Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/171845/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/113681/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
    "user": null,
    "author": null,
    "timestamp": "2022-12-10T18:25:47.379589Z",
    "action": 59,
    "target": "<p>Esto le da al personaje la capacidad de controlar una especie en particular de animal, ave o insecto.</p> <p>- El personaje obtiene una bonificaci&oacute;n de +10 a su supervivencia: <strong>Total de manejo de animales para esa especie.</strong></p> <p>- Debe generar una supervivencia: <strong>manejo del animal versus el Conocimiento o la fuerza de voluntad del animal</strong> (se puede apuntar a m&aacute;s de un animal, aunque esto es una acci&oacute;n m&uacute;ltiple).</p> <p>- Si el personaje obtiene un &eacute;xito lo suficientemente alto (decisi&oacute;n del Game Master), el animal es controlado durante un n&uacute;mero de minutos igual a la supervivencia: <strong>el total de habilidades de manejo del animal multiplicado por 10.</strong></p> <p>Un animal controlado sirve fielmente a su amo, incluso sacrific&aacute;ndose en su nombre.</p> <p>La habilidad especial tiene un rango (distancia) de vista o voz.</p> <p>El personaje puede ganar una especie m&aacute;s por cada rango.</p> <p><strong>Nota:</strong> Un enjambre de insectos cuenta como un animal, al igual que un banco de peces peque&ntilde;os.</p> <p>Cualquier criatura con un c&oacute;digo de Dado de Conocimiento inferior a 2D podr&iacute;a considerarse un animal, a menos que el Director de Juego diga lo contrario.</p>",
    "old": "",
    "details": {
        "state": 20,
        "source": "<p>This gives the character the ability to control one particular species of animal, bird, or insect. The character gets a +10 bonus to her survival: animal handling total for that species. She must generate a survival: animal handling versus the Knowledge or willpower of the animal (more than one animal can be targeted, although this is a multi-action). If the character gets a high enough success (Game Master’s decision), the animal is controlled for a number of minutes equal to the survival: animal handling skill total times 10. A controlled animal serves its master faithfully, even sacrificing itself on her behalf. The Special Ability has a range of sight or voice. The character may gain one more species for each rank.</p>\n\n<p>Note: A swarm of insects counts as one animal, as does a school of small fish. Any creature with a Knowledge die code of less than 2D could be considered an animal, unless the Game Master says otherwise.</p>\n",
        "old_state": -1
    },
    "id": 171845,
    "action_name": "String updated in the repository",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/171845/?format=api"
}