Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/171915/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/113751/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
    "user": null,
    "author": null,
    "timestamp": "2022-12-10T18:25:47.383899Z",
    "action": 59,
    "target": "<p>El personaje tiene alg&uacute;n tipo de arma natural, como garras, pinzas, pinchos de hueso o aguij&oacute;n, que a&ntilde;aden 1D por rango a su Da&ntilde;o de Fuerza al determinar su da&ntilde;o con el arma natural.</p> <p>El personaje usa <strong>pelea</strong> para atacar, a menos que pueda quitarse el arma o (en el caso de un arma supercient&iacute;fica) exista por separado.</p> <p>En estos &uacute;ltimos casos, el personaje emplea el combate cuerpo a cuerpo para empu&ntilde;arlo (atacar).</p>",
    "old": "",
    "details": {
        "state": 20,
        "source": "<p>The character has some sort of natural weapon — such as claws, pincers, bone spikes, or stinger — that add 1D per rank to his Strength Damage when determining his damage with the natural weapon. The character uses brawling to attack, unless he can detach the weapon from himself or (in the case of a super-scientific weapon) its exists separately. In these latter cases, the character employs melee combat to wield it.</p>\n",
        "old_state": -1
    },
    "id": 171915,
    "action_name": "String updated in the repository",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/171915/?format=api"
}