Units API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/units/?format=api&page=1985
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

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                "Simple: post a small message describing what happened."
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            "target": [
                "简洁:发送描述发生了什么的简短信息。"
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                "None: don't post a message."
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                "禁止:不发送信息。"
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            "priority": 100,
            "id": 316406,
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            "source": [
                "Note that the Advanced Ammunition System is controlled via the NPC Weapon Configuration macro included with the module."
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                "请注意,进阶弹药系统是通过模组中的NPC武器配置宏来管理的。"
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            "source": [
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                "弹药效果"
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            "id": 316408,
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2e-ranged-combat/main/zh_Hans/?format=api",
            "source": [
                "When enabled, the module overrides the sytem's handling of ammunition effects. When firing a weapon using ammunition with an effect, an effect is applied to the next damage roll using that weapon with the effects of the ammunition. Changing the weapon's ammunition between firing and rolling damage will apply the effects from the ammunition that was fired, not the weapon's selected ammunition."
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                "启用时,模组将覆盖系统对弹药效果的处理。当武器使用带有效果的弹药射击时,该效果将应用于使用该弹药武器接下来的伤害掷骰。在射击后,骰掷伤害前改变武器的弹药将应用所击发弹药的效果,而不是武器所选择的弹药。"
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            "translated": true,
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            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/290116/?format=api",
            "priority": 100,
            "id": 316409,
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            "source": [
                "Advanced Thrown Weapon System"
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                "进阶投掷武器系统"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2e-ranged-combat/main/zh_Hans/?format=api",
            "source": [
                "When enabled, the module will handle stacks of thrown weapons (e.g. knives and bombs) so drawing/sheathing/stowing one will create a new stack containing one item in the new state. The rest of the stack will be left unchanged. If there is already a stack of that item in the new state, the item will be moved to that stack."
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            "target": [
                "启用时,模组将处理成堆的投掷武器(如小刀和炸弹),所以取出/收起/存放将创建一个包含状态更新物品的新物品堆,其中。物品堆的其余部分将保持不变。如果状态更新物品已经存在一个物品堆,则物品将被移动到该物品堆中。"
            ],
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            "source": [
                "Note that the option here applies only to player character-type actors. It can be enabled for an NPC using the NPC Weapon Configuration macro included with the module."
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                "请注意,此处选项仅适用于玩家角色类型的角色。该功能可以使用模组中的NPC武器配置宏为NPC启用。"
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                "Miscellaneous"
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            "target": [
                "杂项"
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            "content_hash": -9137521557641072762,
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            "context": "pf2e-ranged-combat.config.category.miscellaneous.header",
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            "timestamp": "2026-02-27T14:38:20.709294Z",
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            "source": [
                "Other settings from the module that don't belong anywhere else."
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                "模组中不属于任何一个模块的其他设置。"
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            "source": [
                "{weapon}'s current chamber is not loaded."
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                "{weapon}的当前弹仓尚未装填。"
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            "id_hash": 2849252605254687967,
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            "id": 316480,
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            "source": [
                "{weapon} does not have both barrels loaded."
            ],
            "previous_source": "",
            "target": [
                "{weapon}的双管弹仓尚未全部装填。"
            ],
            "id_hash": 7245706804586437415,
            "content_hash": 8492020251229915092,
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            "context": "pf2e-ranged-combat.ammunitionSystem.check.bothBarrelsNotLoaded",
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            "state": 20,
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            "translated": true,
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                "{weapon} does not have enough ammunition to fire both barrels."
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                "弹药不足以装填{weapon}的双管弹仓。"
            ],
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            "context": "pf2e-ranged-combat.ammunitionSystem.check.bothBarrelsNotEnough",
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                "未选择{weapon}的弹药。"
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                "{weapon}没有弹药剩余了。"
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                "弹药效果警告级别"
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            "priority": 100,
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                "武器弹药与弹药效果不匹配。"
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            "priority": 100,
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                "你的武器当前的弹药具有某种效果,但它不适用于此次伤害掷骰。武器弹药可能在上一次次攻击掷骰后被更换,或者在没有进行攻击掷骰的情况下便投掷了伤害。"
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