Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/170971/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/112849/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
    "user": null,
    "author": null,
    "timestamp": "2022-12-10T18:21:21.552843Z",
    "action": 59,
    "target": "<p>El personaje es mucho m&aacute;s grande o m&aacute;s peque&ntilde;o que el humano promedio.</p> <p>Por cada rango en esta ventaja, el jugador recibe +3 al modificador de escala de su personaje (que comienza en cero). El jugador debe especificar si el personaje es m&aacute;s grande o m&aacute;s peque&ntilde;o que el Humano promedio.</p> <p><strong>Restricciones/Notas:</strong> Generalmente, el peso del personaje es proporcional a su altura, pero una desventaja, como Obst&aacute;culo: <strong>Dureza reducida</strong>, o una habilidad especial, como <strong>Dureza</strong>, podr&iacute;a usarse para representar un personaje muy delgado o muy grande (respectivamente).</p> <p>Asimismo, para reflejar una zancada m&aacute;s larga, el personaje deber&iacute;a tener la habilidad especial <strong>Hipermovimiento</strong>, mientras que una zancada m&aacute;s corta tendr&iacute;a la desventaja de Obst&aacute;culo:<strong> Zancada m&aacute;s corta</strong>.</p>",
    "old": "",
    "details": {
        "state": 20,
        "source": "<p>The character is much larger or smaller than the average Human. For every rank in this advantage, the player receives +3 to his character’s scale modifier (which starts at zero). The player must specify whether the character is bigger or littler than the average Human.</p>\n\n<p>Restrictions/Notes: Generally, the character’s weight is proportional for his height, but a disadvantage, such as Hindrance: Reduced Toughness, or a special ability, such as Hardiness, could be used to represent a very thin or very large character (respectively). Likewise, to reflect a longer stride, the character should have the Hypermovement special ability, while a shorter stride would get the Hindrance: Shorter Stride disadvantage.</p>\n",
        "old_state": -1
    },
    "id": 170971,
    "action_name": "String updated in the repository",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/170971/?format=api"
}