Change Instance
Changes API.
See the Weblate's Web API documentation for detailed description of the API.
GET /api/changes/171156/?format=api
https://weblate.foundryvtt-hub.com/api/units/113017/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.881041Z", "action": 59, "target": "<p>The character works for someone, or something, that pretty much runs his life. When he goes on adventures, he either has to go through lots of red tape to get permission, or it’s because he was assigned the mission. As a result, the character has little free will regarding what he does or how he does it, and he should come into conflict with his employer on occasion. Also, since the character is an employee, if he is on a mission, he usually has to turn over his share of the loot for corporate disposal — he’ll get something out of it, certainly, but not a full share.</p>\n\n<p>Restrictions/Notes: The rules are the same as for Employed (R1). Just make sure that “the job” is fairly inconvenient for the character, but there are reasons he doesn’t quit. Maybe he has the Wealth Advantage only so long as he has the Employed (R2) Disadvantage — that would be a good way of tying in the Disadvantage.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character works for someone, or something, that pretty much runs his life. When he goes on adventures, he either has to go through lots of red tape to get permission, or it’s because he was assigned the mission. As a result, the character has little free will regarding what he does or how he does it, and he should come into conflict with his employer on occasion. Also, since the character is an employee, if he is on a mission, he usually has to turn over his share of the loot for corporate disposal — he’ll get something out of it, certainly, but not a full share.</p>\n\n<p>Restrictions/Notes: The rules are the same as for Employed (R1). Just make sure that “the job” is fairly inconvenient for the character, but there are reasons he doesn’t quit. Maybe he has the Wealth Advantage only so long as he has the Employed (R2) Disadvantage — that would be a good way of tying in the Disadvantage.</p>\n", "old_state": -1 }, "id": 171156, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171156/?format=api" }{ "unit": "