Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/170906/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/112785/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/en/?format=api",
    "user": null,
    "author": null,
    "timestamp": "2022-12-10T18:21:21.076427Z",
    "action": 59,
    "target": "<p>Really bizarre and, most likely, powerful equipment is open to the character — but only one such piece or a collection of small, related pieces. Most likely, no one else can use the equipment without making some sort of exhaustive skill total, and it can probably not be repaired or duplicated. “Special effects” equipment fits into this category.</p>\n\n<p>The equipment could be a weapon more powerful than most personal weapons in the game setting. Or it could be a magical spell that could not normally be used by the character or anyone else in the world at its relatively low difficulty. Or it could be a collection of gadgets and gizmos that can perform many different mundane tasks — but how, nobody knows.</p>\n\n<p>Restrictions/Notes: The character should have disadvantages related to the equipment. Maybe Enemies want to steal it, or it has an advantage Flaw so it doesn’t work all the time — or the same way every time. In addition, the equipment should not make the character so powerful that opponents fall before him. In game mechanic terms, the equipment should be a just slightly more powerful or more useful item than what is available normally. The more powerful the item, the more disadvantages and restrictions should be related to it.</p>\n\n<p>Example: A character might choose an average gun and increase the damage score by a modest two points, but make it so it never has to be reloaded.</p>\n",
    "old": "",
    "details": {
        "state": 100,
        "source": "<p>Really bizarre and, most likely, powerful equipment is open to the character — but only one such piece or a collection of small, related pieces. Most likely, no one else can use the equipment without making some sort of exhaustive skill total, and it can probably not be repaired or duplicated. “Special effects” equipment fits into this category.</p>\n\n<p>The equipment could be a weapon more powerful than most personal weapons in the game setting. Or it could be a magical spell that could not normally be used by the character or anyone else in the world at its relatively low difficulty. Or it could be a collection of gadgets and gizmos that can perform many different mundane tasks — but how, nobody knows.</p>\n\n<p>Restrictions/Notes: The character should have disadvantages related to the equipment. Maybe Enemies want to steal it, or it has an advantage Flaw so it doesn’t work all the time — or the same way every time. In addition, the equipment should not make the character so powerful that opponents fall before him. In game mechanic terms, the equipment should be a just slightly more powerful or more useful item than what is available normally. The more powerful the item, the more disadvantages and restrictions should be related to it.</p>\n\n<p>Example: A character might choose an average gun and increase the damage score by a modest two points, but make it so it never has to be reloaded.</p>\n",
        "old_state": -1
    },
    "id": 170906,
    "action_name": "String updated in the repository",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/170906/?format=api"
}