Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/170892/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/112771/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/en/?format=api",
    "user": null,
    "author": null,
    "timestamp": "2022-12-10T18:21:21.075534Z",
    "action": 59,
    "target": "<p>This is another advantage that can be utilized in more than one way. The first way is the simplest. The character has knowledge of a particular (usually unusual) culture that he can use to his benefit when among people of that culture. This acts both as a knowledge (scholar) type skill and as a bonus (usually +1) to interaction in that culture.</p>\n\n<p>Example: A character in a pulp fiction game setting might have Cultures (R1) pertaining to a certain Amazonian tribe. When the character goes on an adventure in the Amazon, chances are good he will get help from that tribe in his activities instead of being attacked as a stranger or trespasser and ending up with his head on a pike.</p>\n\n<p>The second way Cultures (R1) can be used is a little more wide-sweeping. The character has a knack for drawing parallels between unknown/unusual and known cultures. For example, the character might be able to figure out why certain religious taboos exist in a society she’s just met. These should just be bursts of culture-related intuition that the Game Master supplies occasionally — the player can only remind the Game Master her character has this ability and hope the Game Master feels the situation is appropriate.</p>\n\n<p>Restrictions/Notes: A character with Cultures (R1) has about the level of knowledge of a frequent tourist — no more. Unless the character has skills like streetwise, languages, and other supporting skills, he acts as if he has visited the culture and learned a decent amount about their ways, but he is definitely an outsider. This advantage may be taken more than once for different cultures.</p>\n\n<p>In the second example, the character has absolutely no control over her ability and only gains very limited insights — though sometimes at critical moments. The character cannot “call upon” this knowledge. This version of the advantage may not be taken more than once, but it may be combined with the other type of Cultures at any rank.</p>\n\n<p>In both cases, the character’s background must reflect the “special insight” he has into the culture or cultural trends.</p>\n",
    "old": "",
    "details": {
        "state": 100,
        "source": "<p>This is another advantage that can be utilized in more than one way. The first way is the simplest. The character has knowledge of a particular (usually unusual) culture that he can use to his benefit when among people of that culture. This acts both as a knowledge (scholar) type skill and as a bonus (usually +1) to interaction in that culture.</p>\n\n<p>Example: A character in a pulp fiction game setting might have Cultures (R1) pertaining to a certain Amazonian tribe. When the character goes on an adventure in the Amazon, chances are good he will get help from that tribe in his activities instead of being attacked as a stranger or trespasser and ending up with his head on a pike.</p>\n\n<p>The second way Cultures (R1) can be used is a little more wide-sweeping. The character has a knack for drawing parallels between unknown/unusual and known cultures. For example, the character might be able to figure out why certain religious taboos exist in a society she’s just met. These should just be bursts of culture-related intuition that the Game Master supplies occasionally — the player can only remind the Game Master her character has this ability and hope the Game Master feels the situation is appropriate.</p>\n\n<p>Restrictions/Notes: A character with Cultures (R1) has about the level of knowledge of a frequent tourist — no more. Unless the character has skills like streetwise, languages, and other supporting skills, he acts as if he has visited the culture and learned a decent amount about their ways, but he is definitely an outsider. This advantage may be taken more than once for different cultures.</p>\n\n<p>In the second example, the character has absolutely no control over her ability and only gains very limited insights — though sometimes at critical moments. The character cannot “call upon” this knowledge. This version of the advantage may not be taken more than once, but it may be combined with the other type of Cultures at any rank.</p>\n\n<p>In both cases, the character’s background must reflect the “special insight” he has into the culture or cultural trends.</p>\n",
        "old_state": -1
    },
    "id": 170892,
    "action_name": "String updated in the repository",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/170892/?format=api"
}