Changes
Translation components API.
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GET /api/translations/sw5e/main/it/changes/?format=api&page=5
https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/changes/?format=api&page=6", "previous": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/changes/?format=api&page=4", "results": [ { "unit": "https://weblate.foundryvtt-hub.com/api/units/267416/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917900Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Double", "old_state": -1 }, "id": 427852, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427852/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267415/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917867Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property-the damage when the weapon is used with Double-Weapon Fighting. See the rules for Double-Weapon Fighting in chapter 9.", "old_state": -1 }, "id": 427851, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427851/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267414/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917837Z", "action": 59, "target": "Doppia", "old": "", "details": { "state": 20, "source": "Double", "old_state": -1 }, "id": 427850, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427850/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267413/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917796Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Disintegrate {value}", "old_state": -1 }, "id": 427849, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427849/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267412/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917741Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "When a creature is reduced to 0 hit points by a weapon with the disintegrate property, it must make a Constitution saving throw, DC equal to the disintegrate number. On a failed save, it dies immediately without making death saving throws. A disintegrated creature and everything unenhanced it is wearing or carrying are reduced to a pile of fine gray dust. A creature destroyed in this way can not be revitalized.", "old_state": -1 }, "id": 427848, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427848/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267411/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917697Z", "action": 59, "target": "Disintegrante", "old": "", "details": { "state": 20, "source": "Disintegrate", "old_state": -1 }, "id": 427847, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427847/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267410/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917660Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Dire {value}", "old_state": -1 }, "id": 427846, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427846/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267409/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917630Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Before you make a weapon attack with a weapon with the dire property, you can choose to suffer a penalty to the attack roll up to the dire number. If you do so and you hit with it, you gain the same bonus to the damage roll.", "old_state": -1 }, "id": 427845, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427845/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267408/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917603Z", "action": 59, "target": "Crudele", "old": "", "details": { "state": 20, "source": "Dire", "old_state": -1 }, "id": 427844, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427844/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267407/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917574Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Disguised", "old_state": -1 }, "id": 427843, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427843/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267406/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917542Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "You have advantage on Charisma (Deception) checks made to hide the nature of a disguised weapon.", "old_state": -1 }, "id": 427842, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427842/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267405/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917504Z", "action": 59, "target": "Camuffata", "old": "", "details": { "state": 20, "source": "Disguised", "old_state": -1 }, "id": 427841, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427841/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267404/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917475Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Dexterity Rqt {value}", "old_state": -1 }, "id": 427840, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427840/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267403/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917433Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "A weapon with this special property requires more skill to control. While wielding it, you have disadvantage on attack rolls unless you meet the Dexterity requirement. ", "old_state": -1 }, "id": 427839, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427839/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267402/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917363Z", "action": 59, "target": "Req. Destrezza", "old": "", "details": { "state": 20, "source": "Dexterity Rqt", "old_state": -1 }, "id": 427838, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427838/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267401/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917323Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Defensive {value}", "old_state": -1 }, "id": 427837, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427837/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267400/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917292Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "When you make your first attack on your turn with a weapon with the defensive property, you can choose to suffer a penalty to attack and damage rolls with that weapon up to the defensive number. If you do so, you gain the same bonus to AC. These effects last until the start of your next turn, as long as you're holding the weapon.", "old_state": -1 }, "id": 427836, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427836/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267399/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917261Z", "action": 59, "target": "Difensiva", "old": "", "details": { "state": 20, "source": "Defensive", "old_state": -1 }, "id": 427835, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427835/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267398/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917216Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Corruption {value}", "old_state": -1 }, "id": 427834, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427834/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267397/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917172Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "This weapon's damage becomes necrotic, and it loses the luminous property if it has it. Additionally, when you would make a melee weapon attack with a weapon with the corruption property, you can instead force the target to make a Wisdom saving throw (DC = 8 + your bonus to attacks with the weapon, or the corruption number, whichever is lower). If you would have advantage on your attack roll, the creature instead has disadvantage on their saving throw, and if you would have disadvantage on your attack roll, the creature instead has advantage on their saving throw. On a failed save, the target takes normal weapon damage and is subjected to any additional effects that would occur on a hit, and the creature cannot regain hit points until the start of your next turn.", "old_state": -1 }, "id": 427833, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427833/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267396/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917143Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Corruption", "old_state": -1 }, "id": 427832, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427832/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267395/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917112Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Constitution {value}", "old_state": -1 }, "id": 427831, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427831/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267394/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917065Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "A weapon with this special property requires more hull structure to securely hold and use and more cooling capacity to safely operate. While firing it, you have disadvantage on attack rolls unless you meet the Constitution requirement.", "old_state": -1 }, "id": 427830, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427830/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267393/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.917018Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Constitution", "old_state": -1 }, "id": 427829, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427829/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267392/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916985Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Burst {value}", "old_state": -1 }, "id": 427828, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427828/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267391/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916950Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "When