Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

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                "source": "Slug Cartridge",
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            "action": 59,
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            "details": {
                "state": 0,
                "source": "Weapons with this property fire slug cartridges, which must be loaded in order to fire the weapon.",
                "old_state": -1
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                "state": 0,
                "source": "Slug Crtg.",
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                "state": 0,
                "source": "Silent",
                "old_state": -1
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                "state": 0,
                "source": "When you make a ranged attack with a weapon with the silent property while hidden, it does not automatically reveal your presence. Make a Dexterity (Stealth) check contested by your targets' Wisdom (Perception) check. On a success, you remain hidden.",
                "old_state": -1
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            "target": "Silenziosa",
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            "action": 59,
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            "old": "",
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                "state": 0,
                "source": "Shocking {value}",
                "old_state": -1
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            "action_name": "String updated in the repository",
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                "state": 0,
                "source": "When you hit a creature with a weapon with the shocking property, you can force it to make a Dexterity saving throw, DC equal to the shocking number. On a failed save, the creature takes an additional 1d4 lightning damage and becomes shocked until the end of its next turn.",
                "old_state": -1
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            "action": 59,
            "target": "Folgorante",
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            "details": {
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                "source": "Shocking",
                "old_state": -1
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            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Saturate",
                "old_state": -1
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            "action_name": "String updated in the repository",
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            "timestamp": "2024-01-12T15:37:29.923322Z",
            "action": 59,
            "target": "",
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            "details": {
                "state": 0,
                "source": "When making an attack with a weapon with saturate, you use your choice of your Strength or Wisdom modifier for the attack roll. Saturate is incompatible with heavy.",
                "old_state": -1
            },
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            "action_name": "String updated in the repository",
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            "details": {
                "state": 0,
                "source": "Saturate",
                "old_state": -1
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            "action_name": "String updated in the repository",
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            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Returning",
                "old_state": -1
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            "action_name": "String updated in the repository",
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            "user": null,
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            "timestamp": "2024-01-12T15:37:29.923216Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "When you throw a weapon with the returning property, it automatically returns to your hand after the attack is complete, whether you hit or miss.",
                "old_state": -1
            },
            "id": 427938,
            "action_name": "String updated in the repository",
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            "user": null,
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            "timestamp": "2024-01-12T15:37:29.923060Z",
            "action": 59,
            "target": "Ritornante",
            "old": "",
            "details": {
                "state": 20,
                "source": "Returning",
                "old_state": -1
            },
            "id": 427937,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427937/?format=api"
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            "timestamp": "2024-01-12T15:37:29.923018Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Reload {value}",
                "old_state": -1
            },
            "id": 427936,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427936/?format=api"
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            "user": null,
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            "timestamp": "2024-01-12T15:37:29.922946Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice). You must have one free hand to reload.",
                "old_state": -1
            },
            "id": 427935,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427935/?format=api"
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            "user": null,
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            "timestamp": "2024-01-12T15:37:29.922800Z",
            "action": 59,
            "target": "Ricarica",
            "old": "",
            "details": {
                "state": 20,
                "source": "Reload",
                "old_state": -1
            },
            "id": 427934,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427934/?format=api"
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            "timestamp": "2024-01-12T15:37:29.922771Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Reckless",
                "old_state": -1
            },
            "id": 427933,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427933/?format=api"
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            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "When you make your first attack on your turn with a weapon with the reckless property, you can choose to gain a penalty to AC up to the reckless number. If you do so, you gain the same bonus to attack and damage rolls with that weapon. These effects last until the start of your next turn, as long as you're holding the weapon.",
                "old_state": -1
            },
            "id": 427932,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427932/?format=api"
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            "timestamp": "2024-01-12T15:37:29.922705Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Reckless",
                "old_state": -1
            },
            "id": 427931,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427931/?format=api"
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            "user": null,
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            "timestamp": "2024-01-12T15:37:29.922648Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Reach",
                "old_state": -1
            },
            "id": 427930,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427930/?format=api"
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        {
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            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.922584Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "This weapon adds 5 feet to your reach with it.",
                "old_state": -1
            },
            "id": 427929,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427929/?format=api"
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            "user": null,
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            "timestamp": "2024-01-12T15:37:29.922528Z",
            "action": 59,
            "target": "Portata",
            "old": "",
            "details": {
                "state": 20,
                "source": "Reach",
                "old_state": -1
            },
            "id": 427928,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427928/?format=api"
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            "timestamp": "2024-01-12T15:37:29.921810Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Rapid {value}",
                "old_state": -1
            },
            "id": 427927,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427927/?format=api"
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            "action": 59,
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            "details": {
                "state": 0,
                "source": "When you would make a ranged weapon attack with a weapon with this property, you can instead unload on a single target, consuming ammunition equal to the rapid number. The target must make a Dexterity saving throw (DC = 8 + your bonus to attacks with the weapon). On a failed save, roll the weapon’s damage dice twice and add them together, adding relevant modifiers as normal and subjecting the target to any additional effects that would occur on a hit. If the target is beyond normal range but within long range, it has advantage on the save.",
