Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/497584/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/211443/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
    "user": null,
    "author": null,
    "timestamp": "2025-03-29T05:16:44.096967Z",
    "action": 59,
    "target": "<p>You attempt to escape from being @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Item.eIcWbB5o3pP6OIMe]{Immobilized}, or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed @UUID[Compendium.pf2e.actionspf2e.Item.SkZAQRkLLkmBQNB9]{Escape} DC of an object, hazard, or other impediment. You can attempt an Acrobatics or Athletics check instead of using your attack modifier if you choose (but this action still has the attack trait).</p><p><strong>Critical Success</strong> You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target. You can then Stride up to 5 feet.</p><p><strong>Success</strong> You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target.</p><p><strong>Critical Failure</strong> You don't get free, and you can't attempt to Escape again until your next turn.</p>",
    "old": "<p>You attempt to escape from being grabbed, immobilized, or restrained. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed Escape DC of an object, hazard, or other impediment. You can attempt an Acrobatics or Athletics check instead of using your attack modifier if you choose (but this action still has the attack trait).</p><p><strong>Critical Success</strong> You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target. You can then Stride up to 5 feet.<br><strong>Success</strong> You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target.<br><strong>Critical Failure</strong> You don't get free, and you can't attempt to Escape again until your next turn.</p>",
    "details": {
        "state": 20,
        "source": "<p>You attempt to escape from being @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Item.eIcWbB5o3pP6OIMe]{Immobilized}, or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed @UUID[Compendium.pf2e.actionspf2e.Item.SkZAQRkLLkmBQNB9]{Escape} DC of an object, hazard, or other impediment. You can attempt an Acrobatics or Athletics check instead of using your attack modifier if you choose (but this action still has the attack trait).</p><p><strong>Critical Success</strong> You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target. You can then Stride up to 5 feet.</p><p><strong>Success</strong> You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target.</p><p><strong>Critical Failure</strong> You don't get free, and you can't attempt to Escape again until your next turn.</p>",
        "old_state": 20
    },
    "id": 497584,
    "action_name": "String updated in the repository",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/497584/?format=api"
}