Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/xdy-pf2e-workbench/main/zh_Hant/units/?format=api&page=3
HTTP 200 OK
Allow: GET, POST, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

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            "source": [
                "Never collapse"
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            "target": [
                "從不折疊"
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                "Expanded by default, click title to collapse."
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            "target": [
                "預設展開,點選標題摺疊。"
            ],
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                "All damage rolls collapse (default foundry)."
            ],
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            "target": [
                "摺疊顯示所有傷害擲骰(Foundry預設)。"
            ],
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                "All damage rolls expand."
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            "target": [
                "展開所有傷害擲骰。"
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                "New damage rolls expand (also expands last three damage rolls on refresh)."
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                "新傷害擲骰展開(重新整理時展開最近3次傷害擲骰)。"
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                "New damage rolls expand (also expands the very last damage roll on refresh)."
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                "新傷害擲骰展開(重新整理時展開最近一次傷害擲骰)。"
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            "source": [
                "Client setting to automatically expand damage rolls (foundry default is all damage rolls collapsed). Click dice roll to expand/collapse."
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                "自動展開傷害擲骰的客戶端設定(Foundry預設為摺疊所有傷害擲骰)。單擊擲骰卡片以展開/摺疊。"
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            "source": [
                "Automatically expand damage rolls."
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                "自動展開傷害擲骰。"
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                "Add one"
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            "target": [
                "增加1"
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                "Add one, for characters+familiars"
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            "target": [
                "為玩家角色和魔寵增加1"
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            "source": [
                "Add 1 + Wounded level, for all"
            ],
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            "target": [
                "為所有人增加1+受傷值"
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            "translated": true,
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            "source": [
                "Add 1 + Wounded level, for characters+familiars"
            ],
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            "target": [
                "為玩家角色和魔寵增加1+受傷值"
            ],
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            "content_hash": -2755251640411300855,
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            "fuzzy": false,
            "translated": true,
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            "has_failing_check": false,
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            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/10228/?format=api",
            "priority": 100,
            "id": 118746,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/xdy-pf2e-workbench/main/zh_Hant/?checksum=77e81d82375ba7e5",
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            "last_updated": "2025-05-05T16:25:30.190946Z"
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            "source": [
                "{name} can <b>before gaining Dying</b> as a result of another creature's attack or ability, if that creature is within melee reach, make a melee Strike against the triggering creature.<br>Remove 'Deliberate Death Used' effect if it actually can't be used."
            ],
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            "target": [
                "如果該生物在近戰觸及範圍內,{name}可以在因該生物的攻擊或能力<b>陷入瀕死狀態前</b>對觸發生物進行一次近戰打擊。<br>如果無法使用「兇殺致死(Deliberate Death)」,則移除「兇殺致死已使用」的效果。"
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            "translated": true,
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            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/53609/?format=api",
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            "source": [
                "Setting to automatically increase Dying at 0 HP."
            ],
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            "target": [
                "設定是否在0HP時自動增加瀕死值。"
            ],
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            "source": [
                "Automatically increase Dying at 0 HP."
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                "在0HP時自動增加瀕死值。"
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