Change Instance
Changes API.
See the Weblate's Web API documentation for detailed description of the API.
GET /api/changes/171162/?format=api
https://weblate.foundryvtt-hub.com/api/units/113023/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.881636Z", "action": 59, "target": "<p>The rules are the same as for Enemy (R1), only the character is more powerful, more annoying, and/or more a part of the character’s life.</p>\n\n<p>Restrictions/Notes: It should be mentioned that killing the Enemy or running away should not get rid of the Disadvantage — at least not easily. At the very least, the character should have to go though a few adventures to “remove” the Enemy from his life. Usually, the character has to deal with the Enemy for quite a long time. Multiple Enemies can, of course, be selected.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The rules are the same as for Enemy (R1), only the character is more powerful, more annoying, and/or more a part of the character’s life.</p>\n\n<p>Restrictions/Notes: It should be mentioned that killing the Enemy or running away should not get rid of the Disadvantage — at least not easily. At the very least, the character should have to go though a few adventures to “remove” the Enemy from his life. Usually, the character has to deal with the Enemy for quite a long time. Multiple Enemies can, of course, be selected.</p>\n", "old_state": -1 }, "id": 171162, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171162/?format=api" }{ "unit": "