Change Instance
Changes API.
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GET /api/changes/350774/?format=api
https://weblate.foundryvtt-hub.com/api/units/187902/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/en/?format=api", "user": null, "author": null, "timestamp": "2023-06-22T06:57:53.162674Z", "action": 59, "target": "When you use Stunning Fist, instead of saving against being stunned, you can choose to have the target make a @Check[type:fortitude|dc:resolve(@actor.attributes.classDC.value)] save against your class DC with the following results. You must choose to do this before the target rolls its save.</p><hr><p><strong>Critical Success</strong> The target is unaffected.</p><p><strong>Success</strong> The target's muscles become temporarily weaker. For 1 round, the target is @UUID[Compendium.pf2e.conditionitems.Item.MIRkyAjyBeXivMa7]{Enfeebled 2}, and any time it attempts to take an action with the manipulate trait, the action is disrupted unless it succeeds at a flat check with a DC equal to 5 + its enfeebled value.</p><p><strong>Failure</strong> As success, but the duration is 1 minute.</p><p><strong>Critical Failure</strong> As success, but the duration is 1 minute, the flat check is DC 11, and the target takes -10-foot status penalty to all Speeds for the duration.</p>", "old": "When you use Stunning Fist, instead of saving against being stunned, you can choose to have the target make a @Check[type:fortitude|dc:resolve(@actor.attributes.classDC.value)] save against your class DC with the following results. You must choose to do this before the target rolls its save.</p><hr><p><strong>Critical Success</strong> The target is unaffected.</p><p><strong>Success</strong> The target's muscles become temporarily weaker. For 1 round, the target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}, and any time it attempts to take an action with the manipulate trait, the action is disrupted unless it succeeds at a flat check with a DC equal to 5 + its enfeebled value.</p><p><strong>Failure</strong> As success, but the duration is 1 minute.</p><p><strong>Critical Failure</strong> As success, but the duration is 1 minute, the flat check is DC 11, and the target takes -10-foot status penalty to all Speeds for the duration.</p>", "details": { "state": 20, "source": "When you use Stunning Fist, instead of saving against being stunned, you can choose to have the target make a @Check[type:fortitude|dc:resolve(@actor.attributes.classDC.value)] save against your class DC with the following results. You must choose to do this before the target rolls its save.</p><hr><p><strong>Critical Success</strong> The target is unaffected.</p><p><strong>Success</strong> The target's muscles become temporarily weaker. For 1 round, the target is @UUID[Compendium.pf2e.conditionitems.Item.MIRkyAjyBeXivMa7]{Enfeebled 2}, and any time it attempts to take an action with the manipulate trait, the action is disrupted unless it succeeds at a flat check with a DC equal to 5 + its enfeebled value.</p><p><strong>Failure</strong> As success, but the duration is 1 minute.</p><p><strong>Critical Failure</strong> As success, but the duration is 1 minute, the flat check is DC 11, and the target takes -10-foot status penalty to all Speeds for the duration.</p>", "old_state": 20 }, "id": 350774, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/350774/?format=api" }{ "unit": "