                "old_state": -1
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            "action_name": "String updated in the repository",
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            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.921740Z",
            "action": 59,
            "target": "Rapida",
            "old": "",
            "details": {
                "state": 20,
                "source": "Rapid",
                "old_state": -1
            },
            "id": 427925,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427925/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267488/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.921709Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Range",
                "old_state": -1
            },
            "id": 427924,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427924/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267487/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.921667Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.",
                "old_state": -1
            },
            "id": 427923,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427923/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267486/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.921569Z",
            "action": 59,
            "target": "Gittata",
            "old": "",
            "details": {
                "state": 20,
                "source": "Range",
                "old_state": -1
            },
            "id": 427922,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427922/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267485/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.920879Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Power",
                "old_state": -1
            },
            "id": 427921,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427921/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267484/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.920831Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "You can use a weapon that has this property to make a ranged attack without the use of ammunition. The weapon draws directly from the ship’s power source.\nWeapons with the power property come with a range in parentheses after the property. The range lists two numbers. The effect of these two numbers varies based on the weapon type.",
                "old_state": -1
            },
            "id": 427920,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427920/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267483/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.920786Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Power",
                "old_state": -1
            },
            "id": 427919,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427919/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267482/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.920741Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Piercing {value}",
                "old_state": -1
            },
            "id": 427918,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427918/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267481/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.920701Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Before you make a weapon attack with a weapon with the piercing property, you can choose to gain a bonus to the attack roll up to the piercing number. If you do so and you hit with it, you suffer an equivalent penalty to the damage roll.",
                "old_state": -1
            },
            "id": 427917,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427917/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267480/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.920667Z",
            "action": 59,
            "target": "Perforante",
            "old": "",
            "details": {
                "state": 20,
                "source": "Piercing",
                "old_state": -1
            },
            "id": 427916,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427916/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267479/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.920606Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Penetrating {value}",
                "old_state": -1
            },
            "id": 427915,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427915/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267478/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.920549Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "When you would make a ranged weapon attack with a weapon with this property, you can instead attempt to penetrate and hit a creature behind the target, consuming ammunition equal to the penetrating number. Make an attack roll against the initial target. If the attack hits, there is a creature within 15 feet of that creature and directly behind it, and the original attack roll would hit the second creature, it also takes normal weapon damage.",
                "old_state": -1
            },
            "id": 427914,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427914/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267477/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.920505Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Penetrating",
                "old_state": -1
            },
            "id": 427913,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427913/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267476/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.920452Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Power Cell",
                "old_state": -1
            },
            "id": 427912,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427912/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267475/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.920378Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Weapons with this property are fueled by power cells, which must be loaded in order to fire the weapon.",
                "old_state": -1
            },
            "id": 427911,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427911/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267474/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.920295Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Power Cell",
                "old_state": -1
            },
            "id": 427910,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427910/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267473/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.920231Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Overheat {value}",
                "old_state": -1
            },
            "id": 427909,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427909/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267472/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.920181Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "A limited number of shots can be made with a weapon that has the overheat property. A character must then cool the weapon using an action or a bonus action (the character’s choice). A weapon will naturally cool over a period of ten minutes of non-use.",
                "old_state": -1
            },
            "id": 427908,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427908/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267471/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.920134Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Overheat",
                "old_state": -1
            },
            "id": 427907,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427907/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267470/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.920090Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Neuralizing {value}",
                "old_state": -1
            },
            "id": 427906,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427906/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267469/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.920054Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "When you hit a creature with a weapon with the neuralizing property, you can force it to make a Wisdom saving throw, DC equal to the neuralizing number. On a failed save, the creature takes an additional 1d4 psychic damage and becomes frightened of you until the start of its next turn.",
                "old_state": -1
            },
            "id": 427905,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427905/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267468/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.920014Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Neuralizing",
                "old_state": -1
            },
            "id": 427904,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427904/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/267467/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2024-01-12T15:37:29.919983Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Modal",
                "old_state": -1
            },
            "id": 427903,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/427903/?format=api"
        }
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}