Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/171291/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/113151/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api",
    "user": null,
    "author": null,
    "timestamp": "2022-12-10T18:24:56.729941Z",
    "action": 59,
    "target": "<p>Estas <strong>peculiaridades de la personalidad</strong>&nbsp;son mucho m&aacute;s serias. El personaje puede ser un yonqui, un psic&oacute;tico con cierto tipo de comportamiento o tiene una fobia severa (tiene un miedo mortal a algo).</p> <p>Algunos ejemplos:</p> <p><strong> Dependencia:</strong> El personaje es un yonqui, siempre en pos de una <strong>dosis</strong>. La <strong>soluci&oacute;n</strong>&nbsp;puede ser una sustancia ilegal, o una perfectamente regularizada o normalizada, o incluso un tipo de interacci&oacute;n de juego de roles (tal vez el personaje tiene que intentar acercarse lo m&aacute;s posible a la muerte).</p> <p><strong> Paranoico:</strong> El personaje no conf&iacute;a en nadie. Recibe un +6 al n&uacute;mero de bonificaci&oacute;n cuando trata de resistirse a ser estafado, pero tambi&eacute;n recibe esta <strong>bonificaci&oacute;n</strong>&nbsp;cuando intenta ser persuadido, y debe ser persuadido antes de que ayude incluso a sus amigos m&aacute;s cercanos (Todos estar&iacute;an dispuestos a atraparlo).</p> <p><strong> F&oacute;bico:</strong> El personaje tiene un miedo atroz a algo. Pueden ser alturas, espacios abiertos, ara&ntilde;as u otro personaje. A menos que el personaje haga su tirada de fuerza de voluntad (abajo), caer&aacute; en p&aacute;nico.</p> <p><strong>Vengativo:</strong> el personaje no puede soportar <strong>perder</strong>&nbsp;o ser <strong>agraviado</strong>. Si el personaje se viese a s&iacute; mismo como un tonto (o lo que sea), har&aacute; todo lo posible para vengarse (en realidad, el personaje probablemente lo lleve demasiado lejos).</p> <p><strong> Restricciones/Notas:</strong> El personaje tiene que hacer una tirada de Presencia o fuerza de voluntad Muy Dif&iacute;cil,&nbsp;como m&iacute;nimo para superar el Trastorno.</p> <p>Si, a juicio del Director de juego, hay una raz&oacute;n por la que el personaje deber&iacute;a tener modificadores de dificultad, entonces los tendr&aacute;. Los jugadores que no quieran interpretar a un personaje que puede perder el control con frecuencia deben evitar esta opci&oacute;n.</p> <p>Otras reglas son las mismas que en Trastorno/Peculariedad (R1)</p>",
    "old": "",
    "details": {
        "state": 20,
        "source": "<p>These “personality quirks” are much more serious. The character might be a junkie, a psychotic with a certain type of behavior, or has a severe phobia (he’s deathly afraid of something). Some examples:</p>\n\n<p>Dependency: The character is a junkie, always after a “fix.” The “fix” might be an illegal substance, or a perfectly normal one, or even a type of role playing interaction (maybe the character has to try to come as close to dying as he can).</p>\n\n<p>Paranoid: The character trusts no one. He receives a +6 to the bonus number when trying to resist being conned, but he also receives this “bonus” when trying to be persuaded — and he must be persuaded before he’ll help even his closest friends. “Everyone is out to get him.”</p>\n\n<p>Phobic: The character is deathly afraid of something. It could be heights, open spaces, spiders, or another character. Unless the character makes his willpower roll (below), he dissolves into terror.</p>\n\n<p>Vengeful: The character cannot stand to “lose” or be “wronged.” If the character perceives herself as looking foolish (or whatever), she will go to great lengths to get even (in reality, the character probably takes it too far).</p>\n\n<p>Restrictions/Notes: The character has Very Difficult Presence or willpower roll to make to overcome the Quirk — at the least. If, in the Game Master’s judgment, there is a reason the character should have modifiers to the difficulty, then he will. Players who don’t want to play a character that can frequently lose control should avoid this option. Other rules are the same as under Quirk (R1)</p>\n",
        "old_state": -1
    },
    "id": 171291,
    "action_name": "String updated in the repository",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/171291/?format=api"
}