Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/170951/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/112829/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
    "user": null,
    "author": null,
    "timestamp": "2022-12-10T18:21:21.551902Z",
    "action": 59,
    "target": "<p>El personaje obtiene un equipamiento que normalmente no tendr&iacute;a porque es demasiado costosa o <strong>no ser accesible/Muy poco com&uacute;n</strong>, pero solo si est&aacute; permitido en la configuraci&oacute;n del juego.</p> <p>Por ejemplo, en un escenario de juego del mundo real, un personaje podr&iacute;a comenzar el juego con una pistola autom&aacute;tica .45, pero no con un rifle de asalto M16; este &uacute;ltimo generalmente no est&aacute; disponible para uso civil e incluso los personajes con antecedentes militares deben tener la ventaja&nbsp; Equipo ( R2) para conseguirlo.</p> <p>Alternativamente, el personaje podr&iacute;a tomar muchas peque&ntilde;as piezas de equipo en su lugar, m&aacute;s de lo que normalmente permitir&iacute;a el director del juego.</p> <p>B&aacute;sicamente, el equipo cuyo coste total no supere los US$1.000 (o una dificultad de precio Moderada) encajar&iacute;a en esta categor&iacute;a.</p> <p><strong>Restricciones/Notas:</strong> Por lo general, siempre que el personaje no se descuide con &eacute;l, el equipo tomado con cualquier rango de esta ventaja es reemplazable, a menos que se incluya la desventaja&nbsp; Agotamiento.</p> <p>El Equipo (R1) se puede seleccionar m&aacute;s de una vez o en combinaci&oacute;n con rangos m&aacute;s altos de la ventaja de Equipo con la aprobaci&oacute;n del Game Master.</p>",
    "old": "",
    "details": {
        "state": 20,
        "source": "<p>The character gains a piece of equipment he would not normally have because it is too expensive or “unavailable,” but only if it is allowable under the game setting. For instance, in a real world game setting, a character could start the game with a .45 automatic pistol, but not an M16 assault rifle — the latter is generally unavailable for civilian use and even characters with military backgrounds have to take the Equipment (R2) advantage to get it.</p>\n\n<p>Alternatively, the character could take lots of little pieces of equipment instead — more than what the game-master would normally allow. Basically, equipment totaling in cost not more than about US$1,000 (or a price difficulty of Moderate) would fit in this category.</p>\n\n<p>Restrictions/Notes: Typically, as long as the character is not careless with it, Equipment taken with any rank of this advantage is replaceable, unless the Burn-out disadvantage is included with it. Equipment (R1) may be selected more than once or in combination with higher ranks of the Equipment advantage with Game Master approval.</p>\n",
        "old_state": -1
    },
    "id": 170951,
    "action_name": "String updated in the repository",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/170951/?format=api"
}