Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/171917/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/113753/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
    "user": null,
    "author": null,
    "timestamp": "2022-12-10T18:25:47.384012Z",
    "action": 59,
    "target": "<p>El personaje tiene alg&uacute;n tipo de arma a distancia natural, usando armas de proyectiles o armas de fuego.</p> <p><strong>Armas de proyectiles</strong> (para objetos s&oacute;lidos).</p> <p><strong>Armas de fuego</strong> (para proyecci&oacute;n de energ&iacute;a, gas o qu&iacute;mica o para proyectiles s&oacute;lidos en cibern&eacute;tica o armas supercient&iacute;ficas).</p> <p>Largo alcance es igual a 20 veces el n&uacute;mero de rangos en esta Habilidad Especial multiplicado por la Fuerza, elevaci&oacute;n o armas de fuego del personaje (seg&uacute;n corresponda) en metros.</p> <p>El da&ntilde;o de las proyecciones mejoradas f&iacute;sicamente es el Da&ntilde;o de Fuerza del personaje m&aacute;s 1D por rango, mientras que el da&ntilde;o de todos los dem&aacute;s tipos de explosiones es 3D por rango.</p> <p>La proyecci&oacute;n debe tener un efecto visible (como fragmentos de huesos o un rayo brillante) y no puede causar da&ntilde;o mental.</p> <p>Tenga en cuenta que, independientemente de la naturaleza de la proyecci&oacute;n, no hay efectos adicionales de este tipo de habilidad especial a menos que una mejora permita lo contrario.</p>",
    "old": "",
    "details": {
        "state": 20,
        "source": "<p>The character has some sort of natural ranged weapon, using missile weapons (for solid objects) or firearms (for energy, gas, or chemical projection or for solid projectiles in cybernetics or super-science weapons) to target it. Long range equals 20 times the number of ranks in this Special Ability times the character’s Strength, lift, or firearms (as appropriate) in meters. The damage for physically enhanced projections is the character’s Strength Damage plus 1D per rank, while the damage for all other types of blasts is 3D per rank. The projection must have a visible effect (such as bone shards or a glowing ray) and it may not do mental damage. Note that, regardless of the nature of the projection, there are no additional effects from this type of Special Ability unless an Enhancement allows otherwise.</p>\n",
        "old_state": -1
    },
    "id": 171917,
    "action_name": "String updated in the repository",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/171917/?format=api"
}