Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/170884/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/112763/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/en/?format=api",
    "user": null,
    "author": null,
    "timestamp": "2022-12-10T18:21:21.075007Z",
    "action": 59,
    "target": "<p>The character “knows somebody” or a group of somebodies who will generally help out the character if he makes a decent appeal or sufficiently compensates the contact. This level of contact only sticks around for a limited amount of time (part of an adventure or maybe throughout a short adventure).</p>\n\n<p>The character might know a “group” with a wider range of influence (but less power) that will help out, again, for a modest fee or under the right circumstances. The influence might not be as direct, but it is easier to come by. For example, there might be clubs or organizations that will provide certain services for travelers — maps, hotel reservations, emergency transportation, and so on — for a small membership fee. You have to call them or go to their offices, and they won’t do much about that maniac with the gun who is chasing you, but they can be of immense help under the right circumstances.</p>\n\n<p>Restrictions/Notes: Contacts should not automatically help the character, but they should be reasonable in their negotiations. Multiple contacts of various ranks may be selected and they may be stacked. For example, a certain person might be a Contact (R1) in most circumstances, but he could be a Contact (R2) or even a Contact (R3) in the right place — for example, a mercenary might help out for a fee versus normal foes, but when fighting his “hereditary enemies,” he might be almost invincible and eager to help.</p>\n\n<p>Remember that contacts are Game Master characters. They should be created and played rationally. If a player refuses to role play or takes advantage of contacts, he should be penalized when trying to use them (and possibly lose them). There should also be a reason in the character’s story why he has these contacts.</p>\n",
    "old": "",
    "details": {
        "state": 100,
        "source": "<p>The character “knows somebody” or a group of somebodies who will generally help out the character if he makes a decent appeal or sufficiently compensates the contact. This level of contact only sticks around for a limited amount of time (part of an adventure or maybe throughout a short adventure).</p>\n\n<p>The character might know a “group” with a wider range of influence (but less power) that will help out, again, for a modest fee or under the right circumstances. The influence might not be as direct, but it is easier to come by. For example, there might be clubs or organizations that will provide certain services for travelers — maps, hotel reservations, emergency transportation, and so on — for a small membership fee. You have to call them or go to their offices, and they won’t do much about that maniac with the gun who is chasing you, but they can be of immense help under the right circumstances.</p>\n\n<p>Restrictions/Notes: Contacts should not automatically help the character, but they should be reasonable in their negotiations. Multiple contacts of various ranks may be selected and they may be stacked. For example, a certain person might be a Contact (R1) in most circumstances, but he could be a Contact (R2) or even a Contact (R3) in the right place — for example, a mercenary might help out for a fee versus normal foes, but when fighting his “hereditary enemies,” he might be almost invincible and eager to help.</p>\n\n<p>Remember that contacts are Game Master characters. They should be created and played rationally. If a player refuses to role play or takes advantage of contacts, he should be penalized when trying to use them (and possibly lose them). There should also be a reason in the character’s story why he has these contacts.</p>\n",
        "old_state": -1
    },
    "id": 170884,
    "action_name": "String updated in the repository",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/170884/?format=api"
}