Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/409324/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/241617/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/swade/main/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/swade/main/zh_Hans/?format=api",
    "user": "https://weblate.foundryvtt-hub.com/api/users/bnp800/?format=api",
    "author": "https://weblate.foundryvtt-hub.com/api/users/bnp800/?format=api",
    "timestamp": "2023-12-09T12:07:53.728212Z",
    "action": 9,
    "target": "接下来的三个设置控制当武器重新装填时,基于角色类型,是否使用外部物品。如果未选中这些选项,但启用了弹药管理,则给定类型的角色将耗尽物品上的子弹,但可以自由重新装填。这允许进行类似街机风格的弹药管理,其中重新装填操作对于追踪很重要,但长期使用不受影响。",
    "old": "",
    "details": {
        "state": 20,
        "source": "The next three settings control if external items are consumed when a weapon reloads, based on the actor type. If these are unchecked but ammunition management is checked, actors of a given type will consume the shots on an item but can freely reload. This allows for arcade-style ammo management where the reload action is important to track but long-term ammo usage is not.",
        "old_state": 0
    },
    "id": 409324,
    "action_name": "Translation uploaded",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/409324/?format=api"
}