Change Instance
Changes API.
See the Weblate's Web API documentation for detailed description of the API.
GET /api/changes/357053/?format=api
https://weblate.foundryvtt-hub.com/api/units/232464/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/swade-immersive-macros/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/swade-immersive-macros/main/en/?format=api", "user": null, "author": null, "timestamp": "2023-07-05T14:18:52.368728Z", "action": 59, "target": "{officialClass}<p><b>Travel distance:</b> {distance} {unit}</p><p><b>Means of travel:</b> {method}</p><p><b>Required time (8 hrs per day, aprox.):</b> {resultText}</p><b>Required time (non-stop, aprox.):</b> {resultTextRaw}</p><p>Usually the game assumes that the characters travel 8 hours per day in average conditions. Better or worse conditions may result in an earlier or later arrival. Also, for many vehicles it seems more reasonable to use the non-stop value.</p>", "old": "", "details": { "state": 20, "source": "{officialClass}<p><b>Travel distance:</b> {distance} {unit}</p><p><b>Means of travel:</b> {method}</p><p><b>Required time (8 hrs per day, aprox.):</b> {resultText}</p><b>Required time (non-stop, aprox.):</b> {resultTextRaw}</p><p>Usually the game assumes that the characters travel 8 hours per day in average conditions. Better or worse conditions may result in an earlier or later arrival. Also, for many vehicles it seems more reasonable to use the non-stop value.</p>", "old_state": -1 }, "id": 357053, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/357053/?format=api" }{ "unit": "