Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/170908/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/112787/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/en/?format=api",
    "user": null,
    "author": null,
    "timestamp": "2022-12-10T18:21:21.076554Z",
    "action": 59,
    "target": "<p>The character, for some reason, is fairly well known. The extent of the character’s fame should be determined by the game setting. In a global game setting (such as pulp fiction or real world), the character has moderate recognition value in a particular region. In a smaller game setting (like post-nuclear war settings), the character might have more dense penetration of recognition, but with less wide-sweeping effects (for instance, everyone in town knows who they are, but no one from more than a few days travel away has ever heard of them).</p>\n\n<p>Whenever the Game Master or the player thinks the character might be recognized (and the Fame advantage would come into play), the Game Master should roll 3D. If the result is 15 or higher, the character is recognized. Otherwise, he will have to do something “special” to be recognized (and gain the benefits of recognition).</p>\n\n<p>If a character with Fame (R1) is recognized, he should gain small perks, like being seated in a restaurant early, avoiding small legal hassles (like routine customs checks), or just be treated generally better (perhaps the character gets a couple of bonus points to persuasion, con, and charm attempts). Like most role played advantages, the Game Master should decide on the results.</p>\n\n<p>Restrictions/Notes: Fame may be chosen multiple times as long as the player defines how each Fame is different. For example, a character might have Fame (R1) in regards to his fighting abilities, but another type of Fame pertaining to his intelligence or some other ability.</p>\n",
    "old": "",
    "details": {
        "state": 100,
        "source": "<p>The character, for some reason, is fairly well known. The extent of the character’s fame should be determined by the game setting. In a global game setting (such as pulp fiction or real world), the character has moderate recognition value in a particular region. In a smaller game setting (like post-nuclear war settings), the character might have more dense penetration of recognition, but with less wide-sweeping effects (for instance, everyone in town knows who they are, but no one from more than a few days travel away has ever heard of them).</p>\n\n<p>Whenever the Game Master or the player thinks the character might be recognized (and the Fame advantage would come into play), the Game Master should roll 3D. If the result is 15 or higher, the character is recognized. Otherwise, he will have to do something “special” to be recognized (and gain the benefits of recognition).</p>\n\n<p>If a character with Fame (R1) is recognized, he should gain small perks, like being seated in a restaurant early, avoiding small legal hassles (like routine customs checks), or just be treated generally better (perhaps the character gets a couple of bonus points to persuasion, con, and charm attempts). Like most role played advantages, the Game Master should decide on the results.</p>\n\n<p>Restrictions/Notes: Fame may be chosen multiple times as long as the player defines how each Fame is different. For example, a character might have Fame (R1) in regards to his fighting abilities, but another type of Fame pertaining to his intelligence or some other ability.</p>\n",
        "old_state": -1
    },
    "id": 170908,
    "action_name": "String updated in the repository",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/170908/?format=api"
}