Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

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            "source": [
                "A weapon with the fixed property does not fill the hand, but you can't use the weapon while the hand is full. Additionally, you have a +10 bonus to ability checks and saving throws to avoid being disarmed of this weapon."
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                "Eine Waffe mit der festen Eigenschaft füllt die Hand nicht aus, aber man kann die Waffe nicht benutzen, solange die Hand voll ist. Außerdem erhältst du einen Bonus von +10 auf Fähigkeitsprüfungen und Rettungswürfe, um zu verhindern, dass du mit dieser Waffe entwaffnet wirst."
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                "You have advantage on Dexterity (Sleight of Hand) checks made to conceal a hidden weapon."
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                "Du hast einen Vorteil bei Geschicklichkeits-Proben, um eine versteckte Waffe zu verbergen."
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                "A weapon with the homing property gives disadvantage on saving throws made within normal range. Targets are not granted advantage on their saving throws for being at long range."
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            "source": [
                "When you hit with an attack roll using Strength with this weapon, you deal additional damage equal to half your Strength modifier (rounded up, minimum of +1)."
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                "Wenn du mit einem Angriffswurf unter Einsatz von Stärke mit dieser Waffe triffst, verursachst du zusätzlichen Schaden in Höhe deines halben Stärke-Modifikators (aufgerundet, mindestens +1)."
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            "source": [
                "Interlocking"
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            "source": [
                "While wielding a weapon with the interlocking property, you can use your object interaction to detach the weapon into two separate weapons or reattach into a single weapon. While separated, each weapon has the same damage, damage type, combined value and weight, and properties (except for the double property) as the single weapon."
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                "Wenn du eine Waffe mit der Eigenschaft \"Verriegelung\" führst, kannst du deine Objektinteraktion nutzen, um die Waffe in zwei separate Waffen zu zerlegen oder wieder zu einer einzigen Waffe zusammenzufügen. Solange sie getrennt sind, hat jede Waffe den gleichen Schaden, die gleiche Schadensart, den gleichen Wert und das gleiche Gewicht sowie die gleichen Eigenschaften (außer der doppelten Eigenschaft) wie die einzelne Waffe."
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            "source": [
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            "source": [
                "On a hit, the target must succeed on a DC 13 Constitution saving throw or it is ionized for 1 minute. As an action by a crew member on their turn, the ship can repeat the saving throw, ending the effect early on a success. Ships larger than you have advantage on the saving throw."
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                "Bei einem Treffer muss das Ziel einen Konstitutionswettkampf mit DC 13 bestehen oder es wird 1 Minute lang ionisiert. Als Aktion eines Besatzungsmitglieds in seinem Zug kann das Schiff den Rettungswurf wiederholen, wobei der Effekt bei einem Erfolg vorzeitig beendet wird. Schiffe, die größer sind als du, haben einen Vorteil bei diesem Rettungswurf."
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                "Wenn du einen Waffenangriff mit einer Waffe mit der Eigenschaft Scharfsinn ausführst, erhöht sich die Reichweite des kritischen Treffers um einen Betrag, welcher der Zahl des Scharfsinns entspricht."
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                "Eine leichte Waffe ist klein und leicht zu handhaben, was sie ideal für den Einsatz im Doppel- oder Zweiwaffenkampf macht. Siehe die Regeln für Doppel- und Zweiwaffenkampf in Kapitel 9."
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