Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

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            "source": [
                "This weapon ignores your Dexterity score and proficiency bonus. Two numbers appear in parentheses with the property - the first is the weapon’s Dexterity score, and the second is the weapon’s proficiency bonus. The weapon uses these values instead of yours when you make attack and damage rolls with it. If you lack proficiency with the weapon, the weapon does not benefit from its proficiency bonus."
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                "Diese Waffe ignoriert deinen Geschicklichkeitswert und deinen Befähigungsbonus. Zwei Zahlen erscheinen in Klammern mit der Eigenschaft - die erste ist der Geschicklichkeitswert der Waffe und die zweite ist der Befähigungsbonus der Waffe. Die Waffe verwendet diese Werte anstelle deiner, wenn du mit ihr Angriffs- und Schadenswürfe ausführst. Wenn du die Waffe nicht beherrschst, profitiert die Waffe nicht von ihrem Beherrschungsbonus."
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                "When you hit a creature with a weapon with the sonorous property, you can force it to make a Constitution saving throw, DC equal to the sonorous number. On a failed save, the creature takes an additional 1d4 sonic damage and becomes deafened until the end of its next turn."
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                "Wenn du eine Kreatur mit einer Waffe mit der Eigenschaft Schall triffst, kannst du sie dazu zwingen, einen Konstitutionsschutzwurf zu machen, dessen Gleichheit der Schallzahl entspricht. Bei einem misslungenen Schutzwurf erleidet die Kreatur zusätzlich 1d4 Schallschaden und wird bis zum Ende ihrer nächsten Runde betäubt."
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                "Specialized exotics, on the other hand, bypass the inherent base and cap to a weapon property. For instance, a weapon with the keen 1 property could not bypass keen 3, per the rules of weapon modifications. A specialized exotic, on the other hand, could potentially start with the keen 2 property, and have up to the keen 4 property. A specialized exotic weapon must have that property in order to bypass its base and cap, and a specialized exotic cannot bypass the base and cap of more than one property."
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                "Spezialisierte Exoten hingegen umgehen den inhärenten Grundwert und die Obergrenze für eine Waffeneigenschaft. Zum Beispiel könnte eine Waffe mit der Eigenschaft scharf 1 gemäß den Regeln für Waffenmodifikationen nicht über die Eigenschaft scharf 3 hinausgehen. Eine spezialisierte exotische Waffe hingegen könnte mit der Eigenschaft \"scharf 2\" beginnen und bis zur Eigenschaft \"scharf 4\" reichen. Eine spezialisierte exotische Waffe muss diese Eigenschaft haben, um ihre Basis und Obergrenze zu umgehen, und eine spezialisierte exotische Waffe kann nicht die Basis und Obergrenze von mehr als einer Eigenschaft umgehen."
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                "A weapon with this property has a heavy kickback. While wielding it, you have disadvantage on attack rolls unless you meet the Strength requirement. If the weapon has the burst, penetrating, or rapid property, you must meet the Strength requirement to use this feature. If the weapon lacks the two-handed property, you can wield the weapon in two hands to temporarily reduce the strength number by one step (from 19 to 17, 17 to 15, 15 to 13, or 13 to 11). If this would reduce the strength number below 11, you ignore it entirely."
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                "Eine Waffe mit dieser Eigenschaft hat einen starken Rückschlag. Während du sie führst, hast du bei Angriffswürfen einen Nachteil, es sei denn, du erfüllst die Stärkeanforderung. Wenn die Waffe die Eigenschaft \"Durchschlag\", \"Durchdringend\" oder \"Schnell\" hat, musst du die Stärkeanforderung erfüllen, um diese Eigenschaft zu nutzen. Wenn die Waffe keine Zweihandeigenschaft hat, kannst du die Waffe mit zwei Händen führen, um die Stärke vorübergehend um eine Stufe zu verringern (von 19 auf 17, 17 auf 15, 15 auf 13 oder 13 auf 11). Würde die Stärke dadurch unter 11 sinken, wird sie ganz ignoriert."
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            "source": [
                "A weapon with the switch property can deal an alternate type of damage. A damage value appears in parentheses appears with the property-the damage when the weapon uses its alternate damage type. On your turn, you can use your object interaction to change the weapon's damage type."
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            "target": [
                "Eine Waffe mit der Eigenschaft switch kann einen alternativen Schadenstyp verursachen. Ein Schadenswert erscheint in Klammern mit der Eigenschaft - der Schaden, wenn die Waffe ihren alternativen Schadenstyp verwendet. Wenn du am Zug bist, kannst du mit deiner Objektinteraktion die Schadensart der Waffe ändern."
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            "source": [
                "Switch"
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            "target": [
                "Schalter"
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            "source": [
                "Thrown"
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            "target": [
                "Geworfen"
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            "source": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. "
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                "Wenn eine Waffe die Eigenschaft \"geworfen\" hat, kannst du die Waffe werfen, um einen Fernkampfangriff durchzuführen. Handelt es sich bei der Waffe um eine Nahkampfwaffe, wird für den Angriffswurf und den Schadenswurf derselbe Fähigkeitsmodifikator verwendet, den man für einen Nahkampfangriff mit der Waffe verwenden würde. "
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            "source": [
                "Thrown"
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                "Werfend"
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            "source": [
                "Two-Handed"
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                "Beidhändig"
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            "source": [
                "This weapon requires two hands to use."
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                "Diese Waffe kann nur mit zwei Händen bedient werden."
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            "source": [
                "Two-Handed"
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                "Zwei-Händig"
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            "source": [
                "Versatile"
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                "Vielseitig"
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                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property-the damage when the weapon is used with two hands to make a melee attack."
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                "Versatile"
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                "Vielseitig"
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            "source": [
                "Vicious"
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                "Bösartig"
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                "Whenever you deal damage with a weapon with the vicious property and roll the maximum on a weapon damage die, you gain a bonus to damage equal to the vicious number."
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                "Immer wenn du mit einer Waffe mit der Eigenschaft \"bösartig\" Schaden verursachst und das Maximum auf einen Waffenschadenswürfel wirfst, erhältst du einen Bonus auf den Schaden in Höhe der bösartigen Zahl."
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                "Waffen mit der Eigenschaft Zone werden mit einer Aktion aktiviert und bleiben bestehen, bis sie deaktiviert werden (keine Aktion erforderlich). Die Waffe erzeugt eine Zone mit schwierigem Gelände innerhalb der normalen Reichweite und gewährt dem Schiff einen Vorteil bei Geschicklichkeitswürfen gegen Munition, die innerhalb des Feuerbogens der Waffe und außerhalb der normalen Reichweite abgeschossen wird."
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