Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/171160/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/113021/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
    "user": null,
    "author": null,
    "timestamp": "2022-12-10T18:24:55.881476Z",
    "action": 59,
    "target": "<p>An individual or group has it in for the character. An Enemy who is a single person of power and influence no greater than the character might actually want the character dead. An Enemy (R1) of power and influence greater than the character simply wants to hassle the character for some reason. Maybe in the town the character operates, the law enforcement authorities have his name and picture on file — and they’ll use any excuse to run him in or hassle him because they think of him as a troublemaker. Or, perhaps, the character’s landlord throws everything out on the street if he’s one minute late with the rent, or the character’s boss always assigns him the most boring or most dangerous missions. The Enemy does not have to have a position in the character’s life — he can just be someone who, for some reason known to the Game Master (and probably the player, but not always the character), has a grudge against the character.</p>\n\n<p>Restrictions/Notes: There is no reason a player can’t use this Disadvantage similarly to an Advantage flaw or as a complement to other Disadvantages or even Advantages. Maybe a character’s Contact is sweet and helpful (a secretary in the Pentagon who tells the character a little more about the mission he’s been assigned), but someone who influences the Contact is an Enemy (the secretary’s boss who has been trying to seduce the secretary and resents the fact that the secretary likes the character better) and sometimes makes it hard for the contact to help. Enemy (R1) characters should either show up only occasionally (maybe once during an adventure), or they should be minor annoyances that can only be a real problem if the character doesn’t deal with them when they show up. Multiple Enemies of various ranks can be selected (just don’t go overboard).</p>\n",
    "old": "",
    "details": {
        "state": 100,
        "source": "<p>An individual or group has it in for the character. An Enemy who is a single person of power and influence no greater than the character might actually want the character dead. An Enemy (R1) of power and influence greater than the character simply wants to hassle the character for some reason. Maybe in the town the character operates, the law enforcement authorities have his name and picture on file — and they’ll use any excuse to run him in or hassle him because they think of him as a troublemaker. Or, perhaps, the character’s landlord throws everything out on the street if he’s one minute late with the rent, or the character’s boss always assigns him the most boring or most dangerous missions. The Enemy does not have to have a position in the character’s life — he can just be someone who, for some reason known to the Game Master (and probably the player, but not always the character), has a grudge against the character.</p>\n\n<p>Restrictions/Notes: There is no reason a player can’t use this Disadvantage similarly to an Advantage flaw or as a complement to other Disadvantages or even Advantages. Maybe a character’s Contact is sweet and helpful (a secretary in the Pentagon who tells the character a little more about the mission he’s been assigned), but someone who influences the Contact is an Enemy (the secretary’s boss who has been trying to seduce the secretary and resents the fact that the secretary likes the character better) and sometimes makes it hard for the contact to help. Enemy (R1) characters should either show up only occasionally (maybe once during an adventure), or they should be minor annoyances that can only be a real problem if the character doesn’t deal with them when they show up. Multiple Enemies of various ranks can be selected (just don’t go overboard).</p>\n",
        "old_state": -1
    },
    "id": 171160,
    "action_name": "String updated in the repository",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/171160/?format=api"
}