqxsmjL]{Effrayée 1}.",
            "old": "",
            "details": {
                "state": 20,
                "source": "When you cast _sleep_, you can modify the spell to add the following to its standard effects: Subjects of your spell experience troubled dreams. When a target that failed or critically failed its saving throw wakes up, it is @UUID[Compendium.pf2e.conditionitems.Item.TBSHQspnbcqxsmjL]{Frightened 1}.",
                "old_state": -1
            },
            "id": 502080,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502080/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309259/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688288Z",
            "action": 71,
            "target": "Lorsque vous lancez _Symbole_, vous pouvez modifier le sort pour ajouter les éléments suivants à ses effets habituels : La cible laisse une trace magique que vous et d'autres pouvez essayer de suivre. Vous et les autres créatures pouvez tenter de Pister la cible, en substituant un test d'Arcanes, de Nature, d'Occultisme ou de Religion (qui correspond à la tradition magique de votre sort _Symbole_) au test de Survie. Comme pour le Pistage avec Survie, cela doit se faire dans un endroit où la cible a été et suivre la piste. Cela ne permet pas de trouver la cible à distance. Vous ne pouvez avoir qu'une unique cible marquée d'un _Symbole_ modifié de cette manière. Si vous utilisez à nouveau cette capacité sur une deuxième cible, le sort de _Symbole_ sur la première cible prend fin et votre marque s'estompe.",
            "old": "",
            "details": {
                "state": 20,
                "source": "When you cast _sigil_, you can modify the spell to add the following to its standard effects: The target leaves a magical trail that you and others can try to follow. You and other creatures can attempt to @UUID[Compendium.pf2e.actionspf2e.Item.EA5vuSgJfiHH7plD]{Track} the target, substituting an Arcana, Nature, Occultism, or Religion check (whichever matches the magical tradition of your _sigil_ spell) for the Survival check. Much like Tracking with Survival, this must take place somewhere the target has been and follow the trail; it doesn't allow anyone to find the target from a distance. You can only have a single target marked with a modified _sigil_ in this way. If you use this ability again on a second target, the _sigil_ spell on the first target ends, and your mark fades.",
                "old_state": -1
            },
            "id": 502079,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502079/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309258/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688277Z",
            "action": 71,
            "target": "Lorsque vous lancez _Tentacules noirs_, remplacez les effets habituels du sort par les suivants : Des tentacules glissent sur le sol de la zone, tentant de gêner quiconque s'y trouve. Des tentacules noirs collants tentent de faire un @UUID[Compendium.pf2e.actionspf2e.Item.ge56Lu1xXVFYUnLP]{Croc-en-jambe} à chaque créature dans la zone. Faites des jets d'attaque de sorts contre les DD de Réflexes de chaque créature affectée. Toute créature contre laquelle vous obtenez un succès est mise @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{À terre} et subit @Damage[3d6[bludgeoning]]{3d6 dégâts contondants}. Lorsqu'une créature termine son tour dans la zone, les tentacules tentent un Croc-en-jambe contre cette créature si elle n'est pas déjà À terre et ils infligent @Damage[1d6[bludgeoning]]{1d6 dégâts contondants} à toute créature déjà à terre. Les créatures considèrent que la zone du sort est un terrain difficile.",
            "old": "",
            "details": {
                "state": 20,
                "source": "When you cast _black tentacles_, replace the spell's standard effects with the following: Tentacles slither along the ground in the area, attempting to hinder anyone within. Sticky black tentacles attempt to @UUID[Compendium.pf2e.actionspf2e.Item.ge56Lu1xXVFYUnLP]{Trip} each creature in the area. Attempt spell attack rolls against the Reflex DCs of each affected creature. Any creature you succeed against is knocked @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone} and takes @Damage[3d6[bludgeoning]] damage. Whenever a creature ends its turn in the area, the tentacles attempt to Trip that creature if it isn't already prone, and they deal @Damage[1d6[bludgeoning]] damage to any creature already prone. Creatures treat the spell's area as difficult terrain.",
                "old_state": -1
            },
            "id": 502078,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502078/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309257/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688265Z",
            "action": 71,
            "target": "Lorsque vous lancez _Mur de feu_, vous pouvez modifier ses effets habituels comme suit : Au lieu d'un anneau de flammes de 1,5 mètre d'épaisseur et de 3 mètres de rayon, vous pouvez former un hémisphère de feu de @Template[type:burst|distance:10]{3 m de rayon}.",
            "old": "",
            "details": {
                "state": 20,
                "source": "When you cast _wall of fire_, you can modify its standard effects as follows: Instead of a 5-foot-thick, 10-foot-radius ring of flame, you can form the wall into a @Template[burst|distance:10]{10-foot-radius} hemisphere of fire.",
                "old_state": -1
            },
