Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

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                "This weapon ignores your Dexterity score and proficiency bonus. Two numbers appear in parentheses with the property - the first is the weapon’s Dexterity score, and the second is the weapon’s proficiency bonus. The weapon uses these values instead of yours when you make attack and damage rolls with it. If you lack proficiency with the weapon, the weapon does not benefit from its proficiency bonus."
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                "Esta arma ignora seu valor de Destreza e bônus de proficiência. Dois números aparecem entre parênteses com a propriedade - o primeiro é a pontuação de Destreza da arma e o segundo é o bônus de proficiência da arma. A arma usa esses valores em vez dos seus quando você faz jogadas de ataque e dano com ela. Se você não tiver proficiência com a arma, a arma não se beneficia de seu bônus de proficiência."
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                "Quando você atinge uma criatura com uma arma com a propriedade sonora, você pode forçá-la a fazer uma salvaguarda de Constituição, CD igual ao número sonora. Se falhar na salvaguarda, a criatura sofre 1d4 de dano sônico adicional e fica surda até o final de seu próximo turno."
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                "Specialized exotics, on the other hand, bypass the inherent base and cap to a weapon property. For instance, a weapon with the keen 1 property could not bypass keen 3, per the rules of weapon modifications. A specialized exotic, on the other hand, could potentially start with the keen 2 property, and have up to the keen 4 property. A specialized exotic weapon must have that property in order to bypass its base and cap, and a specialized exotic cannot bypass the base and cap of more than one property."
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                "Exóticos especializados, ignoram a base e o limite inerentes para propriedade de arma. Por exemplo, de acordo com as regras de modificação de armas, uma arma com a propriedade aguçado 1 não pode ir além da propriedade aguçado 3. Uma arma exótica especializada, pode começar com o traço aguçado 2 e ir até o traço aguçado 4. Uma arma exótica especializada deve ter essa característica para contornar sua base e limite, e uma arma exótica especializada não pode ignorar a base e o limite de mais de uma característica."
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                "A weapon with this property has a heavy kickback. While wielding it, you have disadvantage on attack rolls unless you meet the Strength requirement. If the weapon has the burst, penetrating, or rapid property, you must meet the Strength requirement to use this feature. If the weapon lacks the two-handed property, you can wield the weapon in two hands to temporarily reduce the strength number by one step (from 19 to 17, 17 to 15, 15 to 13, or 13 to 11). If this would reduce the strength number below 11, you ignore it entirely."
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                "Uma arma com esta propriedade tem um retorno pesado. Enquanto empunhando, você tem desvantagem nas jogadas de ataque, a menos que atenda ao requisito de Força. Se a arma tiver a propriedade rajada, penetrante ou rápida, você deve atender ao requisito de Força para usar esse recurso. Se a arma não possuir a propriedade de duas mãos, você pode empunhá-la com as duas mãos para reduzir temporariamente o número de força em um degrau (de 19 para 17, 17 para 15, 15 para 13 ou 13 para 11). Se isso reduzir o número de força abaixo de 11, você o ignora completamente."
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            "source": [
                "A weapon with the switch property can deal an alternate type of damage. A damage value appears in parentheses appears with the property-the damage when the weapon uses its alternate damage type. On your turn, you can use your object interaction to change the weapon's damage type."
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                "Uma arma com a propriedade trocar pode causar um tipo alternativo de dano. Um valor de dano aparece entre parênteses com a propriedade - o dano quando a arma usa seu tipo de dano alternativo. No seu turno, você pode usar sua interação com o objeto para alterar o tipo de dano da arma."
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            "source": [
                "Switch"
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                "Trocar"
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            "source": [
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            "source": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. "
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                "Se uma arma tiver a propriedade de arremesso, você pode arremessar a arma para fazer um ataque à distância. Se a arma for uma arma corpo a corpo, você usa o mesmo modificador de habilidade para essa jogada de ataque e dano que você usaria para um ataque corpo a corpo com a arma. "
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            "source": [
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            "source": [
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            "source": [
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            "source": [
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                "Esta arma pode ser usada com uma ou duas mãos. Um valor de dano entre parênteses aparece com a propriedade - o dano quando a arma é usada com as duas mãos para fazer um ataque corpo a corpo."
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                "Armas com a propriedade de zona são ativadas com uma ação e persistem até serem desativadas (nenhuma ação necessária). A arma cria uma zona de terreno difícil dentro do alcance normal, concede à nave vantagem em salvaguardas de destreza contra munições lançadas dentro do arco de disparo da arma e fora do alcance normal."
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