Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/350312/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/179112/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
    "user": null,
    "author": null,
    "timestamp": "2023-06-22T06:57:45.370980Z",
    "action": 59,
    "target": "If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is @UUID[Compendium.pf2e.conditionitems.Item.eIcWbB5o3pP6OIMe]{Immobilized} and must spend an Interact action to attempt a @Check[type:athletics|dc:10|name:Pull the Missile Free|showDC:all] check to pull the missile free; it can't move from its space until it succeeds. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort",
    "old": "If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]{Immobilized} and must spend an Interact action to attempt a @Check[type:athletics|dc:10|name:Pull the Missile Free|showDC:all] check to pull the missile free; it can't move from its space until it succeeds. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort",
    "details": {
        "state": 20,
        "source": "If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is @UUID[Compendium.pf2e.conditionitems.Item.eIcWbB5o3pP6OIMe]{Immobilized} and must spend an Interact action to attempt a @Check[type:athletics|dc:10|name:Pull the Missile Free|showDC:all] check to pull the missile free; it can't move from its space until it succeeds. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort",
        "old_state": 20
    },
    "id": 350312,
    "action_name": "String updated in the repository",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/350312/?format=api"
}