Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/171897/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/113733/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
    "user": null,
    "author": null,
    "timestamp": "2022-12-10T18:25:47.382896Z",
    "action": 59,
    "target": "<p>El personaje puede volverse transparente. Esto agrega 1 por rango a los totales de esquivar, escabullirse y esconderse del personaje, as&iacute; como +1 por rango a todas las dificultades predeterminadas de b&uacute;squeda, investigaci&oacute;n y ataque contra el personaje que el personaje invisible no est&aacute; tratando activamente de derrotar.</p> <p>Adem&aacute;s, ning&uacute;n personaje puede realizar una acci&oacute;n para <strong>detectar</strong>&nbsp;al personaje a menos que el director de juego sienta que existe suficiente provocaci&oacute;n, como rozar a otros o robar algo en una zona llena de gente.</p> <p>La invisibilidad cubre solo la ropa b&aacute;sica del personaje, no cualquier equipo que lleve o cualquier cosa que recoja.</p> <p>Adem&aacute;s, recuerda que el personaje es transparente cuando es invisible: no puede ocultar cosas a sus espaldas.</p>",
    "old": "",
    "details": {
        "state": 20,
        "source": "<p>The character can become transparent. This adds 1 per rank to the character’s dodge, sneak, and hide totals, as well as +1 per rank to all default search, investigation, and attack difficulties against the character that the invisible character is not actively trying to defeat. Additionally, no character may take an action to “spot” the character unless the Game Master feels there is sufficient provocation, such as brushing against others or removing something in a crowded area. The invisibility covers the character’s basic clothes only — not any gear she’s carrying, or anything she picks up. Also, remember that the character is transparent when invisible — she can’t hide things behind her back.</p>\n",
        "old_state": -1
    },
    "id": 171897,
    "action_name": "String updated in the repository",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/171897/?format=api"
}