Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/346392/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/193483/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/swade-immersive-macros/main/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/swade-immersive-macros/main/zh_Hans/?format=api",
    "user": "https://weblate.foundryvtt-hub.com/api/users/bnp800/?format=api",
    "author": "https://weblate.foundryvtt-hub.com/api/users/bnp800/?format=api",
    "timestamp": "2023-06-19T03:01:15.572082Z",
    "action": 9,
    "target": "这里设定弹药管理宏中某些音效之间的延迟,射击数为2或3时会延迟射击声音来模拟连发和双发快射,从而无须为这些模式设置额外音效。你可能得进行一些尝试,表现在很大程度上取决于硬件,数字过低(110以下左右)偶尔会出现故障。应当始终使用.ogg音频文件来增强表现。",
    "old": "",
    "details": {
        "state": 20,
        "source": "This is t delay between certain sound effects in the Ammo Management macro. It is used to delay shot sounds when the amount of shots is 2 or 3 to simulate burst fire and Double Tap without the need to set up extra sound effects for those modes. You may need to experiment a bit. Performance heavily depends on hardware and numbers too low (below about 110) occasionally glitch. You should always use .ogg audio files to increase performance.",
        "old_state": 0
    },
    "id": 346392,
    "action_name": "Translation uploaded",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/346392/?format=api"
}