Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/170890/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/112769/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/en/?format=api",
    "user": null,
    "author": null,
    "timestamp": "2022-12-10T18:21:21.075395Z",
    "action": 59,
    "target": "<p>There is some sort of strange “force” that “watches over” and occasionally helps the character. In many ways, this advantage is not as useful in most adventure situations as the other versions of Contacts, but it can have dramatic effects on occasion.</p>\n\n<p>Some examples of this include a particularly powerful Game Master character who will step in occasionally to help the character when he’s in trouble. Or, a large governmental agency might, for some reason, want to step in and aid the character at times.</p>\n\n<p>Generally, the character can get minor assistance (as could be gotten from Contacts (R1) or Contacts (R2)) on a fairly regular basis — and under the same sort of circumstances as having lower versions of Contacts — but “the big stuff” only happens when the Game Master thinks it appropriate. The character might get killed before the Contacts (R4) intervenes — maybe the character just wasn’t doing something the contact felt was important to it — but, most likely, assistance will be provided.</p>\n\n<p>Restrictions/Notes: Players’ characters should take this option only if they want to take disadvantages relating to it. For example, if a character in a pulp fiction campaign wants to have a group of super-scientists who like him and will supply him with substantial aid on a regular basis (like a spy who gets outfitted with new gizmos at the beginning of every adventure and who can call for more during certain times in the adventure), then he should take disadvantages that relate to that. The character could be a member of an organization (see the disadvantage Employed), or he must do reciprocating favors for the super-scientists (see the disadvantage Price), or there are equally powerful people who want to eliminate him because of his contacts (see the disadvantage Enemy).</p>\n\n<p>If the character does not want to take extensive disadvantages relating to the contact, then Contacts (R4) should be unpredictable and not always useful. For example, the super-scientists might provide the character with plenty of extraordinary equipment, but it might not always be what the character needs or might not work correctly all of the time.</p>\n",
    "old": "",
    "details": {
        "state": 100,
        "source": "<p>There is some sort of strange “force” that “watches over” and occasionally helps the character. In many ways, this advantage is not as useful in most adventure situations as the other versions of Contacts, but it can have dramatic effects on occasion.</p>\n\n<p>Some examples of this include a particularly powerful Game Master character who will step in occasionally to help the character when he’s in trouble. Or, a large governmental agency might, for some reason, want to step in and aid the character at times.</p>\n\n<p>Generally, the character can get minor assistance (as could be gotten from Contacts (R1) or Contacts (R2)) on a fairly regular basis — and under the same sort of circumstances as having lower versions of Contacts — but “the big stuff” only happens when the Game Master thinks it appropriate. The character might get killed before the Contacts (R4) intervenes — maybe the character just wasn’t doing something the contact felt was important to it — but, most likely, assistance will be provided.</p>\n\n<p>Restrictions/Notes: Players’ characters should take this option only if they want to take disadvantages relating to it. For example, if a character in a pulp fiction campaign wants to have a group of super-scientists who like him and will supply him with substantial aid on a regular basis (like a spy who gets outfitted with new gizmos at the beginning of every adventure and who can call for more during certain times in the adventure), then he should take disadvantages that relate to that. The character could be a member of an organization (see the disadvantage Employed), or he must do reciprocating favors for the super-scientists (see the disadvantage Price), or there are equally powerful people who want to eliminate him because of his contacts (see the disadvantage Enemy).</p>\n\n<p>If the character does not want to take extensive disadvantages relating to the contact, then Contacts (R4) should be unpredictable and not always useful. For example, the super-scientists might provide the character with plenty of extraordinary equipment, but it might not always be what the character needs or might not work correctly all of the time.</p>\n",
        "old_state": -1
    },
    "id": 170890,
    "action_name": "String updated in the repository",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/170890/?format=api"
}