you would make a ranged weapon attack with a weapon with this property, you can instead spray a 10-foot-cube area within range with shots, consuming ammunition equal to the burst number. Each creature in the area must make a Dexterity saving throw (DC = 8 + your bonus to attacks with the weapon) or take the weapon’s normal damage. Before you use this property, you can declare one creature that would be affected by it. If the creature fails its save, in addition to the weapon’s normal damage, it is subjected to any additional effects that would occur on a hit. If the targeted area is beyond normal range but within long range, affected targets have advantage on the save.", "old_state": -1 }, "id": 427827, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427827/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267390/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916921Z", "action": 59, "target": "Raffica", "old": "", "details": { "state": 20, "source": "Burst", "old_state": -1 }, "id": 427826, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427826/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267389/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916889Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Brutal {value}", "old_state": -1 }, "id": 427825, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427825/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267388/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916843Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "When you score a critical hit with a weapon with the brutal property, you roll a number of additional weapon damage dice equal to the brutal number.", "old_state": -1 }, "id": 427824, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427824/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267387/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916800Z", "action": 59, "target": "Brutale", "old": "", "details": { "state": 20, "source": "Brutal", "old_state": -1 }, "id": 427823, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427823/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267386/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916771Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Bright {value}", "old_state": -1 }, "id": 427822, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427822/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267385/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916734Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "This weapon's damage becomes fire, and its luminous property sheds bright light in a 5-foot radius and dim light for an additional 5 feet while activated, instead of only dim light in a 5-foot radius. Additionally, when you would make a melee weapon attack with a weapon with the bright property, you can instead force the target to make a Dexterity saving throw (DC = 8 + your bonus to attacks with the weapon, or the bright number, whichever is lower). If you would have advantage on your attack roll, the creature instead has disadvantage on their saving throw, and if you would have disadvantage on your attack roll, the creature instead has advantage on their saving throw. On a failed save, the target takes normal weapon damage and is subjected to any additional effects that would occur on a hit, and the creature takes additional damage of the same type at the start of its next turn equal to your governing ability modifier.", "old_state": -1 }, "id": 427821, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427821/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267384/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916691Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Bright", "old_state": -1 }, "id": 427820, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427820/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267383/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916652Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Biting {value}", "old_state": -1 }, "id": 427819, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427819/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267382/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916617Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "This weapon's damage becomes acid. Additionally, when you would make a melee weapon attack with a weapon with the biting property, you can instead force the target to make a Constitution saving throw (DC = 8 + your bonus to attacks with the weapon, or the biting number, whichever is lower). If you would have advantage on your attack roll, the creature instead has disadvantage on their saving throw, and if you would have disadvantage on your attack roll, the creature instead has advantage on their saving throw. On a failed save, the target takes normal weapon damage and is subjected to any additional effects that would occur on a hit, and the first attack it makes before the end of its next turn has disadvantage. If damage dealt by this weapon reduces a creature to 0 hit points, it must make a DC 13 Constitution saving throw. On a failed save, it dies immediately without making death saving throws. A creature destroyed in this way can not be revitalized.", "old_state": -1 }, "id": 427818, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427818/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267381/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916587Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Biting", "old_state": -1 }, "id": 427817, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427817/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267380/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916555Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Auto", "old_state": -1 }, "id": 427816, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427816/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267379/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916506Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Automatic weapons can only fire in burst or rapid modes. If the weapon has both burst and rapid properties, you choose which mode to use. You can only use one mode at a time.", "old_state": -1 }, "id": 427815, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427815/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267378/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916459Z", "action": 59, "target": "Automatica", "old": "", "details": { "state": 20, "source": "Auto", "old_state": -1 }, "id": 427814, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427814/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267377/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916409Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Ammunition", "old_state": -1 }, "id": 427813, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427813/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267376/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916333Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. ", "old_state": -1 }, "id": 427812, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427812/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267375/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916305Z", "action": 59, "target": "Munizione", "old": "", "details": { "state": 20, "source": "Ammunition", "old_state": -1 }, "id": 427811, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427811/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267374/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916275Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Primary (Starship)", "old_state": -1 }, "id": 427810, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427810/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267373/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916231Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Overheat", "old_state": -1 }, "id": 427809, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427809/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267372/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916190Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Natural Weapons", "old_state": -1 }, "id": 427808, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427808/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267371/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916161Z", "action": 59, "target": "Naturale", "old": "", "details": { "state": 20, "source": "Natural", "old_state": -1 }, "id": 427807, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427807/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267370/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916132Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Martial Vibroweapons", "old_state": -1 }, "id": 427806, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427806/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267369/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916097Z", "action": 59, "target": "Vibroarma da Guerra", "old": "", "details": { "state": 20, "source": "Martial Vibroweapon", "old_state": -1 }, "id": 427805, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427805/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267368/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.916048Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Martial Lightweapons", "old_state": -1 }, "id": 427804, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427804/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/267367/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/it/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:37:29.915982Z", "action": 59, "target": "Arma Laser da Guerra", "old": "", "details": { "state": 20, "source": "Martial Lightweapon", "old_state": -1 }, "id": 427803, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/427803/?format=api" } ] }{ "count": 2950, "next": "