            "id": 502077,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502077/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309256/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688254Z",
            "action": 71,
            "target": "Lorsque vous lancez _Convocation d'instrument_, vous pouvez modifier sa durée pour qu'elle soit maintenue, et ce, jusqu'à 1 minute. Lorsque vous le faites, vous invoquez un nombre d'instruments égal à votre modificateur d'attribut d'incantation. Ils viennent planer autour de vous et jouent de leur propre chef. Une fois par tour, lorsque vous Maintenez le sort, choisissez un adversaire dans un rayon de 9 m qui peut entendre votre représentation. La cible doit tenter un jet de @Check[will] contre le DD du sort. En cas d'échec, elle est distraite par votre représentation et est @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Prise au dépourvu} pendant 1 round. La cible est ensuite temporairement immunisée pendant 24 heures.",
            "old": "",
            "details": {
                "state": 20,
                "source": "When you cast _summon instrument_, you can modify its duration to be sustained, up to 1 minute. When you do, you summon a number of instruments equal to your spellcasting ability modifier that hover around you and play of their own accord. Once per turn when you Sustain the Spell, choose an opponent within 30 feet who can hear your performance. The target must attempt a @Check[will] save against the spell's DC; on a failure, it becomes distracted by your performance and becomes @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} for 1 round. The target is then temporarily immune for 24 hours.",
                "old_state": -1
            },
            "id": 502076,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502076/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309255/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688243Z",
            "action": 71,
            "target": "Lorsque vous lancez _Festin vampirique_, vous pouvez modifier ses effets habituels comme suit : Au lieu d'obtenir des Points de vie temporaires, si votre cible obtient un échec ou un échec critique à son jet de sauvegarde, vous pouvez tenter un test de contre pour retirer l'état Maladroit ou Affaibli qui vous affecte en utilisant la source de cet état pour déterminer le rang et le DD de contre. Si l'état a été provoqué par un effet en cours et que vous ne retirez pas cet effet, l'état revient à la fin de votre prochain tour.",
            "old": "",
            "details": {
                "state": 20,
                "source": "When you cast _vampiric feast_, you can modify its standard effects as follows: Instead of gaining temporary Hit Points, if your target fails or critically fails its saving throw, you can attempt a counteract check to remove the clumsy or enfeebled conditions on yourself, using the source of that condition to determine the counteract rank and DC. If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns at the end of your next turn.",
                "old_state": -1
            },
            "id": 502075,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502075/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309254/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688232Z",
            "action": 71,
            "target": "Lorsque vous lancez _Boule de feu_ intensifiée au moins au niveau 4, vous pouvez modifier le sort pour ajouter les éléments suivants à ses effets ordinaires : Votre _Boule de feu_ laisse derrière elle un bref nuage de fumée dans sa zone. Bien qu'il s'agisse de fumée et non de brouillard, ce nuage a les effets de @UUID[Compendium.pf2e.spells-srd.Item.9XHmC2JgTUIQ1CCm]{Brume}, sauf que cet effet ne dure qu'un round.",
            "old": "",
            "details": {
                "state": 20,
                "source": "When you cast _fireball_ heightened to at least 4th rank, you can modify the spell to add the following to its standard effects: Your _fireball_ leaves behind a brief cloud of smoke in its area. While it's smoke instead of mist, this cloud otherwise has the effects of @UUID[Compendium.pf2e.spells-srd.Item.9XHmC2JgTUIQ1CCm]{Mist}, except that it lasts only 1 round.",
                "old_state": -1
            },
            "id": 502074,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502074/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309253/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688221Z",
            "action": 71,
            "target": "Lorsque vous lancez _Festin vampirique_, vous pouvez modifier ses effets habituels comme suit : Au lieu d'obtenir les Points de vie temporaires vous-même, vous pouvez accorder les Points de vie temporaires à un allié dans les 9 m. Après 1 minute, l'allié perd tous les Points de vie temporaires restants.",
            "old": "",
            "details": {
                "state": 20,
                "source": "When you cast _vampiric feast_, you can modify its standard effects as follows: Instead of gaining the temporary Hit Points yourself, you can grant the temporary Hit Points to an ally within 30 feet. After 1 minute, the ally loses any of these temporary Hit Points that remain.",
                "old_state": -1
            },
            "id": 502073,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502073/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309252/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688210Z",
            "action": 71,
            "target": "Lorsqu'une créature maniant l'arme obtient un coup critique sur un ennemi, vous pouvez révoquer le sort par une réaction, ce qui fait que l'ennemi est @UUID[Compendium.pf2e.conditionitems.Item.TkIyaNPgTZFBCCuh]{Ébloui} pendant 1 round.",
            "old": "",
            "details": {
                "state": 20,
                "source": "When a creature wielding the weapon critically hits a foe, you can Dismiss the spell as a reaction, causing the foe to be @UUID[Compendium.pf2e.conditionitems.Item.TkIyaNPgTZFBCCuh]{Dazzled} for 1 round.",
                "old_state": -1
            },
            "id": 502072,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502072/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309251/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688199Z",
            "action": 71,
            "target": "Arme éblouissante",
            "old": "",
            "details": {
                "state": 20,
                "source": "Shining Arms",
                "old_state": -1
            },
            "id": 502071,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502071/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309250/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688188Z",
            "action": 71,
            "target": "Lorsque vous lancez _Lumière_, vous pouvez modifier sa cible pour qu'elle devienne 1 arme au corps-à-corps, non tenue ou en votre possession ou celle d'un allié consentant et modifier sa durée pour qu'elle soit de 1 minute. Dans ce cas, ajoutez les éléments suivants à ses effets : Lorsqu'une créature maniant l'arme obtient un coup critique contre un ennemi, vous pouvez Révoquer le sort par une réaction, faisant en sorte que l'ennemi soit @UUID[Compendium.pf2e.conditionitems.Item.TkIyaNPgTZFBCCuh]{Ébloui} pendant 1 round. Après avoir utilisé cette réaction, vous ne pouvez plus utiliser cette modification pendant 10 minutes.",
            "old": "",
            "details": {
                "state": 20,
                "source": "When you cast _light_, you can modify its target to be 1 melee weapon, either unattended or possessed by you or a willing ally, and modify its duration to be 1 minute. If you do, add the following to its effects: When a creature wielding the weapon critically hits a foe, you can Dismiss the Spell as a reaction, causing the foe to be @UUID[Compendium.pf2e.conditionitems.Item.TkIyaNPgTZFBCCuh]{Dazzled} for 1 round. After you use this reaction, you can't use this modification again for 10 minutes.",
                "old_state": -1
            },
            "id": 502070,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502070/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309249/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688177Z",
            "action": 71,
            "target": "Lorsque vous Lancez _Boule de feu_, vous pouvez modifier sa zone pour qu'elle soit deux @Template[type:burst|distance:10]{explosions de 3 mètres} qui ne se chevauchent pas.",
            "old": "",
            "details": {
                "state": 20,
                "source": "When you cast _fireball_, you can modify its area to be two non-overlapping @Template[burst|distance:10]{10-foot bursts}.",
                "old_state": -1
            },
            "id": 502069,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502069/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309248/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688167Z",
            "action": 71,
            "target": "Lorsque vous lancez _Brume_, vous pouvez modifier le sort pour remplacer ses effets ordinaires par les suivants : Un nuage d'épaisse fumée couvre la zone, rendant difficile de voir le sol. La zone au sein du brouillard est un terrain difficile pour les créatures qui ne peuvent voir à travers le brouillard ou la brume. Vous pouvez Révoquer le nuage.",
            "old": "",
            "details": {
                "state": 20,
                "source": "When you cast _mist_, you can modify the spell to replace its standard effects with the following: You cause a cloud of thick fog to blanket the area, making it difficult to see the ground. The area within the fog is difficult terrain for creatures that can't see through fog or mist. You can Dismiss the cloud.",
                "old_state": -1
            },
            "id": 502068,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502068/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309247/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688156Z",
            "action": 71,
            "target": "Les dégâts sont augmentés de 1d6 et les dégâts persistants sont augmentés de 2.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The damage is increased by 1d6 and the persistent fire damage is increased by 2.",
                "old_state": -1
            },
            "id": 502067,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502067/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309246/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688145Z",
            "action": 71,
            "target": "Lorsque vous lancez _Boule de feu_, pous pouvez modifier ses effets, ramenant les dégâts de base à 5d6 et faire en sorte qu'elle provoque 2 dégâts de feu persistants aux créatures qui obtiennent un échec sur leur jet de sauvegarde, doublé comme à l'ordinaire sur un échec critique. Si vous le faites, remplacez l'entrée Intensifié par la suivante.",
            "old": "",
            "details": {
                "state": 20,
                "source": "When you cast _fireball_, you can modify its effects, decreasing the base damage to 5d6 and causing it to deal @Damage[(2*(@item.level - 2))[fire,persistent]] damage to creatures that fail their save, doubled as normal on a critical failure. If you do, replace its heightened entry with the following.",
                "old_state": -1
            },
            "id": 502066,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502066/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309245/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688133Z",
            "action": 71,
            "target": "Lorsque vous lancez _Manipulation télékinésique_, vous pouvez ôter sa durée, vous modifiez sa portée à 6 m et sa cible pour qu'elle soit un objet manié d'un Encombrement dans la limite d'Encombrement du sort qu'il ne faudrait pas passer du temps à retirer. Ajoutez les effets suivants aux effets ordinaires du sort : Si la créature qui tient l'objet est consentante pour que vous preniez l'objet, _Manipulation télékinésique_ vous apporte l'objet. Si la créature n'est pas consentante, vous devez tenter de [[/act steal]]{Voler} l'objet à la cible avec un test de Vol. Les restrictions habituelles sur les tentatives pour Voler un objet s'appliquent, incluant celles selon laquelle vous ne pouvez pas voler des objets dont l'absence serait extrêmement facile à remarquer ou qu'il faudrait passer du temps à retirer (comme des chaussures portées ou une armure ou des objets activement maniés) et vous ne pouvez pas Voler quelque chose à une créature en combat ou qui serait autrement sur ses gardes. En cas de succès au test de compétence, la _Manipulation télékinésique_ vous apporte l'objet et en cas d'échec critique, vous ne pouvez utiliser cette modification encore pendant 1 heure. Si vous êtes un maître en Vol, vous pouvez tenter de Voler une créature en combat ou autrement sur ses gardes, bien que si vous le faites, le temps d'incantation du sort augmente d'1 action.",
            "old": "",
            "details": {
                "state": 20,
                "source": "When you cast _telekinetic hand_, you can remove its duration, modify its range to 20 feet, and modify its target to be an attended object within the spell's Bulk limit that wouldn't be time-consuming to remove. Add the following to the spell's standard effects: If the creature attending the object is willing to have you take the item, Telekinetic Hand carries the item to you. If the creature is unwilling, you must attempt to [[/act steal]] the target object with a Thievery check. The usual restrictions on attempts to Steal an object apply, including the restrictions that you can't steal objects that would be extremely noticeable or time-consuming to remove (like worn shoes or armor or actively wielded objects) and you can't Steal from a creature in combat or otherwise on guard. On a successful Steal check, the Telekinetic Hand carries the item to you, and on a critical failure, you can't use this modification again for 1 hour. If you're a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard, though if you do so, the spell's casting time increases by 1 action.",
                "old_state": -1
            },
            "id": 502065,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502065/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309244/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688122Z",
            "action": 71,
            "target": "Mystificateur de sort",
            "old": "",
            "details": {
                "state": 20,
                "source": "Spell Trickster",
                "old_state": -1
            },
            "id": 502064,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502064/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309243/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688111Z",
            "action": 71,
            "target": "Lorsque vous lancez _Manipulation télékinésique_, vous pouvez modifier sa cible pour qu'elle soit une créature. Si vous le faites, remplacez ses effets ordinaires par les suivants : Vous poussez votre ennemi par télékinésie. Faites un jet d'attaque de sort contre le DD de Vigueur de la cible. En cas de succès, vous repoussez la cible de 1,5 m par rapport à vous. Sur un succès critique, vous poussez la cible à 3 m de vous.",
            "old": "",
            "details": {
                "state": 20,
                "source": "When you cast _telekinetic hand_, you can modify its target to be 1 creature. If you do, replace its standard effects with the following: You push your foe telekinetically. Make a spell attack roll against the target's Fortitude DC. On a success, you push the target 5 feet away from you. On a critical success, you push the target 10 feet away from you.",
                "old_state": -1
            },
            "id": 502063,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502063/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/309242/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:17:29.688099Z",
            "action": 71,
            "target": "Votre _Brume_ est particulièrement pleine d'humidité. Les feux non magiques dans la zone sont automatiquement éteints. Choisissez un feu magique ou un sort de feu dans la zone et tentez de le contrer.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Your _mist_ is particularly laden with moisture. Non-magical fires within the area are automatically extinguished. Choose one magical fire or fire spell in the area and attempt to counteract it.",
                "old_state": -1
            },
            "id": 502062,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/502062/?format=api"
        }
    ]
}